/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, 2002-2009 full recode. * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include #include #include "MEM_guardedalloc.h" #include "DNA_anim_types.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_ID.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_nla_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "DNA_modifier_types.h" #include "DNA_ipo_types.h" #include "DNA_curve_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_editVert.h" #include "BLI_ghash.h" #include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_constraint.h" #include "BKE_context.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" #include "BKE_DerivedMesh.h" #include "BKE_global.h" #include "BKE_idprop.h" #include "BKE_main.h" #include "BKE_object.h" #include "BKE_report.h" #include "BKE_subsurf.h" #include "BKE_utildefines.h" #include "BKE_modifier.h" #include "PIL_time.h" #include "BIF_gl.h" #include "BIF_generate.h" #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" #include "ED_armature.h" #include "ED_keyframing.h" #include "ED_mesh.h" #include "ED_object.h" #include "ED_screen.h" #include "ED_transform.h" #include "ED_util.h" #include "ED_view3d.h" #include "UI_interface.h" #include "armature_intern.h" #include "meshlaplacian.h" #if 0 #include "reeb.h" #endif /* ************* XXX *************** */ static int okee() {return 0;} static void BIF_undo_push(const char *msg) {} /* ************* XXX *************** */ /* **************** tools on Editmode Armature **************** */ /* Sync selection to parent for connected children */ void ED_armature_sync_selection(ListBase *edbo) { EditBone *ebo; for (ebo=edbo->first; ebo; ebo= ebo->next) { /* if bone is not selectable, we shouldn't alter this setting... */ if ((ebo->flag & BONE_UNSELECTABLE) == 0) { if ((ebo->flag & BONE_CONNECTED) && (ebo->parent)) { if (ebo->parent->flag & BONE_TIPSEL) ebo->flag |= BONE_ROOTSEL; else ebo->flag &= ~BONE_ROOTSEL; } if ((ebo->flag & BONE_TIPSEL) && (ebo->flag & BONE_ROOTSEL)) ebo->flag |= BONE_SELECTED; else ebo->flag &= ~BONE_SELECTED; } } } void ED_armature_validate_active(struct bArmature *arm) { EditBone *ebone= arm->act_edbone; if(ebone) { if(ebone->flag & BONE_HIDDEN_A || (ebone->flag & BONE_SELECTED)==0) arm->act_edbone= NULL; } } static void bone_free(bArmature *arm, EditBone *bone) { if(arm->act_edbone==bone) arm->act_edbone= NULL; if(bone->prop) { IDP_FreeProperty(bone->prop); MEM_freeN(bone->prop); } BLI_freelinkN(arm->edbo, bone); } void ED_armature_edit_bone_remove(bArmature *arm, EditBone* exBone) { EditBone *curBone; /* Find any bones that refer to this bone */ for (curBone=arm->edbo->first; curBone; curBone=curBone->next) { if (curBone->parent==exBone) { curBone->parent=exBone->parent; curBone->flag &= ~BONE_CONNECTED; } } bone_free(arm, exBone); } /* converts Bones to EditBone list, used for tools as well */ EditBone *make_boneList(ListBase *edbo, ListBase *bones, EditBone *parent, Bone *actBone) { EditBone *eBone; EditBone *eBoneAct= NULL; EditBone *eBoneTest= NULL; Bone *curBone; float delta[3]; float premat[3][3]; float postmat[3][3]; float imat[3][3]; float difmat[3][3]; for (curBone=bones->first; curBone; curBone=curBone->next) { eBone= MEM_callocN(sizeof(EditBone), "make_editbone"); /* Copy relevant data from bone to eBone */ eBone->parent= parent; BLI_strncpy(eBone->name, curBone->name, 32); eBone->flag = curBone->flag; /* fix selection flags */ if (eBone->flag & BONE_SELECTED) { eBone->flag |= BONE_TIPSEL; if (eBone->parent && (eBone->flag & BONE_CONNECTED)) eBone->parent->flag |= BONE_TIPSEL; else eBone->flag |= BONE_ROOTSEL; } else eBone->flag &= ~BONE_ROOTSEL; VECCOPY(eBone->head, curBone->arm_head); VECCOPY(eBone->tail, curBone->arm_tail); eBone->roll= 0.0f; /* roll fixing */ sub_v3_v3v3(delta, eBone->tail, eBone->head); vec_roll_to_mat3(delta, 0.0f, postmat); copy_m3_m4(premat, curBone->arm_mat); invert_m3_m3(imat, postmat); mul_m3_m3m3(difmat, imat, premat); eBone->roll = (float)atan2(difmat[2][0], difmat[2][2]); /* rest of stuff copy */ eBone->length= curBone->length; eBone->dist= curBone->dist; eBone->weight= curBone->weight; eBone->xwidth= curBone->xwidth; eBone->zwidth= curBone->zwidth; eBone->ease1= curBone->ease1; eBone->ease2= curBone->ease2; eBone->rad_head= curBone->rad_head; eBone->rad_tail= curBone->rad_tail; eBone->segments = curBone->segments; eBone->layer = curBone->layer; if(curBone->prop) eBone->prop= IDP_CopyProperty(curBone->prop); BLI_addtail(edbo, eBone); /* Add children if necessary */ if (curBone->childbase.first) { eBoneTest= make_boneList(edbo, &curBone->childbase, eBone, actBone); if(eBoneTest) eBoneAct= eBoneTest; } if(curBone==actBone) eBoneAct= eBone; } return eBoneAct; } /* nasty stuff for converting roll in editbones into bones */ /* also sets restposition in armature (arm_mat) */ static void fix_bonelist_roll (ListBase *bonelist, ListBase *editbonelist) { Bone *curBone; EditBone *ebone; float premat[3][3]; float postmat[3][3]; float difmat[3][3]; float imat[3][3]; float delta[3]; for (curBone=bonelist->first; curBone; curBone=curBone->next) { /* sets local matrix and arm_mat (restpos) */ where_is_armature_bone(curBone, curBone->parent); /* Find the associated editbone */ for (ebone = editbonelist->first; ebone; ebone=ebone->next) if ((Bone*)ebone->temp == curBone) break; if (ebone) { /* Get the ebone premat */ sub_v3_v3v3(delta, ebone->tail, ebone->head); vec_roll_to_mat3(delta, ebone->roll, premat); /* Get the bone postmat */ copy_m3_m4(postmat, curBone->arm_mat); invert_m3_m3(imat, premat); mul_m3_m3m3(difmat, imat, postmat); #if 0 printf ("Bone %s\n", curBone->name); print_m4("premat", premat); print_m4("postmat", postmat); print_m4("difmat", difmat); printf ("Roll = %f\n", (-atan2(difmat[2][0], difmat[2][2]) * (180.0/M_PI))); #endif curBone->roll = (float)-atan2(difmat[2][0], difmat[2][2]); /* and set restposition again */ where_is_armature_bone(curBone, curBone->parent); } fix_bonelist_roll(&curBone->childbase, editbonelist); } } /* put EditMode back in Object */ void ED_armature_from_edit(Object *obedit) { bArmature *arm= obedit->data; EditBone *eBone, *neBone; Bone *newBone; Object *obt; /* armature bones */ free_bonelist(&arm->bonebase); /* remove zero sized bones, this gives instable restposes */ for (eBone=arm->edbo->first; eBone; eBone= neBone) { float len= len_v3v3(eBone->head, eBone->tail); neBone= eBone->next; if (len <= 0.000001f) { /* FLT_EPSILON is too large? */ EditBone *fBone; /* Find any bones that refer to this bone */ for (fBone=arm->edbo->first; fBone; fBone= fBone->next) { if (fBone->parent==eBone) fBone->parent= eBone->parent; } if (G.f & G_DEBUG) printf("Warning: removed zero sized bone: %s\n", eBone->name); bone_free(arm, eBone); } } /* Copy the bones from the editData into the armature */ for (eBone=arm->edbo->first; eBone; eBone=eBone->next) { newBone= MEM_callocN(sizeof(Bone), "bone"); eBone->temp= newBone; /* Associate the real Bones with the EditBones */ BLI_strncpy(newBone->name, eBone->name, 32); memcpy(newBone->head, eBone->head, sizeof(float)*3); memcpy(newBone->tail, eBone->tail, sizeof(float)*3); newBone->flag= eBone->flag; if (eBone == arm->act_edbone) { newBone->flag |= BONE_SELECTED; /* important, editbones can be active with only 1 point selected */ arm->act_edbone= NULL; arm->act_bone= newBone; } newBone->roll = 0.0f; newBone->weight = eBone->weight; newBone->dist = eBone->dist; newBone->xwidth = eBone->xwidth; newBone->zwidth = eBone->zwidth; newBone->ease1= eBone->ease1; newBone->ease2= eBone->ease2; newBone->rad_head= eBone->rad_head; newBone->rad_tail= eBone->rad_tail; newBone->segments= eBone->segments; newBone->layer = eBone->layer; if(eBone->prop) newBone->prop= IDP_CopyProperty(eBone->prop); } /* Fix parenting in a separate pass to ensure ebone->bone connections are valid at this point */ for (eBone=arm->edbo->first;eBone;eBone=eBone->next) { newBone= (Bone *)eBone->temp; if (eBone->parent) { newBone->parent= (Bone *)eBone->parent->temp; BLI_addtail(&newBone->parent->childbase, newBone); { float M_boneRest[3][3]; float M_parentRest[3][3]; float iM_parentRest[3][3]; float delta[3]; /* Get the parent's matrix (rotation only) */ sub_v3_v3v3(delta, eBone->parent->tail, eBone->parent->head); vec_roll_to_mat3(delta, eBone->parent->roll, M_parentRest); /* Get this bone's matrix (rotation only) */ sub_v3_v3v3(delta, eBone->tail, eBone->head); vec_roll_to_mat3(delta, eBone->roll, M_boneRest); /* Invert the parent matrix */ invert_m3_m3(iM_parentRest, M_parentRest); /* Get the new head and tail */ sub_v3_v3v3(newBone->head, eBone->head, eBone->parent->tail); sub_v3_v3v3(newBone->tail, eBone->tail, eBone->parent->tail); mul_m3_v3(iM_parentRest, newBone->head); mul_m3_v3(iM_parentRest, newBone->tail); } } /* ...otherwise add this bone to the armature's bonebase */ else BLI_addtail(&arm->bonebase, newBone); } /* Make a pass through the new armature to fix rolling */ /* also builds restposition again (like where_is_armature) */ fix_bonelist_roll(&arm->bonebase, arm->edbo); /* so all users of this armature should get rebuilt */ for (obt= G.main->object.first; obt; obt= obt->id.next) { if (obt->data==arm) armature_rebuild_pose(obt, arm); } DAG_id_flush_update(&obedit->id, OB_RECALC_DATA); } void ED_armature_apply_transform(Object *ob, float mat[4][4]) { EditBone *ebone; bArmature *arm= ob->data; float scale = mat4_to_scale(mat); /* store the scale of the matrix here to use on envelopes */ /* Put the armature into editmode */ ED_armature_to_edit(ob); /* Do the rotations */ for (ebone = arm->edbo->first; ebone; ebone=ebone->next){ mul_m4_v3(mat, ebone->head); mul_m4_v3(mat, ebone->tail); ebone->rad_head *= scale; ebone->rad_tail *= scale; ebone->dist *= scale; } /* Turn the list into an armature */ ED_armature_from_edit(ob); ED_armature_edit_free(ob); } /* exported for use in editors/object/ */ /* 0 == do center, 1 == center new, 2 == center cursor */ void docenter_armature (Scene *scene, View3D *v3d, Object *ob, int centermode) { Object *obedit= scene->obedit; // XXX get from context EditBone *ebone; bArmature *arm= ob->data; float cent[3] = {0.0f, 0.0f, 0.0f}; float min[3], max[3]; float omat[3][3]; /* Put the armature into editmode */ if(ob!=obedit) ED_armature_to_edit(ob); /* Find the centerpoint */ if (centermode == 2) { float *fp= give_cursor(scene, v3d); VECCOPY(cent, fp); invert_m4_m4(ob->imat, ob->obmat); mul_m4_v3(ob->imat, cent); } else { INIT_MINMAX(min, max); for (ebone= arm->edbo->first; ebone; ebone=ebone->next) { DO_MINMAX(ebone->head, min, max); DO_MINMAX(ebone->tail, min, max); } cent[0]= (min[0] + max[0]) / 2.0f; cent[1]= (min[1] + max[1]) / 2.0f; cent[2]= (min[2] + max[2]) / 2.0f; } /* Do the adjustments */ for (ebone= arm->edbo->first; ebone; ebone=ebone->next) { sub_v3_v3v3(ebone->head, ebone->head, cent); sub_v3_v3v3(ebone->tail, ebone->tail, cent); } /* Turn the list into an armature */ ED_armature_from_edit(ob); /* Adjust object location for new centerpoint */ if(centermode && obedit==NULL) { copy_m3_m4(omat, ob->obmat); mul_m3_v3(omat, cent); ob->loc[0] += cent[0]; ob->loc[1] += cent[1]; ob->loc[2] += cent[2]; } else ED_armature_edit_free(ob); } /* ---------------------- */ static EditBone *editbone_name_exists (ListBase *edbo, char *name) { EditBone *eBone; for (eBone=edbo->first; eBone; eBone=eBone->next) { if (!strcmp(name, eBone->name)) return eBone; } return NULL; } /* note: there's a unique_bone_name() too! */ void unique_editbone_name (ListBase *edbo, char *name, EditBone *bone) { EditBone *dupli; char tempname[64]; int number; char *dot; dupli = editbone_name_exists(edbo, name); if (dupli && bone != dupli) { /* Strip off the suffix, if it's a number */ number= strlen(name); if (number && isdigit(name[number-1])) { dot= strrchr(name, '.'); // last occurrence if (dot) *dot=0; } for (number = 1; number <= 999; number++) { sprintf(tempname, "%s.%03d", name, number); if (!editbone_name_exists(edbo, tempname)) { BLI_strncpy(name, tempname, 32); return; } } } } /* helper for apply_armature_pose2bones - fixes parenting of objects that are bone-parented to armature */ static void applyarmature_fix_boneparents (Scene *scene, Object *armob) { Object workob, *ob; /* go through all objects in database */ for (ob= G.main->object.first; ob; ob= ob->id.next) { /* if parent is bone in this armature, apply corrections */ if ((ob->parent == armob) && (ob->partype == PARBONE)) { /* apply current transform from parent (not yet destroyed), * then calculate new parent inverse matrix */ object_apply_mat4(ob, ob->obmat); what_does_parent(scene, ob, &workob); invert_m4_m4(ob->parentinv, workob.obmat); } } } /* set the current pose as the restpose */ static int apply_armature_pose2bones_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); // must be active object, not edit-object bArmature *arm= get_armature(ob); bPose *pose; bPoseChannel *pchan; EditBone *curbone; /* don't check if editmode (should be done by caller) */ if (ob->type!=OB_ARMATURE) return OPERATOR_CANCELLED; if (object_data_is_libdata(ob)) { BKE_report(op->reports, RPT_ERROR, "Cannot apply pose to lib-linked armature."); //error_libdata(); return OPERATOR_CANCELLED; } /* helpful warnings... */ // TODO: add warnings to be careful about actions, applying deforms first, etc. /* Get editbones of active armature to alter */ ED_armature_to_edit(ob); /* get pose of active object and move it out of posemode */ pose= ob->pose; for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) { curbone= editbone_name_exists(arm->edbo, pchan->name); /* simply copy the head/tail values from pchan over to curbone */ VECCOPY(curbone->head, pchan->pose_head); VECCOPY(curbone->tail, pchan->pose_tail); /* fix roll: * 1. find auto-calculated roll value for this bone now * 2. remove this from the 'visual' y-rotation */ { float premat[3][3], imat[3][3],pmat[3][3], tmat[3][3]; float delta[3], eul[3]; /* obtain new auto y-rotation */ sub_v3_v3v3(delta, curbone->tail, curbone->head); vec_roll_to_mat3(delta, 0.0f, premat); invert_m3_m3(imat, premat); /* get pchan 'visual' matrix */ copy_m3_m4(pmat, pchan->pose_mat); /* remove auto from visual and get euler rotation */ mul_m3_m3m3(tmat, imat, pmat); mat3_to_eul( eul,tmat); /* just use this euler-y as new roll value */ curbone->roll= eul[1]; } /* clear transform values for pchan */ pchan->loc[0]= pchan->loc[1]= pchan->loc[2]= 0.0f; pchan->eul[0]= pchan->eul[1]= pchan->eul[2]= 0.0f; pchan->quat[1]= pchan->quat[2]= pchan->quat[3]= 0.0f; pchan->quat[0]= pchan->size[0]= pchan->size[1]= pchan->size[2]= 1.0f; /* set anim lock */ curbone->flag |= BONE_UNKEYED; } /* convert editbones back to bones, and then free the edit-data */ ED_armature_from_edit(ob); ED_armature_edit_free(ob); /* flush positions of posebones */ where_is_pose(scene, ob); /* fix parenting of objects which are bone-parented */ applyarmature_fix_boneparents(scene, ob); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_armature_apply (wmOperatorType *ot) { /* identifiers */ ot->name= "Apply Pose as Rest Pose"; ot->idname= "POSE_OT_armature_apply"; ot->description= "Apply the current pose as the new rest pose"; /* callbacks */ ot->exec= apply_armature_pose2bones_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* set the current pose as the restpose */ static int pose_visual_transform_apply_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); // must be active object, not edit-object /* don't check if editmode (should be done by caller) */ if (ob->type!=OB_ARMATURE) return OPERATOR_CANCELLED; /* loop over all selected pchans * * TODO, loop over children before parents if multiple bones * at once are to be predictable*/ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones) { float delta_mat[4][4], imat[4][4], mat[4][4]; where_is_pose_bone(scene, ob, pchan, CFRA, 1); copy_m4_m4(mat, pchan->pose_mat); /* calculate pchan->pose_mat without loc/size/rot & constraints applied */ where_is_pose_bone(scene, ob, pchan, CFRA, 0); invert_m4_m4(imat, pchan->pose_mat); mul_m4_m4m4(delta_mat, mat, imat); pchan_apply_mat4(pchan, delta_mat); where_is_pose_bone(scene, ob, pchan, CFRA, 1); } CTX_DATA_END; // ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK); DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_visual_transform_apply (wmOperatorType *ot) { /* identifiers */ ot->name= "Apply Visual Transform to Pose"; ot->idname= "POSE_OT_visual_transform_apply"; ot->description= "Apply final constrained position of pose bones to their transform."; /* callbacks */ ot->exec= pose_visual_transform_apply_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ---------------------- */ /* Helper function for armature joining - link fixing */ static void joined_armature_fix_links(Object *tarArm, Object *srcArm, bPoseChannel *pchan, EditBone *curbone) { Object *ob; bPose *pose; bPoseChannel *pchant; bConstraint *con; /* let's go through all objects in database */ for (ob= G.main->object.first; ob; ob= ob->id.next) { /* do some object-type specific things */ if (ob->type == OB_ARMATURE) { pose= ob->pose; for (pchant= pose->chanbase.first; pchant; pchant= pchant->next) { for (con= pchant->constraints.first; con; con= con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; /* constraint targets */ if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { if (ct->tar == srcArm) { if (strcmp(ct->subtarget, "")==0) { ct->tar = tarArm; } else if (strcmp(ct->subtarget, pchan->name)==0) { ct->tar = tarArm; strcpy(ct->subtarget, curbone->name); } } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } /* action constraint? */ if (con->type == CONSTRAINT_TYPE_ACTION) { bActionConstraint *data= con->data; // XXX old animation system bAction *act; bActionChannel *achan; if (data->act) { act= data->act; for (achan= act->chanbase.first; achan; achan= achan->next) { if (strcmp(achan->name, pchan->name)==0) BLI_strncpy(achan->name, curbone->name, 32); } } } } } } /* fix object-level constraints */ if (ob != srcArm) { for (con= ob->constraints.first; con; con= con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; /* constraint targets */ if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { if (ct->tar == srcArm) { if (strcmp(ct->subtarget, "")==0) { ct->tar = tarArm; } else if (strcmp(ct->subtarget, pchan->name)==0) { ct->tar = tarArm; strcpy(ct->subtarget, curbone->name); } } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } } /* See if an object is parented to this armature */ if (ob->parent && (ob->parent == srcArm)) { /* Is object parented to a bone of this src armature? */ if (ob->partype==PARBONE) { /* bone name in object */ if (!strcmp(ob->parsubstr, pchan->name)) BLI_strncpy(ob->parsubstr, curbone->name, 32); } /* make tar armature be new parent */ ob->parent = tarArm; } } } /* join armature exec is exported for use in object->join objects operator... */ int join_armature_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); bArmature *arm= (ob)? ob->data: NULL; bPose *pose, *opose; bPoseChannel *pchan, *pchann; EditBone *curbone; float mat[4][4], oimat[4][4]; /* Ensure we're not in editmode and that the active object is an armature*/ if (!ob || ob->type!