/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2008 Blender Foundation. */ /** \file * \ingroup edgpencil */ #include #include #include #include #include #include #include "MEM_guardedalloc.h" #include "BLI_sys_types.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLF_api.h" #include "BLT_translation.h" #include "DNA_gpencil_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "DNA_view3d_types.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_gpencil.h" #include "WM_api.h" #include "GPU_immediate.h" #include "GPU_matrix.h" #include "GPU_state.h" #include "ED_gpencil.h" #include "ED_screen.h" #include "ED_space_api.h" #include "ED_view3d.h" #include "UI_interface_icons.h" #include "UI_resources.h" /* ************************************************** */ /* GREASE PENCIL DRAWING */ /* ----- General Defines ------ */ /* flags for sflag */ typedef enum eDrawStrokeFlags { /** don't draw status info */ GP_DRAWDATA_NOSTATUS = (1 << 0), /** only draw 3d-strokes */ GP_DRAWDATA_ONLY3D = (1 << 1), /** only draw 'canvas' strokes */ GP_DRAWDATA_ONLYV2D = (1 << 2), /** only draw 'image' strokes */ GP_DRAWDATA_ONLYI2D = (1 << 3), /** special hack for drawing strokes in Image Editor (weird coordinates) */ GP_DRAWDATA_IEDITHACK = (1 << 4), /** don't draw xray in 3D view (which is default) */ GP_DRAWDATA_NO_XRAY = (1 << 5), /** no onionskins should be drawn (for animation playback) */ GP_DRAWDATA_NO_ONIONS = (1 << 6), } eDrawStrokeFlags; /* ----- Tool Buffer Drawing ------ */ static void annotation_draw_stroke_arrow_buffer(uint pos, const float *corner_point, const float *arrow_coords, const int arrow_style) { immBeginAtMost(GPU_PRIM_LINE_STRIP, arrow_style); switch (arrow_style) { case GP_STROKE_ARROWSTYLE_SEGMENT: immVertex2f(pos, arrow_coords[0], arrow_coords[1]); immVertex2f(pos, arrow_coords[2], arrow_coords[3]); break; case GP_STROKE_ARROWSTYLE_CLOSED: immVertex2f(pos, arrow_coords[0], arrow_coords[1]); immVertex2f(pos, arrow_coords[2], arrow_coords[3]); immVertex2f(pos, arrow_coords[4], arrow_coords[5]); immVertex2f(pos, arrow_coords[0], arrow_coords[1]); break; case GP_STROKE_ARROWSTYLE_OPEN: immVertex2f(pos, arrow_coords[0], arrow_coords[1]); immVertex2f(pos, corner_point[0], corner_point[1]); immVertex2f(pos, arrow_coords[2], arrow_coords[3]); break; case GP_STROKE_ARROWSTYLE_SQUARE: immVertex2f(pos, corner_point[0], corner_point[1]); immVertex2f(pos, arrow_coords[0], arrow_coords[1]); immVertex2f(pos, arrow_coords[4], arrow_coords[5]); immVertex2f(pos, arrow_coords[6], arrow_coords[7]); immVertex2f(pos, arrow_coords[2], arrow_coords[3]); immVertex2f(pos, corner_point[0], corner_point[1]); break; default: break; } immEnd(); } /** * Draw stroke defined in buffer (simple GPU lines/points for now, as dotted lines). */ static void annotation_draw_stroke_buffer(bGPdata *gps, short thickness, short dflag, const float ink[4]) { bGPdata_Runtime runtime = gps->runtime; const tGPspoint *points = runtime.sbuffer; int totpoints = runtime.sbuffer_used; short sflag = runtime.sbuffer_sflag; int draw_points = 0; /* error checking */ if ((points == NULL) || (totpoints <= 0)) { return; } /* check if buffer can be drawn */ if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) { return; } if (sflag & GP_STROKE_ERASER) { /* don't draw stroke at all! */ return; } GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); const tGPspoint *pt = points; if (totpoints == 1) { /* if drawing a single point, draw it larger */ GPU_point_size((float)(thickness + 2) * points->pressure); immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); immUniformColor3fvAlpha(ink, ink[3]); immBegin(GPU_PRIM_POINTS, 1); immVertex2fv(pos, pt->m_xy); } else { float oldpressure = points[0].pressure; /* draw stroke curve */ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR); float viewport[4]; GPU_viewport_size_get_f(viewport); immUniform2fv("viewportSize", &viewport[2]); immUniform1f("lineWidth", max_ff(oldpressure * thickness, 1.0) * U.pixelsize); immUniformColor3fvAlpha(ink, ink[3]); immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints); for (int i = 0; i < totpoints; i++, pt++) { /* If there was a significant pressure change, * stop the curve, change the thickness of the stroke, * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP). */ if (fabsf(pt->pressure - oldpressure) > 0.2f) { /* need to have 2 points to avoid immEnd assert error */ if (draw_points < 2) { immVertex2fv(pos, (pt - 1)->m_xy); } immEnd(); draw_points = 0; immUniform1f("lineWidth", max_ff(pt->pressure * thickness, 1.0) * U.pixelsize); immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1); /* need to roll-back one point to ensure that there are no gaps in the stroke */ if (i != 0) { immVertex2fv(pos, (pt - 1)->m_xy); draw_points++; } oldpressure = pt->pressure; /* reset our threshold */ } /* now the point we want */ immVertex2fv(pos, pt->m_xy); draw_points++; } /* need to have 2 points to avoid immEnd assert error */ if (draw_points < 2) { immVertex2fv(pos, (pt - 1)->m_xy); } } immEnd(); /* Draw arrow stroke. */ if (totpoints > 1) { /* Draw ending arrow stroke. */ if ((sflag & GP_STROKE_USE_ARROW_END) && (runtime.arrow_end_style != GP_STROKE_ARROWSTYLE_NONE)) { float end[2]; copy_v2_v2(end, points[1].m_xy); annotation_draw_stroke_arrow_buffer(pos, end, runtime.arrow_end, runtime.arrow_end_style); } /* Draw starting arrow stroke. */ if ((sflag & GP_STROKE_USE_ARROW_START) && (runtime.arrow_start_style != GP_STROKE_ARROWSTYLE_NONE)) { float start[2]; copy_v2_v2(start, points[0].m_xy); annotation_draw_stroke_arrow_buffer( pos, start, runtime.arrow_start, runtime.arrow_start_style); } } immUnbindProgram(); } /* --------- 2D Stroke Drawing Helpers --------- */ /* change in parameter list */ static void annotation_calc_2d_stroke_fxy( const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2]) { if (sflag & GP_STROKE_2DSPACE) { r_co[0] = pt[0]; r_co[1] = pt[1]; } else if (sflag & GP_STROKE_2DIMAGE) { const float x = (float)((pt[0] * winx) + offsx); const float y = (float)((pt[1] * winy) + offsy); r_co[0] = x; r_co[1] = y; } else { const float x = (float)(pt[0] / 100 * winx) + offsx; const float y = (float)(pt[1] / 100 * winy) + offsy; r_co[0] = x; r_co[1] = y; } } /* ----- Existing Strokes Drawing (3D and Point) ------ */ /* draw a given stroke - just a single dot (only one point) */ static void annotation_draw_stroke_point(const bGPDspoint *points, short thickness, short sflag, int offsx, int offsy, int winx, int winy, const float ink[4]) { const bGPDspoint *pt = points; /* get final position using parent matrix */ float fpt[3]; copy_v3_v3(fpt, &pt->x); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); if (sflag & GP_STROKE_3DSPACE) { immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); } else { immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); /* get 2D coordinates of point */ float co[3] = {0.0f}; annotation_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co); copy_v3_v3(fpt, co); } /* set color */ immUniformColor3fvAlpha(ink, ink[3]); /* set point thickness (since there's only one of these) */ immUniform1f("size", (float)(thickness + 2) * pt->pressure); immBegin(GPU_PRIM_POINTS, 1); immVertex3fv(pos, fpt); immEnd(); immUnbindProgram(); } /** * Draw a given stroke in 3d (i.e. in 3d-space), using simple GPU lines. */ static void annotation_draw_stroke_3d( const bGPDspoint *points, int totpoints, short thickness, const float ink[4], bool cyclic) { float curpressure = points[0].pressure; float cyclic_fpt[3]; int draw_points = 0; /* if cyclic needs one vertex more */ int cyclic_add = 0; if (cyclic) { cyclic_add++; } GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR); float viewport[4]; GPU_viewport_size_get_f(viewport); immUniform2fv("viewportSize", &viewport[2]); immUniform1f("lineWidth", max_ff(curpressure * thickness, 1.0) * U.pixelsize); immUniformColor3fvAlpha(ink, ink[3]); /* draw