/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008, Blender Foundation * This is a new part of Blender * * Contributor(s): Joshua Leung, Antonio Vazquez * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/gpencil/drawgpencil.c * \ingroup edgpencil */ #include #include #include #include #include #include #include "MEM_guardedalloc.h" #include "BLI_sys_types.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_polyfill_2d.h" #include "BLF_api.h" #include "BLT_translation.h" #include "DNA_brush_types.h" #include "DNA_gpencil_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_view3d_types.h" #include "DNA_userdef_types.h" #include "DNA_object_types.h" #include "BKE_context.h" #include "BKE_brush.h" #include "BKE_global.h" #include "BKE_paint.h" #include "BKE_gpencil.h" #include "BKE_image.h" #include "DEG_depsgraph.h" #include "WM_api.h" #include "BIF_glutil.h" #include "GPU_immediate.h" #include "GPU_draw.h" #include "GPU_state.h" #include "ED_gpencil.h" #include "ED_screen.h" #include "ED_view3d.h" #include "ED_space_api.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "IMB_imbuf_types.h" #include "gpencil_intern.h" /* ************************************************** */ /* GREASE PENCIL DRAWING */ /* ----- General Defines ------ */ /* flags for sflag */ typedef enum eDrawStrokeFlags { /** don't draw status info */ GP_DRAWDATA_NOSTATUS = (1 << 0), /** only draw 3d-strokes */ GP_DRAWDATA_ONLY3D = (1 << 1), /** only draw 'canvas' strokes */ GP_DRAWDATA_ONLYV2D = (1 << 2), /** only draw 'image' strokes */ GP_DRAWDATA_ONLYI2D = (1 << 3), /** special hack for drawing strokes in Image Editor (weird coordinates) */ GP_DRAWDATA_IEDITHACK = (1 << 4), /** don't draw xray in 3D view (which is default) */ GP_DRAWDATA_NO_XRAY = (1 << 5), /** no onionskins should be drawn (for animation playback) */ GP_DRAWDATA_NO_ONIONS = (1 << 6), /** draw strokes as "volumetric" circular billboards */ GP_DRAWDATA_VOLUMETRIC = (1 << 7), /** fill insides/bounded-regions of strokes */ GP_DRAWDATA_FILL = (1 << 8), } eDrawStrokeFlags; /* thickness above which we should use special drawing */ #if 0 #define GP_DRAWTHICKNESS_SPECIAL 3 #endif /* conversion utility (float --> normalized unsigned byte) */ #define F2UB(x) (uchar)(255.0f * x) /* ----- Tool Buffer Drawing ------ */ /* helper functions to set color of buffer point */ static void gp_set_tpoint_varying_color(const tGPspoint *pt, const float ink[4], uint attr_id) { float alpha = ink[3] * pt->strength; CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f); immAttr4ub(attr_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha)); } static void gp_set_point_uniform_color(const bGPDspoint *pt, const float ink[4]) { float alpha = ink[3] * pt->strength; CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f); immUniformColor3fvAlpha(ink, alpha); } static void gp_set_point_varying_color(const bGPDspoint *pt, const float ink[4], uint attr_id) { float alpha = ink[3] * pt->strength; CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f); immAttr4ub(attr_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha)); } /* draw fills for buffer stroke */ static void gp_draw_stroke_buffer_fill(const tGPspoint *points, int totpoints, float ink[4]) { if (totpoints < 3) { return; } int tot_triangles = totpoints - 2; /* allocate memory for temporary areas */ uint(*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * tot_triangles, "GP Stroke buffer temp triangulation"); float(*points2d)[2] = MEM_mallocN(sizeof(*points2d) * totpoints, "GP Stroke buffer temp 2d points"); /* Convert points to array and triangulate * Here a cache is not used because while drawing the information changes all the time, so the cache * would be recalculated constantly, so it is better to do direct calculation for each function call */ for (int i = 0; i < totpoints; i++) { const tGPspoint *pt = &points[i]; points2d[i][0] = pt->x; points2d[i][1] = pt->y; } BLI_polyfill_calc((const float(*)[2])points2d, (uint)totpoints, 0, (uint(*)[3])tmp_triangles); /* draw triangulation data */ if (tot_triangles > 0) { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT); uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); /* Draw all triangles for filling the polygon */ immBegin(GPU_PRIM_TRIS, tot_triangles * 3); /* TODO: use batch instead of immediate mode, to share vertices */ const tGPspoint *pt; for (int i = 0; i < tot_triangles; i++) { /* vertex 1 */ pt = &points[tmp_triangles[i][0]]; gp_set_tpoint_varying_color(pt, ink, color); immVertex2fv(pos, &pt->x); /* vertex 2 */ pt = &points[tmp_triangles[i][1]]; gp_set_tpoint_varying_color(pt, ink, color); immVertex2fv(pos, &pt->x); /* vertex 3 */ pt = &points[tmp_triangles[i][2]]; gp_set_tpoint_varying_color(pt, ink, color); immVertex2fv(pos, &pt->x); } immEnd(); immUnbindProgram(); } /* clear memory */ if (tmp_triangles) { MEM_freeN(tmp_triangles); } if (points2d) { MEM_freeN(points2d); } } /* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */ static void gp_draw_stroke_buffer( const tGPspoint *points, int totpoints, short thickness, short dflag, short sflag, float ink[4], float fill_ink[4]) { int draw_points = 0; /* error checking */ if ((points == NULL) || (totpoints <= 0)) return; /* check if buffer can be drawn */ if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) return; if (sflag & GP_STROKE_ERASER) { /* don't draw stroke at all! */ return; } GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); const tGPspoint *pt = points; if (totpoints == 1) { /* if drawing a single point, draw it larger */ GPU_point_size((float)(thickness + 2) * points->pressure); immBindBuiltinProgram(GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR); immBegin(GPU_PRIM_POINTS, 1); gp_set_tpoint_varying_color(pt, ink, color); immVertex2fv(pos, &pt->x); } else { float oldpressure = points[0].pressure; /* draw stroke