/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/armature/armature_intern.h * \ingroup edarmature */ #ifndef __ARMATURE_INTERN_H__ #define __ARMATURE_INTERN_H__ /* internal exports only */ struct wmOperatorType; struct bContext; struct Scene; struct Object; struct Base; struct bAction; struct bPoseChannel; struct bArmature; struct EditBone; struct Bone; struct ListBase; struct LinkData; /* ******************************************************* */ /* Armature EditMode Operators */ void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot); void ARMATURE_OT_align(struct wmOperatorType *ot); void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot); void ARMATURE_OT_switch_direction(struct wmOperatorType *ot); void ARMATURE_OT_subdivide(struct wmOperatorType *ot); void ARMATURE_OT_parent_set(struct wmOperatorType *ot); void ARMATURE_OT_parent_clear(struct wmOperatorType *ot); void ARMATURE_OT_select_all(struct wmOperatorType *ot); void ARMATURE_OT_select_mirror(struct wmOperatorType *ot); void ARMATURE_OT_select_more(struct wmOperatorType *ot); void ARMATURE_OT_select_less(struct wmOperatorType *ot); void ARMATURE_OT_select_hierarchy(struct wmOperatorType *ot); void ARMATURE_OT_select_linked(struct wmOperatorType *ot); void ARMATURE_OT_select_similar(struct wmOperatorType *ot); void ARMATURE_OT_shortest_path_pick(struct wmOperatorType *ot); void ARMATURE_OT_delete(struct wmOperatorType *ot); void ARMATURE_OT_dissolve(struct wmOperatorType *ot); void ARMATURE_OT_duplicate(struct wmOperatorType *ot); void ARMATURE_OT_symmetrize(struct wmOperatorType *ot); void ARMATURE_OT_extrude(struct wmOperatorType *ot); void ARMATURE_OT_hide(struct wmOperatorType *ot); void ARMATURE_OT_reveal(struct wmOperatorType *ot); void ARMATURE_OT_click_extrude(struct wmOperatorType *ot); void ARMATURE_OT_fill(struct wmOperatorType *ot); void ARMATURE_OT_merge(struct wmOperatorType *ot); void ARMATURE_OT_separate(struct wmOperatorType *ot); void ARMATURE_OT_split(struct wmOperatorType *ot); void ARMATURE_OT_autoside_names(struct wmOperatorType *ot); void ARMATURE_OT_flip_names(struct wmOperatorType *ot); void ARMATURE_OT_layers_show_all(struct wmOperatorType *ot); void ARMATURE_OT_armature_layers(struct wmOperatorType *ot); void ARMATURE_OT_bone_layers(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose-Mode Operators */ void POSE_OT_hide(struct wmOperatorType *ot); void POSE_OT_reveal(struct wmOperatorType *ot); void POSE_OT_armature_apply(struct wmOperatorType *ot); void POSE_OT_visual_transform_apply(struct wmOperatorType *ot); void POSE_OT_rot_clear(struct wmOperatorType *ot); void POSE_OT_loc_clear(struct wmOperatorType *ot); void POSE_OT_scale_clear(struct wmOperatorType *ot); void POSE_OT_transforms_clear(struct wmOperatorType *ot); void POSE_OT_user_transforms_clear(struct wmOperatorType *ot); void POSE_OT_copy(struct wmOperatorType *ot); void POSE_OT_paste(struct wmOperatorType *ot); void POSE_OT_select_all(struct wmOperatorType *ot); void POSE_OT_select_parent(struct wmOperatorType *ot); void POSE_OT_select_hierarchy(struct wmOperatorType *ot); void POSE_OT_select_linked(struct wmOperatorType *ot); void POSE_OT_select_constraint_target(struct wmOperatorType *ot); void POSE_OT_select_grouped(struct wmOperatorType *ot); void POSE_OT_select_mirror(struct wmOperatorType *ot); void POSE_OT_group_add(struct wmOperatorType *ot); void POSE_OT_group_remove(struct wmOperatorType *ot); void POSE_OT_group_move(struct wmOperatorType *ot); void POSE_OT_group_sort(struct wmOperatorType *ot); void POSE_OT_group_assign(struct wmOperatorType *ot); void POSE_OT_group_unassign(struct wmOperatorType *ot); void POSE_OT_group_select(struct wmOperatorType *ot); void POSE_OT_group_deselect(struct wmOperatorType *ot); void POSE_OT_paths_calculate(struct wmOperatorType *ot); void POSE_OT_paths_update(struct wmOperatorType *ot); void POSE_OT_paths_clear(struct wmOperatorType *ot); void POSE_OT_autoside_names(struct wmOperatorType *ot); void POSE_OT_flip_names(struct wmOperatorType *ot); void POSE_OT_rotation_mode_set(struct wmOperatorType *ot); void POSE_OT_quaternions_flip(struct wmOperatorType *ot); void POSE_OT_bone_layers(struct wmOperatorType *ot); /* ******************************************************* */ /* Etch-A-Ton (Skeleton Sketching) Operators */ void SKETCH_OT_gesture(struct wmOperatorType *ot); void