/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edasset */ #include #include #include "BKE_asset.h" #include "BKE_context.h" #include "BKE_lib_id.h" #include "BLO_readfile.h" #include "DNA_ID.h" #include "DNA_asset_types.h" #include "DNA_space_types.h" #include "UI_interface_icons.h" #include "RNA_access.h" #include "ED_asset.h" using namespace blender; bool ED_asset_mark_id(const bContext *C, ID *id) { if (id->asset_data) { return false; } if (!BKE_id_can_be_asset(id)) { return false; } id_fake_user_set(id); id->asset_data = BKE_asset_metadata_create(); UI_icon_render_id(C, nullptr, id, ICON_SIZE_PREVIEW, true); /* Important for asset storage to update properly! */ ED_assetlist_storage_tag_main_data_dirty(); return true; } bool ED_asset_clear_id(ID *id) { if (!id->asset_data) { return false; } BKE_asset_metadata_free(&id->asset_data); /* Don't clear fake user here, there's no guarantee that it was actually set by * #ED_asset_mark_id(), it might have been something/someone else. */ /* Important for asset storage to update properly! */ ED_assetlist_storage_tag_main_data_dirty(); return true; } bool ED_asset_can_make_single_from_context(const bContext *C) { /* Context needs a "id" pointer to be set for #ASSET_OT_mark()/#ASSET_OT_clear() to use. */ return CTX_data_pointer_get_type_silent(C, "id", &RNA_ID).data != nullptr; } /* TODO better place? */ /* TODO What about the setter and the `itemf` callback? */ #include "BKE_preferences.h" #include "DNA_asset_types.h" #include "DNA_userdef_types.h" int ED_asset_library_reference_to_enum_value(const AssetLibraryReference *library) { /* Simple case: Predefined repository, just set the value. */ if (library->type < ASSET_LIBRARY_CUSTOM) { return library->type; } /* Note that the path isn't checked for validity here. If an invalid library path is used, the * Asset Browser can give a nice hint on what's wrong. */ const bUserAssetLibrary *user_library = BKE_preferences_asset_library_find_from_index( &U, library->custom_library_index); if (user_library) { return ASSET_LIBRARY_CUSTOM + library->custom_library_index; } BLI_assert(0); return ASSET_LIBRARY_LOCAL; } AssetLibraryReference ED_asset_library_reference_from_enum_value(int value) { AssetLibraryReference library; /* Simple case: Predefined repository, just set the value. */ if (value < ASSET_LIBRARY_CUSTOM) { library.type = value; library.custom_library_index = -1; BLI_assert(ELEM(value, ASSET_LIBRARY_LOCAL)); return library; } const bUserAssetLibrary *user_library = BKE_preferences_asset_library_find_from_index( &U, value - ASSET_LIBRARY_CUSTOM); /* Note that the path isn't checked for validity here. If an invalid library path is used, the * Asset Browser can give a nice hint on what's wrong. */ const bool is_valid = (user_library->name[0] && user_library->path[0]); if (!user_library) { library.type = ASSET_LIBRARY_LOCAL; library.custom_library_index = -1; } else if (user_library && is_valid) { library.custom_library_index = value - ASSET_LIBRARY_CUSTOM; library.type = ASSET_LIBRARY_CUSTOM; } return library; } const char *ED_asset_handle_get_name(const AssetHandle *asset) { return asset->file_data->name; } void ED_asset_handle_get_full_library_path(const bContext *C, const AssetLibraryReference *asset_library, const AssetHandle *asset, char r_full_lib_path[FILE_MAX_LIBEXTRA]) { *r_full_lib_path = '\0'; std::string asset_path = ED_assetlist_asset_filepath_get(C, *asset_library, *asset); if (asset_path.empty()) { return; } BLO_library_path_explode(asset_path.c_str(), r_full_lib_path, nullptr, nullptr); }