=OB_ARMATURE) return OPERATOR_CANCELLED; if (!arm || arm->edbo) return OPERATOR_CANCELLED; /* Get editbones of active armature to add editbones to */ ED_armature_to_edit(ob); /* get pose of active object and move it out of posemode */ pose= ob->pose; ob->mode &= ~OB_MODE_POSE; CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { if ((base->object->type==OB_ARMATURE) && (base->object!=ob)) { bArmature *curarm= base->object->data; /* Make a list of editbones in current armature */ ED_armature_to_edit(base->object); /* Get Pose of current armature */ opose= base->object->pose; base->object->mode &= ~OB_MODE_POSE; //BASACT->flag &= ~OB_MODE_POSE; /* Find the difference matrix */ invert_m4_m4(oimat, ob->obmat); mul_m4_m4m4(mat, base->object->obmat, oimat); /* Copy bones and posechannels from the object to the edit armature */ for (pchan=opose->chanbase.first; pchan; pchan=pchann) { pchann= pchan->next; curbone= editbone_name_exists(curarm->edbo, pchan->name); /* Get new name */ unique_editbone_name(arm->edbo, curbone->name, NULL); /* Transform the bone */ { float premat[4][4]; float postmat[4][4]; float difmat[4][4]; float imat[4][4]; float temp[3][3]; float delta[3]; /* Get the premat */ sub_v3_v3v3(delta, curbone->tail, curbone->head); vec_roll_to_mat3(delta, curbone->roll, temp); unit_m4(premat); /* Mat4MulMat34 only sets 3x3 part */ mul_m4_m3m4(premat, temp, mat); mul_m4_v3(mat, curbone->head); mul_m4_v3(mat, curbone->tail); /* Get the postmat */ sub_v3_v3v3(delta, curbone->tail, curbone->head); vec_roll_to_mat3(delta, curbone->roll, temp); copy_m4_m3(postmat, temp); /* Find the roll */ invert_m4_m4(imat, premat); mul_m4_m4m4(difmat, postmat, imat); curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]); } /* Fix Constraints and Other Links to this Bone and Armature */ joined_armature_fix_links(ob, base->object, pchan, curbone); /* Rename pchan */ BLI_strncpy(pchan->name, curbone->name, sizeof(pchan->name)); /* Jump Ship! */ BLI_remlink(curarm->edbo, curbone); BLI_addtail(arm->edbo, curbone); BLI_remlink(&opose->chanbase, pchan); BLI_addtail(&pose->chanbase, pchan); } ED_base_object_free_and_unlink(scene, base); } } CTX_DATA_END; DAG_scene_sort(scene); // because we removed object(s) ED_armature_from_edit(ob); ED_armature_edit_free(ob); WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene); return OPERATOR_FINISHED; } /* ---------------------- */ /* Helper function for armature separating - link fixing */ static void separated_armature_fix_links(Object *origArm, Object *newArm) { Object *ob; bPoseChannel *pchan, *pcha, *pchb; bConstraint *con; ListBase *opchans, *npchans; /* get reference to list of bones in original and new armatures */ opchans= &origArm->pose->chanbase; npchans= &newArm->pose->chanbase; /* let's go through all objects in database */ for (ob= G.main->object.first; ob; ob= ob->id.next) { /* do some object-type specific things */ if (ob->type == OB_ARMATURE) { for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { for (con= pchan->constraints.first; con; con= con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; /* constraint targets */ if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { /* any targets which point to original armature are redirected to the new one only if: * - the target isn't origArm/newArm itself * - the target is one that can be found in newArm/origArm */ if ((ct->tar == origArm) && (ct->subtarget[0] != 0)) { for (pcha=npchans->first, pchb=npchans->last; pcha && pchb; pcha=pcha->next, pchb=pchb->prev) { /* check if either one matches */ if ( (strcmp(pcha->name, ct->subtarget)==0) || (strcmp(pchb->name, ct->subtarget)==0) ) { ct->tar= newArm; break; } /* check if both ends have met (to stop checking) */ if (pcha == pchb) break; } } else if ((ct->tar == newArm) && (ct->subtarget[0] != 0)) { for (pcha=opchans->first, pchb=opchans->last; pcha && pchb; pcha=pcha->next, pchb=pchb->prev) { /* check if either one matches */ if ( (strcmp(pcha->name, ct->subtarget)==0) || (strcmp(pchb->name, ct->subtarget)==0) ) { ct->tar= origArm; break; } /* check if both ends have met (to stop checking) */ if (pcha == pchb) break; } } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } } } /* fix object-level constraints */ if (ob != origArm) { for (con= ob->constraints.first; con; con= con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; /* constraint targets */ if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { /* any targets which point to original armature are redirected to the new one only if: * - the target isn't origArm/newArm itself * - the target is one that can be found in newArm/origArm */ if ((ct->tar == origArm) && (ct->subtarget[0] != 0)) { for (pcha=npchans->first, pchb=npchans->last; pcha && pchb; pcha=pcha->next, pchb=pchb->prev) { /* check if either one matches */ if ( (strcmp(pcha->name, ct->subtarget)==0) || (strcmp(pchb->name, ct->subtarget)==0) ) { ct->tar= newArm; break; } /* check if both ends have met (to stop checking) */ if (pcha == pchb) break; } } else if ((ct->tar == newArm) && (ct->subtarget[0] != 0)) { for (pcha=opchans->first, pchb=opchans->last; pcha && pchb; pcha=pcha->next, pchb=pchb->prev) { /* check if either one matches */ if ( (strcmp(pcha->name, ct->subtarget)==0) || (strcmp(pchb->name, ct->subtarget)==0) ) { ct->tar= origArm; break; } /* check if both ends have met (to stop checking) */ if (pcha == pchb) break; } } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } } /* See if an object is parented to this armature */ if ((ob->parent) && (ob->parent == origArm)) { /* Is object parented to a bone of this src armature? */ if (ob->partype==PARBONE) { /* bone name in object */ for (pcha=npchans->first, pchb=npchans->last; pcha && pchb; pcha=pcha->next, pchb=pchb->prev) { /* check if either one matches */ if ( (strcmp(pcha->name, ob->parsubstr)==0) || (strcmp(pchb->name, ob->parsubstr)==0) ) { ob->parent= newArm; break; } /* check if both ends have met (to stop checking) */ if (pcha == pchb) break; } } } } } /* Helper function for armature separating - remove certain bones from the given armature * sel: remove selected bones from the armature, otherwise the unselected bones are removed * (ob is not in editmode) */ static void separate_armature_bones (Scene *scene, Object *ob, short sel) { bArmature *arm= (bArmature *)ob->data; bPoseChannel *pchan, *pchann; EditBone *curbone; /* make local set of editbones to manipulate here */ ED_armature_to_edit(ob); /* go through pose-channels, checking if a bone should be removed */ for (pchan=ob->pose->chanbase.first; pchan; pchan=pchann) { pchann= pchan->next; curbone= editbone_name_exists(arm->edbo, pchan->name); /* check if bone needs to be removed */ if ( (sel && (curbone->flag & BONE_SELECTED)) || (!sel && !(curbone->flag & BONE_SELECTED)) ) { EditBone *ebo; bPoseChannel *pchn; /* clear the bone->parent var of any bone that had this as its parent */ for (ebo= arm->edbo->first; ebo; ebo= ebo->next) { if (ebo->parent == curbone) { ebo->parent= NULL; ebo->temp= NULL; /* this is needed to prevent random crashes with in ED_armature_from_edit */ ebo->flag &= ~BONE_CONNECTED; } } /* clear the pchan->parent var of any pchan that had this as its parent */ for (pchn= ob->pose->chanbase.first; pchn; pchn=pchn->next) { if (pchn->parent == pchan) pchn->parent= NULL; } /* free any of the extra-data this pchan might have */ free_pose_channel(pchan); /* get rid of unneeded bone */ bone_free(arm, curbone); BLI_freelinkN(&ob->pose->chanbase, pchan); } } /* exit editmode (recalculates pchans too) */ ED_armature_from_edit(ob); ED_armature_edit_free(ob); } /* separate selected bones into their armature */ static int separate_armature_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); Object *obedit= CTX_data_edit_object(C); Object *oldob, *newob; Base *oldbase, *newbase; bArmature *arm; /* sanity checks */ if (obedit == NULL) return OPERATOR_CANCELLED; arm= obedit->data; /* set wait cursor in case this takes a while */ WM_cursor_wait(1); /* we are going to do this as follows (unlike every other instance of separate): * 1. exit editmode +posemode for active armature/base. Take note of what this is. * 2. duplicate base - BASACT is the new one now * 3. for each of the two armatures, enter editmode -> remove appropriate bones -> exit editmode + recalc * 4. fix constraint links * 5. make original armature active and enter editmode */ /* 1) only edit-base selected */ // TODO: use context iterators for this? CTX_DATA_BEGIN(C, Base *, base, visible_bases) { if (base->object==obedit) base->flag |= 1; else base->flag &= ~1; } CTX_DATA_END; /* 1) store starting settings and exit editmode */ oldob= obedit; oldbase= BASACT; oldob->mode &= ~OB_MODE_POSE; //oldbase->flag &= ~OB_POSEMODE; ED_armature_from_edit(obedit); ED_armature_edit_free(obedit); /* 2) duplicate base */ newbase= ED_object_add_duplicate(scene, oldbase, USER_DUP_ARM); /* only duplicate linked armature */ newob= newbase->object; newbase->flag &= ~SELECT; /* 3) remove bones that shouldn't still be around on both armatures */ separate_armature_bones(scene, oldob, 1); separate_armature_bones(scene, newob, 0); /* 4) fix links before depsgraph flushes */ // err... or after? separated_armature_fix_links(oldob, newob); DAG_id_flush_update(&oldob->id, OB_RECALC_DATA); /* this is the original one */ DAG_id_flush_update(&newob->id, OB_RECALC_DATA); /* this is the separated one */ /* 5) restore original conditions */ obedit= oldob; ED_armature_to_edit(obedit); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, obedit); /* recalc/redraw + cleanup */ WM_cursor_wait(0); return OPERATOR_FINISHED; } void ARMATURE_OT_separate (wmOperatorType *ot) { /* identifiers */ ot->name= "Separate Bones"; ot->idname= "ARMATURE_OT_separate"; ot->description= "Isolate selected bones into a separate armature"; /* callbacks */ ot->invoke= WM_operator_confirm; ot->exec= separate_armature_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* **************** END tools on Editmode Armature **************** */ /* **************** PoseMode & EditMode *************************** */ /* only for opengl selection indices */ Bone *get_indexed_bone (Object *ob, int index) { bPoseChannel *pchan; int a= 0; if(ob->pose==NULL) return NULL; index>>=16; // bone selection codes use left 2 bytes for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next, a++) { if(a==index) return pchan->bone; } return NULL; } /* See if there are any selected bones in this buffer */ /* only bones from base are checked on */ static void *get_bone_from_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short findunsel) { Object *obedit= scene->obedit; // XXX get from context Bone *bone; EditBone *ebone; void *firstunSel=NULL, *firstSel=NULL, *data; unsigned int hitresult; short i, takeNext=0, sel; for (i=0; i< hits; i++){ hitresult = buffer[3+(i*4)]; if (!(hitresult & BONESEL_NOSEL)) { // -1 if(hitresult & BONESEL_ANY) { // to avoid including objects in selection hitresult &= ~(BONESEL_ANY); /* Determine what the current bone is */ if (obedit==NULL || base->object!=obedit) { /* no singular posemode, so check for correct object */ if(base->selcol == (hitresult & 0xFFFF)) { bone = get_indexed_bone(base->object, hitresult); if (findunsel) sel = (bone->flag & BONE_SELECTED); else sel = !(bone->flag & BONE_SELECTED); data = bone; } else { data= NULL; sel= 0; } } else{ bArmature *arm= obedit->data; ebone = BLI_findlink(arm->edbo, hitresult); if (findunsel) sel = (ebone->flag & BONE_SELECTED); else sel = !(ebone->flag & BONE_SELECTED); data = ebone; } if(data) { if (sel) { if(!firstSel) firstSel= data; takeNext=1; } else { if (!firstunSel) firstunSel=data; if (takeNext) return data; } } } } } if (firstunSel) return firstunSel; else return firstSel; } /* used by posemode as well editmode */ /* only checks scene->basact! */ /* x and y are mouse coords (area space) */ static void *get_nearest_bone (bContext *C, short findunsel, int x, int y) { ViewContext vc; rcti rect; unsigned int buffer[MAXPICKBUF]; short hits; view3d_set_viewcontext(C, &vc); // rect.xmin= ... mouseco! rect.xmin= rect.xmax= x; rect.ymin= rect.ymax= y; glInitNames(); hits= view3d_opengl_select(&vc, buffer, MAXPICKBUF, &rect); if (hits>0) return get_bone_from_selectbuffer(vc.scene, vc.scene->basact, buffer, hits, findunsel); return NULL; } /* helper for setflag_sel_bone() */ static void bone_setflag (int *bone, int flag, short mode) { if (bone && flag) { /* exception for inverse flags */ if (flag == BONE_NO_DEFORM) { if (mode == 2) *bone |= flag; else if (mode == 1) *bone &= ~flag; else *bone ^= flag; } else { if (mode == 2) *bone &= ~flag; else if (mode == 1) *bone |= flag; else *bone ^= flag; } } } /* Get the first available child of an editbone */ static EditBone *editbone_get_child(bArmature *arm, EditBone *pabone, short use_visibility) { EditBone *curbone, *chbone=NULL; for (curbone= arm->edbo->first; curbone; curbone= curbone->next) { if (curbone->parent == pabone) { if (use_visibility) { if ((arm->layer & curbone->layer) && !(pabone->flag & BONE_HIDDEN_A)) chbone = curbone; } else chbone = curbone; } } return chbone; } /* callback for posemode setflag */ static int pose_setflag_exec (bContext *C, wmOperator *op) { int flag= RNA_enum_get(op->ptr, "type"); int mode= RNA_enum_get(op->ptr, "mode"); /* loop over all selected pchans */ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones) { bone_setflag(&pchan->bone->flag, flag, mode); } CTX_DATA_END; /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, CTX_data_active_object(C)); return OPERATOR_FINISHED; } /* callback for editbones setflag */ static int armature_bones_setflag_exec (bContext *C, wmOperator *op) { int flag= RNA_enum_get(op->ptr, "type"); int mode= RNA_enum_get(op->ptr, "mode"); /* loop over all selected pchans */ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_bones) { bone_setflag(&ebone->flag, flag, mode); } CTX_DATA_END; /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, CTX_data_edit_object(C)); return OPERATOR_FINISHED; } /* settings that can be changed */ static EnumPropertyItem prop_bone_setting_types[] = { {BONE_DRAWWIRE, "DRAWWIRE", 0, "Draw Wire", ""}, {BONE_NO_DEFORM, "DEFORM", 0, "Deform", ""}, {BONE_MULT_VG_ENV, "MULT_VG", 0, "Multiply Vertex Groups", ""}, {BONE_HINGE, "HINGE", 0, "Hinge", ""}, {BONE_NO_SCALE, "NO_SCALE", 0, "No Scale", ""}, {BONE_EDITMODE_LOCKED, "LOCKED", 0, "Locked", "(For EditMode only)"}, {0, NULL, 0, NULL, NULL} }; /* ways that settings can be changed */ static EnumPropertyItem prop_bone_setting_modes[] = { {0, "CLEAR", 0, "Clear", ""}, {1, "ENABLE", 0, "Enable", ""}, {2, "TOGGLE", 0, "Toggle", ""}, {0, NULL, 0, NULL, NULL} }; void ARMATURE_OT_flags_set (wmOperatorType *ot) { /* identifiers */ ot->name= "Set Bone Flags"; ot->idname= "ARMATURE_OT_flags_set"; ot->description= "Set flags for armature bones"; /* callbacks */ ot->invoke= WM_menu_invoke; ot->exec= armature_bones_setflag_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ ot->prop= RNA_def_enum(ot->srna, "type", prop_bone_setting_types, 0, "Type", ""); RNA_def_enum(ot->srna, "mode", prop_bone_setting_modes, 0, "Mode", ""); } void POSE_OT_flags_set (wmOperatorType *ot) { /* identifiers */ ot->name= "Set Bone Flags"; ot->idname= "POSE_OT_flags_set"; ot->description= "Set flags for armature bones"; /* callbacks */ ot->invoke= WM_menu_invoke; ot->exec= pose_setflag_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ ot->prop= RNA_def_enum(ot->srna, "type", prop_bone_setting_types, 0, "Type", ""); RNA_def_enum(ot->srna, "mode", prop_bone_setting_modes, 0, "Mode", ""); } /* **************** END PoseMode & EditMode *************************** */ /* **************** Posemode stuff ********************** */ static void selectconnected_posebonechildren (Object *ob, Bone *bone, int extend) { Bone *curBone; /* stop when unconnected child is encontered, or when unselectable bone is encountered */ if (!(bone->flag & BONE_CONNECTED) || (bone->flag & BONE_UNSELECTABLE)) return; // XXX old cruft! use notifiers instead //select_actionchannel_by_name (ob->action, bone->name, !(shift)); if (extend) bone->flag &= ~BONE_SELECTED; else bone->flag |= BONE_SELECTED; for (curBone=bone->childbase.first; curBone; curBone=curBone->next) selectconnected_posebonechildren(ob, curBone, extend); } /* within active object context */ /* previously known as "selectconnected_posearmature" */ static int pose_select_connected_invoke(bContext *C, wmOperator *op, wmEvent *event) { ARegion *ar= CTX_wm_region(C); Object *ob= CTX_data_edit_object(C); Bone *bone, *curBone, *next= NULL; int extend= RNA_boolean_get(op->ptr, "extend"); int x, y; x= event->x - ar->winrct.xmin; y= event->y - ar->winrct.ymin; view3d_operator_needs_opengl(C); if (extend) bone= get_nearest_bone(C, 0, x, y); else bone= get_nearest_bone(C, 1, x, y); if (!bone) return OPERATOR_CANCELLED; /* Select parents */ for (curBone=bone; curBone; curBone=next){ /* ignore bone if cannot be selected */ if ((curBone->flag & BONE_UNSELECTABLE) == 0) { // XXX old cruft! use notifiers instead //select_actionchannel_by_name (ob->action, curBone->name, !