/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Ton Roosendaal, Blender Foundation '05, full recode. * Joshua Leung * * ***** END GPL LICENSE BLOCK ***** * support for animation modes - Reevan McKay */ #include #include #include #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_dynstr.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "BKE_anim.h" #include "BKE_idprop.h" #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_context.h" #include "BKE_constraint.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" #include "BKE_modifier.h" #include "BKE_report.h" #include "BIF_gl.h" #include "RNA_access.h" #include "RNA_define.h" #include "WM_api.h" #include "WM_types.h" #include "ED_armature.h" #include "ED_keyframing.h" #include "ED_mesh.h" #include "ED_screen.h" #include "UI_interface.h" #include "armature_intern.h" /* ************* XXX *************** */ static int pupmenu(const char *dummy) {return 0;} static void error(const char *dummy) {}; static void BIF_undo_push(const char *dummy) {} /* ************* XXX *************** */ /* This function is used to indicate that a bone is selected and needs keyframes inserted */ void set_pose_keys (Object *ob) { bArmature *arm= ob->data; bPoseChannel *chan; if (ob->pose){ for (chan=ob->pose->chanbase.first; chan; chan=chan->next){ Bone *bone= chan->bone; if ((bone) && (bone->flag & BONE_SELECTED) && (arm->layer & bone->layer)) chan->flag |= POSE_KEY; else chan->flag &= ~POSE_KEY; } } } /* This function is used to process the necessary updates for */ void ED_armature_enter_posemode(bContext *C, Base *base) { Object *ob= base->object; if (ob->id.lib){ error ("Can't pose libdata"); return; } switch (ob->type){ case OB_ARMATURE: ob->restore_mode = ob->mode; ob->mode |= OB_MODE_POSE; WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_POSE, NULL); break; default: return; } //ED_object_toggle_modes(C, ob->mode); } void ED_armature_exit_posemode(bContext *C, Base *base) { if(base) { Object *ob= base->object; ob->restore_mode = ob->mode; ob->mode &= ~OB_MODE_POSE; WM_event_add_notifier(C, NC_SCENE|ND_MODE|NS_MODE_OBJECT, NULL); } } /* if a selected or active bone is protected, throw error (oonly if warn==1) and return 1 */ /* only_selected==1 : the active bone is allowed to be protected */ static short pose_has_protected_selected(Object *ob, short only_selected, short warn) { /* check protection */ if (ob->proxy) { bPoseChannel *pchan; bArmature *arm= ob->data; for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if (pchan->bone && (pchan->bone->layer & arm->layer)) { if (pchan->bone->layer & arm->layer_protected) { if (only_selected && (pchan->bone == arm->act_bone)); else if (pchan->bone->flag & BONE_SELECTED || pchan->bone == arm->act_bone) break; } } } if (pchan) { if (warn) error("Cannot change Proxy protected bones"); return 1; } } return 0; } /* only for real IK, not for auto-IK */ int ED_pose_channel_in_IK_chain(Object *ob, bPoseChannel *pchan) { bConstraint *con; Bone *bone; /* No need to check if constraint is active (has influence), * since all constraints with CONSTRAINT_IK_AUTO are active */ for(con= pchan->constraints.first; con; con= con->next) { if(con->type==CONSTRAINT_TYPE_KINEMATIC) { bKinematicConstraint *data= con->data; if((data->flag & CONSTRAINT_IK_AUTO)==0) return 1; } } for(bone= pchan->bone->childbase.first; bone; bone= bone->next) { pchan= get_pose_channel(ob->pose, bone->name); if(pchan && ED_pose_channel_in_IK_chain(ob, pchan)) return 1; } return 0; } /* ********************************************** */ /* Motion Paths */ /* For the object with pose/action: update paths for those that have got them * This should selectively update paths that exist... * * To be called from various tools that do incremental updates */ void ED_pose_recalculate_paths(bContext *C, Scene *scene, Object *ob) { ListBase targets = {NULL, NULL}; /* set flag to force recalc, then grab the relevant bones to target */ ob->pose->avs.recalc |= ANIMVIZ_RECALC_PATHS; animviz_get_object_motionpaths(ob, &targets); /* recalculate paths, then free */ animviz_calc_motionpaths(scene, &targets); BLI_freelistN(&targets); } /* For the object with pose/action: create path curves for selected bones * This recalculates the WHOLE path within the pchan->pathsf and pchan->pathef range */ static int pose_calculate_paths_exec (bContext *C, wmOperator *op) { ScrArea *sa= CTX_wm_area(C); Scene *scene= CTX_data_scene(C); Object *ob; /* since this call may also be used from the buttons window, we need to check for where to get the object */ if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else ob= CTX_data_active_object(C); if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; /* set up path data for bones being calculated */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) { /* verify makes sure that the selected bone has a bone with the appropriate settings */ animviz_verify_motionpaths(scene, ob, pchan); } CTX_DATA_END; /* calculate the bones that now have motionpaths... */ // TODO: only make for the selected bones? ED_pose_recalculate_paths(C, scene, ob); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_paths_calculate (wmOperatorType *ot) { /* identifiers */ ot->name= "Calculate Bone Paths"; ot->idname= "POSE_OT_paths_calculate"; ot->description= "Calculate paths for the selected bones"; /* api callbacks */ ot->exec= pose_calculate_paths_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* --------- */ /* for the object with pose/action: clear path curves for selected bones only */ void ED_pose_clear_paths(Object *ob) { bPoseChannel *pchan; short skipped = 0; if ELEM(NULL, ob, ob->pose) return; /* free the motionpath blocks, but also take note of whether we skipped some... */ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if (pchan->mpath) { if ((pchan->bone) && (pchan->bone->flag & BONE_SELECTED)) { animviz_free_motionpath(pchan->mpath); pchan->mpath= NULL; } else skipped = 1; } } /* if we didn't skip any, we shouldn't have any paths left */ if (skipped == 0) ob->pose->avs.path_bakeflag &= ~MOTIONPATH_BAKE_HAS_PATHS; } /* operator callback for this */ static int pose_clear_paths_exec (bContext *C, wmOperator *op) { ScrArea *sa= CTX_wm_area(C); Object *ob; /* since this call may also be used from the buttons window, we need to check for where to get the object */ if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else ob= CTX_data_active_object(C); /* only continue if there's an object */ if ELEM(NULL, ob, ob->pose) return OPERATOR_CANCELLED; /* use the backend function for this */ ED_pose_clear_paths(ob); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_paths_clear (wmOperatorType *ot) { /* identifiers */ ot->name= "Clear Bone Paths"; ot->idname= "POSE_OT_paths_clear"; ot->description= "Clear path caches for selected bones"; /* api callbacks */ ot->exec= pose_clear_paths_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } /* ******************* Select Constraint Target Operator ************* */ static int pose_select_constraint_target_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bArmature *arm= ob->data; bConstraint *con; int found= 0; CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) { if ((pchan->bone->flag & BONE_SELECTED) || (pchan->bone == arm->act_bone)) { for (con= pchan->constraints.first; con; con= con->next) { bConstraintTypeInfo *cti= constraint_get_typeinfo(con); ListBase targets = {NULL, NULL}; bConstraintTarget *ct; if (cti && cti->get_constraint_targets) { cti->get_constraint_targets(con, &targets); for (ct= targets.first; ct; ct= ct->next) { if ((ct->tar == ob) && (ct->subtarget[0])) { bPoseChannel *pchanc= get_pose_channel(ob->pose, ct->subtarget); if((pchanc) && !(pchanc->bone->flag & BONE_UNSELECTABLE)) { pchanc->bone->flag |= BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL; found= 1; } } } if (cti->flush_constraint_targets) cti->flush_constraint_targets(con, &targets, 1); } } } } CTX_DATA_END; if (!found) return OPERATOR_CANCELLED; WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob); return OPERATOR_FINISHED; } void POSE_OT_select_constraint_target(wmOperatorType *ot) { /* identifiers */ ot->name= "Select Constraint Target"; ot->idname= "POSE_OT_select_constraint_target"; /* api callbacks */ ot->exec= pose_select_constraint_target_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ******************* select hierarchy operator ************* */ static int pose_select_hierarchy_exec(bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bArmature *arm= ob->data; Bone *curbone, *pabone, *chbone; int direction = RNA_enum_get(op->ptr, "direction"); int add_to_sel = RNA_boolean_get(op->ptr, "extend"); int found= 0; CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) { curbone= pchan->bone; if ((curbone->flag & BONE_UNSELECTABLE)==0) { if (curbone == arm->act_bone) { if (direction == BONE_SELECT_PARENT) { if (pchan->parent == NULL) continue; else pabone= pchan->parent->bone; if ((arm->layer & pabone->layer) && !(pabone->flag & BONE_HIDDEN_P)) { if (!add_to_sel) curbone->flag &= ~BONE_SELECTED; pabone->flag |= BONE_SELECTED; arm->act_bone= pabone; found= 1; break; } } else { /* direction == BONE_SELECT_CHILD */ if (pchan->child == NULL) continue; else chbone = pchan->child->bone; if ((arm->layer & chbone->layer) && !(chbone->flag & BONE_HIDDEN_P)) { if (!add_to_sel) curbone->flag &= ~BONE_SELECTED; chbone->flag |= BONE_SELECTED; arm->act_bone= chbone; found= 1; break; } } } } } CTX_DATA_END; if (found == 0) return OPERATOR_CANCELLED; WM_event_add_notifier(C, NC_OBJECT|ND_BONE_SELECT, ob); return OPERATOR_FINISHED; } void POSE_OT_select_hierarchy(wmOperatorType *ot) { static EnumPropertyItem direction_items[]= { {BONE_SELECT_PARENT, "PARENT", 0, "Select Parent", ""}, {BONE_SELECT_CHILD, "CHILD", 0, "Select Child", ""}, {0, NULL, 0, NULL, NULL} }; /* identifiers */ ot->name= "Select Hierarchy"; ot->idname= "POSE_OT_select_hierarchy"; /* api callbacks */ ot->exec= pose_select_hierarchy_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* props */ ot->prop= RNA_def_enum(ot->srna, "direction", direction_items, BONE_SELECT_PARENT, "Direction", ""); RNA_def_boolean(ot->srna, "extend", 0, "Add to Selection", ""); } /* ******************* select grouped operator ************* */ static short pose_select_same_group (bContext *C, Object *ob, short extend) { bArmature *arm= (ob)? ob->data : NULL; bPose *pose= (ob)? ob->pose : NULL; char *group_flags; int numGroups = 0; short changed=0, tagged=0; /* sanity checks */ if (ELEM3(NULL, ob, pose, arm)) return 0; /* count the number of groups */ numGroups= BLI_countlist(&pose->agroups); if (numGroups == 0) return 0; /* alloc a small array to keep track of the groups to use * - each cell stores on/off state for whether group should be used * - size is numGroups + 1, since index=0 is used for no-group */ group_flags= MEM_callocN(numGroups+1, "pose_select_same_group"); CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) { /* keep track of group as group to use later? */ if ((pchan->bone->flag & BONE_SELECTED) || (pchan->bone == arm->act_bone)) { group_flags[pchan->agrp_index] = 1; tagged= 1; } /* deselect all bones before selecting new ones? */ if ((extend == 0) && (pchan->bone->flag & BONE_UNSELECTABLE)==0) pchan->bone->flag &= ~BONE_SELECTED; } CTX_DATA_END; /* small optimisation: only loop through bones a second time if there are any groups tagged */ if (tagged) { /* only if group matches (and is not selected or current bone) */ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) { if ((pchan->bone->flag & BONE_UNSELECTABLE)==0) { /* check