/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008, Blender Foundation * This is a new part of Blender */ /** \file * \ingroup edgpencil */ #include #include #include #include #include #include #include "MEM_guardedalloc.h" #include "BLI_sys_types.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_polyfill_2d.h" #include "BLF_api.h" #include "BLT_translation.h" #include "DNA_brush_types.h" #include "DNA_gpencil_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_view3d_types.h" #include "DNA_userdef_types.h" #include "DNA_object_types.h" #include "BKE_context.h" #include "BKE_brush.h" #include "BKE_global.h" #include "BKE_material.h" #include "BKE_paint.h" #include "BKE_gpencil.h" #include "BKE_image.h" #include "DEG_depsgraph.h" #include "WM_api.h" #include "BIF_glutil.h" #include "GPU_immediate.h" #include "GPU_state.h" #include "ED_gpencil.h" #include "ED_screen.h" #include "ED_view3d.h" #include "ED_space_api.h" #include "UI_interface_icons.h" #include "UI_resources.h" #include "IMB_imbuf_types.h" #include "gpencil_intern.h" /* ************************************************** */ /* GREASE PENCIL DRAWING */ /* ----- General Defines ------ */ /* flags for sflag */ typedef enum eDrawStrokeFlags { /** don't draw status info */ GP_DRAWDATA_NOSTATUS = (1 << 0), /** only draw 3d-strokes */ GP_DRAWDATA_ONLY3D = (1 << 1), /** only draw 'canvas' strokes */ GP_DRAWDATA_ONLYV2D = (1 << 2), /** only draw 'image' strokes */ GP_DRAWDATA_ONLYI2D = (1 << 3), /** special hack for drawing strokes in Image Editor (weird coordinates) */ GP_DRAWDATA_IEDITHACK = (1 << 4), /** don't draw xray in 3D view (which is default) */ GP_DRAWDATA_NO_XRAY = (1 << 5), /** no onionskins should be drawn (for animation playback) */ GP_DRAWDATA_NO_ONIONS = (1 << 6), /** draw strokes as "volumetric" circular billboards */ GP_DRAWDATA_VOLUMETRIC = (1 << 7), /** fill insides/bounded-regions of strokes */ GP_DRAWDATA_FILL = (1 << 8), } eDrawStrokeFlags; /* thickness above which we should use special drawing */ #if 0 # define GP_DRAWTHICKNESS_SPECIAL 3 #endif /* conversion utility (float --> normalized unsigned byte) */ #define F2UB(x) (uchar)(255.0f * x) /* ----- Tool Buffer Drawing ------ */ /* helper functions to set color of buffer point */ static void gp_set_point_uniform_color(const bGPDspoint *pt, const float ink[4]) { float alpha = ink[3] * pt->strength; CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f); immUniformColor3fvAlpha(ink, alpha); } static void gp_set_point_varying_color(const bGPDspoint *pt, const float ink[4], uint attr_id, bool fix_strength) { float alpha = ink[3] * pt->strength; if ((fix_strength) && (alpha >= 0.1f)) { alpha = 1.0f; } CLAMP(alpha, GPENCIL_STRENGTH_MIN, 1.0f); immAttr4ub(attr_id, F2UB(ink[0]), F2UB(ink[1]), F2UB(ink[2]), F2UB(alpha)); } /* --------- 2D Stroke Drawing Helpers --------- */ /* change in parameter list */ static void gp_calc_2d_stroke_fxy( const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2]) { if (sflag & GP_STROKE_2DSPACE) { r_co[0] = pt[0]; r_co[1] = pt[1]; } else if (sflag & GP_STROKE_2DIMAGE) { const float x = (float)((pt[0] * winx) + offsx); const float y = (float)((pt[1] * winy) + offsy); r_co[0] = x; r_co[1] = y; } else { const float x = (float)(pt[0] / 100 * winx) + offsx; const float y = (float)(pt[1] / 100 * winy) + offsy; r_co[0] = x; r_co[1] = y; } } /* ----------- Volumetric Strokes --------------- */ /* draw a 2D strokes in "volumetric" style */ static void gp_draw_stroke_volumetric_2d(const bGPDspoint *points, int totpoints, short thickness, short UNUSED(dflag), short sflag, int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4]) { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); uint color = GPU_vertformat_attr_add( format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_program_point_size(true); immBegin(GPU_PRIM_POINTS, totpoints); const bGPDspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { /* transform position to 2D */ float co[2]; float fpt[3]; mul_v3_m4v3(fpt, diff_mat, &pt->x); gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co); gp_set_point_varying_color(pt, ink, color, false); immAttr1f(size, pt->pressure * thickness); /* TODO: scale based on view transform */ immVertex2f(pos, co[0], co[1]); } immEnd(); immUnbindProgram(); GPU_program_point_size(false); } /* draw a 3D stroke in "volumetric" style */ static void gp_draw_stroke_volumetric_3d(const bGPDspoint *points, int totpoints, short thickness, const float ink[4]) { GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); uint color = GPU_vertformat_attr_add( format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR); GPU_program_point_size(true); immBegin(GPU_PRIM_POINTS, totpoints); const bGPDspoint *pt = points; for (int i = 0; i < totpoints && pt; i++, pt++) { gp_set_point_varying_color(pt, ink, color, false); /* TODO: scale based on view transform */ immAttr1f(size, pt->pressure * thickness); /* we can adjust size in vertex shader based on view/projection! */ immVertex3fv(pos, &pt->x); } immEnd(); immUnbindProgram(); GPU_program_point_size(false); } /* --------------- Stroke Fills ----------------- */ /* add a new fill point and texture coordinates to vertex buffer */ static void gp_add_filldata_tobuffer(const bGPDspoint *pt, uint pos, uint texcoord, short flag, int offsx, int offsy, int winx, int winy, const float diff_mat[4][4]) { float fpt[3]; float co[2]; mul_v3_m4v3(fpt, diff_mat, &pt->x); /* if 2d, need conversion */ if (!