/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edasset * * Utility to extend #AssetLibraryReference with C++ functionality (operators, hash function, etc). */ #pragma once #include #include "DNA_asset_types.h" namespace blender::ed::asset { /** * Wrapper to add logic to the AssetLibraryReference DNA struct. */ class AssetLibraryReferenceWrapper : public AssetLibraryReference { public: /* Intentionally not `explicit`, allow implicit conversion for convenience. Might have to be * NOLINT */ AssetLibraryReferenceWrapper(const AssetLibraryReference &reference); ~AssetLibraryReferenceWrapper() = default; friend bool operator==(const AssetLibraryReferenceWrapper &a, const AssetLibraryReferenceWrapper &b); uint64_t hash() const; }; } // namespace blender::ed::asset