curve */ GPU_line_width(max_ff(oldpressure * thickness, 1.0)); immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR); immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints); /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */ for (int i = 0; i < totpoints; i++, pt++) { /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) */ if (fabsf(pt->pressure - oldpressure) > 0.2f) { /* need to have 2 points to avoid immEnd assert error */ if (draw_points < 2) { gp_set_tpoint_varying_color(pt - 1, ink, color); immVertex2fv(pos, &(pt - 1)->x); } immEnd(); draw_points = 0; GPU_line_width(max_ff(pt->pressure * thickness, 1.0f)); immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1); /* need to roll-back one point to ensure that there are no gaps in the stroke */ if (i != 0) { gp_set_tpoint_varying_color(pt - 1, ink, color); immVertex2fv(pos, &(pt - 1)->x); draw_points++; } oldpressure = pt->pressure; /* reset our threshold */ } /* now the point we want */ gp_set_tpoint_varying_color(pt, ink, color); immVertex2fv(pos, &pt->x); draw_points++; } /* need to have 2 points to avoid immEnd assert error */ if (draw_points < 2) { gp_set_tpoint_varying_color(pt - 1, ink, color); immVertex2fv(pos, &(pt - 1)->x); } } immEnd(); immUnbindProgram(); // draw fill if (fill_ink[3] > GPENCIL_ALPHA_OPACITY_THRESH) { gp_draw_stroke_buffer_fill(points, totpoints, fill_ink); } } /* --------- 2D Stroke Drawing Helpers --------- */ /* change in parameter list */ static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2]) { if (sflag & GP_STROKE_2DSPACE) { r_co[0] = pt[0]; r_co[1] = pt[1]; } else if (sflag & GP_STROKE_2DIMAGE) { const float x = (float)((pt[0] * winx) + offsx); const float y = (float)((pt[1] * winy) + offsy); r_co[0] = x; r_co[1] = y; } else { const float x = (float)(pt[0] / 100 * winx) + offsx; const float y = (float)(pt[1] / 100 * winy) + offsy; r_co[0] = x; r_co[1] = y; } } /* ----------- Volumetric Strokes --------------- */ /* draw a 2D buffer stroke in "volumetric" style * NOTE: the stroke buffer doesn't have any coordinate offsets/transforms */ static void gp_draw_stroke_volumetric_buffer( const tGPspoint *points, int totpoints, short thickness, short dflag, const float ink[4]) { /* error checking */ if ((points == NULL) || (totpoints <= 0)) return; /* check if buffer can be drawn */ if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) return; GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_enable_program_point_size(); immBegin(GPU_PRIM_POINTS, totpoints); const tGPspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { gp_set_tpoint_varying_color(pt, ink, color); /* TODO: scale based on view transform (zoom level) */ immAttr1f(size, pt->pressure * thickness); immVertex2f(pos, pt->x, pt->y); } immEnd(); immUnbindProgram(); GPU_disable_program_point_size(); } /* draw a 2D strokes in "volumetric" style */ static void gp_draw_stroke_volumetric_2d( const bGPDspoint *points, int totpoints, short thickness, short UNUSED(dflag), short sflag, int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4]) { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_enable_program_point_size(); immBegin(GPU_PRIM_POINTS, totpoints); const bGPDspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { /* transform position to 2D */ float co[2]; float fpt[3]; mul_v3_m4v3(fpt, diff_mat, &pt->x); gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co); gp_set_point_varying_color(pt, ink, color); immAttr1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */ immVertex2f(pos, co[0], co[1]); } immEnd(); immUnbindProgram(); GPU_disable_program_point_size(); } /* draw a 3D stroke in "volumetric" style */ static void gp_draw_stroke_volumetric_3d( const bGPDspoint *points, int totpoints, short thickness, const float ink[4]) { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_enable_program_point_size(); immBegin(GPU_PRIM_POINTS, totpoints); const bGPDspoint *pt = points; for (int i = 0; i < totpoints && pt; i++, pt++) { gp_set_point_varying_color(pt, ink, color); /* TODO: scale based on view transform */ immAttr1f(size, pt->pressure * thickness); /* we can adjust size in vertex shader based on view/projection! */ immVertex3fv(pos, &pt->x); } immEnd(); immUnbindProgram(); GPU_disable_program_point_size(); } /* --------------- Stroke Fills ----------------- */ /* calc bounding box in 2d using flat projection data */ static void gp_calc_2d_bounding_box(const float(*points2d)[2], int totpoints, float minv[2], float maxv[2], bool expand) { copy_v2_v2(minv, points2d[0]); copy_v2_v2(maxv, points2d[0]); for (int i = 1; i < totpoints; i++) { /* min */ if (points2d[i][0] < minv[0]) { minv[0] = points2d[i][0]; } if (points2d[i][1] < minv[1]) { minv[1] = points2d[i][1]; } /* max */ if (points2d[i][0] > maxv[0]) { maxv[0] = points2d[i][0]; } if (points2d[i][1] > maxv[1]) { maxv[1] = points2d[i][1]; } } /* If not expanded, use a perfect square */ if (expand == false) { if (maxv[0] > maxv[1]) { maxv[1] = maxv[0]; } else { maxv[0] = maxv[1]; } } } /* calc texture coordinates using flat projected points */ static void gp_calc_stroke_text_coordinates(const float(*points2d)[2], int totpoints, float minv[2], float maxv[2], float(*r_uv)[2]) { float d[2]; d[0] = maxv[0] - minv[0]; d[1] = maxv[1] - minv[1]; for (int i = 0; i < totpoints; i++) { r_uv[i][0] = (points2d[i][0] - minv[0]) / d[0]; r_uv[i][1] = (points2d[i][1] - minv[1]) / d[1]; } } /* Triangulate stroke for high quality fill (this is done only if cache is null or stroke was modified) */ static void gp_triangulate_stroke_fill(bGPDstroke *gps) { BLI_assert(gps->totpoints >= 3); /* allocate memory for temporary areas */ gps->tot_triangles = gps->totpoints - 2; uint (*tmp_triangles)[3] = MEM_mallocN(sizeof(*tmp_triangles) * gps->tot_triangles, "GP Stroke temp triangulation"); float (*points2d)[2] = MEM_mallocN(sizeof(*points2d) * gps->totpoints, "GP