/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup edasset */ #pragma once #ifdef __cplusplus extern "C" { #endif #include "ED_file_indexer.h" /** * File Indexer Service for indexing asset files. * * Opening and parsing a large collection of asset files inside a library can take a lot of time. * To reduce the time it takes the files are indexed. * * - Index files are created for each blend file in the asset library, even when the blend file * doesn't contain any assets. * - Indexes are stored in an persistent cache folder (`BKE_appdir_folder_caches` + * `asset_library_indexes/{asset_library_dir}/{asset_index_file.json}`). * - The content of the indexes are used when: * - Index exists and can be opened * - Last modification date is earlier than the file it represents. * - The index file version is the latest. * - Blend files without any assets can be determined by the size of the index file for some * additional performance. */ extern const FileIndexerType file_indexer_asset; #ifdef __cplusplus } #endif