/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/armature/armature_intern.h * \ingroup edarmature */ #ifndef ED_ARMATURE_INTERN_H #define ED_ARMATURE_INTERN_H /* internal exports only */ struct wmOperatorType; struct bContext; struct Scene; struct Object; struct bAction; struct bPoseChannel; struct bArmature; struct EditBone; struct ListBase; struct LinkData; /* ******************************************************* */ /* editarmature.c operators */ void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot); void ARMATURE_OT_align(struct wmOperatorType *ot); void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot); void ARMATURE_OT_switch_direction(struct wmOperatorType *ot); void ARMATURE_OT_subdivide(struct wmOperatorType *ot); void ARMATURE_OT_parent_set(struct wmOperatorType *ot); void ARMATURE_OT_parent_clear(struct wmOperatorType *ot); void ARMATURE_OT_select_all(struct wmOperatorType *ot); void ARMATURE_OT_select_inverse(struct wmOperatorType *ot); void ARMATURE_OT_select_hierarchy(struct wmOperatorType *ot); void ARMATURE_OT_select_linked(struct wmOperatorType *ot); void ARMATURE_OT_delete(struct wmOperatorType *ot); void ARMATURE_OT_duplicate(struct wmOperatorType *ot); void ARMATURE_OT_extrude(struct wmOperatorType *ot); void ARMATURE_OT_hide(struct wmOperatorType *ot); void ARMATURE_OT_reveal(struct wmOperatorType *ot); void ARMATURE_OT_click_extrude(struct wmOperatorType *ot); void ARMATURE_OT_fill(struct wmOperatorType *ot); void ARMATURE_OT_merge(struct wmOperatorType *ot); void ARMATURE_OT_separate(struct wmOperatorType *ot); void ARMATURE_OT_autoside_names(struct wmOperatorType *ot); void ARMATURE_OT_flip_names(struct wmOperatorType *ot); void ARMATURE_OT_flags_set(struct wmOperatorType *ot); void ARMATURE_OT_layers_show_all(struct wmOperatorType *ot); void ARMATURE_OT_armature_layers(struct wmOperatorType *ot); void ARMATURE_OT_bone_layers(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose-Mode Operators */ void POSE_OT_hide(struct wmOperatorType *ot); void POSE_OT_reveal(struct wmOperatorType *ot); void POSE_OT_armature_apply(struct wmOperatorType *ot); void POSE_OT_visual_transform_apply(struct wmOperatorType *ot); void POSE_OT_rot_clear(struct wmOperatorType *ot); void POSE_OT_loc_clear(struct wmOperatorType *ot); void POSE_OT_scale_clear(struct wmOperatorType *ot); void POSE_OT_transforms_clear(struct wmOperatorType *ot); void POSE_OT_copy(struct wmOperatorType *ot); void POSE_OT_paste(struct wmOperatorType *ot); void POSE_OT_select_all(struct wmOperatorType *ot); void POSE_OT_select_inverse(struct wmOperatorType *ot); void POSE_OT_select_parent(struct wmOperatorType *ot); void POSE_OT_select_hierarchy(struct wmOperatorType *ot); void POSE_OT_select_linked(struct wmOperatorType *ot); void POSE_OT_select_constraint_target(struct wmOperatorType *ot); void POSE_OT_select_grouped(struct wmOperatorType *ot); void POSE_OT_select_flip_active(struct wmOperatorType *ot); void POSE_OT_group_add(struct wmOperatorType *ot); void POSE_OT_group_remove(struct wmOperatorType *ot); void POSE_OT_group_assign(struct wmOperatorType *ot); void POSE_OT_group_unassign(struct wmOperatorType *ot); void POSE_OT_group_select(struct wmOperatorType *ot); void POSE_OT_group_deselect(struct wmOperatorType *ot); void POSE_OT_paths_calculate(struct wmOperatorType *ot); void POSE_OT_paths_clear(struct wmOperatorType *ot); void POSE_OT_autoside_names(struct wmOperatorType *ot); void POSE_OT_flip_names(struct wmOperatorType *ot); void POSE_OT_quaternions_flip(struct wmOperatorType *ot); void POSE_OT_flags_set(struct wmOperatorType *ot); void POSE_OT_armature_layers(struct