/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edasset */ #pragma once #include #include "BLI_function_ref.hh" struct AssetLibraryReference; struct AssetHandle; struct bContext; struct FileDirEntry; std::string ED_assetlist_asset_filepath_get(const bContext *C, const AssetLibraryReference &library_reference, const AssetHandle &asset_handle); /* Can return false to stop iterating. */ using AssetListIterFn = blender::FunctionRef; void ED_assetlist_iterate(const AssetLibraryReference *library_reference, AssetListIterFn fn);