Stroke temp 2d points"); float(*uv)[2] = MEM_mallocN(sizeof(*uv) * gps->totpoints, "GP Stroke temp 2d uv data"); int direction = 0; /* convert to 2d and triangulate */ BKE_gpencil_stroke_2d_flat(gps->points, gps->totpoints, points2d, &direction); BLI_polyfill_calc(points2d, (uint)gps->totpoints, direction, tmp_triangles); /* calc texture coordinates automatically */ float minv[2]; float maxv[2]; /* first needs bounding box data */ gp_calc_2d_bounding_box((const float(*)[2])points2d, gps->totpoints, minv, maxv, false); /* calc uv data */ gp_calc_stroke_text_coordinates((const float(*)[2])points2d, gps->totpoints, minv, maxv, uv); /* Number of triangles */ gps->tot_triangles = gps->totpoints - 2; /* save triangulation data in stroke cache */ if (gps->tot_triangles > 0) { if (gps->triangles == NULL) { gps->triangles = MEM_callocN(sizeof(*gps->triangles) * gps->tot_triangles, "GP Stroke triangulation"); } else { gps->triangles = MEM_recallocN(gps->triangles, sizeof(*gps->triangles) * gps->tot_triangles); } for (int i = 0; i < gps->tot_triangles; i++) { bGPDtriangle *stroke_triangle = &gps->triangles[i]; memcpy(stroke_triangle->verts, tmp_triangles[i], sizeof(uint[3])); /* copy texture coordinates */ copy_v2_v2(stroke_triangle->uv[0], uv[tmp_triangles[i][0]]); copy_v2_v2(stroke_triangle->uv[1], uv[tmp_triangles[i][1]]); copy_v2_v2(stroke_triangle->uv[2], uv[tmp_triangles[i][2]]); } } else { /* No triangles needed - Free anything allocated previously */ if (gps->triangles) MEM_freeN(gps->triangles); gps->triangles = NULL; } /* disable recalculation flag */ if (gps->flag & GP_STROKE_RECALC_GEOMETRY) { gps->flag &= ~GP_STROKE_RECALC_GEOMETRY; } /* clear memory */ MEM_SAFE_FREE(tmp_triangles); MEM_SAFE_FREE(points2d); MEM_SAFE_FREE(uv); } /* add a new fill point and texture coordinates to vertex buffer */ static void gp_add_filldata_tobuffer( const bGPDspoint *pt, const float uv[2], uint pos, uint texcoord, short flag, int offsx, int offsy, int winx, int winy, const float diff_mat[4][4]) { float fpt[3]; float co[2]; mul_v3_m4v3(fpt, diff_mat, &pt->x); /* if 2d, need conversion */ if (!(flag & GP_STROKE_3DSPACE)) { gp_calc_2d_stroke_fxy(fpt, flag, offsx, offsy, winx, winy, co); copy_v2_v2(fpt, co); fpt[2] = 0.0f; /* 2d always is z=0.0f */ } immAttr2f(texcoord, uv[0], uv[1]); /* texture coordinates */ immVertex3fv(pos, fpt); /* position */ } #if 0 /* GPXX disabled, not used in annotations */ /* assign image texture for filling stroke */ static int gp_set_filling_texture(Image *image, short flag) { ImBuf *ibuf; uint *bind = &image->bindcode[TEXTARGET_TEXTURE_2D]; int error = GL_NO_ERROR; ImageUser iuser = { NULL }; void *lock; iuser.ok = true; ibuf = BKE_image_acquire_ibuf(image, &iuser, &lock); if (ibuf == NULL || ibuf->rect == NULL) { BKE_image_release_ibuf(image, ibuf, NULL); return (int)GL_INVALID_OPERATION; } GPU_create_gl_tex(bind, ibuf->rect, ibuf->rect_float, ibuf->x, ibuf->y, GL_TEXTURE_2D, false, false, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); if (flag & GP_STYLE_COLOR_TEX_CLAMP) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); } else { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } BKE_image_release_ibuf(image, ibuf, NULL); return error; } #endif /* draw fills for shapes */ static void gp_draw_stroke_fill( bGPdata *gpd, bGPDstroke *gps, int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float color[4]) { BLI_assert(gps->totpoints >= 3); Material *ma = gpd->mat[gps->mat_nr]; MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL; /* Calculate triangles cache for filling area (must be done only after changes) */ if ((gps->flag & GP_STROKE_RECALC_GEOMETRY) || (gps->tot_triangles == 0) || (gps->triangles == NULL)) { gp_triangulate_stroke_fill(gps); } BLI_assert(gps->tot_triangles >= 1); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_GPENCIL_FILL); immUniformColor4fv(color); immUniform4fv("color2", gp_style->mix_rgba); immUniform1i("fill_type", gp_style->fill_style); immUniform1f("mix_factor", gp_style->mix_factor); immUniform1f("gradient_angle", gp_style->gradient_angle); immUniform1f("gradient_radius", gp_style->gradient_radius); immUniform1f("pattern_gridsize", gp_style->pattern_gridsize); immUniform2fv("gradient_scale", gp_style->gradient_scale); immUniform2fv("gradient_shift", gp_style->gradient_shift); immUniform1f("texture_angle", gp_style->texture_angle); immUniform2fv("texture_scale", gp_style->texture_scale); immUniform2fv("texture_offset", gp_style->texture_offset); immUniform1f("texture_opacity", gp_style->texture_opacity); immUniform1i("t_mix", (gp_style->flag & GP_STYLE_COLOR_TEX_MIX) != 0); immUniform1i("t_flip", (gp_style->flag & GP_STYLE_COLOR_FLIP_FILL) != 0); #if 0 /* GPXX disabled, not used in annotations */ /* image texture */ if ((gp_style->fill_style == GP_STYLE_FILL_STYLE_TEXTURE) || (gp_style->flag & GP_STYLE_COLOR_TEX_MIX)) { gp_set_filling_texture(gp_style->ima, gp_style->flag); } #endif /* Draw all triangles for filling the polygon (cache must be calculated before) */ immBegin(GPU_PRIM_TRIS, gps->tot_triangles * 3); /* TODO: use batch instead of immediate mode, to share vertices */ const bGPDtriangle *stroke_triangle = gps->triangles; for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) { for (int j = 0; j < 3; j++) { gp_add_filldata_tobuffer( &gps->points[stroke_triangle->verts[j]], stroke_triangle->uv[j], pos, texcoord, gps->flag, offsx, offsy, winx, winy, diff_mat); } } immEnd(); immUnbindProgram(); } /* ----- Existing Strokes Drawing (3D and Point) ------ */ /* draw a given stroke - just a single dot (only one point) */ static void gp_draw_stroke_point( const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag, int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4]) { const bGPDspoint *pt = points; /* get final position using parent matrix */ float fpt[3]; mul_v3_m4v3(fpt, diff_mat, &pt->x); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); if (sflag & GP_STROKE_3DSPACE) { immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); } else { immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); /* get 2D coordinates of point */ float co[3] = { 0.0f }; gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co); copy_v3_v3(fpt, co); } gp_set_point_uniform_color(pt, ink); /* set point thickness (since there's only one of these) */ immUniform1f("size", (float)(thickness + 2) * pt->pressure); immBegin(GPU_PRIM_POINTS, 1); immVertex3fv(pos, fpt); immEnd(); immUnbindProgram(); } /* draw a given stroke in 3d (i.e. in 3d-space) */ static void gp_draw_stroke_3d(tGPDdraw *tgpw, short thickness, const float ink[4], bool cyclic) { bGPDspoint *points = tgpw->gps->points; int totpoints = tgpw->gps->totpoints; const float viewport[2] = { (float)tgpw->winx, (float)tgpw->winy }; float curpressure = points[0].pressure; float fpt[3]; /* if cyclic needs more vertex */ int cyclic_add = (cyclic) ? 1 : 0; GPUVertFormat *format = immVertexFormat(); const struct { uint pos, color, thickness; } attr_id = { .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT), .color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT), .thickness = GPU_vertformat_attr_add(format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT), }; immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE); immUniform2fv("Viewport", viewport); immUniform1f("pixsize", tgpw->rv3d->pixsize); float obj_scale = tgpw->ob ? (tgpw->ob->size[0] + tgpw->ob->size[1] + tgpw->ob->size[2]) / 3.0f : 1.0f; immUniform1f("objscale", obj_scale); int keep_size = (int)((tgpw->gpd) && (tgpw->gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS)); immUniform1i("keep_size", keep_size); immUniform1i("pixfactor", tgpw->gpd->pixfactor); /* xray mode always to 3D space to avoid wrong zdepth calculation (T60051) */ immUniform1i("xraymode", GP_XRAY_3DSPACE); /* draw stroke curve */ GPU_line_width(max_ff(curpressure * thickness, 1.0f)); immBeginAtMost(GPU_PRIM_LINE_STRIP_ADJ, totpoints + cyclic_add + 2); const bGPDspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { /* first point for adjacency (not drawn) */ if (i == 0) { gp_set_point_varying_color(points, ink, attr_id.color); immAttr1f(attr_id.thickness, max_ff(curpressure * thickness, 1.0f)); if ((cyclic) && (totpoints > 2)) { mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 1)->x); } else { mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x); } mul_v3_fl(fpt, -1.0f); immVertex3fv(attr_id.pos, fpt); } /* set point */ gp_set_point_varying_color(pt, ink, attr_id.color); immAttr1f(attr_id.thickness, max_ff(curpressure * thickness, 1.0f)); mul_v3_m4v3(fpt, tgpw->diff_mat, &pt->x); immVertex3fv(attr_id.pos, fpt); curpressure = pt->pressure; } if (cyclic && totpoints > 2) { /* draw line to first point to complete the cycle */ immAttr1f(attr_id.thickness, max_ff(points->pressure * thickness, 1.0f)); mul_v3_m4v3(fpt, tgpw->diff_mat, &points->x); immVertex3fv(attr_id.pos, fpt); /* now add adjacency point (not drawn) */ immAttr1f(attr_id.thickness, max_ff((points + 1)->pressure * thickness, 1.0f)); mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x); immVertex3fv(attr_id.pos, fpt); } /* last adjacency point (not drawn) */ else { gp_set_point_varying_color(points + totpoints - 1, ink, attr_id.color); immAttr1f(attr_id.thickness, max_ff(curpressure * thickness, 1.0f)); mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 2)->x); mul_v3_fl(fpt, -1.0f); immVertex3fv(attr_id.pos, fpt); } immEnd(); immUnbindProgram(); } /* ----- Fancy 2D-Stroke Drawing ------ */ /* draw a given stroke in 2d */ static void gp_draw_stroke_2d( const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag, bool UNUSED(debug), int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4]) { /* otherwise thickness is twice that of the 3D view */ float thickness = (float)thickness_s * 0.5f; /* strokes in Image Editor need a scale factor, since units there are not pixels! */ float scalefac = 1.0f; if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) { scalefac = 0.001f; } /* TODO: fancy++ with the magic of shaders */ /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection * edges rotated to minimize shrinking artifacts, and rounded endcaps */ { const bGPDspoint *pt1, *pt2; float s0[2], s1[2]; /* segment 'center' points */ float pm[2]; /* normal from previous segment. */ int i; float fpt[3]; GPUVertFormat *format = immVertexFormat(); const struct { uint pos, color; } attr_id = { .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT), .color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT), }; immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4); /* get x and y coordinates from first point */ mul_v3_m4v3(fpt, diff_mat, &points->x); gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s0); for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) { float t0[2], t1[2]; /* tessellated coordinates */ float m1[2], m2[2]; /* gradient and normal */ float mt[2], sc[2]; /* gradient for thickness, point for end-cap */ float pthick; /* thickness at segment point */ /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */ mul_v3_m4v3(fpt, diff_mat, &pt2->x); gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1); /* calculate gradient and normal - 'angle'=(ny/nx) */ m1[1] = s1[1] - s0[1]; m1[0] = s1[0] - s0[0]; normalize_v2(m1); m2[1] = -m1[0]; m2[0] = m1[1]; /* always use pressure from first point here */ pthick = (pt1->pressure * thickness * scalefac); /* color of point */ gp_set_point_varying_color(pt1, ink, attr_id.color); /* if the first segment, start of segment is segment's normal */ if (i == 0) { /* draw start cap first * - make points slightly closer to center (about halfway across) */ mt[0] = m2[0] * pthick * 0.5f; mt[1] = m2[1] * pthick * 0.5f; sc[0] = s0[0] - (m1[0] * pthick * 0.75f); sc[1] = s0[1] - (m1[1] * pthick * 0.75f); t0[0] = sc[0] - mt[0]; t0[1] = sc[1] - mt[1]; t1[0] = sc[0] + mt[0]; t1[1] = sc[1] + mt[1]; /* First two points of cap. */ immVertex2fv(attr_id.pos, t0); immVertex2fv(attr_id.pos, t1); /* calculate points for start of segment */ mt[0] = m2[0] * pthick; mt[1] = m2[1] * pthick; t0[0] = s0[0] - mt[0]; t0[1] = s0[1] - mt[1]; t1[0] = s0[0] + mt[0]; t1[1] = s0[1] + mt[1]; /* Last two points of start cap (and first two points of first segment). */ immVertex2fv(attr_id.pos, t0); immVertex2fv(attr_id.pos, t1); } /* if not the first segment, use bisector of angle between segments */ else { float mb[2]; /* bisector normal */ float athick, dfac; /* actual thickness, difference between thicknesses */ /* calculate gradient of bisector (as average of normals) */ mb[0] = (pm[0] + m2[0]) / 2; mb[1] = (pm[1] + m2[1]) / 2; normalize_v2(mb); /* calculate gradient to apply * - as basis, use just pthick * bisector gradient * - if cross-section not as thick as it should be, add extra padding to fix it */ mt[0] = mb[0] * pthick; mt[1] = mb[1] * pthick; athick = len_v2(mt); dfac = pthick - (athick * 2); if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) { mt[0] += (mb[0] * dfac); mt[1] += (mb[1] * dfac); } /* calculate points for start of segment */ t0[0] = s0[0] - mt[0]; t0[1] = s0[1] - mt[1]; t1[0] = s0[0] + mt[0]; t1[1] = s0[1] + mt[1]; /* Last two points of previous segment, and first two points of current segment. */ immVertex2fv(attr_id.pos, t0); immVertex2fv(attr_id.pos, t1); } /* if last segment, also draw end of segment (defined as segment's normal) */ if (i == totpoints - 2) { /* for once, we use second point's pressure (otherwise it won't be drawn) */ pthick = (pt2->pressure * thickness * scalefac); /* color of point */ gp_set_point_varying_color(pt2, ink, attr_id.color); /* calculate points for end of segment */ mt[0] = m2[0] * pthick; mt[1] = m2[1] * pthick; t0[0] = s1[0] - mt[0]; t0[1] = s1[1] - mt[1]; t1[0] = s1[0] + mt[0]; t1[1] = s1[1] + mt[1]; /* Last two points of last segment (and first two points of end cap). */ immVertex2fv(attr_id.pos, t0); immVertex2fv(attr_id.pos, t1); /* draw end cap as last step * - make points slightly closer to center (about halfway across) */ mt[0] = m2[0] * pthick * 0.5f; mt[1] = m2[1] * pthick * 0.5f; sc[0] = s1[0] + (m1[0] * pthick * 0.75f); sc[1] = s1[1] + (m1[1] * pthick * 0.75f); t0[0] = sc[0] - mt[0]; t0[1] = sc[1] - mt[1]; t1[0] = sc[0] + mt[0]; t1[1] = sc[1] + mt[1]; /* Last two points of end cap. */ immVertex2fv(attr_id.pos, t0); immVertex2fv(attr_id.pos, t1); } /* store computed point2 coordinates as point1 ones of next segment. */ copy_v2_v2(s0, s1); /* store stroke's 'natural' normal for next stroke to use */ copy_v2_v2(pm, m2); } immEnd(); immUnbindProgram(); } } /* ----- Strokes Drawing ------ */ /* Helper for doing all the checks on whether a stroke can be drawn */ static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag) { /* skip stroke if it isn't in the right display space for this drawing context */ /* 1) 3D Strokes */ if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE)) return false; if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE)) return false; /* 2) Screen Space 2D Strokes */ if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE)) return false; if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE)) return false; /* 3) Image Space (2D) */ if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE)) return false; if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE)) return false; /* skip stroke if it doesn't have any valid data */ if ((gps->points == NULL) || (gps->totpoints < 1)) return false; /* stroke can be drawn */ return true; } /* draw a set of strokes */ static void gp_draw_strokes(tGPDdraw *tgpw) { float tcolor[4]; float tfill[4]; short sthickness; float ink[4]; GPU_enable_program_point_size(); for (bGPDstroke *gps = tgpw->t_gpf->strokes.first; gps; gps = gps->next) { /* check if stroke can be drawn */ if (gp_can_draw_stroke(gps, tgpw->dflag) == false) { continue; } /* check if the color is visible */ Material *ma = tgpw->gpd->mat[gps->mat_nr]; MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL; if ((gp_style == NULL) || (gp_style->flag & GP_STYLE_COLOR_HIDE) || /* if onion and ghost flag do not draw*/ (tgpw->onion && (gp_style->flag & GP_STYLE_COLOR_ONIONSKIN))) { continue; } /* if disable fill, the colors with fill must be omitted too except fill boundary strokes */ if ((tgpw->disable_fill == 1) && (gp_style->fill_rgba[3] > 0.0f) && ((gps->flag & GP_STROKE_NOFILL) == 0)) { continue; } /* calculate thickness */ sthickness = gps->thickness + tgpw->lthick; if (sthickness <= 0) { continue; } /* check which stroke-drawer to use */ if (tgpw->dflag & GP_DRAWDATA_ONLY3D) { const int no_xray = (tgpw->dflag & GP_DRAWDATA_NO_XRAY); int mask_orig = 0; if (no_xray) { glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); glDepthMask(0); GPU_depth_test(true); /* first arg is normally rv3d->dist, but this isn't * available here and seems to work quite well without */ bglPolygonOffset(1.0f, 1.0f); } /* 3D Fill */ //if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) { if ((gps->totpoints >= 3) && (tgpw->disable_fill != 1)) { /* set color using material, tint color and opacity */ interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity; if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) { const float *color; if (!tgpw->onion) { color = tfill; } else { if (tgpw->custonion) { color = tgpw->tintcolor; } else { ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]); color = tfill; } } gp_draw_stroke_fill( tgpw->gpd, gps, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color); } } /* 3D Stroke */ /* set color using material