wmOperatorType *ot); void POSE_OT_bone_layers(struct wmOperatorType *ot); /* ******************************************************* */ /* Etch-A-Ton */ void SKETCH_OT_gesture(struct wmOperatorType *ot); void SKETCH_OT_delete(struct wmOperatorType *ot); void SKETCH_OT_draw_stroke(struct wmOperatorType *ot); void SKETCH_OT_draw_preview(struct wmOperatorType *ot); void SKETCH_OT_finish_stroke(struct wmOperatorType *ot); void SKETCH_OT_cancel_stroke(struct wmOperatorType *ot); void SKETCH_OT_convert(struct wmOperatorType *ot); void SKETCH_OT_select(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */ /* poseUtils.c */ /* Temporary data linking PoseChannels with the F-Curves they affect */ typedef struct tPChanFCurveLink { struct tPChanFCurveLink *next, *prev; ListBase fcurves; /* F-Curves for this PoseChannel (wrapped with LinkData) */ struct bPoseChannel *pchan; /* Pose Channel which data is attached to */ char *pchan_path; /* RNA Path to this Pose Channel (needs to be freed when we're done) */ float oldloc[3]; /* transform values at start of operator (to be restored before each modal step) */ float oldrot[3]; float oldscale[3]; float oldquat[4]; float oldangle; float oldaxis[3]; struct IDProperty *oldprops; /* copy of custom properties at start of operator (to be restored before each modal step) */ } tPChanFCurveLink; /* ----------- */ void poseAnim_mapping_get(struct bContext *C, ListBase *pfLinks, struct Object *ob, struct bAction *act); void poseAnim_mapping_free(ListBase *pfLinks); void poseAnim_mapping_refresh(struct bContext *C, struct Scene *scene, struct Object *ob); void poseAnim_mapping_reset(ListBase *pfLinks); void poseAnim_mapping_autoKeyframe(struct bContext *C, struct Scene *scene, struct Object *ob, ListBase *pfLinks, float cframe); LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, char *path); /* ******************************************************* */ /* PoseLib */ /* poselib.c */ void POSELIB_OT_new(struct wmOperatorType *ot); void POSELIB_OT_unlink(struct wmOperatorType *ot); void POSELIB_OT_action_sanitise(struct wmOperatorType *ot); void POSELIB_OT_pose_add(struct wmOperatorType *ot); void POSELIB_OT_pose_remove(struct wmOperatorType *ot); void POSELIB_OT_pose_rename(struct wmOperatorType *ot); void POSELIB_OT_browse_interactive(struct wmOperatorType *ot); void POSELIB_OT_apply_pose(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose Sliding Tools */ /* poseSlide.c */ void POSE_OT_push(struct wmOperatorType *ot); void POSE_OT_relax(struct wmOperatorType *ot); void POSE_OT_breakdown(struct wmOperatorType *ot); void POSE_OT_propagate(struct wmOperatorType *ot); /* ******************************************************* */ /* editarmature.c */ EditBone *make_boneList(struct ListBase *edbo, struct ListBase *bones, struct EditBone *parent, struct Bone *actBone); void BIF_sk_selectStroke(struct bContext *C, const short mval[2], short extend); /* duplicate method */ void preEditBoneDuplicate(struct ListBase *editbones); struct EditBone *duplicateEditBone(struct EditBone *curBone, char *name, struct ListBase *editbones, struct Object *ob); void updateDuplicateSubtarget(struct EditBone *dupBone, struct ListBase *editbones, struct Object *ob); /* duplicate method (cross objects */ /* editbones is the target list */ struct EditBone *duplicateEditBoneObjects(struct EditBone *curBone, char *name, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob); /* editbones is the source list */ void updateDuplicateSubtargetObjects(struct EditBone *dupBone, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob); #endif /* ED_ARMATURE_INTERN_H */