(shift)); if (extend) curBone->flag &= ~BONE_SELECTED; else curBone->flag |= BONE_SELECTED; if (curBone->flag & BONE_CONNECTED) next=curBone->parent; else next=NULL; } else next= NULL; } /* Select children */ for (curBone=bone->childbase.first; curBone; curBone=next) selectconnected_posebonechildren(ob, curBone, extend); WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob); return OPERATOR_FINISHED; } static int pose_select_linked_poll(bContext *C) { return ( ED_operator_view3d_active(C) && ED_operator_posemode(C) ); } void POSE_OT_select_linked(wmOperatorType *ot) { /* identifiers */ ot->name= "Select Connected"; ot->idname= "POSE_OT_select_linked"; /* api callbacks */ ot->exec= NULL; ot->invoke= pose_select_connected_invoke; ot->poll= pose_select_linked_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ RNA_def_boolean(ot->srna, "extend", FALSE, "Extend", "Extend selection instead of deselecting everything first."); } /* **************** END Posemode stuff ********************** */ /* **************** EditMode stuff ********************** */ /* called in space.c */ /* previously "selectconnected_armature" */ static int armature_select_linked_invoke(bContext *C, wmOperator *op, wmEvent *event) { bArmature *arm; EditBone *bone, *curBone, *next; int extend= RNA_boolean_get(op->ptr, "extend"); int x, y; ARegion *ar; Object *obedit= CTX_data_edit_object(C); arm= obedit->data; ar= CTX_wm_region(C); x= event->x - ar->winrct.xmin; y= event->y - ar->winrct.ymin; view3d_operator_needs_opengl(C); if (extend) bone= get_nearest_bone(C, 0, x, y); else bone= get_nearest_bone(C, 1, x, y); if (!bone) return OPERATOR_CANCELLED; /* Select parents */ for (curBone=bone; curBone; curBone=next) { if ((curBone->flag & BONE_UNSELECTABLE) == 0) { if (extend) { curBone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); } else{ curBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); } } if (curBone->flag & BONE_CONNECTED) next=curBone->parent; else next=NULL; } /* Select children */ while (bone) { for (curBone=arm->edbo->first; curBone; curBone=next) { next = curBone->next; if ((curBone->parent == bone) && (curBone->flag & BONE_UNSELECTABLE)==0) { if (curBone->flag & BONE_CONNECTED) { if (extend) curBone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); else curBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); bone=curBone; break; } else { bone=NULL; break; } } } if (!curBone) bone=NULL; } ED_armature_sync_selection(arm->edbo); WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, obedit); return OPERATOR_FINISHED; } static int armature_select_linked_poll(bContext *C) { return ( ED_operator_view3d_active(C) && ED_operator_editarmature(C) ); } void ARMATURE_OT_select_linked(wmOperatorType *ot) { /* identifiers */ ot->name= "Select Connected"; ot->idname= "ARMATURE_OT_select_linked"; /* api callbacks */ ot->exec= NULL; ot->invoke= armature_select_linked_invoke; ot->poll= armature_select_linked_poll; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties s*/ RNA_def_boolean(ot->srna, "extend", FALSE, "Extend", "Extend selection instead of deselecting everything first."); } /* does bones and points */ /* note that BONE ROOT only gets drawn for root bones (or without IK) */ static EditBone *get_nearest_editbonepoint (ViewContext *vc, short mval[2], ListBase *edbo, int findunsel, int *selmask) { EditBone *ebone; rcti rect; unsigned int buffer[MAXPICKBUF]; unsigned int hitresult, besthitresult=BONESEL_NOSEL; int i, mindep= 4; short hits; glInitNames(); rect.xmin= mval[0]-5; rect.xmax= mval[0]+5; rect.ymin= mval[1]-5; rect.ymax= mval[1]+5; hits= view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect); if(hits==0) { rect.xmin= mval[0]-12; rect.xmax= mval[0]+12; rect.ymin= mval[1]-12; rect.ymax= mval[1]+12; hits= view3d_opengl_select(vc, buffer, MAXPICKBUF, &rect); } /* See if there are any selected bones in this group */ if (hits>0) { if(hits==1) { if (!(buffer[3] & BONESEL_NOSEL)) besthitresult= buffer[3]; } else { for (i=0; i< hits; i++) { hitresult= buffer[3+(i*4)]; if (!(hitresult & BONESEL_NOSEL)) { int dep; ebone = BLI_findlink(edbo, hitresult & ~BONESEL_ANY); /* clicks on bone points get advantage */ if( hitresult & (BONESEL_ROOT|BONESEL_TIP)) { /* but also the unselected one */ if(findunsel) { if( (hitresult & BONESEL_ROOT) && (ebone->flag & BONE_ROOTSEL)==0) dep= 1; else if( (hitresult & BONESEL_TIP) && (ebone->flag & BONE_TIPSEL)==0) dep= 1; else dep= 2; } else dep= 2; } else { /* bone found */ if(findunsel) { if((ebone->flag & BONE_SELECTED)==0) dep= 2; else dep= 3; } else dep= 3; } if(dep < mindep) { mindep= dep; besthitresult= hitresult; } } } } if (!(besthitresult & BONESEL_NOSEL)) { ebone= BLI_findlink(edbo, besthitresult & ~BONESEL_ANY); *selmask = 0; if (besthitresult & BONESEL_ROOT) *selmask |= BONE_ROOTSEL; if (besthitresult & BONESEL_TIP) *selmask |= BONE_TIPSEL; if (besthitresult & BONESEL_BONE) *selmask |= BONE_SELECTED; return ebone; } } *selmask = 0; return NULL; } /* context: editmode armature */ EditBone *ED_armature_bone_get_mirrored(ListBase *edbo, EditBone *ebo) { EditBone *eboflip= NULL; char name[32]; if (ebo == NULL) return NULL; BLI_strncpy(name, ebo->name, sizeof(name)); bone_flip_name(name, 0); // 0 = don't strip off number extensions for (eboflip= edbo->first; eboflip; eboflip=eboflip->next) { if (ebo != eboflip) { if (!strcmp (name, eboflip->name)) break; } } return eboflip; } /* previously delete_armature */ /* only editmode! */ static int armature_delete_selected_exec(bContext *C, wmOperator *op) { bArmature *arm; EditBone *curBone, *next; bConstraint *con; Object *obedit= CTX_data_edit_object(C); // XXX get from context arm = obedit->data; /* cancel if nothing selected */ if (CTX_DATA_COUNT(C, selected_bones) == 0) return OPERATOR_CANCELLED; /* Select mirrored bones */ if (arm->flag & ARM_MIRROR_EDIT) { for (curBone=arm->edbo->first; curBone; curBone=curBone->next) { if (arm->layer & curBone->layer) { if (curBone->flag & BONE_SELECTED) { next = ED_armature_bone_get_mirrored(arm->edbo, curBone); if (next) next->flag |= BONE_SELECTED; } } } } /* First erase any associated pose channel */ if (obedit->pose) { bPoseChannel *pchan, *next; for (pchan=obedit->pose->chanbase.first; pchan; pchan=next) { next= pchan->next; curBone = editbone_name_exists(arm->edbo, pchan->name); if (curBone && (curBone->flag & BONE_SELECTED) && (arm->layer & curBone->layer)) { free_pose_channel(pchan); BLI_freelinkN (&obedit->pose->chanbase, pchan); } else { for (con= pchan->constraints.first; con; con= con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { if (ct->tar == obedit) { if (ct->subtarget[0]) { curBone = editbone_name_exists(arm->edbo, ct->subtarget); if (curBone && (curBone->flag & BONE_SELECTED) && (arm->layer & curBone->layer)) { con->flag |= CONSTRAINT_DISABLE; ct->subtarget[0]= 0; } } } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 0); } } } } } for (curBone=arm->edbo->first;curBone;curBone=next) { next=curBone->next; if (arm->layer & curBone->layer) { if (curBone->flag & BONE_SELECTED) { if(curBone==arm->act_edbone) arm->act_edbone= NULL; ED_armature_edit_bone_remove(arm, curBone); } } } ED_armature_sync_selection(arm->edbo); WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, obedit); return OPERATOR_FINISHED; } void ARMATURE_OT_delete(wmOperatorType *ot) { /* identifiers */ ot->name= "Delete Selected Bone(s)"; ot->idname= "ARMATURE_OT_delete"; /* api callbacks */ ot->invoke = WM_operator_confirm; ot->exec = armature_delete_selected_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* toggle==0: deselect * toggle==1: swap (based on test) * toggle==2: only active tag * toggle==3: swap (no test) */ void ED_armature_deselectall(Object *obedit, int toggle, int doundo) { bArmature *arm= obedit->data; EditBone *eBone; int sel=1; if(toggle==1) { /* Determine if there are any selected bones And therefore whether we are selecting or deselecting */ for (eBone=arm->edbo->first;eBone;eBone=eBone->next){ // if(arm->layer & eBone->layer) { if (eBone->flag & (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL)){ sel=0; break; } // } } } else sel= toggle; if(sel==2) { arm->act_edbone= NULL; } else { /* Set the flags */ for (eBone=arm->edbo->first;eBone;eBone=eBone->next) { if (sel==3) { /* invert selection of bone */ if ((arm->layer & eBone->layer) && (eBone->flag & BONE_HIDDEN_A)==0) { eBone->flag ^= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if(arm->act_edbone==eBone) arm->act_edbone= NULL; } } else if (sel==1) { /* select bone */ if(arm->layer & eBone->layer && (eBone->flag & BONE_HIDDEN_A)==0) { eBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if(eBone->parent) eBone->parent->flag |= (BONE_TIPSEL); } } else { /* deselect bone */ eBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if(arm->act_edbone==eBone) arm->act_edbone= NULL; } } } ED_armature_sync_selection(arm->edbo); if (doundo) { if (sel==1) BIF_undo_push("Select All"); else BIF_undo_push("Deselect All"); } } /* context: editmode armature in view3d */ int mouse_armature(bContext *C, short mval[2], int extend) { Object *obedit= CTX_data_edit_object(C); bArmature *arm= obedit->data; ViewContext vc; EditBone *nearBone = NULL; int selmask; view3d_set_viewcontext(C, &vc); BIF_sk_selectStroke(C, mval, extend); nearBone= get_nearest_editbonepoint(&vc, mval, arm->edbo, 1, &selmask); if (nearBone) { if (!extend) ED_armature_deselectall(obedit, 0, 0); /* by definition the non-root connected bones have no root point drawn, so a root selection needs to be delivered to the parent tip */ if(selmask & BONE_SELECTED) { if(nearBone->parent && (nearBone->flag & BONE_CONNECTED)) { /* click in a chain */ if(extend) { /* hold shift inverts this bone's selection */ if(nearBone->flag & BONE_SELECTED) { /* deselect this bone */ nearBone->flag &= ~(BONE_TIPSEL|BONE_SELECTED); /* only deselect parent tip if it is not selected */ if(!(nearBone->parent->flag & BONE_SELECTED)) nearBone->parent->flag &= ~BONE_TIPSEL; } else { /* select this bone */ nearBone->flag |= BONE_TIPSEL; nearBone->parent->flag |= BONE_TIPSEL; } } else { /* select this bone */ nearBone->flag |= BONE_TIPSEL; nearBone->parent->flag |= BONE_TIPSEL; } } else { if(extend) { /* hold shift inverts this bone's selection */ if(nearBone->flag & BONE_SELECTED) nearBone->flag &= ~(BONE_TIPSEL|BONE_ROOTSEL); else nearBone->flag |= (BONE_TIPSEL|BONE_ROOTSEL); } else nearBone->flag |= (BONE_TIPSEL|BONE_ROOTSEL); } } else { if (extend && (nearBone->flag & selmask)) nearBone->flag &= ~selmask; else nearBone->flag |= selmask; } ED_armature_sync_selection(arm->edbo); if(nearBone) { /* then now check for active status */ if(nearBone->flag & BONE_SELECTED) arm->act_edbone= nearBone; } WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, vc.obedit); return 1; } return 0; } void ED_armature_edit_free(struct Object *ob) { bArmature *arm= ob->data; EditBone *eBone; /* Clear the editbones list */ if (arm->edbo) { if (arm->edbo->first) { for (eBone=arm->edbo->first; eBone; eBone=eBone->next) { if (eBone->prop) { IDP_FreeProperty(eBone->prop); MEM_freeN(eBone->prop); } } BLI_freelistN(arm->edbo); } MEM_freeN(arm->edbo); arm->edbo= NULL; } } void ED_armature_edit_remake(Object *obedit) { if(okee("Reload original data")==0) return; ED_armature_to_edit(obedit); // BIF_undo_push("Delete bone"); } /* Put armature in EditMode */ void ED_armature_to_edit(Object *ob) { bArmature *arm= ob->data; ED_armature_edit_free(ob); arm->edbo= MEM_callocN(sizeof(ListBase), "edbo armature"); arm->act_edbone= make_boneList(arm->edbo, &arm->bonebase, NULL, arm->act_bone); arm->act_bone= NULL; // BIF_freeTemplates(); /* force template update when entering editmode */ } /* adjust bone roll to align Z axis with vector * vec is in local space and is normalized */ float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]) { float mat[3][3], nor[3], up_axis[3], vec[3]; float roll; sub_v3_v3v3(nor, bone->tail, bone->head); vec_roll_to_mat3(nor, 0, mat); VECCOPY(up_axis, mat[2]); roll = angle_normalized_v3v3(new_up_axis, up_axis); cross_v3_v3v3(vec, up_axis, new_up_axis); if (dot_v3v3(vec, nor) < 0) { roll = -roll; } return roll; } /* Set roll value for given bone -> Z-Axis Point up (original method) */ static void auto_align_ebone_zaxisup(Scene *scene, View3D *v3d, EditBone *ebone) { float delta[3], curmat[3][3]; float xaxis[3]={1.0f, 0.0f, 0.0f}, yaxis[3], zaxis[3]={0.0f, 0.0f, 1.0f}; float targetmat[3][3], imat[3][3], diffmat[3][3]; /* Find the current bone matrix */ sub_v3_v3v3(delta, ebone->tail, ebone->head); vec_roll_to_mat3(delta, 0.0f, curmat); /* Make new matrix based on y axis & z-up */ VECCOPY(yaxis, curmat[1]); unit_m3(targetmat); VECCOPY(targetmat[0], xaxis); VECCOPY(targetmat[1], yaxis); VECCOPY(targetmat[2], zaxis); normalize_m3(targetmat); /* Find the difference between the two matrices */ invert_m3_m3(imat, targetmat); mul_m3_m3m3(diffmat, imat, curmat); // old-method... let's see if using mat3_to_vec_roll is more accurate //ebone->roll = atan2(diffmat[2][0], diffmat[2][2]); mat3_to_vec_roll(diffmat, delta, &ebone->roll); } void auto_align_ebone_topoint(EditBone *ebone, float *cursor) { float delta[3], curmat[3][3]; float mat[4][4], tmat[4][4], imat[4][4]; float rmat[4][4], rot[3]; float vec[3]; /* find the current bone matrix as a 4x4 matrix (in Armature Space) */ sub_v3_v3v3(delta, ebone->tail, ebone->head); vec_roll_to_mat3(delta, ebone->roll, curmat); copy_m4_m3(mat, curmat); VECCOPY(mat[3], ebone->head); /* multiply bone-matrix by object matrix (so that bone-matrix is in WorldSpace) */ invert_m4_m4(imat, mat); /* find position of cursor relative to bone */ mul_v3_m4v3(vec, imat, cursor); /* check that cursor is in usable position */ if ((IS_EQ(vec[0], 0)==0) && (IS_EQ(vec[2], 0)==0)) { /* Compute a rotation matrix around y */ rot[1] = (float)atan2(vec[0], vec[2]); rot[0] = rot[2] = 0.0f; eul_to_mat4( rmat,rot); /* Multiply the bone matrix by rotation matrix. This should be new bone-matrix */ mul_m4_m4m4(tmat, rmat, mat); copy_m3_m4(curmat, tmat); /* Now convert from new bone-matrix, back to a roll value (in radians) */ mat3_to_vec_roll(curmat, delta, &ebone->roll); } } static void auto_align_ebone_tocursor(Scene *scene, View3D *v3d, EditBone *ebone) { float cursor_local[3]; float *cursor= give_cursor(scene, v3d); float imat[3][3]; copy_m3_m4(imat, scene->obedit->obmat); invert_m3(imat); copy_v3_v3(cursor_local, cursor); mul_m3_v3(imat, cursor_local); auto_align_ebone_topoint(ebone, cursor_local); } static EnumPropertyItem prop_calc_roll_types[] = { {0, "GLOBALUP", 0, "Z-Axis Up", ""}, {1, "CURSOR", 0, "Z-Axis to Cursor", ""}, {0, NULL, 0, NULL, NULL} }; static int armature_calc_roll_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); View3D *v3d= CTX_wm_view3d(C); Object *ob= CTX_data_edit_object(C); void (*roll_func)(Scene *, View3D *, EditBone *) = NULL; /* specific method used to calculate roll depends on mode */ switch (RNA_enum_get(op->ptr, "type")) { case 1: /* Z-Axis point towards cursor */ roll_func= auto_align_ebone_tocursor; break; default: /* Z-Axis Point Up */ roll_func= auto_align_ebone_zaxisup; break; } /* recalculate roll on selected bones */ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { /* roll func is a callback which assumes that all is well */ roll_func(scene, v3d, ebone); } CTX_DATA_END; /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void ARMATURE_OT_calculate_roll(wmOperatorType *ot) { /* identifiers */ ot->name= "Recalculate Roll"; ot->idname= "ARMATURE_OT_calculate_roll"; /* api callbacks */ ot->invoke = WM_menu_invoke; ot->exec = armature_calc_roll_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ ot->prop= RNA_def_enum(ot->srna, "type", prop_calc_roll_types, 0, "Type", ""); } /* **************** undo for armatures ************** */ typedef struct UndoArmature { EditBone *act_edbone; ListBase lb; } UndoArmature; static void undoBones_to_editBones(void *uarmv, void *armv) { UndoArmature *uarm= uarmv; bArmature *arm= armv; EditBone *ebo, *newebo; BLI_freelistN(arm->edbo); /* copy */ for(ebo= uarm->lb.first; ebo; ebo= ebo->next) { newebo= MEM_dupallocN(ebo); ebo->temp= newebo; BLI_addtail(arm->edbo, newebo); } /* active bone */ if(uarm->act_edbone) { ebo= uarm->act_edbone; arm->act_edbone= ebo->temp; } /* set pointers */ for(newebo= arm->edbo->first; newebo; newebo= newebo->next) { if(newebo->parent) newebo->parent= newebo->parent->temp; } /* be sure they dont hang ever */ for(newebo= arm->edbo->first; newebo; newebo= newebo->next) { newebo->temp= NULL; } } static void *editBones_to_undoBones(void *armv) { bArmature *arm= armv; UndoArmature *uarm; EditBone *ebo, *newebo; uarm= MEM_callocN(sizeof(UndoArmature), "listbase undo"); /* copy */ for(ebo= arm->edbo->first; ebo; ebo= ebo->next) { newebo= MEM_dupallocN(ebo); ebo->temp= newebo; BLI_addtail(&uarm->lb, newebo); } /* active bone */ if(arm->act_edbone) { ebo= arm->act_edbone; uarm->act_edbone= ebo->temp; } /* set pointers */ for(newebo= uarm->lb.first; newebo; newebo= newebo->next) { if(newebo->parent) newebo->parent= newebo->parent->temp; } return uarm; } static void free_undoBones(void *uarmv) { UndoArmature *uarm= uarmv; BLI_freelistN(&uarm->lb); MEM_freeN(uarm); } static void *get_armature_edit(bContext *C) { Object *obedit= CTX_data_edit_object(C); if(obedit && obedit->type==OB_ARMATURE) { return obedit->data; } return NULL; } /* and this is all the undo system needs to know */ void undo_push_armature(bContext *C, char *name) { // XXX solve getdata() undo_editmode_push(C, name, get_armature_edit, free_undoBones, undoBones_to_editBones, editBones_to_undoBones, NULL); } /* **************** END EditMode stuff ********************** */ /* *************** Adding stuff in editmode *************** */ /* default bone add, returns it selected, but without tail set */ EditBone *ED_armature_edit_bone_add(bArmature *arm, char *name) { EditBone *bone= MEM_callocN(sizeof(EditBone), "eBone"); BLI_strncpy(bone->name, name, 32); unique_editbone_name(arm->edbo, bone->name, NULL); BLI_addtail(arm->edbo, bone); bone->flag |= BONE_TIPSEL; bone->weight= 