tint color and opacity */ if (!tgpw->onion) { interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity; copy_v4_v4(ink, tcolor); } else { if (tgpw->custonion) { copy_v4_v4(ink, tgpw->tintcolor); } else { ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity); copy_v4_v4(ink, tcolor); } } if (gp_style->mode == GP_STYLE_MODE_DOTS) { /* volumetric stroke drawing */ if (tgpw->disable_fill != 1) { gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, ink); } } else { /* 3D Lines - OpenGL primitives-based */ if (gps->totpoints == 1) { if (tgpw->disable_fill != 1) { gp_draw_stroke_point(gps->points, sthickness, tgpw->dflag, gps->flag, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink); } } else { tgpw->gps = gps; gp_draw_stroke_3d(tgpw, sthickness, ink, gps->flag & GP_STROKE_CYCLIC); } } if (no_xray) { glDepthMask(mask_orig); GPU_depth_test(false); bglPolygonOffset(0.0, 0.0); } } else { /* 2D - Fill */ if (gps->totpoints >= 3) { /* set color using material, tint color and opacity */ interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity; if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) { const float *color; if (!tgpw->onion) { color = tfill; } else { if (tgpw->custonion) { color = tgpw->tintcolor; } else { ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]); color = tfill; } } gp_draw_stroke_fill( tgpw->gpd, gps, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color); } } /* 2D Strokes... */ /* set color using material, tint color and opacity */ if (!tgpw->onion) { interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity; copy_v4_v4(ink, tcolor); } else { if (tgpw->custonion) { copy_v4_v4(ink, tgpw->tintcolor); } else { ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity); copy_v4_v4(ink, tcolor); } } if (gp_style->mode == GP_STYLE_MODE_DOTS) { /* blob/disk-based "volumetric" drawing */ gp_draw_stroke_volumetric_2d( gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink); } else { /* normal 2D strokes */ if (gps->totpoints == 1) { gp_draw_stroke_point( gps->points, sthickness, tgpw->dflag, gps->flag, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink); } else { gp_draw_stroke_2d( gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag, false, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink); } } } } GPU_disable_program_point_size(); } /* Draw selected verts for strokes being edited */ static void gp_draw_strokes_edit( bGPdata *gpd, const bGPDframe *gpf, int offsx, int offsy, int winx, int winy, short dflag, short lflag, const float diff_mat[4][4], float alpha) { /* if alpha 0 do not draw */ if (alpha == 0.0f) return; const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0; int mask_orig = 0; /* set up depth masks... */ if (dflag & GP_DRAWDATA_ONLY3D) { if (no_xray) { glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); glDepthMask(0); GPU_depth_test(true); /* first arg is normally rv3d->dist, but this isn't * available here and seems to work quite well without */ bglPolygonOffset(1.0f, 1.0f); } } GPU_enable_program_point_size(); /* draw stroke verts */ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) { /* check if stroke can be drawn */ if (gp_can_draw_stroke(gps, dflag) == false) continue; /* Optimisation: only draw points for selected strokes * We assume that selected points can only occur in * strokes that are selected too. */ if ((gps->flag & GP_STROKE_SELECT) == 0) continue; /* verify color lock */ { Material *ma = gpd->mat[gps->mat_nr]; MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL; if (gp_style != NULL) { if (gp_style->flag & GP_STYLE_COLOR_HIDE) { continue; } if (((lflag & GP_LAYER_UNLOCK_COLOR) == 0) && (gp_style->flag & GP_STYLE_COLOR_LOCKED)) { continue; } } } /* Get size of verts: * - The selected state needs to be larger than the unselected state so that * they stand out more. * - We use the theme setting for size of the unselected verts */ float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE); float vsize; if ((int)bsize > 8) { vsize = 10.0f; bsize = 8.0f; } else { vsize = bsize + 2; } /* for now, we assume that the base color of the points is not too close to the real color */ /* set color using material */ Material *ma = gpd->mat[gps->mat_nr]; MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL; float selectColor[4]; UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor); selectColor[3] = alpha; GPUVertFormat *format = immVertexFormat(); uint pos; /* specified later */ uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); if (gps->flag & GP_STROKE_3DSPACE) { pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); } else { pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR); } immBegin(GPU_PRIM_POINTS, gps->totpoints); /* Draw start and end point differently if enabled stroke direction hint */ bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1); /* Draw all the stroke points (selected or not) */ bGPDspoint *pt = gps->points; float fpt[3]; for (int i = 0; i < gps->totpoints; i++, pt++) { /* size and color first */ if (show_direction_hint && i == 0) { /* start point in green bigger */ immAttr3f(color, 0.0f, 1.0f, 0.0f); immAttr1f(size, vsize + 4); } else if (show_direction_hint && (i == gps->totpoints - 1)) { /* end point in red smaller */ immAttr3f(color, 1.0f, 0.0f, 0.0f); immAttr1f(size, vsize + 1); } else if (pt->flag & GP_SPOINT_SELECT) { immAttr3fv(color, selectColor); immAttr1f(size, vsize); } else if (gp_style) { immAttr3fv(color, gp_style->stroke_rgba); immAttr1f(size, bsize); } else { immAttr3f(color, 0.0f, 0.0f, 0.0f); immAttr1f(size, bsize); } /* then position */ if (gps->flag & GP_STROKE_3DSPACE) { mul_v3_m4v3(fpt, diff_mat, &pt->x); immVertex3fv(pos, fpt); } else { float co[2]; mul_v3_m4v3(fpt, diff_mat, &pt->x); gp_calc_2d_stroke_fxy(fpt, gps->flag, offsx, offsy, winx, winy, co); immVertex2fv(pos, co); } } immEnd(); immUnbindProgram(); } GPU_disable_program_point_size(); /* clear