/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_ARMATURE_INTERN_H #define ED_ARMATURE_INTERN_H /* internal exports only */ struct wmOperatorType; /* editarmature.c operators */ void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot); void ARMATURE_OT_align_bones(struct wmOperatorType *ot); void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot); void ARMATURE_OT_switch_direction(struct wmOperatorType *ot); void ARMATURE_OT_subdivs(struct wmOperatorType *ot); void ARMATURE_OT_subdivide_simple(struct wmOperatorType *ot); void ARMATURE_OT_subdivide_multi(struct wmOperatorType *ot); void ARMATURE_OT_parent_set(struct wmOperatorType *ot); void ARMATURE_OT_parent_clear(struct wmOperatorType *ot); void ARMATURE_OT_select_all_toggle(struct wmOperatorType *ot); void ARMATURE_OT_select_invert(struct wmOperatorType *ot); void ARMATURE_OT_select_hierarchy(struct wmOperatorType *ot); void ARMATURE_OT_select_linked(struct wmOperatorType *ot); void ARMATURE_OT_delete(struct wmOperatorType *ot); void ARMATURE_OT_duplicate_selected(struct wmOperatorType *ot); void ARMATURE_OT_extrude(struct wmOperatorType *ot); void ARMATURE_OT_click_extrude(struct wmOperatorType *ot); void POSE_OT_hide(struct wmOperatorType *ot); void POSE_OT_reveal(struct wmOperatorType *ot); void POSE_OT_rot_clear(struct wmOperatorType *ot); void POSE_OT_loc_clear(struct wmOperatorType *ot); void POSE_OT_scale_clear(struct wmOperatorType *ot); void POSE_OT_select_all_toggle(struct wmOperatorType *ot); void POSE_OT_select_invert(struct wmOperatorType *ot); void POSE_OT_select_parent(struct wmOperatorType *ot); void POSE_OT_select_hierarchy(struct wmOperatorType *ot); void POSE_OT_select_linked(struct wmOperatorType *ot); void SKETCH_OT_gesture(struct wmOperatorType *ot); void SKETCH_OT_delete(struct wmOperatorType *ot); void SKETCH_OT_draw_stroke(struct wmOperatorType *ot); void SKETCH_OT_draw_preview(struct wmOperatorType *ot); void SKETCH_OT_finish_stroke(struct wmOperatorType *ot); void SKETCH_OT_cancel_stroke(struct wmOperatorType *ot); void SKETCH_OT_select(struct wmOperatorType *ot); /* editarmature.c */ struct bArmature; struct EditBone; struct ListBase; void make_boneList(struct ListBase *edbo, struct ListBase *bones, struct EditBone *parent); struct EditBone *addEditBone(struct bArmature *arm, char *name); /* duplicate method */ void preEditBoneDuplicate(struct ListBase *editbones); struct EditBone *duplicateEditBone(struct EditBone *curBone, char *name, struct ListBase *editbones, struct Object *ob); void updateDuplicateSubtarget(struct EditBone *dupBone, struct ListBase *editbones, struct Object *ob); /* duplicate method (cross objects */ /* editbones is the target list */ struct EditBone *duplicateEditBoneObjects(struct EditBone *curBone, char *name, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob); /* editbones is the source list */ void updateDuplicateSubtargetObjects(struct EditBone *dupBone, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob); #endif /* ED_ARMATURE_INTERN_H */