1.0f; bone->dist= 0.25f; bone->xwidth= 0.1f; bone->zwidth= 0.1f; bone->ease1= 1.0f; bone->ease2= 1.0f; bone->rad_head= 0.10f; bone->rad_tail= 0.05f; bone->segments= 1; bone->layer= arm->layer; return bone; } /* v3d and rv3d are allowed to be NULL */ void add_primitive_bone(Scene *scene, View3D *v3d, RegionView3D *rv3d) { Object *obedit= scene->obedit; // XXX get from context float obmat[3][3], curs[3], viewmat[3][3], totmat[3][3], imat[3][3]; EditBone *bone; VECCOPY(curs, give_cursor(scene, v3d)); /* Get inverse point for head and orientation for tail */ invert_m4_m4(obedit->imat, obedit->obmat); mul_m4_v3(obedit->imat, curs); if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) copy_m3_m4(obmat, rv3d->viewmat); else unit_m3(obmat); copy_m3_m4(viewmat, obedit->obmat); mul_m3_m3m3(totmat, obmat, viewmat); invert_m3_m3(imat, totmat); ED_armature_deselectall(obedit, 0, 0); /* Create a bone */ bone= ED_armature_edit_bone_add(obedit->data, "Bone"); VECCOPY(bone->head, curs); if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) add_v3_v3v3(bone->tail, bone->head, imat[1]); // bone with unit length 1 else add_v3_v3v3(bone->tail, bone->head, imat[2]); // bone with unit length 1, pointing up Z } /* previously addvert_armature */ /* the ctrl-click method */ static int armature_click_extrude_exec(bContext *C, wmOperator *op) { View3D *v3d; bArmature *arm; EditBone *ebone, *newbone, *flipbone; float *curs, mat[3][3],imat[3][3]; int a, to_root= 0; Object *obedit; Scene *scene; scene = CTX_data_scene(C); v3d= CTX_wm_view3d(C); obedit= CTX_data_edit_object(C); arm= obedit->data; /* find the active or selected bone */ for (ebone = arm->edbo->first; ebone; ebone=ebone->next) { if (EBONE_VISIBLE(arm, ebone)) { if (ebone->flag & BONE_TIPSEL || arm->act_edbone == ebone) break; } } if (ebone==NULL) { for (ebone = arm->edbo->first; ebone; ebone=ebone->next) { if (EBONE_VISIBLE(arm, ebone)) { if (ebone->flag & BONE_ROOTSEL || arm->act_edbone == ebone) break; } } if (ebone == NULL) return OPERATOR_CANCELLED; to_root= 1; } ED_armature_deselectall(obedit, 0, 0); /* we re-use code for mirror editing... */ flipbone= NULL; if (arm->flag & ARM_MIRROR_EDIT) flipbone= ED_armature_bone_get_mirrored(arm->edbo, ebone); for (a=0; a<2; a++) { if (a==1) { if (flipbone==NULL) break; else { SWAP(EditBone *, flipbone, ebone); } } newbone= ED_armature_edit_bone_add(arm, ebone->name); arm->act_edbone= newbone; if (to_root) { VECCOPY(newbone->head, ebone->head); newbone->rad_head= ebone->rad_tail; newbone->parent= ebone->parent; } else { VECCOPY(newbone->head, ebone->tail); newbone->rad_head= ebone->rad_tail; newbone->parent= ebone; newbone->flag |= BONE_CONNECTED; } curs= give_cursor(scene, v3d); VECCOPY(newbone->tail, curs); sub_v3_v3v3(newbone->tail, newbone->tail, obedit->obmat[3]); if (a==1) newbone->tail[0]= -newbone->tail[0]; copy_m3_m4(mat, obedit->obmat); invert_m3_m3(imat, mat); mul_m3_v3(imat, newbone->tail); newbone->length= len_v3v3(newbone->head, newbone->tail); newbone->rad_tail= newbone->length*0.05f; newbone->dist= newbone->length*0.25f; } ED_armature_sync_selection(arm->edbo); WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, obedit); return OPERATOR_FINISHED; } static int armature_click_extrude_invoke(bContext *C, wmOperator *op, wmEvent *event) { /* TODO most of this code is copied from set3dcursor_invoke, it would be better to reuse code in set3dcursor_invoke */ /* temporarily change 3d cursor position */ Scene *scene; ARegion *ar; View3D *v3d; RegionView3D *rv3d; float dx, dy, fz, *fp = NULL, dvec[3], oldcurs[3]; short mx, my, mval[2]; int retv; scene= CTX_data_scene(C); ar= CTX_wm_region(C); v3d = CTX_wm_view3d(C); rv3d= CTX_wm_region_view3d(C); fp= give_cursor(scene, v3d); VECCOPY(oldcurs, fp); mx= event->x - ar->winrct.xmin; my= event->y - ar->winrct.ymin; project_short_noclip(ar, fp, mval); initgrabz(rv3d, fp[0], fp[1], fp[2]); if(mval[0]!=IS_CLIPPED) { window_to_3d_delta(ar, dvec, mval[0]-mx, mval[1]-my); sub_v3_v3v3(fp, fp, dvec); } else { dx= ((float)(mx-(ar->winx/2)))*rv3d->zfac/(ar->winx/2); dy= ((float)(my-(ar->winy/2)))*rv3d->zfac/(ar->winy/2); fz= rv3d->persmat[0][3]*fp[0]+ rv3d->persmat[1][3]*fp[1]+ rv3d->persmat[2][3]*fp[2]+ rv3d->persmat[3][3]; fz= fz/rv3d->zfac; fp[0]= (rv3d->persinv[0][0]*dx + rv3d->persinv[1][0]*dy+ rv3d->persinv[2][0]*fz)-rv3d->ofs[0]; fp[1]= (rv3d->persinv[0][1]*dx + rv3d->persinv[1][1]*dy+ rv3d->persinv[2][1]*fz)-rv3d->ofs[1]; fp[2]= (rv3d->persinv[0][2]*dx + rv3d->persinv[1][2]*dy+ rv3d->persinv[2][2]*fz)-rv3d->ofs[2]; } /* extrude to the where new cursor is and store the operation result */ retv= armature_click_extrude_exec(C, op); /* restore previous 3d cursor position */ VECCOPY(fp, oldcurs); return retv; } void ARMATURE_OT_click_extrude(wmOperatorType *ot) { /* identifiers */ ot->name= "Click-Extrude"; ot->idname= "ARMATURE_OT_click_extrude"; /* api callbacks */ ot->invoke = armature_click_extrude_invoke; ot->exec = armature_click_extrude_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ } /* adds an EditBone between the nominated locations (should be in the right space) */ static EditBone *add_points_bone (Object *obedit, float head[], float tail[]) { EditBone *ebo; ebo= ED_armature_edit_bone_add(obedit->data, "Bone"); VECCOPY(ebo->head, head); VECCOPY(ebo->tail, tail); return ebo; } static EditBone *get_named_editbone(ListBase *edbo, char *name) { EditBone *eBone; if (name) { for (eBone=edbo->first; eBone; eBone=eBone->next) { if (!strcmp(name, eBone->name)) return eBone; } } return NULL; } /* Call this before doing any duplications * */ void preEditBoneDuplicate(ListBase *editbones) { EditBone *eBone; /* clear temp */ for (eBone = editbones->first; eBone; eBone = eBone->next) { eBone->temp = NULL; } } /* * Note: When duplicating cross objects, editbones here is the list of bones * from the SOURCE object but ob is the DESTINATION object * */ void updateDuplicateSubtargetObjects(EditBone *dupBone, ListBase *editbones, Object *src_ob, Object *dst_ob) { /* If an edit bone has been duplicated, lets * update it's constraints if the subtarget * they point to has also been duplicated */ EditBone *oldtarget, *newtarget; bPoseChannel *pchan; bConstraint *curcon; ListBase *conlist; if ( (pchan = verify_pose_channel(dst_ob->pose, dupBone->name)) ) { if ( (conlist = &pchan->constraints) ) { for (curcon = conlist->first; curcon; curcon=curcon->next) { /* does this constraint have a subtarget in * this armature? */ bConstraintTypeInfo *cti= constraint_get_typeinfo(curcon); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(curcon, &targets); for (ct= targets.first; ct; ct= ct->next) { if ((ct->tar == src_ob) && (ct->subtarget[0])) { ct->tar = dst_ob; /* update target */ oldtarget = get_named_editbone(editbones, ct->subtarget); if (oldtarget) { /* was the subtarget bone duplicated too? If * so, update the constraint to point at the * duplicate of the old subtarget. */ if (oldtarget->temp) { newtarget = (EditBone *) oldtarget->temp; strcpy(ct->subtarget, newtarget->name); } } } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(curcon, &targets, 0); } } } } } void updateDuplicateSubtarget(EditBone *dupBone, ListBase *editbones, Object *ob) { updateDuplicateSubtargetObjects(dupBone, editbones, ob, ob); } EditBone *duplicateEditBoneObjects(EditBone *curBone, char *name, ListBase *editbones, Object *src_ob, Object *dst_ob) { EditBone *eBone = MEM_mallocN(sizeof(EditBone), "addup_editbone"); /* Copy data from old bone to new bone */ memcpy(eBone, curBone, sizeof(EditBone)); curBone->temp = eBone; eBone->temp = curBone; if (name != NULL) { BLI_strncpy(eBone->name, name, 32); } unique_editbone_name(editbones, eBone->name, NULL); BLI_addtail(editbones, eBone); /* copy the ID property */ if(curBone->prop) eBone->prop= IDP_CopyProperty(curBone->prop); /* Lets duplicate the list of constraints that the * current bone has. */ if (src_ob->pose) { bPoseChannel *chanold, *channew; chanold = verify_pose_channel(src_ob->pose, curBone->name); if (chanold) { /* WARNING: this creates a new posechannel, but there will not be an attached bone * yet as the new bones created here are still 'EditBones' not 'Bones'. */ channew= verify_pose_channel(dst_ob->pose, eBone->name); if(channew) { duplicate_pose_channel_data(channew, chanold); } } } return eBone; } EditBone *duplicateEditBone(EditBone *curBone, char *name, ListBase *editbones, Object *ob) { return duplicateEditBoneObjects(curBone, name, editbones, ob, ob); } /* previously adduplicate_armature */ static int armature_duplicate_selected_exec(bContext *C, wmOperator *op) { bArmature *arm; EditBone *eBone = NULL; EditBone *curBone; EditBone *firstDup=NULL; /* The beginning of the duplicated bones in the edbo list */ Object *obedit= CTX_data_edit_object(C); arm= obedit->data; /* cancel if nothing selected */ if (CTX_DATA_COUNT(C, selected_bones) == 0) return OPERATOR_CANCELLED; ED_armature_sync_selection(arm->edbo); // XXX why is this needed? preEditBoneDuplicate(arm->edbo); /* Select mirrored bones */ if (arm->flag & ARM_MIRROR_EDIT) { for (curBone=arm->edbo->first; curBone; curBone=curBone->next) { if (EBONE_VISIBLE(arm, curBone)) { if (curBone->flag & BONE_SELECTED) { eBone = ED_armature_bone_get_mirrored(arm->edbo, curBone); if (eBone) eBone->flag |= BONE_SELECTED; } } } } /* Find the selected bones and duplicate them as needed */ for (curBone=arm->edbo->first; curBone && curBone!=firstDup; curBone=curBone->next) { if (EBONE_VISIBLE(arm, curBone)) { if (curBone->flag & BONE_SELECTED) { eBone= duplicateEditBone(curBone, curBone->name, arm->edbo, obedit); if (!firstDup) firstDup=eBone; } } } /* Run though the list and fix the pointers */ for (curBone=arm->edbo->first; curBone && curBone!=firstDup; curBone=curBone->next) { if (EBONE_VISIBLE(arm, curBone)) { if (curBone->flag & BONE_SELECTED) { eBone=(EditBone*) curBone->temp; if (!curBone->parent) { /* If this bone has no parent, * Set the duplicate->parent to NULL */ eBone->parent = NULL; } else if (curBone->parent->temp) { /* If this bone has a parent that was duplicated, * Set the duplicate->parent to the curBone->parent->temp */ eBone->parent= (EditBone *)curBone->parent->temp; } else { /* If this bone has a parent that IS not selected, * Set the duplicate->parent to the curBone->parent */ eBone->parent=(EditBone*) curBone->parent; eBone->flag &= ~BONE_CONNECTED; } /* Lets try to fix any constraint subtargets that might * have been duplicated */ updateDuplicateSubtarget(eBone, arm->edbo, obedit); } } } /* correct the active bone */ if(arm->act_edbone) { eBone= arm->act_edbone; if(eBone->temp) arm->act_edbone= eBone->temp; } /* Deselect the old bones and select the new ones */ for (curBone=arm->edbo->first; curBone && curBone!=firstDup; curBone=curBone->next) { if (EBONE_VISIBLE(arm, curBone)) curBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); } ED_armature_validate_active(arm); WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, obedit); return OPERATOR_FINISHED; } void ARMATURE_OT_duplicate(wmOperatorType *ot) { /* identifiers */ ot->name= "Duplicate Selected Bone(s)"; ot->idname= "ARMATURE_OT_duplicate"; /* api callbacks */ ot->exec = armature_duplicate_selected_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* *************** END Adding stuff in editmode *************** */ /* ************** Add/Remove stuff in editmode **************** */ /* temporary data-structure for merge/fill bones */ typedef struct EditBonePoint { struct EditBonePoint *next, *prev; EditBone *head_owner; /* EditBone which uses this point as a 'head' point */ EditBone *tail_owner; /* EditBone which uses this point as a 'tail' point */ float vec[3]; /* the actual location of the point in local/EditMode space */ } EditBonePoint; /* find chain-tips (i.e. bones without children) */ static void chains_find_tips (ListBase *edbo, ListBase *list) { EditBone *curBone, *ebo; LinkData *ld; /* note: this is potentially very slow ... there's got to be a better way */ for (curBone= edbo->first; curBone; curBone= curBone->next) { short stop= 0; /* is this bone contained within any existing chain? (skip if so) */ for (ld= list->first; ld; ld= ld->next) { for (ebo= ld->data; ebo; ebo= ebo->parent) { if (ebo == curBone) { stop= 1; break; } } if (stop) break; } /* skip current bone if it is part of an existing chain */ if (stop) continue; /* is any existing chain part of the chain formed by this bone? */ stop= 0; for (ebo= curBone->parent; ebo; ebo= ebo->parent) { for (ld= list->first; ld; ld= ld->next) { if (ld->data == ebo) { ld->data= curBone; stop= 1; break; } } if (stop) break; } /* current bone has already been added to a chain? */ if (stop) continue; /* add current bone to a new chain */ ld= MEM_callocN(sizeof(LinkData), "BoneChain"); ld->data= curBone; BLI_addtail(list, ld); } } /* --------------------- */ static void fill_add_joint (EditBone *ebo, short eb_tail, ListBase *points) { EditBonePoint *ebp; float vec[3]; short found= 0; if (eb_tail) { VECCOPY(vec, ebo->tail); } else { VECCOPY(vec, ebo->head); } for (ebp= points->first; ebp; ebp= ebp->next) { if (equals_v3v3(ebp->vec, vec)) { if (eb_tail) { if ((ebp->head_owner) && (ebp->head_owner->parent == ebo)) { /* so this bone's tail owner is this bone */ ebp->tail_owner= ebo; found= 1; break; } } else { if ((ebp->tail_owner) && (ebo->parent == ebp->tail_owner)) { /* so this bone's head owner is this bone */ ebp->head_owner= ebo; found = 1; break; } } } } /* allocate a new point if no existing point was related */ if (found == 0) { ebp= MEM_callocN(sizeof(EditBonePoint), "EditBonePoint"); if (eb_tail) { VECCOPY(ebp->vec, ebo->tail); ebp->tail_owner= ebo; } else { VECCOPY(ebp->vec, ebo->head); ebp->head_owner= ebo; } BLI_addtail(points, ebp); } } /* bone adding between selected joints */ static int armature_fill_bones_exec (bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); bArmature *arm= (obedit) ? obedit->data : NULL; Scene *scene= CTX_data_scene(C); View3D *v3d= CTX_wm_view3d(C); EditBone *newbone=NULL; ListBase points = {NULL, NULL}; int count; /* sanity checks */ if ELEM(NULL, obedit, arm) return OPERATOR_CANCELLED; /* loop over all bones, and only consider if visible */ CTX_DATA_BEGIN(C, EditBone *, ebone, visible_bones) { if (!(ebone->flag & BONE_CONNECTED) && (ebone->flag & BONE_ROOTSEL)) fill_add_joint(ebone, 0, &points); if (ebone->flag & BONE_TIPSEL) fill_add_joint(ebone, 1, &points); } CTX_DATA_END; /* the number of joints determines how we fill: * 1) between joint and cursor (joint=head, cursor=tail) * 2) between the two joints (order is dependent on active-bone/hierachy) * 3+) error (a smarter method involving finding chains needs to be worked out */ count= BLI_countlist(&points); if (count == 0) { BKE_report(op->reports, RPT_ERROR, "No joints selected"); return OPERATOR_CANCELLED; } else if (count == 1) { EditBonePoint *ebp; float *fp, curs[3]; /* Get Points - selected joint */ ebp= (EditBonePoint *)points.first; /* Get points - cursor (tail) */ fp= give_cursor(scene, v3d); VECCOPY (curs, fp); invert_m4_m4(obedit->imat, obedit->obmat); mul_m4_v3(obedit->imat, curs); /* Create a bone */ newbone= add_points_bone(obedit, ebp->vec, curs); } else if (count == 2) { EditBonePoint *ebp, *ebp2; float head[3], tail[3]; short headtail = 0; /* check that the points don't belong to the same bone */ ebp= (EditBonePoint *)points.first; ebp2= ebp->next; if ((ebp->head_owner==ebp2->tail_owner) && (ebp->head_owner!=NULL)) { BKE_report(op->reports, RPT_ERROR, "Same bone selected..."); BLI_freelistN(&points); return OPERATOR_CANCELLED; } if ((ebp->tail_owner==ebp2->head_owner) && (ebp->tail_owner!=NULL)) { BKE_report(op->reports, RPT_ERROR, "Same bone selected..."); BLI_freelistN(&points); return OPERATOR_CANCELLED; } /* find which one should be the 'head' */ if ((ebp->head_owner && ebp2->head_owner) || (ebp->tail_owner && ebp2->tail_owner)) { /* rule: whichever one is closer to 3d-cursor */ float curs[3], *fp= give_cursor(scene, v3d); float vecA[3], vecB[3]; float distA, distB; /* get cursor location */ VECCOPY(curs, fp); invert_m4_m4(obedit->imat, obedit->obmat); mul_m4_v3(obedit->imat, curs); /* get distances */ sub_v3_v3v3(vecA, ebp->vec, curs); sub_v3_v3v3(vecB, ebp2->vec, curs); distA= len_v3(vecA); distB= len_v3(vecB); /* compare distances - closer one therefore acts as direction for bone to go */ headtail= (distA < distB) ? 