/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 Blender Foundation. All rights reserved. */ /** \file * \ingroup edgizmolib */ #pragma once /** * Data for common interactions. Used in gizmo_library_utils.c functions. */ typedef struct GizmoCommonData { float range_fac; /* factor for arrow min/max distance */ float offset; /* property range for constrained gizmos */ float range; /* min/max value for constrained gizmos */ float min, max; uint is_custom_range_set : 1; } GizmoCommonData; typedef struct GizmoInteraction { float init_value; /* initial property value */ float init_mval[2]; float init_offset; float init_matrix_final[4][4]; float init_matrix_basis[4][4]; /* offset of last handling step */ float prev_offset; /* Total offset added by precision tweaking. * Needed to allow toggling precision on/off without causing jumps */ float precision_offset; } GizmoInteraction; float gizmo_offset_from_value(GizmoCommonData *data, float value, bool constrained, bool inverted); float gizmo_value_from_offset(GizmoCommonData *data, GizmoInteraction *inter, float offset, bool constrained, bool inverted, bool use_precision); void gizmo_property_data_update(struct wmGizmo *gz, GizmoCommonData *data, wmGizmoProperty *gz_prop, bool constrained, bool inverted); void gizmo_property_value_reset(bContext *C, const struct wmGizmo *gz, GizmoInteraction *inter, wmGizmoProperty *gz_prop); /* -------------------------------------------------------------------- */ void gizmo_color_get(const struct wmGizmo *gz, bool highlight, float r_color[4]); /** * Takes mouse coordinates and returns them in relation to the gizmo. * Both 2D & 3D supported, use so we can use 2D gizmos in the 3D view. */ bool gizmo_window_project_2d(bContext *C, const struct wmGizmo *gz, const float mval[2], int axis, bool use_offset, float r_co[2]); bool gizmo_window_project_3d( bContext *C, const struct wmGizmo *gz, const float mval[2], bool use_offset, float r_co[3]); /* -------------------------------------------------------------------- */ /* Gizmo drawing */ #include "gizmo_geometry.h" /** * Main draw call for #GizmoGeomInfo data */ void wm_gizmo_geometryinfo_draw(const struct GizmoGeomInfo *info, bool select, const float color[4]); void wm_gizmo_vec_draw( const float color[4], const float (*verts)[3], uint vert_count, uint pos, uint primitive_type);