/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edasset * * Asset-handle is a temporary design, not part of the core asset system design. * * Currently asset-list items are just file directory items (#FileDirEntry). So an asset-handle * just wraps a pointer to this. We try to abstract away the fact that it's just a file entry, * although that doesn't always work (see #rna_def_asset_handle()). */ #pragma once #include "DNA_ID_enums.h" #ifdef __cplusplus extern "C" { #endif struct AssetHandle; struct AssetLibraryReference; struct bContext; const char *ED_asset_handle_get_name(const struct AssetHandle *asset); struct AssetMetaData *ED_asset_handle_get_metadata(const struct AssetHandle *asset); struct ID *ED_asset_handle_get_local_id(const struct AssetHandle *asset); ID_Type ED_asset_handle_get_id_type(const struct AssetHandle *asset); int ED_asset_handle_get_preview_icon_id(const struct AssetHandle *asset); void ED_asset_handle_get_full_library_path(const struct bContext *C, const struct AssetLibraryReference *asset_library_ref, const struct AssetHandle *asset, char r_full_lib_path[]); #ifdef __cplusplus } #endif