2 : 1; } else if (ebp->head_owner) { headtail = 1; } else if (ebp2->head_owner) { headtail = 2; } /* assign head/tail combinations */ if (headtail == 2) { VECCOPY(head, ebp->vec); VECCOPY(tail, ebp2->vec); } else if (headtail == 1) { VECCOPY(head, ebp2->vec); VECCOPY(tail, ebp->vec); } /* add new bone and parent it to the appropriate end */ if (headtail) { newbone= add_points_bone(obedit, head, tail); /* do parenting (will need to set connected flag too) */ if (headtail == 2) { /* ebp tail or head - tail gets priority */ if (ebp->tail_owner) newbone->parent= ebp->tail_owner; else newbone->parent= ebp->head_owner; } else { /* ebp2 tail or head - tail gets priority */ if (ebp2->tail_owner) newbone->parent= ebp2->tail_owner; else newbone->parent= ebp2->head_owner; } newbone->flag |= BONE_CONNECTED; } } else { // FIXME.. figure out a method for multiple bones BKE_reportf(op->reports, RPT_ERROR, "Too many points selected: %d \n", count); BLI_freelistN(&points); return OPERATOR_CANCELLED; } /* updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, obedit); /* free points */ BLI_freelistN(&points); return OPERATOR_FINISHED; } void ARMATURE_OT_fill (wmOperatorType *ot) { /* identifiers */ ot->name= "Fill Between Joints"; ot->idname= "ARMATURE_OT_fill"; ot->description= "Add bone between selected joint(s) and/or 3D-Cursor"; /* callbacks */ ot->exec= armature_fill_bones_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* --------------------- */ /* this function merges between two bones, removes them and those in-between, * and adjusts the parent relationships for those in-between */ static void bones_merge(Object *obedit, EditBone *start, EditBone *end, EditBone *endchild, ListBase *chains) { bArmature *arm= obedit->data; EditBone *ebo, *ebone, *newbone; LinkData *chain; float head[3], tail[3]; /* check if same bone */ if (start == end) { if (G.f & G_DEBUG) { printf("Error: same bone! \n"); printf("\tstart = %s, end = %s \n", start->name, end->name); } } /* step 1: add a new bone * - head = head/tail of start (default head) * - tail = head/tail of end (default tail) * - parent = parent of start */ if ((start->flag & BONE_TIPSEL) && ((start->flag & BONE_SELECTED) || start==arm->act_edbone)==0) { VECCOPY(head, start->tail); } else { VECCOPY(head, start->head); } if ((end->flag & BONE_ROOTSEL) && ((end->flag & BONE_SELECTED) || end==arm->act_edbone)==0) { VECCOPY(tail, end->head); } else { VECCOPY(tail, end->tail); } newbone= add_points_bone(obedit, head, tail); newbone->parent = start->parent; /* step 2a: parent children of in-between bones to newbone */ for (chain= chains->first; chain; chain= chain->next) { /* ick: we need to check if parent of each bone in chain is one of the bones in the */ for (ebo= chain->data; ebo; ebo= ebo->parent) { short found= 0; /* try to find which bone from the list to be removed, is the parent */ for (ebone= end; ebone; ebone= ebone->parent) { if (ebo->parent == ebone) { found= 1; break; } } /* adjust this bone's parent to newbone then */ if (found) { ebo->parent= newbone; break; } } } /* step 2b: parent child of end to newbone (child from this chain) */ if (endchild) endchild->parent= newbone; /* step 3: delete all bones between and including start and end */ for (ebo= end; ebo; ebo= ebone) { ebone= (ebo == start) ? (NULL) : (ebo->parent); bone_free(arm, ebo); } } static int armature_merge_exec (bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); bArmature *arm= (obedit) ? obedit->data : NULL; short type= RNA_enum_get(op->ptr, "type"); /* sanity checks */ if ELEM(NULL, obedit, arm) return OPERATOR_CANCELLED; /* for now, there's only really one type of merging that's performed... */ if (type == 1) { /* go down chains, merging bones */ ListBase chains = {NULL, NULL}; LinkData *chain, *nchain; EditBone *ebo; /* get chains (ends on chains) */ chains_find_tips(arm->edbo, &chains); if (chains.first == NULL) return OPERATOR_CANCELLED; /* each 'chain' is the last bone in the chain (with no children) */ for (chain= chains.first; chain; chain= nchain) { EditBone *bstart= NULL, *bend= NULL; EditBone *bchild= NULL, *child=NULL; /* temporarily remove chain from list of chains */ nchain= chain->next; BLI_remlink(&chains, chain); /* only consider bones that are visible and selected */ for (ebo=chain->data; ebo; child=ebo, ebo=ebo->parent) { /* check if visible + selected */ if ( EBONE_VISIBLE(arm, ebo) && ((ebo->flag & BONE_CONNECTED) || (ebo->parent==NULL)) && ((ebo->flag & BONE_SELECTED) || (ebo==arm->act_edbone)) ) { /* set either end or start (end gets priority, unless it is already set) */ if (bend == NULL) { bend= ebo; bchild= child; } else bstart= ebo; } else { /* chain is broken... merge any continous segments then clear */ if (bstart && bend) bones_merge(obedit, bstart, bend, bchild, &chains); bstart = NULL; bend = NULL; bchild = NULL; } } /* merge from bstart to bend if something not merged */ if (bstart && bend) bones_merge(obedit, bstart, bend, bchild, &chains); /* put back link */ BLI_insertlinkbefore(&chains, nchain, chain); } BLI_freelistN(&chains); } /* updates */ ED_armature_sync_selection(arm->edbo); WM_event_add_notifier(C, NC_OBJECT|ND_POSE, obedit); return OPERATOR_FINISHED; } void ARMATURE_OT_merge (wmOperatorType *ot) { static EnumPropertyItem merge_types[] = { {1, "WITHIN_CHAIN", 0, "Within Chains", ""}, {0, NULL, 0, NULL, NULL} }; /* identifiers */ ot->name= "Merge Bones"; ot->idname= "ARMATURE_OT_merge"; ot->description= "Merge continuous chains of selected bones"; /* callbacks */ ot->invoke= WM_menu_invoke; ot->exec= armature_merge_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ ot->prop= RNA_def_enum(ot->srna, "type", merge_types, 0, "Type", ""); } /* ************** END Add/Remove stuff in editmode ************ */ /* *************** Tools in editmode *********** */ void hide_selected_armature_bones(Scene *scene) { Object *obedit= scene->obedit; // XXX get from context bArmature *arm= obedit->data; EditBone *ebone; for (ebone = arm->edbo->first; ebone; ebone=ebone->next) { if (EBONE_VISIBLE(arm, ebone)) { if (ebone->flag & BONE_SELECTED) { ebone->flag &= ~(BONE_TIPSEL|BONE_SELECTED|BONE_ROOTSEL); ebone->flag |= BONE_HIDDEN_A; } } } ED_armature_validate_active(arm); ED_armature_sync_selection(arm->edbo); BIF_undo_push("Hide Bones"); } #if 0 // remove this? static void hide_unselected_armature_bones(Scene *scene) { Object *obedit= scene->obedit; // XXX get from context bArmature *arm= obedit->data; EditBone *ebone; for (ebone = arm->edbo->first; ebone; ebone=ebone->next) { bArmature *arm= obedit->data; if (EBONE_VISIBLE(arm, ebone)) { if (ebone->flag & (BONE_TIPSEL|BONE_SELECTED|BONE_ROOTSEL)); else { ebone->flag |= BONE_HIDDEN_A; } } } ED_armature_validate_active(arm); ED_armature_sync_selection(arm->edbo); BIF_undo_push("Hide Unselected Bones"); } #endif #if 0 // remove this? void show_all_armature_bones(Scene *scene) { Object *obedit= scene->obedit; // XXX get from context bArmature *arm= obedit->data; EditBone *ebone; for (ebone = arm->edbo->first; ebone; ebone=ebone->next) { if(arm->layer & ebone->layer) { if (ebone->flag & BONE_HIDDEN_A) { ebone->flag |= (BONE_TIPSEL|BONE_SELECTED|BONE_ROOTSEL); ebone->flag &= ~BONE_HIDDEN_A; } } } ED_armature_validate_active(arm); ED_armature_sync_selection(arm->edbo); BIF_undo_push("Reveal Bones"); } #endif /* previously extrude_armature */ /* context; editmode armature */ /* if forked && mirror-edit: makes two bones with flipped names */ static int armature_extrude_exec(bContext *C, wmOperator *op) { Object *obedit; bArmature *arm; EditBone *newbone, *ebone, *flipbone, *first=NULL; int a, totbone= 0, do_extrude; int forked = RNA_boolean_get(op->ptr, "forked"); obedit= CTX_data_edit_object(C); arm= obedit->data; /* since we allow root extrude too, we have to make sure selection is OK */ for (ebone = arm->edbo->first; ebone; ebone=ebone->next) { if (EBONE_VISIBLE(arm, ebone)) { if (ebone->flag & BONE_ROOTSEL) { if (ebone->parent && (ebone->flag & BONE_CONNECTED)) { if (ebone->parent->flag & BONE_TIPSEL) ebone->flag &= ~BONE_ROOTSEL; } } } } /* Duplicate the necessary bones */ for (ebone = arm->edbo->first; ((ebone) && (ebone!=first)); ebone=ebone->next) { if (EBONE_VISIBLE(arm, ebone)) { /* we extrude per definition the tip */ do_extrude= 0; if (ebone->flag & (BONE_TIPSEL|BONE_SELECTED)) do_extrude= 1; else if (ebone->flag & BONE_ROOTSEL) { /* but, a bone with parent deselected we do the root... */ if (ebone->parent && (ebone->parent->flag & BONE_TIPSEL)); else do_extrude= 2; } if (do_extrude) { /* we re-use code for mirror editing... */ flipbone= NULL; if (arm->flag & ARM_MIRROR_EDIT) { flipbone= ED_armature_bone_get_mirrored(arm->edbo, ebone); if (flipbone) { forked= 0; // we extrude 2 different bones if (flipbone->flag & (BONE_TIPSEL|BONE_ROOTSEL|BONE_SELECTED)) /* don't want this bone to be selected... */ flipbone->flag &= ~(BONE_TIPSEL|BONE_SELECTED|BONE_ROOTSEL); } if ((flipbone==NULL) && (forked)) flipbone= ebone; } for (a=0; a<2; a++) { if (a==1) { if (flipbone==NULL) break; else { SWAP(EditBone *, flipbone, ebone); } } totbone++; newbone = MEM_callocN(sizeof(EditBone), "extrudebone"); if (do_extrude==1) { VECCOPY (newbone->head, ebone->tail); VECCOPY (newbone->tail, newbone->head); newbone->parent = ebone; newbone->flag = ebone->flag & BONE_TIPSEL; // copies it, in case mirrored bone if (newbone->parent) newbone->flag |= BONE_CONNECTED; } else { VECCOPY(newbone->head, ebone->head); VECCOPY(newbone->tail, ebone->head); newbone->parent= ebone->parent; newbone->flag= BONE_TIPSEL; if (newbone->parent && (ebone->flag & BONE_CONNECTED)) { newbone->flag |= BONE_CONNECTED; } } newbone->weight= ebone->weight; newbone->dist= ebone->dist; newbone->xwidth= ebone->xwidth; newbone->zwidth= ebone->zwidth; newbone->ease1= ebone->ease1; newbone->ease2= ebone->ease2; newbone->rad_head= ebone->rad_tail; // dont copy entire bone... newbone->rad_tail= ebone->rad_tail; newbone->segments= 1; newbone->layer= ebone->layer; BLI_strncpy (newbone->name, ebone->name, 32); if (flipbone && forked) { // only set if mirror edit if (strlen(newbone->name)<30) { if (a==0) strcat(newbone->name, "_L"); else strcat(newbone->name, "_R"); } } unique_editbone_name(arm->edbo, newbone->name, NULL); /* Add the new bone to the list */ BLI_addtail(arm->edbo, newbone); if (!first) first = newbone; /* restore ebone if we were flipping */ if (a==1 && flipbone) SWAP(EditBone *, flipbone, ebone); } } /* Deselect the old bone */ ebone->flag &= ~(BONE_TIPSEL|BONE_SELECTED|BONE_ROOTSEL); } } /* if only one bone, make this one active */ if (totbone==1 && first) arm->act_edbone= first; if (totbone==0) return OPERATOR_CANCELLED; if(arm->act_edbone && (((EditBone *)arm->act_edbone)->flag & BONE_SELECTED)==0) arm->act_edbone= NULL; /* Transform the endpoints */ ED_armature_sync_selection(arm->edbo); return OPERATOR_FINISHED; } void ARMATURE_OT_extrude(wmOperatorType *ot) { /* identifiers */ ot->name= "Extrude"; ot->idname= "ARMATURE_OT_extrude"; /* api callbacks */ ot->exec= armature_extrude_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ RNA_def_boolean(ot->srna, "forked", 0, "Forked", ""); } /* ********************** Bone Add ********************/ /*op makes a new bone and returns it with its tip selected */ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op) { RegionView3D *rv3d= CTX_wm_region_view3d(C); Object *obedit = CTX_data_edit_object(C); EditBone *bone; float obmat[3][3], curs[3], viewmat[3][3], totmat[3][3], imat[3][3]; char name[32]; RNA_string_get(op->ptr, "name", name); VECCOPY(curs, give_cursor(CTX_data_scene(C),CTX_wm_view3d(C))); /* Get inverse point for head and orientation for tail */ invert_m4_m4(obedit->imat, obedit->obmat); mul_m4_v3(obedit->imat, curs); if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) copy_m3_m4(obmat, rv3d->viewmat); else unit_m3(obmat); copy_m3_m4(viewmat, obedit->obmat); mul_m3_m3m3(totmat, obmat, viewmat); invert_m3_m3(imat, totmat); ED_armature_deselectall(obedit, 0, 0); /* Create a bone */ bone= ED_armature_edit_bone_add(obedit->data, name); VECCOPY(bone->head, curs); if(rv3d && (U.flag & USER_ADD_VIEWALIGNED)) add_v3_v3v3(bone->tail, bone->head, imat[1]); // bone with unit length 1 else add_v3_v3v3(bone->tail, bone->head, imat[2]); // bone with unit length 1, pointing up Z /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit); return OPERATOR_FINISHED; } void ARMATURE_OT_bone_primitive_add(wmOperatorType *ot) { /* identifiers */ ot->name= "Add Bone"; ot->idname= "ARMATURE_OT_bone_primitive_add"; /* api callbacks */ ot->exec = armature_bone_primitive_add_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_string(ot->srna, "name", "Bone", 32, "Name", "Name of the newly created bone"); } /* ----------- */ /* Subdivide Operators: * This group of operators all use the same 'exec' callback, but they are called * through several different operators - a combined menu (which just calls the exec in the * appropriate ways), and two separate ones. */ static int armature_subdivide_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); bArmature *arm= obedit->data; EditBone *newbone, *tbone; int numcuts, i; /* there may not be a number_cuts property defined (for 'simple' subdivide) */ if (RNA_property_is_set(op->ptr, "number_cuts")) numcuts= RNA_int_get(op->ptr, "number_cuts"); else numcuts= 1; /* loop over all editable bones */ // XXX the old code did this in reverse order though! CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { for (i=numcuts+1; i>1; i--) { /* compute cut ratio first */ float cutratio= 1.0f / (float)i; float cutratioI= 1.0f - cutratio; float val1[3]; float val2[3]; float val3[3]; newbone= MEM_mallocN(sizeof(EditBone), "ebone subdiv"); *newbone = *ebone; BLI_addtail(arm->edbo, newbone); /* calculate location of newbone->head */ VECCOPY(val1, ebone->head); VECCOPY(val2, ebone->tail); VECCOPY(val3, newbone->head); val3[0]= val1[0]*cutratio + val2[0]*cutratioI; val3[1]= val1[1]*cutratio + val2[1]*cutratioI; val3[2]= val1[2]*cutratio + val2[2]*cutratioI; VECCOPY(newbone->head, val3); VECCOPY(newbone->tail, ebone->tail); VECCOPY(ebone->tail, newbone->head); newbone->rad_head= 0.5f * (ebone->rad_head + ebone->rad_tail); ebone->rad_tail= newbone->rad_head; newbone->flag |= BONE_CONNECTED; unique_editbone_name(arm->edbo, newbone->name, NULL); /* correct parent bones */ for (tbone = arm->edbo->first; tbone; tbone=tbone->next) { if (tbone->parent==ebone) tbone->parent= newbone; } newbone->parent= ebone; } } CTX_DATA_END; /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, obedit); return OPERATOR_FINISHED; } void ARMATURE_OT_subdivide_simple(wmOperatorType *ot) { /* identifiers */ ot->name= "Subdivide Simple"; ot->idname= "ARMATURE_OT_subdivide_simple"; /* api callbacks */ ot->exec = armature_subdivide_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } void ARMATURE_OT_subdivide_multi(wmOperatorType *ot) { /* identifiers */ ot->name= "Subdivide Multi"; ot->idname= "ARMATURE_OT_subdivide_multi"; /* api callbacks */ ot->exec = armature_subdivide_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* Properties */ RNA_def_int(ot->srna, "number_cuts", 2, 1, INT_MAX, "Number of Cuts", "", 1, 10); } static int armature_subdivs_invoke(bContext *C, wmOperator *op, wmEvent *event) { uiPopupMenu *pup; uiLayout *layout; pup= uiPupMenuBegin(C, "Subdivision Type", 0); layout= uiPupMenuLayout(pup); uiItemsEnumO(layout, "ARMATURE_OT_subdivs", "type"); uiPupMenuEnd(C, pup); return OPERATOR_CANCELLED; } static int armature_subdivs_exec(bContext *C, wmOperator *op) { switch (RNA_int_get(op->ptr, "type")) { case 0: /* simple */ RNA_int_set(op->ptr, "number_cuts", 1); armature_subdivide_exec(C, op); break; case 1: /* multi */ armature_subdivide_exec(C, op); break; } return OPERATOR_FINISHED; } void ARMATURE_OT_subdivs(wmOperatorType *ot) { static EnumPropertyItem type_items[]= { {0, "SIMPLE", 0, "Simple", ""}, {1, "MULTI", 0, "Multi", ""}, {0, NULL, 0, NULL, NULL}}; /* identifiers */ ot->name= "subdivs"; ot->idname= "ARMATURE_OT_subdivs"; /* api callbacks */ ot->invoke= armature_subdivs_invoke; ot->exec= armature_subdivs_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ RNA_def_enum(ot->srna, "type", type_items, 0, "Type", ""); /* this is temp, the ops are different, but they are called from subdivs, so all the possible props should be here as well*/ RNA_def_int(ot->srna, "number_cuts", 2, 1, INT_MAX, "Number of Cuts", "", 1, 10); } /* ----------- */ /* Switch Direction operator: * Currently, this does not use context loops, as context loops do not make it * easy to retrieve any hierarchial/chain relationships which are necessary for * this to be done easily. */ static int armature_switch_direction_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_edit_object(C); bArmature *arm= (bArmature *)ob->data; ListBase chains = {NULL, NULL}; LinkData *chain; /* get chains of bones (ends on chains) */ chains_find_tips(arm->edbo, &chains); if (chains.first == NULL) return OPERATOR_CANCELLED; /* loop over chains, only considering selected and visible bones */ for (chain= chains.first; chain; chain= chain->next) { EditBone *ebo, *child=NULL, *parent=NULL; /* loop over bones in chain */ for (ebo= chain->data; ebo; ebo= parent) { /* parent is this bone's original parent * - we store this, as the next bone that is checked is this one * but the value of ebo->parent may change here... */ parent= ebo->parent; /* only if selected and editable */ if (EBONE_VISIBLE(arm, ebo) && EBONE_EDITABLE(ebo)) { /* swap head and tail coordinates */ SWAP(float, ebo->head[0], ebo->tail[0]); SWAP(float, ebo->head[1], ebo->tail[1]); SWAP(float, ebo->head[2], ebo->tail[2]); /* do parent swapping: * - use 'child' as new parent * - connected flag is only set if points are coincidental */ ebo->parent= child; if ((child) && equals_v3v3(ebo->head, child->tail)) ebo->flag |= BONE_CONNECTED; else ebo->flag &= ~BONE_CONNECTED; /* get next bones * - child will become the new parent of next bone */ child= ebo; } else { /* not swapping this bone, however, if its 'parent' got swapped, unparent us from it * as it will be facing in opposite direction */ if ((parent) && (EBONE_VISIBLE(arm, parent) && EBONE_EDITABLE(parent))) { ebo->parent= NULL; ebo->flag &= ~BONE_CONNECTED; } /* get next bones * - child will become new parent of next bone (not swapping occurred, * so set to NULL to prevent infinite-loop) */ child= NULL; } } } /* free chains */ BLI_freelistN(&chains); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void ARMATURE_OT_switch_direction(wmOperatorType *ot) { /* identifiers */ ot->name= "Switch Direction"; ot->idname= "ARMATURE_OT_switch_direction"; /* api callbacks */ ot->exec = armature_switch_direction_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ***************** Parenting *********************** */ /* armature parenting options */ #define ARM_PAR_CONNECT 1 #define ARM_PAR_OFFSET 2 /* check for null, before calling! */ static void bone_connect_to_existing_parent(EditBone *bone) { bone->flag |= BONE_CONNECTED; VECCOPY(bone->head, bone->parent->tail); bone->rad_head = bone->parent->rad_tail; } static void bone_connect_to_new_parent(ListBase *edbo, EditBone *selbone, EditBone *actbone, short mode) { EditBone *ebone; float offset[3]; if ((selbone->parent) && (selbone->flag & BONE_CONNECTED)) selbone->parent->flag &= ~(BONE_TIPSEL); /* make actbone the parent of selbone */ selbone->parent= actbone; /* in actbone tree we cannot have a loop */ for (ebone= actbone->parent; ebone; ebone= ebone->parent) { if (ebone->parent==selbone) { ebone->parent= NULL; ebone->flag &= ~BONE_CONNECTED; } } if (mode == ARM_PAR_CONNECT) { /* Connected: Child bones will be moved to the parent tip */ selbone->flag |= BONE_CONNECTED; sub_v3_v3v3(offset, actbone->tail, selbone->head); VECCOPY(selbone->head, actbone->tail); selbone->rad_head= actbone->rad_tail; add_v3_v3v3(selbone->tail, selbone->tail, offset); /* offset