stroke curve */ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add); const bGPDspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { /* If there was a significant pressure change, stop the curve, * change the thickness of the stroke, and continue drawing again * (since line-width cannot change in middle of GL_LINE_STRIP) * NOTE: we want more visible levels of pressures when thickness is bigger. */ if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) { /* if the pressure changes before get at least 2 vertices, * need to repeat last point to avoid assert in immEnd() */ if (draw_points < 2) { const bGPDspoint *pt2 = pt - 1; immVertex3fv(pos, &pt2->x); } immEnd(); draw_points = 0; curpressure = pt->pressure; immUniform1f("lineWidth", max_ff(curpressure * thickness, 1.0) * U.pixelsize); immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add); /* need to roll-back one point to ensure that there are no gaps in the stroke */ if (i != 0) { const bGPDspoint *pt2 = pt - 1; immVertex3fv(pos, &pt2->x); draw_points++; } } /* now the point we want */ immVertex3fv(pos, &pt->x); draw_points++; if (cyclic && i == 0) { /* save first point to use in cyclic */ copy_v3_v3(cyclic_fpt, &pt->x); } } if (cyclic) { /* draw line to first point to complete the cycle */ immVertex3fv(pos, cyclic_fpt); draw_points++; } /* if less of two points, need to repeat last point to avoid assert in immEnd() */ if (draw_points < 2) { const bGPDspoint *pt2 = pt - 1; immVertex3fv(pos, &pt2->x); } immEnd(); immUnbindProgram(); } /* Draw a given stroke in 2d. */ static void annotation_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thickness_s, short sflag, int offsx, int offsy, int winx, int winy, const float ink[4]) { if (totpoints == 0) { return; } float thickness = (float)thickness_s; GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); const bGPDspoint *pt; const bGPDspoint *pt_prev; int draw_points = 0; float co[2]; float oldpressure = points[0].pressure; if (totpoints == 1) { /* if drawing a single point, draw it larger */ GPU_point_size((float)(thickness + 2) * points->pressure); immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); immUniformColor3fvAlpha(ink, ink[3]); immBegin(GPU_PRIM_POINTS, 1); annotation_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, co); immVertex2fv(pos, co); } else { /* draw stroke curve */ immBindBuiltinProgram(GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR); immUniformColor3fvAlpha(ink, ink[3]); float viewport[4]; GPU_viewport_size_get_f(viewport); immUniform2fv("viewportSize", &viewport[2]); immUniform1f("lineWidth", max_ff(oldpressure * thickness, 1.0) * U.pixelsize); immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints); for (int i = 0; i < totpoints; i++) { pt = &points[i]; /* If there was a significant pressure change, * stop the curve, change the thickness of the stroke, * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP). */ if (fabsf(pt->pressure - oldpressure) > 0.2f) { /* need to have 2 points to avoid immEnd assert error */ if (draw_points < 2) { pt_prev = &points[i - 1]; annotation_calc_2d_stroke_fxy(&pt_prev->x, sflag, offsx, offsy, winx, winy, co); immVertex2fv(pos, co); } immEnd(); draw_points = 0; immUniform1f("lineWidth", max_ff(pt->pressure * thickness, 1.0) * U.pixelsize); immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1); /* need to roll-back one point to ensure that there are no gaps in the stroke */ if (i != 0) { pt_prev = &points[i - 1]; annotation_calc_2d_stroke_fxy(&pt_prev->x, sflag, offsx, offsy, winx, winy, co); immVertex2fv(pos, co); draw_points++; } oldpressure = pt->pressure; /* reset our threshold */ } /* now the point we want */ annotation_calc_2d_stroke_fxy(&pt->x, sflag, offsx, offsy, winx, winy, co); immVertex2fv(pos, co); draw_points++; } /* need to have 2 points to avoid immEnd assert error */ if (draw_points < 2) { pt_prev = &points[0]; annotation_calc_2d_stroke_fxy(&pt_prev->x, sflag, offsx, offsy, winx, winy, co); immVertex2fv(pos, co); } } immEnd(); immUnbindProgram(); } /* ----- Strokes Drawing ------ */ /* Helper for doing all the checks on whether a stroke can be drawn */ static bool annotation_can_draw_stroke(const bGPDstroke *gps, const int dflag) { /* skip stroke if it isn't in the right display space for this drawing context */ /* 1) 3D Strokes */ if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE)) { return false; } if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE)) { return false; } /* 2) Screen Space 2D Strokes */ if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE)) { return false; } if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE)) { return false; } /* 3) Image Space (2D) */ if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE)) { return false; } if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE)) { return false; } /* skip stroke if it doesn't have any valid data */ if ((gps->points == NULL) || (gps->totpoints < 1)) { return false; } /* stroke can be drawn */ return true; } /* draw a set of strokes */ static void annotation_draw_strokes(const bGPDframe *gpf, int offsx, int offsy, int winx, int winy, int dflag, short lthick, const float color[4]) { GPU_program_point_size(true); LISTBASE_FOREACH (bGPDstroke *, gps, &gpf->strokes) { /* check if stroke can be drawn */ if (annotation_can_draw_stroke(gps, dflag) == false) { continue; } /* check which stroke-drawer to use */ if (dflag & GP_DRAWDATA_ONLY3D) { const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY); if (no_xray) { GPU_depth_test(GPU_DEPTH_LESS_EQUAL); /* first arg is normally rv3d->dist, but this isn't * available here and seems to work quite well without */ GPU_polygon_offset(1.0f, 1.0f); } /* 3D Lines - OpenGL primitives-based */ if (gps->totpoints == 1) { annotation_draw_stroke_point( gps->points, lthick, gps->flag, offsx, offsy, winx, winy, color); } else { annotation_draw_stroke_3d( gps->points, gps->totpoints, lthick, color, gps->flag & GP_STROKE_CYCLIC); } if (no_xray) { GPU_depth_test(GPU_DEPTH_NONE); GPU_polygon_offset(0.0f, 0.0f); } } else { /* 2D Strokes... */ if (gps->totpoints == 1) { annotation_draw_stroke_point( gps->points, lthick, gps->flag, offsx, offsy, winx, winy, color); } else { annotation_draw_stroke_2d( gps->points, gps->totpoints, lthick, gps->flag, offsx, offsy, winx, winy, color); } } } GPU_program_point_size(false); } /* ----- General Drawing ------ */ /* draw onion-skinning for a layer */ static void annotation_draw_onionskins( bGPDlayer *gpl, bGPDframe *gpf, int offsx, int offsy, int winx, int winy, int dflag) { const float alpha = 1.0f; float color[4]; /* 1) Draw Previous Frames First */ copy_v3_v3(color, gpl->gcolor_prev); if (gpl->gstep > 0) { bGPDframe *gf; float fac; /* draw previous frames first */ for (gf = gpf->prev; gf; gf = gf->prev) { /* check if frame is drawable */ if ((gpf->framenum - gf->framenum) <= gpl->gstep) { /* alpha decreases with distance from curframe index */ fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1)); color[3] = alpha * fac * 0.66f; annotation_draw_strokes(gf, offsx, offsy, winx, winy, dflag, gpl->thickness, color); } else { break; } } } else if (gpl->gstep == 0) { /* draw the strokes for the ghost frames (at half of the alpha set by user) */ if (gpf->prev) { color[3] = (alpha / 7); annotation_draw_strokes(gpf->prev, offsx, offsy, winx, winy, dflag, gpl->thickness, color); } } else { /* don't draw - disabled */ } /* 2) Now draw next frames */ copy_v3_v3(color, gpl->gcolor_next); if (gpl->gstep_next > 0) { bGPDframe *gf; float fac; /* now draw next frames */ for (gf = gpf->next; gf; gf = gf->next) { /* check if frame is drawable */ if ((gf->framenum - gpf->framenum) <= gpl->gstep_next) { /* alpha decreases with distance from curframe index */ fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep_next + 1)); color[3] = alpha * fac * 0.66f; annotation_draw_strokes(gf, offsx, offsy, winx, winy, dflag, gpl->thickness, color); } else { break; } } } else if (gpl->gstep_next == 0) { /* draw the strokes for the ghost frames (at half of the alpha set by user) */ if (gpf->next) { color[3] = (alpha / 4); annotation_draw_strokes(gpf->next, offsx, offsy, winx, winy, dflag, gpl->thickness, color); } } else { /* don't draw - disabled */ } } /* loop over gpencil data layers, drawing them */ static void annotation_draw_data_layers( bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag) { float ink[4]; LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) { /* verify never thickness is less than 1 */ CLAMP_MIN(gpl->thickness, 1.0f); short lthick = gpl->thickness; /* apply layer opacity */ copy_v3_v3(ink, gpl->color); ink[3] = gpl->opacity; /* don't draw layer if hidden */ if (gpl->flag & GP_LAYER_HIDE) { continue; } /* get frame to draw */ bGPDframe *gpf = BKE_gpencil_layer_frame_get(gpl, cfra, GP_GETFRAME_USE_PREV); if (gpf == NULL) { continue; } /* Add layer drawing settings to the set of "draw flags" * NOTE: If the setting doesn't apply, it *must* be cleared, * as dflag's carry over from the previous layer */ /* xray... */ SET_FLAG_FROM_TEST(dflag, gpl->flag & GP_LAYER_NO_XRAY, GP_DRAWDATA_NO_XRAY); /* Draw 'onionskins' (frame left + right) */ if (gpl->onion_flag & GP_LAYER_ONIONSKIN) { annotation_draw_onionskins(gpl, gpf, offsx, offsy, winx, winy, dflag); } /* draw the strokes already in active frame */ annotation_draw_strokes(gpf, offsx, offsy, winx, winy, dflag, lthick, ink); /* Check if may need to draw the active stroke cache, only if this layer is the active layer * that is being edited. (Stroke buffer is currently stored in gp-data) */ if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) && (gpf->flag & GP_FRAME_PAINT)) { /* Buffer stroke needs to be drawn with a different linestyle * to help differentiate them from normal strokes. * * It should also be noted that sbuffer contains temporary point types * i.e. tGPspoints NOT bGPDspoints */ annotation_draw_stroke_buffer(gpd, lthick, dflag, ink); } } } /* draw grease-pencil datablock */ static void annotation_draw_data( bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag) { /* turn on smooth lines (i.e. anti-aliasing) */ GPU_line_smooth(true); /* turn on alpha-blending */ GPU_blend(GPU_BLEND_ALPHA); /* Do not write to depth (avoid self-occlusion). */ bool prev_depth_mask = GPU_depth_mask_get(); GPU_depth_mask(false); /* draw! */ annotation_draw_data_layers(gpd, offsx, offsy, winx, winy, cfra, dflag); /* turn off alpha blending, then smooth lines */ GPU_blend(GPU_BLEND_NONE); /* alpha blending */ GPU_line_smooth(false); /* smooth lines */ GPU_depth_mask(prev_depth_mask); } /* if we have strokes for scenes (3d view)/clips (movie clip editor) * and objects/tracks, multiple data blocks have to be drawn */ static void annotation_draw_data_all(Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag, const eSpace_Type space_type) { bGPdata *gpd_source = NULL; if (scene) { if (space_type == SPACE_VIEW3D) { gpd_source = (scene->gpd ? scene->gpd : NULL); } else if (space_type == SPACE_CLIP && scene->clip) { /* currently drawing only gpencil data from either clip or track, * but not both - XXX fix logic behind */ gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL); } if (gpd_source) { annotation_draw_data(gpd_source, offsx, offsy, winx, winy, cfra, dflag); } } /* scene/clip data has already been drawn, only object/track data is drawn here * if gpd_source == gpd, we don't have any object/track data and we can skip */ if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) { annotation_draw_data(gpd, offsx, offsy, winx, winy, cfra, dflag); } } /* ----- Annotation Sketches Drawing API ------ */ void ED_annotation_draw_2dimage(const bContext *C) { wmWindowManager *wm = CTX_wm_manager(C); ScrArea *area = CTX_wm_area(C); ARegion *region = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); int offsx, offsy, sizex, sizey; int