if the group used by this bone is counted */ if (group_flags[pchan->agrp_index]) { pchan->bone->flag |= BONE_SELECTED; changed= 1; } } } CTX_DATA_END; } /* free temp info */ MEM_freeN(group_flags); return changed; } static short pose_select_same_layer (bContext *C, Object *ob, short extend) { bPose *pose= (ob)? ob->pose : NULL; bArmature *arm= (ob)? ob->data : NULL; short changed= 0; int layers= 0; if (ELEM3(NULL, ob, pose, arm)) return 0; /* figure out what bones are selected */ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) { /* keep track of layers to use later? */ if ((pchan->bone->flag & BONE_SELECTED) || (pchan->bone == arm->act_bone)) layers |= pchan->bone->layer; /* deselect all bones before selecting new ones? */ if ((extend == 0) && (pchan->bone->flag & BONE_UNSELECTABLE)==0) pchan->bone->flag &= ~BONE_SELECTED; } CTX_DATA_END; if (layers == 0) return 0; /* select bones that are on same layers as layers flag */ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, visible_pose_bones) { /* if bone is on a suitable layer, and the bone can have its selection changed, select it */ if ((layers & pchan->bone->layer) && (pchan->bone->flag & BONE_UNSELECTABLE)==0) { pchan->bone->flag |= BONE_SELECTED; changed= 1; } } CTX_DATA_END; return changed; } static int pose_select_grouped_exec (bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); short extend= RNA_boolean_get(op->ptr, "extend"); short changed = 0; /* sanity check */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; /* selection types * NOTE: for the order of these, see the enum in POSE_OT_select_grouped() */ switch (RNA_enum_get(op->ptr, "type")) { case 1: /* group */ changed= pose_select_same_group(C, ob, extend); break; default: /* layer */ changed= pose_select_same_layer(C, ob, extend); break; } /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); /* report done status */ if (changed) return OPERATOR_FINISHED; else return OPERATOR_CANCELLED; } void POSE_OT_select_grouped (wmOperatorType *ot) { static EnumPropertyItem prop_select_grouped_types[] = { {0, "LAYER", 0, "Layer", "Shared layers"}, {1, "GROUP", 0, "Group", "Shared group"}, {0, NULL, 0, NULL, NULL} }; /* identifiers */ ot->name= "Select Grouped"; ot->description = "Select all visible bones grouped by various properties"; ot->idname= "POSE_OT_select_grouped"; /* api callbacks */ ot->invoke= WM_menu_invoke; ot->exec= pose_select_grouped_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ RNA_def_boolean(ot->srna, "extend", FALSE, "Extend", "Extend selection instead of deselecting everything first."); ot->prop= RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", ""); } /* ********************************************** */ void pose_copy_menu(Scene *scene) { Object *obedit= scene->obedit; // XXX context Object *ob= OBACT; bArmature *arm= ob->data; bPoseChannel *pchan, *pchanact; short nr=0; int i=0; /* paranoia checks */ if (ELEM(NULL, ob, ob->pose)) return; if ((ob==obedit) || (ob->mode & OB_MODE_POSE)==0) return; pchan= get_active_posechannel(ob); if (pchan==NULL) return; pchanact= pchan; /* if proxy-protected bones selected, some things (such as locks + displays) shouldn't be changable, * but for constraints (just add local constraints) */ if (pose_has_protected_selected(ob, 1, 0)) { i= BLI_countlist(&(pchanact->constraints)); /* if there are 24 or less, allow for the user to select constraints */ if (i < 25) nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|Constraints...%x5"); else nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4"); } else { i= BLI_countlist(&(pchanact->constraints)); /* if there are 24 or less, allow for the user to select constraints */ if (i < 25) nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|Constraints...%x5|%l|Transform Locks%x6|IK Limits%x7|Bone Shape%x8"); else nr= pupmenu("Copy Pose Attributes %t|Local Location%x1|Local Rotation%x2|Local Size%x3|%l|Visual Location %x9|Visual Rotation%x10|Visual Size%x11|%l|Constraints (All)%x4|%l|Transform Locks%x6|IK Limits%x7|Bone Shape%x8"); } if (nr <= 0) return; if (nr != 5) { for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if ( (arm->layer & pchan->bone->layer) && (pchan->bone->flag & BONE_SELECTED) && (pchan != pchanact) ) { switch (nr) { case 1: /* Local Location */ VECCOPY(pchan->loc, pchanact->loc); break; case 2: /* Local Rotation */ QUATCOPY(pchan->quat, pchanact->quat); VECCOPY(pchan->eul, pchanact->eul); break; case 3: /* Local Size */ VECCOPY(pchan->size, pchanact->size); break; case 4: /* All Constraints */ { ListBase tmp_constraints = {NULL, NULL}; /* copy constraints to tmpbase and apply 'local' tags before * appending to list of constraints for this channel */ copy_constraints(&tmp_constraints, &pchanact->constraints, TRUE); if ((ob->proxy) && (pchan->bone->layer & arm->layer_protected)) { bConstraint *con; /* add proxy-local tags */ for (con= tmp_constraints.first; con; con= con->next) con->flag |= CONSTRAINT_PROXY_LOCAL; } addlisttolist(&pchan->constraints, &tmp_constraints); /* update flags (need to add here, not just copy) */ pchan->constflag |= pchanact->constflag; if (ob->pose) ob->pose->flag |= POSE_RECALC; } break; case 6: /* Transform Locks */ pchan->protectflag = pchanact->protectflag; break; case 7: /* IK (DOF) settings */ { pchan->ikflag = pchanact->ikflag; VECCOPY(pchan->limitmin, pchanact->limitmin); VECCOPY(pchan->limitmax, pchanact->limitmax); VECCOPY(pchan->stiffness, pchanact->stiffness); pchan->ikstretch= pchanact->ikstretch; pchan->ikrotweight= pchanact->ikrotweight; pchan->iklinweight= pchanact->iklinweight; } break; case 8: /* Custom Bone Shape */ pchan->custom = pchanact->custom; break; case 9: /* Visual Location */ armature_loc_pose_to_bone(pchan, pchanact->pose_mat[3], pchan->loc); break; case 10: /* Visual Rotation */ { float delta_mat[4][4]; armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat); if (pchan->rotmode == ROT_MODE_AXISANGLE) { float tmp_quat[4]; /* need to convert to quat first (in temp var)... */ mat4_to_quat( tmp_quat,delta_mat); quat_to_axis_angle( pchan->rotAxis, &pchan->rotAngle,tmp_quat); } else if (pchan->rotmode == ROT_MODE_QUAT) mat4_to_quat( pchan->quat,delta_mat); else mat4_to_eulO( pchan->eul, pchan->rotmode,delta_mat); } break; case 11: /* Visual Size */ { float delta_mat[4][4], size[4]; armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat); mat4_to_size( size,delta_mat); VECCOPY(pchan->size, size); } } } } } else { /* constraints, optional (note: max we can have is 24 constraints) */ bConstraint *con, *con_back; int const_toggle[24]; ListBase const_copy = {NULL, NULL}; BLI_duplicatelist(&const_copy, &(pchanact->constraints)); /* build the puplist of constraints */ for (con = pchanact->constraints.first, i=0; con; con=con->next, i++){ const_toggle[i]= 1; // add_numbut(i, TOG|INT, con->name, 0, 0, &(const_toggle[i]), ""); } // if (!do_clever_numbuts("Select Constraints", i, REDRAW)) { // BLI_freelistN(&const_copy); // return; // } /* now build a new listbase from the options selected */ for (i=0, con=const_copy.first; con; i++) { /* if not selected, free/remove it from the list */ if (!const_toggle[i]) { con_back= con->next; BLI_freelinkN(&const_copy, con); con= con_back; } else con= con->next; } /* Copy the temo listbase to the selected posebones */ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if ( (arm->layer & pchan->bone->layer) && (pchan->bone->flag & BONE_SELECTED) && (pchan!=pchanact) ) { ListBase tmp_constraints = {NULL, NULL}; /* copy constraints to tmpbase and apply 'local' tags before * appending to list of constraints for this channel */ copy_constraints(&tmp_constraints, &const_copy, TRUE); if ((ob->proxy) && (pchan->bone->layer & arm->layer_protected)) { bConstraint *con; /* add proxy-local tags */ for (con= tmp_constraints.first; con; con= con->next) con->flag |= CONSTRAINT_PROXY_LOCAL; } addlisttolist(&pchan->constraints, &tmp_constraints); /* update flags (need to add here, not just copy) */ pchan->constflag |= pchanact->constflag; } } BLI_freelistN(&const_copy); update_pose_constraint_flags(ob->pose); /* we could work out the flags but its simpler to do this */ if (ob->pose) ob->pose->flag |= POSE_RECALC; } DAG_id_flush_update(&ob->id, OB_RECALC_DATA); // and all its relations BIF_undo_push("Copy Pose Attributes"); } /* ******************** copy/paste pose ********************** */ /* Global copy/paste buffer for pose - cleared on start/end session + before every copy operation */ static bPose *g_posebuf = NULL; void free_posebuf(void) { if (g_posebuf) { bPoseChannel *pchan; for (pchan= g_posebuf->chanbase.first; pchan; pchan= pchan->next) { if(pchan->prop) { IDP_FreeProperty(pchan->prop); MEM_freeN(pchan->prop); } } /* was copied without constraints */ BLI_freelistN(&g_posebuf->chanbase); MEM_freeN(g_posebuf); } g_posebuf=NULL; } /* ---- */ static int pose_copy_exec (bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); /* sanity checking */ if ELEM(NULL, ob, ob->pose) { BKE_report(op->reports, RPT_ERROR, "No Pose to Copy"); return OPERATOR_CANCELLED; } /* free existing pose buffer */ free_posebuf(); /* sets chan->flag to POSE_KEY if bone selected, then copy those bones to the buffer */ set_pose_keys(ob); copy_pose(&g_posebuf, ob->pose, 0); return OPERATOR_FINISHED; } void POSE_OT_copy (wmOperatorType *ot) { /* identifiers */ ot->name= "Copy Pose"; ot->idname= "POSE_OT_copy"; ot->description= "Copies the current pose of the selected bones to copy/paste buffer"; /* api callbacks */ ot->exec= pose_copy_exec; ot->poll= ED_operator_posemode; /* flag */ ot->flag= OPTYPE_REGISTER; } /* ---- */ static int pose_paste_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); bPoseChannel *chan, *pchan; int flip= RNA_boolean_get(op->ptr, "flipped"); /* sanity checks */ if ELEM(NULL, ob, ob->pose) return OPERATOR_CANCELLED; if (g_posebuf == NULL) { BKE_report(op->reports, RPT_ERROR, "Copy buffer is empty"); return OPERATOR_CANCELLED; } /* Safely merge all of the channels in the buffer pose into any existing pose */ for (chan= g_posebuf->chanbase.first; chan; chan=chan->next) { if (chan->flag & POSE_KEY) { /* get the name - if flipping, we must flip this first */ char name[32]; if (flip) flip_side_name(name, chan->name, 0); /* 0 = don't strip off number extensions */ else BLI_strncpy(name, chan->name, sizeof(name)); /* only copy when channel exists, poses are not meant to add random channels to anymore */ pchan= get_pose_channel(ob->pose, name); if (pchan) { /* only loc rot size * - only copies transform info for the pose */ VECCOPY(pchan->loc, chan->loc); VECCOPY(pchan->size, chan->size); pchan->flag= chan->flag; /* check if rotation modes are compatible (i.e. do they need any conversions) */ if (pchan->rotmode == chan->rotmode) { /* copy the type of rotation in use */ if (pchan->rotmode > 0) { VECCOPY(pchan->eul, chan->eul); } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { VECCOPY(pchan->rotAxis, chan->rotAxis); pchan->rotAngle = chan->rotAngle; } else { QUATCOPY(pchan->quat, chan->quat); } } else if (pchan->rotmode > 0) { /* quat/axis-angle to euler */ if (chan->rotmode == ROT_MODE_AXISANGLE) axis_angle_to_eulO( pchan->eul, pchan->rotmode,chan->rotAxis, chan->rotAngle); else quat_to_eulO( pchan->eul, pchan->rotmode,chan->quat); } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { /* quat/euler to axis angle */ if (chan->rotmode > 0) eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->eul, chan->rotmode); else quat_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, chan->quat); } else { /* euler/axis-angle to quat */ if (chan->rotmode > 0) eulO_to_quat(pchan->quat, chan->eul, chan->rotmode); else axis_angle_to_quat(pchan->quat, chan->rotAxis, pchan->rotAngle); } /* paste flipped pose? */ if (flip) { pchan->loc[0]*= -1; /* has to be done as eulers... */ if (pchan->rotmode > 0) { pchan->eul[1] *= -1; pchan->eul[2] *= -1; } else if (pchan->rotmode == ROT_MODE_AXISANGLE) { float eul[3]; axis_angle_to_eulO(eul, EULER_ORDER_DEFAULT, pchan->rotAxis, pchan->rotAngle); eul[1]*= -1; eul[2]*= -1; eulO_to_axis_angle(pchan->rotAxis, &pchan->rotAngle, eul, EULER_ORDER_DEFAULT); } else { float eul[3]; quat_to_eul(eul, pchan->quat); eul[1]*= -1; eul[2]*= -1; eul_to_quat(pchan->quat, eul); } } /* ID properties * - only free the existing properties if the channel we're copying from has them * NOTE: this means that if the pose depends on some pchan property, the pose may not be ok, * but this is better than loosing all the setting you've painstakingly added... */ if (chan->prop) { /* free the old properties since we want to replace them now */ if (pchan->prop) { IDP_FreeProperty(pchan->prop); MEM_freeN(pchan->prop); pchan->prop= NULL; } /* now copy over the new copy of the properties */ pchan->prop= IDP_CopyProperty(chan->prop); } /* keyframing tagging */ if (autokeyframe_cfra_can_key(scene, &ob->id)) { ListBase dsources = {NULL, NULL}; KeyingSet *ks = NULL; /* get KeyingSet to use * - use the active KeyingSet if defined (and user wants to use it for all autokeying), * or otherwise key transforms only */ if (IS_AUTOKEY_FLAG(ONLYKEYINGSET) && (scene->active_keyingset)) ks = ANIM_scene_get_active_keyingset(scene); else ks = ANIM_builtin_keyingset_get_named(NULL, "LocRotScale"); /* now insert the keyframe(s) using the Keying Set * 1) add datasource override for the PoseChannel * 2) insert keyframes * 3) free the extra info */ ANIM_relative_keyingset_add_source(&dsources, &ob->id, &RNA_PoseBone, pchan); ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA); BLI_freelistN(&dsources); /* clear any unkeyed tags */ if (chan->bone) chan->bone->flag &= ~BONE_UNKEYED; } else { /* add unkeyed tags */ if (chan->bone) chan->bone->flag |= BONE_UNKEYED; } } } } /* Update event for pose and deformation children */ DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_paste (wmOperatorType *ot) { /* identifiers */ ot->name= "Paste Pose"; ot->idname= "POSE_OT_paste"; ot->description= "Pastes the stored pose on to the current pose"; /* api callbacks */ ot->exec= pose_paste_exec; ot->poll= ED_operator_posemode; /* flag */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ RNA_def_boolean(ot->srna, "flipped", 0, "Flipped on X-Axis", ""); } /* ********************************************** */ static int pose_group_add_exec (bContext *C, wmOperator *op) { ScrArea *sa= CTX_wm_area(C); Object *ob; /* since this call may also be used from the buttons window, we need to check for where to get the object */ if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else ob= CTX_data_active_object(C); /* only continue if there's an object */ if (ob == NULL) return OPERATOR_CANCELLED; /* for now, just call the API function for this */ pose_add_group(ob); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_group_add (wmOperatorType *ot) { /* identifiers */ ot->name= "Add Bone Group"; ot->idname= "POSE_OT_group_add"; ot->description= "Add a new bone group"; /* api callbacks */ ot->exec= pose_group_add_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } static int pose_group_remove_exec (bContext *C, wmOperator *op) { ScrArea *sa= CTX_wm_area(C); Object *ob; /* since this call may also be used from the buttons window, we need to check for where to get the object */ if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else ob= CTX_data_active_object(C); /* only continue if there's an object */ if (ob == NULL) return OPERATOR_CANCELLED; /* for now, just call the API function for this */ pose_remove_group(ob); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_group_remove (wmOperatorType *ot) { /* identifiers */ ot->name= "Remove Bone Group"; ot->idname= "POSE_OT_group_remove"; ot->description= "Removes the active bone group"; /* api callbacks */ ot->exec= pose_group_remove_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } /* ------------ */ /* invoke callback which presents a list of bone-groups for the user to choose from */ static int pose_groups_menu_invoke (bContext *C, wmOperator *op, wmEvent *evt) { ScrArea *sa= CTX_wm_area(C); Object *ob; bPose *pose; uiPopupMenu *pup; uiLayout *layout; bActionGroup *grp; int i; /* since this call may also be used from the buttons window, we need to check for where to get the object */ if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else ob= CTX_data_active_object(C); /* only continue if there's an object, and a pose there too */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; pose= ob->pose; /* if there's no active group (or active is invalid), create a new menu to find it */ if (pose->active_group <= 0) { /* create a new menu, and start populating it with group names */ pup= uiPupMenuBegin(C, op->type->name, 0); layout= uiPupMenuLayout(pup); /* special entry - allow to create new group, then use that * (not to be used for removing though) */ if (strstr(op->idname, "assign")) { uiItemIntO(layout, "New Group", 0, op->idname, "type", 0); uiItemS(layout); } /* add entries for each group */ for (grp= pose->agroups.first, i=1; grp; grp=grp->next, i++) uiItemIntO(layout, grp->name, 0, op->idname, "type", i); /* finish building the menu, and process it (should result in calling self again) */ uiPupMenuEnd(C, pup); return OPERATOR_CANCELLED; } else { /* just use the active group index, and call the exec callback for the calling operator */ RNA_int_set(op->ptr, "type", pose->active_group); return