for all its children */ for (ebone = edbo->first; ebone; ebone=ebone->next) { EditBone *par; for (par= ebone->parent; par; par= par->parent) { if (par==selbone) { add_v3_v3v3(ebone->head, ebone->head, offset); add_v3_v3v3(ebone->tail, ebone->tail, offset); break; } } } } else { /* Offset: Child bones will retain their distance from the parent tip */ selbone->flag &= ~BONE_CONNECTED; } } static EnumPropertyItem prop_editarm_make_parent_types[] = { {ARM_PAR_CONNECT, "CONNECTED", 0, "Connected", ""}, {ARM_PAR_OFFSET, "OFFSET", 0, "Keep Offset", ""}, {0, NULL, 0, NULL, NULL} }; static int armature_parent_set_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_edit_object(C); bArmature *arm= (bArmature *)ob->data; EditBone *actbone = CTX_data_active_bone(C); EditBone *actmirb = NULL; short val = RNA_enum_get(op->ptr, "type"); /* there must be an active bone */ if (actbone == NULL) { BKE_report(op->reports, RPT_ERROR, "Operation requires an Active Bone"); return OPERATOR_CANCELLED; } else if (arm->flag & ARM_MIRROR_EDIT) { /* For X-Axis Mirror Editing option, we may need a mirror copy of actbone * - if there's a mirrored copy of selbone, try to find a mirrored copy of actbone * (i.e. selbone="child.L" and actbone="parent.L", find "child.R" and "parent.R"). * This is useful for arm-chains, for example parenting lower arm to upper arm * - if there's no mirrored copy of actbone (i.e. actbone = "parent.C" or "parent") * then just use actbone. Useful when doing upper arm to spine. */ actmirb= ED_armature_bone_get_mirrored(arm->edbo, actbone); if (actmirb == NULL) actmirb= actbone; } /* if there is only 1 selected bone, we assume that that is the active bone, * since a user will need to have clicked on a bone (thus selecting it) to make it active */ if (CTX_DATA_COUNT(C, selected_editable_bones) <= 1) { /* When only the active bone is selected, and it has a parent, * connect it to the parent, as that is the only possible outcome. */ if (actbone->parent) { bone_connect_to_existing_parent(actbone); if ((arm->flag & ARM_MIRROR_EDIT) && (actmirb->parent)) bone_connect_to_existing_parent(actmirb); } } else { /* Parent 'selected' bones to the active one * - the context iterator contains both selected bones and their mirrored copies, * so we assume that unselected bones are mirrored copies of some selected bone * - since the active one (and/or its mirror) will also be selected, we also need * to check that we are not trying to opearate on them, since such an operation * would cause errors */ /* parent selected bones to the active one */ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { if (ELEM(ebone, actbone, actmirb) == 0) { if (ebone->flag & BONE_SELECTED) bone_connect_to_new_parent(arm->edbo, ebone, actbone, val); else bone_connect_to_new_parent(arm->edbo, ebone, actmirb, val); } } CTX_DATA_END; } /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } static int armature_parent_set_invoke(bContext *C, wmOperator *op, wmEvent *event) { EditBone *actbone = CTX_data_active_bone(C); uiPopupMenu *pup= uiPupMenuBegin(C, "Make Parent ", 0); uiLayout *layout= uiPupMenuLayout(pup); int allchildbones = 0; CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { if (ebone != actbone) { if (ebone->parent != actbone) allchildbones= 1; } } CTX_DATA_END; uiItemEnumO(layout, NULL, 0, "ARMATURE_OT_parent_set", "type", ARM_PAR_CONNECT); /* ob becomes parent, make the associated menus */ if (allchildbones) uiItemEnumO(layout, NULL, 0, "ARMATURE_OT_parent_set", "type", ARM_PAR_OFFSET); uiPupMenuEnd(C, pup); return OPERATOR_CANCELLED; } void ARMATURE_OT_parent_set(wmOperatorType *ot) { /* identifiers */ ot->name= "Make Parent"; ot->idname= "ARMATURE_OT_parent_set"; /* api callbacks */ ot->invoke = armature_parent_set_invoke; ot->exec = armature_parent_set_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; RNA_def_enum(ot->srna, "type", prop_editarm_make_parent_types, 0, "ParentType", "Type of parenting"); } static EnumPropertyItem prop_editarm_clear_parent_types[] = { {1, "CLEAR", 0, "Clear Parent", ""}, {2, "DISCONNECT", 0, "Disconnect Bone", ""}, {0, NULL, 0, NULL, NULL} }; static void editbone_clear_parent(EditBone *ebone, int mode) { if (ebone->parent) { /* for nice selection */ ebone->parent->flag &= ~(BONE_TIPSEL); } if (mode==1) ebone->parent= NULL; ebone->flag &= ~BONE_CONNECTED; } static int armature_parent_clear_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_edit_object(C); bArmature *arm= (bArmature *)ob->data; int val = RNA_enum_get(op->ptr, "type"); CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { editbone_clear_parent(ebone, val); } CTX_DATA_END; ED_armature_sync_selection(arm->edbo); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void ARMATURE_OT_parent_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Parent"; ot->idname= "ARMATURE_OT_parent_clear"; /* api callbacks */ ot->invoke = WM_menu_invoke; ot->exec = armature_parent_clear_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; ot->prop= RNA_def_enum(ot->srna, "type", prop_editarm_clear_parent_types, 0, "ClearType", "What way to clear parenting"); } /* **************** Selections ******************/ static int armature_select_inverse_exec(bContext *C, wmOperator *op) { /* Set the flags */ CTX_DATA_BEGIN(C, EditBone *, ebone, visible_bones) { /* ignore bone if selection can't change */ if ((ebone->flag & BONE_UNSELECTABLE) == 0) { /* select bone */ ebone->flag ^= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); } } CTX_DATA_END; WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, NULL); return OPERATOR_FINISHED; } void ARMATURE_OT_select_inverse(wmOperatorType *ot) { /* identifiers */ ot->name= "Select Inverse"; ot->idname= "ARMATURE_OT_select_inverse"; /* api callbacks */ ot->exec= armature_select_inverse_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int armature_de_select_all_exec(bContext *C, wmOperator *op) { int action = RNA_enum_get(op->ptr, "action"); if (action == SEL_TOGGLE) { action = SEL_SELECT; /* Determine if there are any selected bones And therefore whether we are selecting or deselecting */ if (CTX_DATA_COUNT(C, selected_bones) > 0) action = SEL_DESELECT; } /* Set the flags */ CTX_DATA_BEGIN(C, EditBone *, ebone, visible_bones) { /* ignore bone if selection can't change */ if ((ebone->flag & BONE_UNSELECTABLE) == 0) { switch (action) { case SEL_SELECT: ebone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if(ebone->parent) ebone->parent->flag |= (BONE_TIPSEL); break; case SEL_DESELECT: ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); break; case SEL_INVERT: if (ebone->flag & BONE_SELECTED) { ebone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); } else { ebone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL); if(ebone->parent) ebone->parent->flag |= (BONE_TIPSEL); } break; } } } CTX_DATA_END; WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, NULL); return OPERATOR_FINISHED; } void ARMATURE_OT_select_all(wmOperatorType *ot) { /* identifiers */ ot->name= "deselect all editbone"; ot->idname= "ARMATURE_OT_select_all"; /* api callbacks */ ot->exec= armature_de_select_all_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; WM_operator_properties_select_all(ot); } /* ********************* select hierarchy operator ************** */ static int armature_select_hierarchy_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); Object *ob; bArmature *arm; EditBone *curbone, *pabone, *chbone; int direction = RNA_enum_get(op->ptr, "direction"); int add_to_sel = RNA_boolean_get(op->ptr, "extend"); ob= obedit; arm= (bArmature *)ob->data; for (curbone= arm->edbo->first; curbone; curbone= curbone->next) { /* only work on bone if it is visible and its selection can change */ if (EBONE_VISIBLE(arm, curbone) && (curbone->flag & BONE_UNSELECTABLE)==0) { if (curbone == arm->act_edbone) { if (direction == BONE_SELECT_PARENT) { if (curbone->parent == NULL) continue; else pabone = curbone->parent; if (EBONE_VISIBLE(arm, pabone)) { pabone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); arm->act_edbone= pabone; if (pabone->parent) pabone->parent->flag |= BONE_TIPSEL; if (!add_to_sel) curbone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); break; } } else { // BONE_SELECT_CHILD chbone = editbone_get_child(arm, curbone, 1); if (chbone == NULL) continue; if (EBONE_VISIBLE(arm, chbone) && (chbone->flag & BONE_UNSELECTABLE)==0) { chbone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); arm->act_edbone= chbone; if (!add_to_sel) { curbone->flag &= ~(BONE_SELECTED|BONE_ROOTSEL); if (curbone->parent) curbone->parent->flag &= ~BONE_TIPSEL; } break; } } } } } ED_armature_sync_selection(arm->edbo); WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob); return OPERATOR_FINISHED; } void ARMATURE_OT_select_hierarchy(wmOperatorType *ot) { static EnumPropertyItem direction_items[]= { {BONE_SELECT_PARENT, "PARENT", 0, "Select Parent", ""}, {BONE_SELECT_CHILD, "CHILD", 0, "Select Child", ""}, {0, NULL, 0, NULL, NULL} }; /* identifiers */ ot->name= "Select Hierarchy"; ot->idname= "ARMATURE_OT_select_hierarchy"; /* api callbacks */ ot->exec= armature_select_hierarchy_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ RNA_def_enum(ot->srna, "direction", direction_items, BONE_SELECT_PARENT, "Direction", ""); RNA_def_boolean(ot->srna, "extend", 0, "Add to Selection", ""); } /* ***************** EditBone Alignment ********************* */ /* helper to fix a ebone position if its parent has moved due to alignment*/ static void fix_connected_bone(EditBone *ebone) { float diff[3]; if (!(ebone->parent) || !(ebone->flag & BONE_CONNECTED) || equals_v3v3(ebone->parent->tail, ebone->head)) return; /* if the parent has moved we translate child's head and tail accordingly*/ sub_v3_v3v3(diff, ebone->parent->tail, ebone->head); add_v3_v3v3(ebone->head, ebone->head, diff); add_v3_v3v3(ebone->tail, ebone->tail, diff); return; } /* helper to recursively find chains of connected bones starting at ebone and fix their position */ static void fix_editbone_connected_children(ListBase *edbo, EditBone *ebone) { EditBone *selbone; for (selbone = edbo->first; selbone; selbone=selbone->next) { if ((selbone->parent) && (selbone->parent == ebone) && (selbone->flag & BONE_CONNECTED)) { fix_connected_bone(selbone); fix_editbone_connected_children(edbo, selbone); } } return; } static void bone_align_to_bone(ListBase *edbo, EditBone *selbone, EditBone *actbone) { float selboneaxis[3], actboneaxis[3], length; sub_v3_v3v3(actboneaxis, actbone->tail, actbone->head); normalize_v3(actboneaxis); sub_v3_v3v3(selboneaxis, selbone->tail, selbone->head); length = len_v3(selboneaxis); mul_v3_fl(actboneaxis, length); add_v3_v3v3(selbone->tail, selbone->head, actboneaxis); selbone->roll = actbone->roll; /* if the bone being aligned has connected descendants they must be moved according to their parent new position, otherwise they would be left in an unconsistent state: connected but away from the parent*/ fix_editbone_connected_children(edbo, selbone); return; } static int armature_align_bones_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_edit_object(C); bArmature *arm= (bArmature *)ob->data; EditBone *actbone= CTX_data_active_bone(C); EditBone *actmirb= NULL; /* there must be an active bone */ if (actbone == NULL) { BKE_report(op->reports, RPT_ERROR, "Operation requires an Active Bone"); return OPERATOR_CANCELLED; } else if (arm->flag & ARM_MIRROR_EDIT) { /* For X-Axis Mirror Editing option, we may need a mirror copy of actbone * - if there's a mirrored copy of selbone, try to find a mirrored copy of actbone * (i.e. selbone="child.L" and actbone="parent.L", find "child.R" and "parent.R"). * This is useful for arm-chains, for example parenting lower arm to upper arm * - if there's no mirrored copy of actbone (i.e. actbone = "parent.C" or "parent") * then just use actbone. Useful when doing upper arm to spine. */ actmirb= ED_armature_bone_get_mirrored(arm->edbo, actbone); if (actmirb == NULL) actmirb= actbone; } /* if there is only 1 selected bone, we assume that that is the active bone, * since a user will need to have clicked on a bone (thus selecting it) to make it active */ if (CTX_DATA_COUNT(C, selected_editable_bones) <= 1) { /* When only the active bone is selected, and it has a parent, * align it to the parent, as that is the only possible outcome. */ if (actbone->parent) { bone_align_to_bone(arm->edbo, actbone, actbone->parent); if ((arm->flag & ARM_MIRROR_EDIT) && (actmirb->parent)) bone_align_to_bone(arm->edbo, actmirb, actmirb->parent); } } else { /* Align 'selected' bones to the active one * - the context iterator contains both selected bones and their mirrored copies, * so we assume that unselected bones are mirrored copies of some selected bone * - since the active one (and/or its mirror) will also be selected, we also need * to check that we are not trying to opearate on them, since such an operation * would cause errors */ /* align selected bones to the active one */ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { if (ELEM(ebone, actbone, actmirb) == 0) { if (ebone->flag & BONE_SELECTED) bone_align_to_bone(arm->edbo, ebone, actbone); else bone_align_to_bone(arm->edbo, ebone, actmirb); } } CTX_DATA_END; } /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob); return OPERATOR_FINISHED; } void ARMATURE_OT_align(wmOperatorType *ot) { /* identifiers */ ot->name= "Align Bones"; ot->idname= "ARMATURE_OT_align"; ot->description= "Align selected bones to the active bone (or to their parent)"; /* api callbacks */ ot->invoke = WM_operator_confirm; ot->exec = armature_align_bones_exec; ot->poll = ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ***************** Pose tools ********************* */ // XXX bone_looper is only to be used when we want to access settings (i.e. editability/visibility/selected) that context doesn't offer static int bone_looper(Object *ob, Bone *bone, void *data, int (*bone_func)(Object *, Bone *, void *)) { /* We want to apply the function bone_func to every bone * in an armature -- feed bone_looper the first bone and * a pointer to the bone_func and watch it go!. The int count * can be useful for counting bones with a certain property * (e.g. skinnable) */ int count = 0; if (bone) { /* only do bone_func if the bone is non null */ count += bone_func(ob, bone, data); /* try to execute bone_func for the first child */ count += bone_looper(ob, bone->childbase.first, data, bone_func); /* try to execute bone_func for the next bone at this * depth of the recursion. */ count += bone_looper(ob, bone->next, data, bone_func); } return count; } /* called from editview.c, for mode-less pose selection */ /* assumes scene obact and basact is still on old situation */ int ED_do_pose_selectbuffer(Scene *scene, Base *base, unsigned int *buffer, short hits, short extend) { Object *ob= base->object; Bone *nearBone; if (!ob || !ob->pose) return 0; nearBone= get_bone_from_selectbuffer(scene, base, buffer, hits, 1); /* if the bone cannot be affected, don't do anything */ if ((nearBone) && !(nearBone->flag & BONE_UNSELECTABLE)) { bArmature *arm= ob->data; /* since we do unified select, we don't shift+select a bone if the armature object was not active yet */ if (!(extend) || (base != scene->basact)) { ED_pose_deselectall(ob, 0, 0); nearBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); arm->act_bone= nearBone; // XXX old cruft! use notifiers instead //select_actionchannel_by_name(ob->action, nearBone->name, 1); } else { if (nearBone->flag & BONE_SELECTED) { /* if not active, we make it active */ if(nearBone != arm->act_bone) { arm->act_bone= nearBone; } else { nearBone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); // XXX old cruft! use notifiers instead //select_actionchannel_by_name(ob->action, nearBone->name, 0); } } else { nearBone->flag |= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); arm->act_bone= nearBone; // XXX old cruft! use notifiers instead //select_actionchannel_by_name(ob->action, nearBone->name, 1); } } /* in weightpaint we select the associated vertex group too */ if (OBACT && OBACT->mode & OB_MODE_WEIGHT_PAINT) { if (nearBone == arm->act_bone) { ED_vgroup_select_by_name(OBACT, nearBone->name); DAG_id_flush_update(&OBACT->id, OB_RECALC_DATA); } } } return nearBone!=NULL; } /* test==0: deselect all test==1: swap select (apply to all the opposite of current situation) test==2: only clear active tag test==3: swap select (no test / inverse selection status of all independently) */ void ED_pose_deselectall (Object *ob, int test, int doundo) { bArmature *arm= ob->data; bPoseChannel *pchan; int selectmode= 0; /* we call this from outliner too */ if (ELEM(NULL, ob, ob->pose)) return; /* Determine if we're selecting or deselecting */ if (test==1) { for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if ((pchan->bone->layer & arm->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { if (pchan->bone->flag & BONE_SELECTED) break; } } if (pchan == NULL) selectmode= 1; } else if (test == 2) selectmode= 2; /* Set the flags accordingly */ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { /* ignore the pchan if it isn't visible or if its selection cannot be changed */ if ((pchan->bone->layer & arm->layer) && !(pchan->bone->flag & (BONE_HIDDEN_P|BONE_UNSELECTABLE))) { if (test==3) { pchan->bone->flag ^= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); } else { if (selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); else if (selectmode==1) pchan->bone->flag |= BONE_SELECTED; } } } if(arm->act_bone && (arm->act_bone->flag & BONE_SELECTED)==0) arm->act_bone= NULL; //countall(); // XXX need an equivalent to this... if (doundo) { if (selectmode==1) BIF_undo_push("Select All"); else BIF_undo_push("Deselect All"); } } static int bone_skinnable(Object *ob, Bone *bone, void *datap) { /* Bones that are deforming * are regarded to be "skinnable" and are eligible for * auto-skinning. * * This function performs 2 functions: * * a) It returns 1 if the bone is skinnable. * If we loop over all bones with this * function, we can count the number of * skinnable bones. * b) If the pointer data is non null, * it is treated like a handle to a * bone pointer -- the bone pointer * is set to point at this bone, and * the pointer the handle points to * is incremented to point to the * next member of an array of pointers * to bones. This way we can loop using * this function to construct an array of * pointers to bones that point to all * skinnable bones. */ Bone ***hbone; int a, segments; struct { Object *armob; void *list; int heat; } *data = datap; if(!