depth mask */ if (dflag & GP_DRAWDATA_ONLY3D) { if (no_xray) { glDepthMask(mask_orig); GPU_depth_test(false); bglPolygonOffset(0.0, 0.0); #if 0 glDisable(GL_POLYGON_OFFSET_LINE); glPolygonOffset(0, 0); #endif } } } /* ----- General Drawing ------ */ /* draw interpolate strokes (used only while operator is running) */ void ED_gp_draw_interpolation(const bContext *C, tGPDinterpolate *tgpi, const int type) { tGPDdraw tgpw; ARegion *ar = CTX_wm_region(C); RegionView3D *rv3d = ar->regiondata; tGPDinterpolate_layer *tgpil; Object *obact = CTX_data_active_object(C); Depsgraph *depsgraph = CTX_data_depsgraph(C); float color[4]; UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, color); color[3] = 0.6f; int dflag = 0; /* if 3d stuff, enable flags */ if (type == REGION_DRAW_POST_VIEW) { dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); } tgpw.rv3d = rv3d; tgpw.depsgraph = depsgraph; tgpw.ob = obact; tgpw.gpd = tgpi->gpd; tgpw.offsx = 0; tgpw.offsy = 0; tgpw.winx = tgpi->ar->winx; tgpw.winy = tgpi->ar->winy; tgpw.dflag = dflag; /* turn on alpha-blending */ glEnable(GL_BLEND); for (tgpil = tgpi->ilayers.first; tgpil; tgpil = tgpil->next) { /* calculate parent position */ ED_gpencil_parent_location(depsgraph, obact, tgpi->gpd, tgpil->gpl, tgpw.diff_mat); if (tgpil->interFrame) { tgpw.gpl = tgpil->gpl; tgpw.gpf = tgpil->interFrame; tgpw.t_gpf = tgpil->interFrame; tgpw.lthick = tgpil->gpl->line_change; tgpw.opacity = 1.0; copy_v4_v4(tgpw.tintcolor, color); tgpw.onion = true; tgpw.custonion = true; gp_draw_strokes(&tgpw); } } glDisable(GL_BLEND); } /* wrapper to draw strokes for filling operator */ void ED_gp_draw_fill(tGPDdraw *tgpw) { gp_draw_strokes(tgpw); } /* loop over gpencil data layers, drawing them */ static void gp_draw_data_layers(RegionView3D *rv3d, const Brush *brush, float alpha, Object *ob, bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag) { float diff_mat[4][4]; tGPDdraw tgpw; tgpw.rv3d = rv3d; tgpw.depsgraph = NULL; /* XXX: This is not used here */ tgpw.ob = ob; tgpw.gpd = gpd; tgpw.gpl = NULL; tgpw.gpf = NULL; tgpw.t_gpf = NULL; tgpw.offsx = offsx; tgpw.offsy = offsy; tgpw.winx = winx; tgpw.winy = winy; tgpw.dflag = dflag; for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { /* calculate parent position */ ED_gpencil_parent_location(tgpw.depsgraph, ob, gpd, gpl, diff_mat); short lthick = brush->size + gpl->line_change; /* don't draw layer if hidden */ if (gpl->flag & GP_LAYER_HIDE) continue; /* get frame to draw */ bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, GP_GETFRAME_USE_PREV); if (gpf == NULL) continue; /* set basic stroke thickness */ GPU_line_width(lthick); /* Add layer drawing settings to the set of "draw flags" * NOTE: If the setting doesn't apply, it *must* be cleared, * as dflag's carry over from the previous layer */ /* xray... */ SET_FLAG_FROM_TEST(dflag, gpl->flag & GP_LAYER_NO_XRAY, GP_DRAWDATA_NO_XRAY); /* volumetric strokes... */ SET_FLAG_FROM_TEST(dflag, gpl->flag & GP_LAYER_VOLUMETRIC, GP_DRAWDATA_VOLUMETRIC); tgpw.gpl = gpl; tgpw.gpf = gpf; tgpw.t_gpf = gpf; // XXX? tgpw.lthick = gpl->line_change; tgpw.opacity = gpl->opacity; copy_v4_v4(tgpw.tintcolor, gpl->tintcolor); tgpw.onion = false; tgpw.custonion = false; copy_m4_m4(tgpw.diff_mat, diff_mat); /* draw the strokes already in active frame */ gp_draw_strokes(&tgpw); /* Draw verts of selected strokes * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering * - locked layers can't be edited, so there's no point showing these verts * as they will have no bearings on what gets edited * - only show when in editmode, since operators shouldn't work otherwise * (NOTE: doing it this way means that the toggling editmode shows visible change immediately) */ /* XXX: perhaps we don't want to show these when users are drawing... */ if ((G.f & G_RENDER_OGL) == 0 && (gpl->flag & GP_LAYER_LOCKED) == 0 && (gpd->flag & GP_DATA_STROKE_EDITMODE)) { gp_draw_strokes_edit(gpd, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, diff_mat, alpha); } /* Check if may need to draw the active stroke cache, only if this layer is the active layer * that is being edited. (Stroke buffer is currently stored in gp-data) */ if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) && (gpf->flag & GP_FRAME_PAINT)) { /* Buffer stroke needs to be drawn with a different linestyle * to help differentiate them from normal strokes. * * It should also be noted that sbuffer contains temporary point types * i.e. tGPspoints NOT bGPDspoints */ if (gpd->runtime.mode == GP_STYLE_MODE_DOTS) { gp_draw_stroke_volumetric_buffer( gpd->runtime.sbuffer, gpd->runtime.sbuffer_size, lthick, dflag, gpd->runtime.scolor); } else { gp_draw_stroke_buffer( gpd->runtime.sbuffer, gpd->runtime.sbuffer_size, lthick, dflag, gpd->runtime.sbuffer_sflag, gpd->runtime.scolor, gpd->runtime.sfill); } } } } /* draw a short status message in the top-right corner */ static void UNUSED_FUNCTION(gp_draw_status_text)(const bGPdata *gpd, ARegion *ar) { rcti rect; /* Cannot draw any status text when drawing OpenGL Renders */ if (G.f & G_RENDER_OGL) return; /* Get bounds of region - Necessary to avoid problems with region overlap */ ED_region_visible_rect(ar, &rect); /* for now, this should only be used to indicate when we are in stroke editmode */ if (gpd->flag & GP_DATA_STROKE_EDITMODE) { const char *printable = IFACE_("GPencil Stroke Editing"); float printable_size[2]; int font_id = BLF_default(); BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]); int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0]; int yco = (rect.ymax - U.widget_unit); /* text label */ UI_FontThemeColor(font_id, TH_TEXT_HI); #ifdef WITH_INTERNATIONAL BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX); #else BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX); #endif /* grease pencil icon... */ // XXX: is this too intrusive? GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); GPU_blend(true); xco -= U.widget_unit; yco -= (int)printable_size[1] / 2; UI_icon_draw(xco, yco, ICON_GREASEPENCIL); GPU_blend(false); } } /* draw grease-pencil datablock */ static void gp_draw_data(RegionView3D *rv3d, const Brush *brush, float alpha, Object *ob, bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag) { /* turn on smooth lines (i.e. anti-aliasing) */ GPU_line_smooth(true); /* XXX: turn on some way of ensuring that the polygon edges get smoothed * GL_POLYGON_SMOOTH is nasty and shouldn't be used, as it ends up * creating internal white rays due to the ways it accumulates stuff */ /* turn on alpha-blending */ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); GPU_blend(true); /* draw! */ gp_draw_data_layers(rv3d, brush, alpha, ob, gpd, offsx, offsy, winx, winy, cfra, dflag); /* turn off alpha blending, then smooth lines */ GPU_blend(false); // alpha blending GPU_line_smooth(false); // smooth lines } /* if we have strokes for scenes (3d view)/clips (movie clip editor) * and objects/tracks, multiple data blocks have to be drawn */ static void gp_draw_data_all( ViewLayer *view_layer, RegionView3D *rv3d, Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag, const char UNUSED(spacetype)) { bGPdata *gpd_source = NULL; Brush *brush = NULL; Object *ob = OBACT(view_layer); if (scene) { ToolSettings *ts = scene->toolsettings; brush = BKE_paint_brush(&ts->gp_paint->paint); if (gpd_source) { if (brush != NULL) { gp_draw_data( rv3d, brush, 1.0f, ob, gpd_source, offsx, offsy, winx, winy, cfra, dflag); } } } /* scene/clip data has already been drawn, only object/track data is drawn here * if gpd_source == gpd, we don't have any object/track data and we can skip */ if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) { if (brush != NULL) { gp_draw_data( rv3d, brush, 1.0f, ob, gpd, offsx, offsy, winx, winy, cfra, dflag); } } } /* ----- Grease Pencil Sketches Drawing API ------ */ /* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly * Note: this gets called twice - first time with only3d=true to draw 3d-strokes, * second time with only3d=false for screen-aligned strokes */ void ED_gpencil_draw_view3d( wmWindowManager *wm, Scene *scene, ViewLayer *view_layer, struct Depsgraph *depsgraph, View3D *v3d, ARegion *ar, bool only3d) { int dflag = 0; RegionView3D *rv3d = ar->regiondata; int offsx, offsy, winx, winy; /* check that we have grease-pencil stuff to draw */ // XXX: This is the only place that still uses this function bGPdata *gpd = ED_gpencil_data_get_active_v3d(view_layer, v3d); if (gpd == NULL) return; /* when rendering to the offscreen buffer we don't want to * deal with the camera border, otherwise map the coords to the camera border. */ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) { rctf rectf; ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */ offsx = round_fl_to_int(rectf.xmin); offsy = round_fl_to_int(rectf.ymin); winx = round_fl_to_int(rectf.xmax - rectf.xmin); winy = round_fl_to_int(rectf.ymax - rectf.ymin); } else { offsx = 0; offsy = 0; winx = ar->winx; winy = ar->winy; } /* set flags */ if (only3d) { /* 3D strokes/3D space: * - only 3D space points * - don't status text either (as it's the wrong space) */ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); } if (v3d->flag2 & V3D_RENDER_OVERRIDE) { /* don't draw status text when "only render" flag is set */ dflag |= GP_DRAWDATA_NOSTATUS; } if ((wm == NULL) || ED_screen_animation_playing(wm)) { /* don't show onion-skins during animation playback/scrub (i.e. it obscures the poses) * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes) */ dflag |= GP_DRAWDATA_NO_ONIONS; } /* draw it! */ gp_draw_data_all(view_layer, rv3d, scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype); } /* draw grease-pencil sketches to specified 3d-view for gp object * assuming that matrices are already set correctly */ void ED_gpencil_draw_view3d_object(wmWindowManager *wm, Scene *scene, Depsgraph *depsgraph, Object *ob, View3D *v3d, ARegion *ar, bool only3d) { int dflag = 0; RegionView3D *rv3d = ar->regiondata; int offsx, offsy, winx, winy; /* check that we have grease-pencil stuff to draw */ bGPdata *gpd = ob->data; if (gpd == NULL) return; /* when rendering to the offscreen buffer we don't want to * deal with the camera border, otherwise map the coords to the camera border. */ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) { rctf rectf; ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */ offsx = round_fl_to_int(rectf.xmin); offsy = round_fl_to_int(rectf.ymin); winx = round_fl_to_int(rectf.xmax - rectf.xmin); winy = round_fl_to_int(rectf.ymax - rectf.ymin); } else { offsx = 0; offsy = 0; winx = ar->winx; winy = ar->winy; } /* set flags */ if (only3d) { /* 3D strokes/3D space: * - only 3D space points * - don't status text either (as it's the wrong space) */ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); } if (v3d->flag2 & V3D_RENDER_OVERRIDE) { /* don't draw status text when "only render" flag is set */ dflag |= GP_DRAWDATA_NOSTATUS; } if ((wm == NULL) || ED_screen_animation_playing(wm)) { /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses) * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes) */ dflag |= GP_DRAWDATA_NO_ONIONS; } /* draw it! */ ToolSettings *ts = scene->toolsettings; Brush *brush = BKE_paint_brush(&ts->gp_paint->paint); if (brush != NULL) { gp_draw_data(rv3d, brush, 1.0f, ob, gpd, offsx, offsy, winx, winy, CFRA, dflag); } } void ED_gpencil_draw_ex( ViewLayer *view_layer, RegionView3D *rv3d, Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype) { int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D; gp_draw_data_all(view_layer, rv3d, scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype); }