op->type->exec(C, op); } } /* Assign selected pchans to the bone group that the user selects */ static int pose_group_assign_exec (bContext *C, wmOperator *op) { ScrArea *sa= CTX_wm_area(C); Object *ob; bArmature *arm; bPose *pose; short done= 0; /* since this call may also be used from the buttons window, we need to check for where to get the object */ if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else ob= CTX_data_active_object(C); /* only continue if there's an object, and a pose there too */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; arm= ob->data; pose= ob->pose; /* set the active group number to the one from operator props * - if 0 after this, make a new group... */ pose->active_group= RNA_int_get(op->ptr, "type"); if (pose->active_group == 0) pose_add_group(ob); /* add selected bones to group then */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) { pchan->agrp_index= pose->active_group; done= 1; } CTX_DATA_END; /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); /* report done status */ if (done) return OPERATOR_FINISHED; else return OPERATOR_CANCELLED; } void POSE_OT_group_assign (wmOperatorType *ot) { /* identifiers */ ot->name= "Add Selected to Bone Group"; ot->idname= "POSE_OT_group_assign"; ot->description= "Add selected bones to the chosen bone group"; /* api callbacks */ ot->invoke= pose_groups_menu_invoke; ot->exec= pose_group_assign_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ RNA_def_int(ot->srna, "type", 0, 0, 10, "Bone Group Index", "", 0, INT_MAX); } static int pose_group_unassign_exec (bContext *C, wmOperator *op) { ScrArea *sa= CTX_wm_area(C); Object *ob; bArmature *arm; bPose *pose; short done= 0; /* since this call may also be used from the buttons window, we need to check for where to get the object */ if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else ob= CTX_data_active_object(C); /* only continue if there's an object, and a pose there too */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; pose= ob->pose; arm= ob->data; /* find selected bones to remove from all bone groups */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) { if (pchan->agrp_index) { pchan->agrp_index= 0; done= 1; } } CTX_DATA_END; /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); /* report done status */ if (done) return OPERATOR_FINISHED; else return OPERATOR_CANCELLED; } void POSE_OT_group_unassign (wmOperatorType *ot) { /* identifiers */ ot->name= "Remove Selected from Bone Groups"; ot->idname= "POSE_OT_group_unassign"; ot->description= "Remove selected bones from all bone groups"; /* api callbacks */ ot->exec= pose_group_unassign_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } static void pose_group_select(bContext *C, Object *ob, int select) { bPose *pose= ob->pose; CTX_DATA_BEGIN(C, bPoseChannel*, pchan, visible_pose_bones) { if ((pchan->bone->flag & BONE_UNSELECTABLE)==0) { if (select) { if (pchan->agrp_index == pose->active_group) pchan->bone->flag |= BONE_SELECTED; } else { if (pchan->agrp_index == pose->active_group) pchan->bone->flag &= ~BONE_SELECTED; } } } CTX_DATA_END; } static int pose_group_select_exec (bContext *C, wmOperator *op) { ScrArea *sa= CTX_wm_area(C); Object *ob; /* since this call may also be used from the buttons window, we need to check for where to get the object */ if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else ob= CTX_data_active_object(C); /* only continue if there's an object, and a pose there too */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; pose_group_select(C, ob, 1); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_group_select (wmOperatorType *ot) { /* identifiers */ ot->name= "Select Bones of Bone Group"; ot->idname= "POSE_OT_group_select"; ot->description= "Select bones in active Bone Group"; /* api callbacks */ ot->exec= pose_group_select_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } static int pose_group_deselect_exec (bContext *C, wmOperator *op) { ScrArea *sa= CTX_wm_area(C); Object *ob; /* since this call may also be used from the buttons window, we need to check for where to get the object */ if (sa->spacetype == SPACE_BUTS) ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; else ob= CTX_data_active_object(C); /* only continue if there's an object, and a pose there too */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; pose_group_select(C, ob, 0); /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_group_deselect (wmOperatorType *ot) { /* identifiers */ ot->name= "Deselecte Bone Group"; ot->idname= "POSE_OT_group_deselect"; ot->description= "Deselect bones of active Bone Group"; /* api callbacks */ ot->exec= pose_group_deselect_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } /* ********************************************** */ static int pose_flip_names_exec (bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bArmature *arm; /* paranoia checks */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; arm= ob->data; /* loop through selected bones, auto-naming them */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) { char newname[32]; flip_side_name(newname, pchan->name, TRUE); ED_armature_bone_rename(arm, pchan->name, newname); } CTX_DATA_END; /* since we renamed stuff... */ DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_flip_names (wmOperatorType *ot) { /* identifiers */ ot->name= "Flip Names"; ot->idname= "POSE_OT_flip_names"; ot->description= "Flips (and corrects) the names of selected bones"; /* api callbacks */ ot->exec= pose_flip_names_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ------------------ */ static int pose_autoside_names_exec (bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bArmature *arm; char newname[32]; short axis= RNA_enum_get(op->ptr, "axis"); /* paranoia checks */ if (ELEM(NULL, ob, ob->pose)) return OPERATOR_CANCELLED; arm= ob->data; /* loop through selected bones, auto-naming them */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) { BLI_strncpy(newname, pchan->name, sizeof(newname)); if(bone_autoside_name(newname, 1, axis, pchan->bone->head[axis], pchan->bone->tail[axis])) ED_armature_bone_rename(arm, pchan->name, newname); } CTX_DATA_END; /* since we renamed stuff... */ DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_autoside_names (wmOperatorType *ot) { static EnumPropertyItem axis_items[]= { {0, "XAXIS", 0, "X-Axis", "Left/Right"}, {1, "YAXIS", 0, "Y-Axis", "Front/Back"}, {2, "ZAXIS", 0, "Z-Axis", "Top/Bottom"}, {0, NULL, 0, NULL, NULL}}; /* identifiers */ ot->name= "AutoName by Axis"; ot->idname= "POSE_OT_autoside_names"; ot->description= "Automatically renames the selected bones according to which side of the target axis they fall on"; /* api callbacks */ ot->invoke= WM_menu_invoke; ot->exec= pose_autoside_names_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* settings */ ot->prop= RNA_def_enum(ot->srna, "axis", axis_items, 0, "Axis", "Axis tag names with."); } /* ********************************************** */ /* context active object, or weightpainted object with armature in posemode */ void pose_activate_flipped_bone(Scene *scene) { Object *ob= OBACT; bArmature *arm= ob->data; if(ob==NULL) return; if(ob->mode & OB_MODE_WEIGHT_PAINT) { ob= modifiers_isDeformedByArmature(ob); } if(ob && (ob->mode & OB_MODE_POSE)) { bPoseChannel *pchanf; if(arm->act_bone) { char name[32]; flip_side_name(name, arm->act_bone->name, TRUE); pchanf= get_pose_channel(ob->pose, name); if(pchanf && pchanf->bone != arm->act_bone) { arm->act_bone->flag &= ~BONE_SELECTED; pchanf->bone->flag |= BONE_SELECTED; arm->act_bone= pchanf->bone; /* in weightpaint we select the associated vertex group too */ if(ob->mode & OB_MODE_WEIGHT_PAINT) { ED_vgroup_select_by_name(OBACT, name); DAG_id_flush_update(&OBACT->id, OB_RECALC_DATA); } // XXX notifiers need to be sent to other editors to update } } } } /* ********************************************** */ /* Present a popup to get the layers that should be used */ static int pose_armature_layers_invoke (bContext *C, wmOperator *op, wmEvent *evt) { Object *ob= CTX_data_active_object(C); bArmature *arm= (ob)? ob->data : NULL; PointerRNA ptr; int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ /* sanity checking */ if (arm == NULL) return OPERATOR_CANCELLED; /* get RNA pointer to armature data to use that to retrieve the layers as ints to init the operator */ RNA_id_pointer_create((ID *)arm, &ptr); RNA_boolean_get_array(&ptr, "layer", layers); RNA_boolean_set_array(op->ptr, "layers", layers); /* part to sync with other similar operators... */ return WM_operator_props_popup(C, op, evt); } /* Set the visible layers for the active armature (edit and pose modes) */ static int pose_armature_layers_exec (bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bArmature *arm= (ob)? ob->data : NULL; PointerRNA ptr; int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ /* get the values set in the operator properties */ RNA_boolean_get_array(op->ptr, "layers", layers); /* get pointer for armature, and write data there... */ RNA_id_pointer_create((ID *)arm, &ptr); RNA_boolean_set_array(&ptr, "layer", layers); /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_armature_layers (wmOperatorType *ot) { /* identifiers */ ot->name= "Change Armature Layers"; ot->idname= "POSE_OT_armature_layers"; ot->description= "Change the visible armature layers"; /* callbacks */ ot->invoke= pose_armature_layers_invoke; ot->exec= pose_armature_layers_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers to make visible"); } void ARMATURE_OT_armature_layers (wmOperatorType *ot) { /* identifiers */ ot->name= "Change Armature Layers"; ot->idname= "ARMATURE_OT_armature_layers"; ot->description= "Change the visible armature layers"; /* callbacks */ ot->invoke= pose_armature_layers_invoke; ot->exec= pose_armature_layers_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers to make visible"); } /* ------------------- */ /* Present a popup to get the layers that should be used */ static int pose_bone_layers_invoke (bContext *C, wmOperator *op, wmEvent *evt) { int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ /* get layers that are active already */ memset(&layers, 0, sizeof(layers)); /* set all layers to be off by default */ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones) { short bit; /* loop over the bits for this pchan's layers, adding layers where they're needed */ for (bit= 0; bit < 32; bit++) { if (pchan->bone->layer & (1<ptr, "layers", layers); /* part to sync with other similar operators... */ return WM_operator_props_popup(C, op, evt); } /* Set the visible layers for the active armature (edit and pose modes) */ static int pose_bone_layers_exec (bContext *C, wmOperator *op) { Object *ob= CTX_data_active_object(C); bArmature *arm= (ob)? ob->data : NULL; PointerRNA ptr; int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ /* get the values set in the operator properties */ RNA_boolean_get_array(op->ptr, "layers", layers); /* set layers of pchans based on the values set in the operator props */ CTX_DATA_BEGIN(C, bPoseChannel *, pchan, selected_pose_bones) { /* get pointer for pchan, and write flags this way */ RNA_pointer_create((ID *)arm, &RNA_Bone, pchan->bone, &ptr); RNA_boolean_set_array(&ptr, "layer", layers); } CTX_DATA_END; /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void POSE_OT_bone_layers (wmOperatorType *ot) { /* identifiers */ ot->name= "Change Bone Layers"; ot->idname= "POSE_OT_bone_layers"; ot->description= "Change the layers that the selected bones belong to"; /* callbacks */ ot->invoke= pose_bone_layers_invoke; ot->exec= pose_bone_layers_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to"); } /* ------------------- */ /* Present a popup to get the layers that should be used */ static int armature_bone_layers_invoke (bContext *C, wmOperator *op, wmEvent *evt) { int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ /* get layers that are active already */ memset(&layers, 0, sizeof(layers)); /* set all layers to be off by default */ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { short bit; /* loop over the bits for this pchan's layers, adding layers where they're needed */ for (bit= 0; bit < 32; bit++) { if (ebone->layer & (1<ptr, "layers", layers); /* part to sync with other similar operators... */ return WM_operator_props_popup(C, op, evt); } /* Set the visible layers for the active armature (edit and pose modes) */ static int armature_bone_layers_exec (bContext *C, wmOperator *op) { Object *ob= CTX_data_edit_object(C); bArmature *arm= (ob)? ob->data : NULL; PointerRNA ptr; int layers[32]; /* hardcoded for now - we can only have 32 armature layers, so this should be fine... */ /* get the values set in the operator properties */ RNA_boolean_get_array(op->ptr, "layers", layers); /* set layers of pchans based on the values set in the operator props */ CTX_DATA_BEGIN(C, EditBone *, ebone, selected_editable_bones) { /* get pointer for pchan, and write flags this way */ RNA_pointer_create((ID *)arm, &RNA_EditBone, ebone, &ptr); RNA_boolean_set_array(&ptr, "layer", layers); } CTX_DATA_END; /* note, notifier might evolve */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); return OPERATOR_FINISHED; } void ARMATURE_OT_bone_layers (wmOperatorType *ot) { /* identifiers */ ot->name= "Change Bone Layers"; ot->idname= "ARMATURE_OT_bone_layers"; ot->description= "Change the layers that the selected bones belong to"; /* callbacks */ ot->invoke= armature_bone_layers_invoke; ot->exec= armature_bone_layers_exec; ot->poll= ED_operator_editarmature; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ RNA_def_boolean_layer_member(ot->srna, "layers", 32, NULL, "Layer", "Armature layers that bone belongs to"); } /* ********************************************** */ static int pose_flip_quats_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); KeyingSet *ks = ANIM_builtin_keyingset_get_named(NULL, "LocRotScale"); /* loop through all selected pchans, flipping and keying (as needed) */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) { /* only if bone is using quaternion rotation */ if (pchan->rotmode == ROT_MODE_QUAT) { /* quaternions have 720 degree range */ pchan->quat[0]= -pchan->quat[0]; pchan->quat[1]= -pchan->quat[1]; pchan->quat[2]= -pchan->quat[2]; pchan->quat[3]= -pchan->quat[3]; /* tagging */ if (autokeyframe_cfra_can_key(scene, &ob->id)) { ListBase dsources = {NULL, NULL}; /* now insert the keyframe(s) using the Keying Set * 1) add datasource override for the PoseChannel * 2) insert keyframes * 3) free the extra info */ ANIM_relative_keyingset_add_source(&dsources, &ob->id, &RNA_PoseBone, pchan); ANIM_apply_keyingset(C, &dsources, NULL, ks, MODIFYKEY_MODE_INSERT, (float)CFRA); BLI_freelistN(&dsources); /* clear any unkeyed tags */ if (pchan->bone) pchan->bone->flag &= ~BONE_UNKEYED; } else { /* add unkeyed tags */ if (pchan->bone) pchan->bone->flag |= BONE_UNKEYED; } } } CTX_DATA_END; /* notifiers and updates */ DAG_id_flush_update(&ob->id, OB_RECALC_DATA); WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, ob); return OPERATOR_FINISHED; } void POSE_OT_quaternions_flip (wmOperatorType *ot) { /* identifiers */ ot->name = "Flip Quats"; ot->idname= "POSE_OT_quaternions_flip"; ot->description= "Flip quaternion values to achieve desired rotations, while maintaining the same orientations"; /* callbacks */ ot->exec= pose_flip_quats_exec; ot->poll= ED_operator_posemode; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ********************************************** */ /* context: active channel */ void pose_special_editmenu(Scene *scene) { #if 0 Object *obedit= scene->obedit; // XXX context Object *ob= OBACT; short nr; /* paranoia checks */ if(!ob && !ob->pose) return; if(ob==obedit || (ob->mode & OB_MODE_POSE)==0) return; nr= pupmenu("Specials%t|Select Constraint Target%x1|Flip Left-Right Names%x2|Calculate Paths%x3|Clear Paths%x4|Clear User Transform %x5|Relax Pose %x6|%l|AutoName Left-Right%x7|AutoName Front-Back%x8|AutoName Top-Bottom%x9"); if(nr==1) { pose_select_constraint_target(scene); } else if(nr==2) { pose_flip_names(); } else if(nr==3) { pose_calculate_path(C, ob); } else if(nr==4) { pose_clear_paths(ob); } else if(nr==5) { pose_clear_user_transforms(scene, ob); } else if(nr==6) { pose_relax(); } else if(ELEM3(nr, 7, 8, 9)) { pose_autoside_names(nr-7); } #endif } /* Restore selected pose-bones to 'action'-defined pose */ void pose_clear_user_transforms(Scene *scene, Object *ob) { bArmature *arm= ob->data; bPoseChannel *pchan; if (ob->pose == NULL) return; /* if the object has an action, restore pose to the pose defined by the action by clearing pose on selected bones */ if (ob->action) { /* find selected bones */ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { if (pchan->bone && (pchan->bone->flag & BONE_SELECTED) && (pchan->bone->layer & arm->layer)) { /* just clear the BONE_UNKEYED flag, allowing this bone to get overwritten by actions again */ pchan->bone->flag &= ~BONE_UNKEYED; } } /* clear pose locking flag * - this will only clear the user-defined pose in the selected bones, where BONE_UNKEYED has been cleared */ ob->pose->flag |= POSE_DO_UNLOCK; } else { /* no action, so restore entire pose to rest pose (cannot restore only selected bones) */ rest_pose(ob->pose); } DAG_id_flush_update(&ob->id, OB_RECALC_DATA); BIF_undo_push("Clear User Transform"); }