(ob->mode & OB_MODE_WEIGHT_PAINT) || !(bone->flag & BONE_HIDDEN_P)) { if (!(bone->flag & BONE_NO_DEFORM)) { if (data->heat && data->armob->pose && get_pose_channel(data->armob->pose, bone->name)) segments = bone->segments; else segments = 1; if (data->list != NULL) { hbone = (Bone ***) &data->list; for (a=0; aflag & BONE_NO_DEFORM)) { if (!defgroup_find_name(ob,bone->name)) { ED_vgroup_add_name(ob, bone->name); return 1; } } return 0; } static int dgroup_skinnable(Object *ob, Bone *bone, void *datap) { /* Bones that are deforming * are regarded to be "skinnable" and are eligible for * auto-skinning. * * This function performs 2 functions: * * a) If the bone is skinnable, it creates * a vertex group for ob that has * the name of the skinnable bone * (if one doesn't exist already). * b) If the pointer data is non null, * it is treated like a handle to a * bDeformGroup pointer -- the * bDeformGroup pointer is set to point * to the deform group with the bone's * name, and the pointer the handle * points to is incremented to point to the * next member of an array of pointers * to bDeformGroups. This way we can loop using * this function to construct an array of * pointers to bDeformGroups, all with names * of skinnable bones. */ bDeformGroup ***hgroup, *defgroup; int a, segments; struct { Object *armob; void *list; int heat; } *data= datap; if (!(ob->mode & OB_MODE_WEIGHT_PAINT) || !(bone->flag & BONE_HIDDEN_P)) { if (!(bone->flag & BONE_NO_DEFORM)) { if (data->heat && data->armob->pose && get_pose_channel(data->armob->pose, bone->name)) segments = bone->segments; else segments = 1; if (!(defgroup = defgroup_find_name(ob, bone->name))) defgroup = ED_vgroup_add_name(ob, bone->name); if (data->list != NULL) { hgroup = (bDeformGroup ***) &data->list; for (a=0; atotvert; i++) { iflip = (dgroupflip)? mesh_get_x_mirror_vert(ob, i): 0; /* for each skinnable bone */ for (j=0; j < numbones; ++j) { if (!selected[j]) continue; bone = bonelist[j]; dgroup = dgrouplist[j]; /* store the distance-factor from the vertex to the bone */ distance = distfactor_to_bone (verts[i], root[j], tip[j], bone->rad_head * scale, bone->rad_tail * scale, bone->dist * scale); /* add the vert to the deform group if weight!=0.0 */ if (distance!=0.0) ED_vgroup_vert_add (ob, dgroup, i, distance, WEIGHT_REPLACE); else ED_vgroup_vert_remove (ob, dgroup, i); /* do same for mirror */ if (dgroupflip && dgroupflip[j] && iflip >= 0) { if (distance!=0.0) ED_vgroup_vert_add (ob, dgroupflip[j], iflip, distance, WEIGHT_REPLACE); else ED_vgroup_vert_remove (ob, dgroupflip[j], iflip); } } } } void add_verts_to_dgroups(Scene *scene, Object *ob, Object *par, int heat, int mirror) { /* This functions implements the automatic computation of vertex group * weights, either through envelopes or using a heat equilibrium. * * This function can be called both when parenting a mesh to an armature, * or in weightpaint + posemode. In the latter case selection is taken * into account and vertex weights can be mirrored. * * The mesh vertex positions used are either the final deformed coords * from the derivedmesh in weightpaint mode, the final subsurf coords * when parenting, or simply the original mesh coords. */ bArmature *arm= par->data; Bone **bonelist, *bone; bDeformGroup **dgrouplist, **dgroupflip; bDeformGroup *dgroup, *curdg; bPoseChannel *pchan; Mesh *mesh; Mat4 *bbone = NULL; float (*root)[3], (*tip)[3], (*verts)[3]; int *selected; int numbones, vertsfilled = 0, i, j, segments = 0; int wpmode = (ob->mode & OB_MODE_WEIGHT_PAINT); struct { Object *armob; void *list; int heat; } looper_data; looper_data.armob = par; looper_data.heat= heat; looper_data.list= NULL; /* count the number of skinnable bones */ numbones = bone_looper(ob, arm->bonebase.first, &looper_data, bone_skinnable); if (numbones == 0) return; /* create an array of pointer to bones that are skinnable * and fill it with all of the skinnable bones */ bonelist = MEM_callocN(numbones*sizeof(Bone *), "bonelist"); looper_data.list= bonelist; bone_looper(ob, arm->bonebase.first, &looper_data, bone_skinnable); /* create an array of pointers to the deform groups that * coorespond to the skinnable bones (creating them * as necessary. */ dgrouplist = MEM_callocN(numbones*sizeof(bDeformGroup *), "dgrouplist"); dgroupflip = MEM_callocN(numbones*sizeof(bDeformGroup *), "dgroupflip"); looper_data.list= dgrouplist; bone_looper(ob, arm->bonebase.first, &looper_data, dgroup_skinnable); /* create an array of root and tip positions transformed into * global coords */ root = MEM_callocN(numbones*sizeof(float)*3, "root"); tip = MEM_callocN(numbones*sizeof(float)*3, "tip"); selected = MEM_callocN(numbones*sizeof(int), "selected"); for (j=0; j < numbones; ++j) { bone = bonelist[j]; dgroup = dgrouplist[j]; /* handle bbone */ if (heat) { if (segments == 0) { segments = 1; bbone = NULL; if ((par->pose) && (pchan=get_pose_channel(par->pose, bone->name))) { if (bone->segments > 1) { segments = bone->segments; bbone = b_bone_spline_setup(pchan, 1); } } } segments--; } /* compute root and tip */ if (bbone) { VECCOPY(root[j], bbone[segments].mat[3]); mul_m4_v3(bone->arm_mat, root[j]); if ((segments+1) < bone->segments) { VECCOPY(tip[j], bbone[segments+1].mat[3]) mul_m4_v3(bone->arm_mat, tip[j]); } else VECCOPY(tip[j], bone->arm_tail) } else { VECCOPY(root[j], bone->arm_head); VECCOPY(tip[j], bone->arm_tail); } mul_m4_v3(par->obmat, root[j]); mul_m4_v3(par->obmat, tip[j]); /* set selected */ if (wpmode) { if ((arm->layer & bone->layer) && (bone->flag & BONE_SELECTED)) selected[j] = 1; } else selected[j] = 1; /* find flipped group */ if (mirror) { char name[32]; BLI_strncpy(name, dgroup->name, 32); // 0 = don't strip off number extensions bone_flip_name(name, 0); for (curdg = ob->defbase.first; curdg; curdg=curdg->next) { if (!strcmp(curdg->name, name)) break; } dgroupflip[j] = curdg; } } /* create verts */ mesh = (Mesh*)ob->data; verts = MEM_callocN(mesh->totvert*sizeof(*verts), "closestboneverts"); if (wpmode) { /* if in weight paint mode, use final verts from derivedmesh */ DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); if (dm->foreachMappedVert) { dm->foreachMappedVert(dm, add_vgroups__mapFunc, (void*)verts); vertsfilled = 1; } dm->release(dm); } else if (modifiers_findByType(ob, eModifierType_Subsurf)) { /* is subsurf on? Lets use the verts on the limit surface then. * = same amount of vertices as mesh, but vertices moved to the * subsurfed position, like for 'optimal'. */ subsurf_calculate_limit_positions(mesh, verts); vertsfilled = 1; } /* transform verts to global space */ for (i=0; i < mesh->totvert; i++) { if (!vertsfilled) VECCOPY(verts[i], mesh->mvert[i].co) mul_m4_v3(ob->obmat, verts[i]); } /* compute the weights based on gathered vertices and bones */ if (heat) { heat_bone_weighting(ob, mesh, verts, numbones, dgrouplist, dgroupflip, root, tip, selected); } else { envelope_bone_weighting(ob, mesh, verts, numbones, bonelist, dgrouplist, dgroupflip, root, tip, selected, mat4_to_scale(par->obmat)); } /* free the memory allocated */ MEM_freeN(bonelist); MEM_freeN(dgrouplist); MEM_freeN(dgroupflip); MEM_freeN(root); MEM_freeN(tip); MEM_freeN(selected); MEM_freeN(verts); } void create_vgroups_from_armature(Scene *scene, Object *ob, Object *par, int mode, int mirror) { /* Lets try to create some vertex groups * based on the bones of the parent armature. */ bArmature *arm= par->data; if(mode == ARM_GROUPS_NAME) { /* Traverse the bone list, trying to create empty vertex * groups cooresponding to the bone. */ bone_looper(ob, arm->bonebase.first, NULL, ED_vgroup_add_unique_bone); if (ob->type == OB_MESH) ED_vgroup_data_create(ob->data); } else if(mode == ARM_GROUPS_ENVELOPE || mode == ARM_GROUPS_AUTO) { /* Traverse the bone list, trying to create vertex groups * that are populated with the vertices for which the * bone is closest. */ add_verts_to_dgroups(scene, ob, par, (mode == ARM_GROUPS_AUTO), mirror); } } /* ************* Clear Pose *****************************/ static int pose_clear_scale_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Scaling"); short autokey = 0; /* only clear those channels that are not locked */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) { if ((pchan->protectflag & OB_LOCK_SCALEX)==0) pchan->size[0]= 1.0f; if ((pchan->protectflag & OB_LOCK_SCALEY)==0) pchan->size[1]= 1.0f; if ((pchan->protectflag & OB_LOCK_SCALEZ)==0) pchan->size[2]= 1.0f; /* do auto-keyframing as appropriate */ if (autokeyframe_cfra_can_key(scene, &ob->id)) { /* clear any unkeyed tags */ if (pchan->bone) pchan->bone->flag &= ~BONE_UNKEYED; /* tag for autokeying later */ autokey = 1; } else { /* add unkeyed tags */ if (pchan->bone) pchan->bone->flag |= BONE_UNKEYED; } } CTX_DATA_END; /* perform autokeying on the bones if needed */ if (autokey) { /* insert keyframes */ ANIM_apply_keyingset(C, NULL, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA); /* now recalculate paths */ if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) ED_pose_recalculate_paths(C, scene, ob); } DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob); return OPERATOR_FINISHED; } void POSE_OT_scale_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Pose Scale"; ot->idname= "POSE_OT_scale_clear"; /* api callbacks */ ot->invoke = WM_operator_confirm; ot->exec = pose_clear_scale_exec; ot->poll = ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int pose_clear_loc_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Location"); short autokey = 0; /* only clear those channels that are not locked */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) { /* clear location */ if ((pchan->protectflag & OB_LOCK_LOCX)==0) pchan->loc[0]= 0.0f; if ((pchan->protectflag & OB_LOCK_LOCY)==0) pchan->loc[1]= 0.0f; if ((pchan->protectflag & OB_LOCK_LOCZ)==0) pchan->loc[2]= 0.0f; /* do auto-keyframing as appropriate */ if (autokeyframe_cfra_can_key(scene, &ob->id)) { /* clear any unkeyed tags */ if (pchan->bone) pchan->bone->flag &= ~BONE_UNKEYED; /* tag for autokeying later */ autokey = 1; } else { /* add unkeyed tags */ if (pchan->bone) pchan->bone->flag |= BONE_UNKEYED; } } CTX_DATA_END; /* perform autokeying on the bones if needed */ if (autokey) { /* insert keyframes */ ANIM_apply_keyingset(C, NULL, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA); /* now recalculate paths */ if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) ED_pose_recalculate_paths(C, scene, ob); } DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob); return OPERATOR_FINISHED; } void POSE_OT_loc_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Pose Location"; ot->idname= "POSE_OT_loc_clear"; /* api callbacks */ ot->invoke = WM_operator_confirm; ot->exec = pose_clear_loc_exec; ot->poll = ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int pose_clear_rot_exec(bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); KeyingSet *ks= ANIM_builtin_keyingset_get_named(NULL, "Rotation"); short autokey = 0; /* only clear those channels that are not locked */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) { if (pchan->protectflag & (OB_LOCK_ROTX|OB_LOCK_ROTY|OB_LOCK_ROTZ|OB_LOCK_ROTW)) { /* check if convert to eulers for locking... */ if (pchan->protectflag & OB_LOCK_ROT4D) { /* perform clamping on a component by component basis */ if (pchan->rotmode == ROT_MODE_AXISANGLE) { if ((pchan->protectflag & OB_LOCK_ROTW) == 0) pchan->rotAngle= 0.0f; if ((pchan->protectflag & OB_LOCK_ROTX) == 0) pchan->rotAxis[0]= 0.0f; if ((pchan->protectflag & OB_LOCK_ROTY) == 0) pchan->rotAxis[1]= 0.0f; if ((pchan->protectflag & OB_LOCK_ROTZ) == 0) pchan->rotAxis[2]= 0.0f; /* check validity of axis - axis should never be 0,0,0 (if so, then we make it rotate about y) */ if (IS_EQ(pchan->rotAxis[0], pchan->rotAxis[1]) && IS_EQ(pchan->rotAxis[1], pchan->rotAxis[2])) pchan->rotAxis[1] = 1.0f; } else if (pchan->rotmode == ROT_MODE_QUAT) { if ((pchan->protectflag & OB_LOCK_ROTW) == 0) pchan->quat[0]= 1.0f; if ((pchan->protectflag & OB_LOCK_ROTX) == 0) pchan->quat[1]= 0.0f; if ((pchan->protectflag & OB_LOCK_ROTY) == 0) pchan->quat[2]= 0.0f; if ((pchan->protectflag & OB_LOCK_ROTZ) == 0) pchan->quat[3]= 0.0f; } else { /* the flag may have been set for the other modes, so just ignore the extra flag... */ if ((pchan->protectflag & OB_LOCK_ROTX) == 0) pchan->eul[0]= 0.0f; if ((pchan->protectflag & OB_LOCK_ROTY) == 0) pchan->eul[1]= 0.0f; if ((pchan->protectflag & OB_LOCK_ROTZ) == 0) pchan->eul[2]= 0.0f; } } else { /* perform clamping using euler form (3-components) */ float eul[3], oldeul[3], quat1[4] = {0}; if (pchan->rotmode == ROT_MODE_QUAT) { QUATCOPY(quat1, pchan->quat); quat_to_eul( oldeul,pchan->quat); } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { axis_angle_to_eulO( oldeul, EULER_ORDER_DEFAULT,pchan->rotAxis, pchan->rotAngle); } else { VECCOPY(oldeul, pchan->eul); } eul[0]= eul[1]= eul[2]= 0.0f; if (pchan->protectflag & OB_LOCK_ROTX) eul[0]= oldeul[0]; if (pchan->protectflag & OB_LOCK_ROTY) eul[1]= oldeul[1]; if (pchan->protectflag & OB_LOCK_ROTZ) eul[2]= oldeul[2]; if (pchan->rotmode == ROT_MODE_QUAT) { eul_to_quat( pchan->quat,eul); /* quaternions flip w sign to accumulate rotations correctly */ if ((quat1[0]<0.0f && pchan->quat[0]>0.0f) || (quat1[0]>0.0f && pchan->quat[0]<0.0f)) { mul_qt_fl(pchan->quat, -1.0f); } } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { eulO_to_axis_angle( pchan->rotAxis, &pchan->rotAngle,eul, EULER_ORDER_DEFAULT); } else { VECCOPY(pchan->eul, eul); } } } else { if (pchan->rotmode == ROT_MODE_QUAT) { pchan->quat[1]=pchan->quat[2]=pchan->quat[3]= 0.0f; pchan->quat[0]= 1.0f; } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { /* by default, make rotation of 0 radians around y-axis (roll) */ pchan->rotAxis[0]=pchan->rotAxis[2]=pchan->rotAngle= 0.0f; pchan->rotAxis[1]= 1.0f; } else { pchan->eul[0]= pchan->eul[1]= pchan->eul[2]= 0.0f; } } /* do auto-keyframing as appropriate */ if (autokeyframe_cfra_can_key(scene, &ob->id)) { /* clear any unkeyed tags */ if (pchan->bone) pchan->bone->flag &= ~BONE_UNKEYED; /* tag for autokeying later */ autokey = 1; } else { /* add unkeyed tags */ if (pchan->bone) pchan->bone->flag |= BONE_UNKEYED; } } CTX_DATA_END; /* perform autokeying on the bones if needed */ if (autokey) { /* insert keyframes */ ANIM_apply_keyingset(C, NULL, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA); /* now recalculate paths */ if ((ob->pose->avs.path_bakeflag & MOTIONPATH_BAKE_HAS_PATHS)) ED_pose_recalculate_paths(C, scene, ob); } DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob); return OPERATOR_FINISHED; } void POSE_OT_rot_clear(wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Pose Rotation"; ot->idname= "POSE_OT_rot_clear"; /* api callbacks */ ot->invoke = WM_operator_confirm; ot->exec = pose_clear_rot_exec; ot->poll = ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ***************** selections ********************** */ static int pose_select_inverse_exec(bContext *C, wmOperator *op) { /* Set the flags */ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) { if ((pchan->bone->flag & BONE_UNSELECTABLE) == 0) { pchan->bone->flag ^= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); } } CTX_DATA_END; WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, NULL); return OPERATOR_FINISHED; } void POSE_OT_select_inverse(wmOperatorType *ot) { /* identifiers */ ot->name= "Select Inverse"; ot->idname= "POSE_OT_select_inverse"; /* api callbacks */ ot->exec= pose_select_inverse_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int pose_de_select_all_exec(bContext *C, wmOperator *op) { int action = RNA_enum_get(op->ptr, "action"); if (action == SEL_TOGGLE) { bPoseChannel *pchan= CTX_data_active_pose_bone(C); int num_sel = CTX_DATA_COUNT(C, selected_pose_bones); /* cases for deselect: * 1) there's only one bone selected, and that is the active one * 2) there's more than one bone selected */ if ( ((num_sel == 1) && (pchan) && (pchan->bone->flag & BONE_SELECTED)) || (num_sel > 1) ) { action = SEL_DESELECT; } else action = SEL_SELECT; } /* Set the flags */ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) { /* select pchan only if selectable, but deselect works always */ switch (action) { case SEL_SELECT: if ((pchan->bone->flag & BONE_UNSELECTABLE)==0) pchan->bone->flag |= BONE_SELECTED; break; case SEL_DESELECT: pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); break; case SEL_INVERT: if (pchan->bone->flag & BONE_SELECTED) { pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL); } else if ((pchan->bone->flag & BONE_UNSELECTABLE)==0) { pchan->bone->flag |= BONE_SELECTED; } break; } } CTX_DATA_END; WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, NULL); return OPERATOR_FINISHED; } void POSE_OT_select_all(wmOperatorType *ot) { /* identifiers */ ot->name= "deselect all bones"; ot->idname= "POSE_OT_select_all"; /* api callbacks */ ot->exec= pose_de_select_all_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; WM_operator_properties_select_all(ot); } static int pose_select_parent_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bPoseChannel *pchan,*parent; /* Determine if there is an active bone */ pchan=CTX_data_active_pose_bone(C); if (pchan) { bArmature *arm= ob->data; parent=pchan->parent; if ((parent) && !