/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edasset */ #pragma once #include "BKE_asset_catalog.hh" #include "BLI_string_ref.hh" struct AssetLibrary; namespace blender::bke { class AssetCatalog; } // namespace blender::bke blender::bke::AssetCatalog *ED_asset_catalog_add(AssetLibrary *library, blender::StringRefNull name, blender::StringRef parent_path = nullptr); void ED_asset_catalog_remove(AssetLibrary *library, const blender::bke::CatalogID &catalog_id); void ED_asset_catalog_rename(AssetLibrary *library, blender::bke::CatalogID catalog_id, blender::StringRefNull new_name); void ED_asset_catalog_move(AssetLibrary *library, blender::bke::CatalogID src_catalog_id, blender::bke::CatalogID dst_parent_catalog_id);