dflag = GP_DRAWDATA_NOSTATUS; bGPdata *gpd = ED_annotation_data_get_active(C); if (gpd == NULL) { return; } /* calculate rect */ switch (area->spacetype) { case SPACE_IMAGE: /* image */ case SPACE_CLIP: /* clip */ { /* just draw using standard scaling (settings here are currently ignored anyways) */ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, * so disabled. */ offsx = 0; offsy = 0; sizex = region->winx; sizey = region->winy; wmOrtho2( region->v2d.cur.xmin, region->v2d.cur.xmax, region->v2d.cur.ymin, region->v2d.cur.ymax); dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK; break; } case SPACE_SEQ: /* sequence */ { /* just draw using standard scaling (settings here are currently ignored anyways) */ offsx = 0; offsy = 0; sizex = region->winx; sizey = region->winy; /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated * and everything moved to standard View2d */ dflag |= GP_DRAWDATA_ONLYV2D; break; } default: /* for spacetype not yet handled */ offsx = 0; offsy = 0; sizex = region->winx; sizey = region->winy; dflag |= GP_DRAWDATA_ONLYI2D; break; } if (ED_screen_animation_playing(wm)) { /* Don't show onion-skins during animation playback/scrub (i.e. it obscures the poses) * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes). */ dflag |= GP_DRAWDATA_NO_ONIONS; } /* draw it! */ annotation_draw_data_all( scene, gpd, offsx, offsy, sizex, sizey, scene->r.cfra, dflag, area->spacetype); } void ED_annotation_draw_view2d(const bContext *C, bool onlyv2d) { wmWindowManager *wm = CTX_wm_manager(C); ScrArea *area = CTX_wm_area(C); ARegion *region = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); int dflag = 0; /* check that we have grease-pencil stuff to draw */ if (area == NULL) { return; } bGPdata *gpd = ED_annotation_data_get_active(C); if (gpd == NULL) { return; } /* special hack for Image Editor */ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, * so disabled. */ if (ELEM(area->spacetype, SPACE_IMAGE, SPACE_CLIP)) { dflag |= GP_DRAWDATA_IEDITHACK; } /* draw it! */ if (onlyv2d) { dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS); } if (ED_screen_animation_playing(wm)) { dflag |= GP_DRAWDATA_NO_ONIONS; } annotation_draw_data_all( scene, gpd, 0, 0, region->winx, region->winy, scene->r.cfra, dflag, area->spacetype); } void ED_annotation_draw_view3d( Scene *scene, struct Depsgraph *depsgraph, View3D *v3d, ARegion *region, bool only3d) { int dflag = 0; RegionView3D *rv3d = region->regiondata; int offsx, offsy, winx, winy; /* check that we have grease-pencil stuff to draw */ /* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data */ bGPdata *gpd = scene->gpd; if (gpd == NULL) { return; } /* When rendering to the off-screen buffer we don't want to * deal with the camera border, otherwise map the coords to the camera border. */ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_FLAG_RENDER_VIEWPORT)) { rctf rectf; ED_view3d_calc_camera_border(scene, depsgraph, region, v3d, rv3d, &rectf, true); /* no shift */ offsx = round_fl_to_int(rectf.xmin); offsy = round_fl_to_int(rectf.ymin); winx = round_fl_to_int(rectf.xmax - rectf.xmin); winy = round_fl_to_int(rectf.ymax - rectf.ymin); } else { offsx = 0; offsy = 0; winx = region->winx; winy = region->winy; } /* set flags */ if (only3d) { /* 3D strokes/3D space: * - only 3D space points * - don't status text either (as it's the wrong space) */ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); } if (v3d->flag2 & V3D_HIDE_OVERLAYS) { /* don't draw status text when "only render" flag is set */ dflag |= GP_DRAWDATA_NOSTATUS; } /* draw it! */ annotation_draw_data_all( scene, gpd, offsx, offsy, winx, winy, scene->r.cfra, dflag, v3d->spacetype); } void ED_annotation_draw_ex( Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype) { int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D; annotation_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype); } /* ************************************************** */