(parent->bone->flag & (BONE_HIDDEN_P|BONE_UNSELECTABLE))) { parent->bone->flag |= BONE_SELECTED; arm->act_bone= parent->bone; } else { return OPERATOR_CANCELLED; } } else { return OPERATOR_CANCELLED; } WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob); return OPERATOR_FINISHED; } void POSE_OT_select_parent(wmOperatorType *ot) { /* identifiers */ ot->name= "select parent bone"; ot->idname= "POSE_OT_select_parent"; /* api callbacks */ ot->exec= pose_select_parent_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ************* hide/unhide pose bones ******************* */ static int hide_selected_pose_bone(Object *ob, Bone *bone, void *ptr) { bArmature *arm= ob->data; if (arm->layer & bone->layer) { if (bone->flag & BONE_SELECTED) { bone->flag |= BONE_HIDDEN_P; if(arm->act_bone==bone) arm->act_bone= NULL; } } return 0; } static int hide_unselected_pose_bone(Object *ob, Bone *bone, void *ptr) { bArmature *arm= ob->data; if (arm->layer & bone->layer) { // hrm... typo here? if ((bone->flag & BONE_SELECTED)==0) { bone->flag |= BONE_HIDDEN_P; if(arm->act_bone==bone) arm->act_bone= NULL; } } return 0; } /* active object is armature in posemode, poll checked */ static int pose_hide_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bArmature *arm= ob->data; if(RNA_boolean_get(op->ptr, "unselected")) bone_looper(ob, arm->bonebase.first, NULL, hide_unselected_pose_bone); else bone_looper(ob, arm->bonebase.first, NULL, hide_selected_pose_bone); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob); return OPERATOR_FINISHED; } void POSE_OT_hide(wmOperatorType *ot) { /* identifiers */ ot->name= "Hide Selected"; ot->idname= "POSE_OT_hide"; /* api callbacks */ ot->exec= pose_hide_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ RNA_def_boolean(ot->srna, "unselected", 0, "Unselected", ""); } static int show_pose_bone(Object *ob, Bone *bone, void *ptr) { bArmature *arm= ob->data; if (arm->layer & bone->layer) { if (bone->flag & BONE_HIDDEN_P) { bone->flag &= ~BONE_HIDDEN_P; bone->flag |= BONE_SELECTED; } } return 0; } /* active object is armature in posemode, poll checked */ static int pose_reveal_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bArmature *arm= ob->data; bone_looper(ob, arm->bonebase.first, NULL, show_pose_bone); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob); return OPERATOR_FINISHED; } void POSE_OT_reveal(wmOperatorType *ot) { /* identifiers */ ot->name= "Reveal Selected"; ot->idname= "POSE_OT_reveal"; /* api callbacks */ ot->exec= pose_reveal_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ************* RENAMING DISASTERS ************ */ /* note: there's a unique_editbone_name() too! */ void unique_bone_name (bArmature *arm, char *name) { char tempname[64]; int number; char *dot; if (get_named_bone(arm, name)) { /* Strip off the suffix, if it's a number */ number= strlen(name); if(number && isdigit(name[number-1])) { dot= strrchr(name, '.'); // last occurrence if (dot) *dot=0; } for (number = 1; number <=999; number++) { sprintf (tempname, "%s.%03d", name, number); if (!get_named_bone(arm, tempname)) { BLI_strncpy (name, tempname, 32); return; } } } } #define MAXBONENAME 32 /* helper call for armature_bone_rename */ static void constraint_bone_name_fix(Object *ob, ListBase *conlist, char *oldname, char *newname) { bConstraint *curcon; bConstraintTarget *ct; for (curcon = conlist->first; curcon; curcon=curcon->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(curcon); ListBase targets = {NULL, NULL}; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(curcon, &targets); for (ct= targets.first; ct; ct= ct->next) { if (ct->tar == ob) { if (!strcmp(ct->subtarget, oldname) ) BLI_strncpy(ct->subtarget, newname, MAXBONENAME); } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(curcon, &targets, 0); } } } /* called by UI for renaming a bone */ /* warning: make sure the original bone was not renamed yet! */ /* seems messy, but thats what you get with not using pointers but channel names :) */ void ED_armature_bone_rename(bArmature *arm, char *oldnamep, char *newnamep) { Object *ob; char newname[MAXBONENAME]; char oldname[MAXBONENAME]; /* names better differ! */ if(strncmp(oldnamep, newnamep, MAXBONENAME)) { /* we alter newname string... so make copy */ BLI_strncpy(newname, newnamep, MAXBONENAME); /* we use oldname for search... so make copy */ BLI_strncpy(oldname, oldnamep, MAXBONENAME); /* now check if we're in editmode, we need to find the unique name */ if (arm->edbo) { EditBone *eBone= editbone_name_exists(arm->edbo, oldname); if (eBone) { unique_editbone_name(arm->edbo, newname, NULL); BLI_strncpy(eBone->name, newname, MAXBONENAME); } else return; } else { Bone *bone= get_named_bone(arm, oldname); if (bone) { unique_bone_name(arm, newname); BLI_strncpy(bone->name, newname, MAXBONENAME); } else return; } /* do entire dbase - objects */ for (ob= G.main->object.first; ob; ob= ob->id.next) { /* we have the object using the armature */ if (arm==ob->data) { Object *cob; /* Rename the pose channel, if it exists */ if (ob->pose) { bPoseChannel *pchan = get_pose_channel(ob->pose, oldname); if (pchan) BLI_strncpy(pchan->name, newname, MAXBONENAME); } /* Update any object constraints to use the new bone name */ for (cob= G.main->object.first; cob; cob= cob->id.next) { if (cob->constraints.first) constraint_bone_name_fix(ob, &cob->constraints, oldname, newname); if (cob->pose) { bPoseChannel *pchan; for (pchan = cob->pose->chanbase.first; pchan; pchan=pchan->next) { constraint_bone_name_fix(ob, &pchan->constraints, oldname, newname); } } } } /* See if an object is parented to this armature */ if (ob->parent && (ob->parent->data == arm)) { if (ob->partype==PARBONE) { /* bone name in object */ if (!strcmp(ob->parsubstr, oldname)) BLI_strncpy(ob->parsubstr, newname, MAXBONENAME); } } if (modifiers_usesArmature(ob, arm)) { bDeformGroup *dg; /* bone name in defgroup */ for (dg=ob->defbase.first; dg; dg=dg->next) { if (!strcmp(dg->name, oldname)) BLI_strncpy(dg->name, newname, MAXBONENAME); } } /* Fix animation data attached to this object */ // TODO: should we be using the database wide version instead (since drivers may break) if (ob->adt) { /* posechannels only... */ BKE_animdata_fix_paths_rename(&ob->id, ob->adt, "pose.bones", oldname, newname, 0, 0, 1); } } } } static int armature_flip_names_exec (bContext *C, wmOperator *op) { Object *ob= CTX_data_edit_object(C); bArmature *arm; char newname[32]; /* paranoia checks */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; arm= ob->data; /* loop through selected bones, auto-naming them */ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { BLI_strncpy(newname, ebone->name, sizeof(newname)); bone_flip_name(newname, 1); // 1 = do strip off number extensions ED_armature_bone_rename(arm, ebone->name, newname); } CTX_DATA_END; /* since we renamed stuff... */ DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void ARMATURE_OT_flip_names (wmOperatorType *ot) { /* identifiers */ ot->name= "Flip Names"; ot->idname= "ARMATURE_OT_flip_names"; ot->description= "Flips (and corrects) the names of selected bones"; /* api callbacks */ ot->exec= armature_flip_names_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } static int armature_autoside_names_exec (bContext *C, wmOperator *op) { Object *ob= CTX_data_edit_object(C); bArmature *arm; char newname[32]; short axis= RNA_enum_get(op->ptr, "type"); /* paranoia checks */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; arm= ob->data; /* loop through selected bones, auto-naming them */ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { BLI_strncpy(newname, ebone->name, sizeof(newname)); bone_autoside_name(newname, 1, axis, ebone->head[axis], ebone->tail[axis]); ED_armature_bone_rename(arm, ebone->name, newname); } CTX_DATA_END; /* since we renamed stuff... */ DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void ARMATURE_OT_autoside_names (wmOperatorType *ot) { static EnumPropertyItem axis_items[]= { {0, "XAXIS", 0, "X-Axis", "Left/Right"}, {1, "YAXIS", 0, "Y-Axis", "Front/Back"}, {2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"}, {0, NULL, 0, NULL, NULL}}; /* identifiers */ ot->name= "AutoName by Axis"; ot->idname= "ARMATURE_OT_autoside_names"; ot->description= "Automatically renames the selected bones according to which side of the target axis they fall on"; /* api callbacks */ ot->invoke= WM_menu_invoke; ot->exec= armature_autoside_names_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* settings */ ot->prop= RNA_def_enum(ot->srna, "type", axis_items, 0, "Axis", "Axis tag names with."); } /* if editbone (partial) selected, copy data */ /* context; editmode armature, with mirror editing enabled */ void transform_armature_mirror_update(Object *obedit) { bArmature *arm= obedit->data; EditBone *ebo, *eboflip; for (ebo= arm->edbo->first; ebo; ebo=ebo->next) { /* no layer check, correct mirror is more important */ if (ebo->flag & (BONE_TIPSEL|BONE_ROOTSEL)) { eboflip= ED_armature_bone_get_mirrored(arm->edbo, ebo); if (eboflip) { /* we assume X-axis flipping for now */ if (ebo->flag & BONE_TIPSEL) { EditBone *children; eboflip->tail[0]= -ebo->tail[0]; eboflip->tail[1]= ebo->tail[1]; eboflip->tail[2]= ebo->tail[2]; eboflip->rad_tail= ebo->rad_tail; /* Also move connected children, in case children's name aren't mirrored properly */ for (children=arm->edbo->first; children; children=children->next) { if (children->parent == eboflip && children->flag & BONE_CONNECTED) { VECCOPY(children->head, eboflip->tail); children->rad_head = ebo->rad_tail; } } } if (ebo->flag & BONE_ROOTSEL) { eboflip->head[0]= -ebo->head[0]; eboflip->head[1]= ebo->head[1]; eboflip->head[2]= ebo->head[2]; eboflip->rad_head= ebo->rad_head; /* Also move connected parent, in case parent's name isn't mirrored properly */ if (eboflip->parent && eboflip->flag & BONE_CONNECTED) { EditBone *parent = eboflip->parent; VECCOPY(parent->tail, eboflip->head); parent->rad_tail = ebo->rad_head; } } if (ebo->flag & BONE_SELECTED) { eboflip->dist= ebo->dist; eboflip->roll= -ebo->roll; eboflip->xwidth= ebo->xwidth; eboflip->zwidth= ebo->zwidth; } } } } } /*****************************************************************************************************/ /*************************************** SKELETON GENERATOR ******************************************/ /*****************************************************************************************************/ #if 0 /**************************************** SUBDIVISION ALGOS ******************************************/ EditBone * subdivideByAngle(Scene *scene, Object *obedit, ReebArc *arc, ReebNode *head, ReebNode *tail) { bArmature *arm= obedit->data; EditBone *lastBone = NULL; if (scene->toolsettings->skgen_options & SKGEN_CUT_ANGLE) { ReebArcIterator arc_iter; BArcIterator *iter = (BArcIterator*)&arc_iter; float *previous = NULL, *current = NULL; EditBone *child = NULL; EditBone *parent = NULL; EditBone *root = NULL; float angleLimit = (float)cos(scene->toolsettings->skgen_angle_limit * M_PI / 180.0f); parent = ED_armature_edit_bone_add(arm, "Bone"); parent->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL; VECCOPY(parent->head, head->p); root = parent; initArcIterator(iter, arc, head); IT_next(iter); previous = iter->p; for (IT_next(iter); IT_stopped(iter) == 0; previous = iter->p, IT_next(iter)) { float vec1[3], vec2[3]; float len1, len2; current = iter->p; sub_v3_v3v3(vec1, previous, parent->head); sub_v3_v3v3(vec2, current, previous); len1 = normalize_v3(vec1); len2 = normalize_v3(vec2); if (len1 > 0.0f && len2 > 0.0f && dot_v3v3(vec1, vec2) < angleLimit) { VECCOPY(parent->tail, previous); child = ED_armature_edit_bone_add(arm, "Bone"); VECCOPY(child->head, parent->tail); child->parent = parent; child->flag |= BONE_CONNECTED|BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL; parent = child; /* new child is next parent */ } } VECCOPY(parent->tail, tail->p); /* If the bone wasn't subdivided, delete it and return NULL * to let subsequent subdivision methods do their thing. * */ if (parent == root) { if(parent==arm->act_edbone) arm->act_edbone= NULL; ED_armature_edit_bone_remove(arm, parent); parent = NULL; } lastBone = parent; /* set last bone in the chain */ } return lastBone; } EditBone * test_subdivideByCorrelation(Scene *scene, Object *obedit, ReebArc *arc, ReebNode *head, ReebNode *tail) { EditBone *lastBone = NULL; if (scene->toolsettings->skgen_options & SKGEN_CUT_CORRELATION) { float invmat[4][4] = { {1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}; float tmat[3][3] = { {1, 0, 0}, {0, 1, 0}, {0, 0, 1}}; ReebArcIterator arc_iter; BArcIterator *iter = (BArcIterator*)&arc_iter; bArmature *arm= obedit->data; initArcIterator(iter, arc, head); lastBone = subdivideArcBy(arm, arm->edbo, iter, invmat, tmat, nextAdaptativeSubdivision); } return lastBone; } float arcLengthRatio(ReebArc *arc) { float arcLength = 0.0f; float embedLength = 0.0f; int i; arcLength = len_v3v3(arc->head->p, arc->tail->p); if (arc->bcount > 0) { /* Add the embedding */ for ( i = 1; i < arc->bcount; i++) { embedLength += len_v3v3(arc->buckets[i - 1].p, arc->buckets[i].p); } /* Add head and tail -> embedding vectors */ embedLength += len_v3v3(arc->head->p, arc->buckets[0].p); embedLength += len_v3v3(arc->tail->p, arc->buckets[arc->bcount - 1].p); } else { embedLength = arcLength; } return embedLength / arcLength; } EditBone * test_subdivideByLength(Scene *scene, Object *obedit, ReebArc *arc, ReebNode *head, ReebNode *tail) { EditBone *lastBone = NULL; if ((scene->toolsettings->skgen_options & SKGEN_CUT_LENGTH) && arcLengthRatio(arc) >= G.scene->toolsettings->skgen_length_ratio) { float invmat[4][4] = { {1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}; float tmat[3][3] = { {1, 0, 0}, {0, 1, 0}, {0, 0, 1}}; ReebArcIterator arc_iter; BArcIterator *iter = (BArcIterator*)&arc_iter; bArmature *arm= obedit->data; initArcIterator(iter, arc, head); lastBone = subdivideArcBy(arm, arm->edbo, iter, invmat, tmat, nextLengthSubdivision); } return lastBone; } /***************************************** MAIN ALGORITHM ********************************************/ void generateSkeletonFromReebGraph(Scene *scene, ReebGraph *rg) { Object *obedit= scene->obedit; // XXX get from context GHash *arcBoneMap = NULL; ReebArc *arc = NULL; ReebNode *node = NULL; Object *src = NULL; Object *dst = NULL; src = scene->basact->object; if (obedit != NULL) { ED_armature_from_edit(obedit); ED_armature_edit_free(obedit); } dst = add_object(scene, OB_ARMATURE); ED_object_base_init_transform(NULL, scene->basact, NULL, NULL); // XXX NULL is C, loc, rot obedit= scene->basact->object; /* Copy orientation from source */ VECCOPY(dst->loc, src->obmat[3]); mat4_to_eul( dst->rot,src->obmat); mat4_to_size( dst->size,src->obmat); where_is_object(scene, obedit); ED_armature_to_edit(obedit); arcBoneMap = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp); BLI_markdownSymmetry((BGraph*)rg, rg->nodes.first, scene->toolsettings->skgen_symmetry_limit); for (arc = rg->arcs.first; arc; arc = arc->next) { EditBone *lastBone = NULL; ReebNode *head, *tail; int i; /* Find out the direction of the arc through simple heuristics (in order of priority) : * * 1- Arcs on primary symmetry axis (symmetry == 1) point up (head: high weight -> tail: low weight) * 2- Arcs starting on a primary axis point away from it (head: node on primary axis) * 3- Arcs point down (head: low weight -> tail: high weight) * * Finally, the arc direction is stored in its flag: 1 (low -> high), -1 (high -> low) */ /* if arc is a symmetry axis, internal bones go up the tree */ if (arc->symmetry_level == 1 && arc->tail->degree != 1) { head = arc->tail; tail = arc->head; arc->flag = -1; /* mark arc direction */ } /* Bones point AWAY from the symmetry axis */ else if (arc->head->symmetry_level == 1) { head = arc->head; tail = arc->tail; arc->flag = 1; /* mark arc direction */ } else if (arc->tail->symmetry_level == 1) { head = arc->tail; tail = arc->head; arc->flag = -1; /* mark arc direction */ } /* otherwise, always go from low weight to high weight */ else { head = arc->head; tail = arc->tail; arc->flag = 1; /* mark arc direction */ } /* Loop over subdivision methods */ for (i = 0; lastBone == NULL && i < SKGEN_SUB_TOTAL; i++) { switch(scene->toolsettings->skgen_subdivisions[i]) { case SKGEN_SUB_LENGTH: lastBone = test_subdivideByLength(scene, obedit, arc, head, tail); break; case SKGEN_SUB_ANGLE: lastBone = subdivideByAngle(scene, obedit, arc, head, tail); break; case SKGEN_SUB_CORRELATION: lastBone = test_subdivideByCorrelation(scene, obedit, arc, head, tail); break; } } if (lastBone == NULL) { EditBone *bone; bone = ED_armature_edit_bone_add(obedit->data, "Bone"); bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL; VECCOPY(bone->head, head->p); VECCOPY(bone->tail, tail->p); /* set first and last bone, since there's only one */ lastBone = bone; } BLI_ghash_insert(arcBoneMap, arc, lastBone); } /* Second pass, setup parent relationship between arcs */ for (node = rg->nodes.first; node; node = node->next) { ReebArc *incomingArc = NULL; int i; for (i = 0; i < node->degree; i++) { arc = (ReebArc*)node->arcs[i]; /* if arc is incoming into the node */ if ((arc->head == node && arc->flag == -1) || (arc->tail == node && arc->flag == 1)) { if (incomingArc == NULL) { incomingArc = arc; /* loop further to make sure there's only one incoming arc */ } else { /* skip this node if more than one incomingArc */ incomingArc = NULL; break; /* No need to look further, we are skipping already */ } } } if (incomingArc != NULL) { EditBone *parentBone = BLI_ghash_lookup(arcBoneMap, incomingArc); /* Look for outgoing arcs and parent their bones */ for (i = 0; i < node->degree; i++) { arc = node->arcs[i]; /* if arc is outgoing from the node */ if ((arc->head == node && arc->flag == 1) || (arc->tail == node && arc->flag == -1)) { EditBone *childBone = BLI_ghash_lookup(arcBoneMap, arc); /* find the root bone */ while(childBone->parent != NULL) { childBone = childBone->parent; } childBone->parent = parentBone; childBone->flag |= BONE_CONNECTED; } } } } BLI_ghash_free(arcBoneMap, NULL, NULL); BIF_undo_push("Generate Skeleton"); } void generateSkeleton(Scene *scene) { ReebGraph *reebg; // setcursor_space(SPACE_VIEW3D, CURSOR_WAIT); reebg = BIF_ReebGraphFromEditMesh(); generateSkeletonFromReebGraph(scene, reebg); REEB_freeGraph(reebg); //setcursor_space(SPACE_VIEW3D, CURSOR_EDIT); } #endif