SKETCH_OT_delete(struct wmOperatorType *ot); void SKETCH_OT_draw_stroke(struct wmOperatorType *ot); void SKETCH_OT_draw_preview(struct wmOperatorType *ot); void SKETCH_OT_finish_stroke(struct wmOperatorType *ot); void SKETCH_OT_cancel_stroke(struct wmOperatorType *ot); void SKETCH_OT_convert(struct wmOperatorType *ot); void SKETCH_OT_select(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */ /* pose_utils.c */ /* Temporary data linking PoseChannels with the F-Curves they affect */ typedef struct tPChanFCurveLink { struct tPChanFCurveLink *next, *prev; ListBase fcurves; /* F-Curves for this PoseChannel (wrapped with LinkData) */ struct bPoseChannel *pchan; /* Pose Channel which data is attached to */ char *pchan_path; /* RNA Path to this Pose Channel (needs to be freed when we're done) */ float oldloc[3]; /* transform values at start of operator (to be restored before each modal step) */ float oldrot[3]; float oldscale[3]; float oldquat[4]; float oldangle; float oldaxis[3]; struct IDProperty *oldprops; /* copy of custom properties at start of operator (to be restored before each modal step) */ } tPChanFCurveLink; /* ----------- */ void poseAnim_mapping_get(struct bContext *C, ListBase *pfLinks, struct Object *ob, struct bAction *act); void poseAnim_mapping_free(ListBase *pfLinks); void poseAnim_mapping_refresh(struct bContext *C, struct Scene *scene, struct Object *ob); void poseAnim_mapping_reset(ListBase *pfLinks); void poseAnim_mapping_autoKeyframe(struct bContext *C, struct Scene *scene, struct Object *ob, ListBase *pfLinks, float cframe); LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path); /* ******************************************************* */ /* PoseLib */ /* pose_lib.c */ void POSELIB_OT_new(struct wmOperatorType *ot); void POSELIB_OT_unlink(struct wmOperatorType *ot); void POSELIB_OT_action_sanitize(struct wmOperatorType *ot); void POSELIB_OT_pose_add(struct wmOperatorType *ot); void POSELIB_OT_pose_remove(struct wmOperatorType *ot); void POSELIB_OT_pose_rename(struct wmOperatorType *ot); void POSELIB_OT_browse_interactive(struct wmOperatorType *ot); void POSELIB_OT_apply_pose(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose Sliding Tools */ /* pose_slide.c */ void POSE_OT_push(struct wmOperatorType *ot); void POSE_OT_relax(struct wmOperatorType *ot); void POSE_OT_breakdown(struct wmOperatorType *ot); void POSE_OT_propagate(struct wmOperatorType *ot); /* ******************************************************* */ /* Various Armature Edit/Pose Editing API's */ /* Ideally, many of these defines would not be needed as everything would be strictly self-contained * within each file, but some tools still have a bit of overlap which makes things messy -- Feb 2013 */ EditBone *make_boneList(struct ListBase *edbo, struct ListBase *bones, struct EditBone *parent, struct Bone *actBone); bool BIF_sk_selectStroke(struct bContext *C, const int mval[2], const bool extend); /* duplicate method */ void preEditBoneDuplicate(struct ListBase *editbones); struct EditBone *duplicateEditBone(struct EditBone *curBone, const char *name, struct ListBase *editbones, struct Object *ob); void updateDuplicateSubtarget(struct EditBone *dupBone, struct ListBase *editbones, struct Object *ob); /* duplicate method (cross objects) */ /* editbones is the target list */ struct EditBone *duplicateEditBoneObjects(struct EditBone *curBone, const char *name, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob); /* editbones is the source list */ void updateDuplicateSubtargetObjects(struct EditBone *dupBone, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob); EditBone *add_points_bone(struct Object *obedit, float head[3], float tail[3]); void bone_free(struct bArmature *arm, struct EditBone *bone); void armature_tag_select_mirrored(struct bArmature *arm); void armature_select_mirrored_ex(struct bArmature *arm, const int flag); void armature_select_mirrored(struct bArmature *arm); void armature_tag_unselect(struct bArmature *arm); void *get_nearest_bone(struct bContext *C, short findunsel, int x, int y); void *get_bone_from_selectbuffer(struct Scene *scene, struct Base *base, unsigned int *buffer, short hits, short findunsel, bool do_nearest); int bone_looper(struct Object *ob, struct Bone *bone, void *data, int (*bone_func)(struct Object *, struct Bone *, void *)); #endif /* __ARMATURE_INTERN_H__ */