/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "BLI_hash.hh" #include "asset_library_reference.hh" namespace blender::ed::asset { AssetLibraryReferenceWrapper::AssetLibraryReferenceWrapper(const AssetLibraryReference &reference) : AssetLibraryReference(reference) { } bool operator==(const AssetLibraryReferenceWrapper &a, const AssetLibraryReferenceWrapper &b) { return (a.type == b.type) && (a.type == ASSET_LIBRARY_CUSTOM) ? (a.custom_library_index == b.custom_library_index) : true; } uint64_t AssetLibraryReferenceWrapper::hash() const { uint64_t hash1 = DefaultHash{}(type); if (type != ASSET_LIBRARY_CUSTOM) { return hash1; } uint64_t hash2 = DefaultHash{}(custom_library_index); return hash1 ^ (hash2 * 33); /* Copied from DefaultHash for std::pair. */ } } // namespace blender::ed::asset