(flag & GP_STROKE_3DSPACE)) { gp_calc_2d_stroke_fxy(fpt, flag, offsx, offsy, winx, winy, co); copy_v2_v2(fpt, co); fpt[2] = 0.0f; /* 2d always is z=0.0f */ } immAttr2f(texcoord, pt->uv_fill[0], pt->uv_fill[1]); /* texture coordinates */ immVertex3fv(pos, fpt); /* position */ } /* draw fills for shapes */ static void gp_draw_stroke_fill(bGPdata *gpd, bGPDstroke *gps, int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float color[4]) { BLI_assert(gps->totpoints >= 3); BLI_assert(gps->tot_triangles >= 1); const bool use_mat = (gpd->mat != NULL); Material *ma = (use_mat) ? gpd->mat[gps->mat_nr] : BKE_material_default_gpencil(); MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL; GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); uint texcoord = GPU_vertformat_attr_add(format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_GPENCIL_FILL); immUniformColor4fv(color); immUniform4fv("color2", gp_style->mix_rgba); immUniform1i("fill_type", gp_style->fill_style); immUniform1f("mix_factor", gp_style->mix_factor); immUniform1f("texture_angle", gp_style->texture_angle); immUniform2fv("texture_scale", gp_style->texture_scale); immUniform2fv("texture_offset", gp_style->texture_offset); immUniform1f("texture_opacity", gp_style->texture_opacity); immUniform1i("t_mix", (gp_style->flag & GP_MATERIAL_FILL_TEX_MIX) != 0); immUniform1i("t_flip", (gp_style->flag & GP_MATERIAL_FLIP_FILL) != 0); /* Draw all triangles for filling the polygon (cache must be calculated before) */ immBegin(GPU_PRIM_TRIS, gps->tot_triangles * 3); /* TODO: use batch instead of immediate mode, to share vertices */ const bGPDtriangle *stroke_triangle = gps->triangles; for (int i = 0; i < gps->tot_triangles; i++, stroke_triangle++) { for (int j = 0; j < 3; j++) { gp_add_filldata_tobuffer(&gps->points[stroke_triangle->verts[j]], pos, texcoord, gps->flag, offsx, offsy, winx, winy, diff_mat); } } immEnd(); immUnbindProgram(); } /* ----- Existing Strokes Drawing (3D and Point) ------ */ /* draw a given stroke - just a single dot (only one point) */ static void gp_draw_stroke_point(const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag, int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4]) { const bGPDspoint *pt = points; /* get final position using parent matrix */ float fpt[3]; mul_v3_m4v3(fpt, diff_mat, &pt->x); GPUVertFormat *format = immVertexFormat(); uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); if (sflag & GP_STROKE_3DSPACE) { immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); } else { immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); /* get 2D coordinates of point */ float co[3] = {0.0f}; gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co); copy_v3_v3(fpt, co); } gp_set_point_uniform_color(pt, ink); /* set point thickness (since there's only one of these) */ immUniform1f("size", (float)(thickness + 2) * pt->pressure); immBegin(GPU_PRIM_POINTS, 1); immVertex3fv(pos, fpt); immEnd(); immUnbindProgram(); } /* draw a given stroke in 3d (i.e. in 3d-space) */ static void gp_draw_stroke_3d(tGPDdraw *tgpw, short thickness, const float ink[4], bool cyclic) { bGPDspoint *points = tgpw->gps->points; int totpoints = tgpw->gps->totpoints; const float viewport[2] = {(float)tgpw->winx, (float)tgpw->winy}; float curpressure = points[0].pressure; float fpt[3]; /* if cyclic needs more vertex */ int cyclic_add = (cyclic) ? 1 : 0; GPUVertFormat *format = immVertexFormat(); const struct { uint pos, color, thickness; } attr_id = { .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT), .color = GPU_vertformat_attr_add( format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT), .thickness = GPU_vertformat_attr_add(format, "thickness", GPU_COMP_F32, 1, GPU_FETCH_FLOAT), }; immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE); immUniform2fv("Viewport", viewport); immUniform1f("pixsize", tgpw->rv3d->pixsize); float obj_scale = tgpw->ob ? (tgpw->ob->scale[0] + tgpw->ob->scale[1] + tgpw->ob->scale[2]) / 3.0f : 1.0f; immUniform1f("objscale", obj_scale); int keep_size = (int)((tgpw->gpd) && (tgpw->gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS)); immUniform1i("keep_size", keep_size); immUniform1f("pixfactor", tgpw->gpd->pixfactor); /* xray mode always to 3D space to avoid wrong zdepth calculation (T60051) */ immUniform1i("xraymode", GP_XRAY_3DSPACE); immUniform1i("caps_start", (int)tgpw->gps->caps[0]); immUniform1i("caps_end", (int)tgpw->gps->caps[1]); immUniform1i("fill_stroke", (int)tgpw->is_fill_stroke); /* draw stroke curve */ GPU_line_width(max_ff(curpressure * thickness, 1.0f)); immBeginAtMost(GPU_PRIM_LINE_STRIP_ADJ, totpoints + cyclic_add + 2); const bGPDspoint *pt = points; for (int i = 0; i < totpoints; i++, pt++) { /* first point for adjacency (not drawn) */ if (i == 0) { gp_set_point_varying_color(points, ink, attr_id.color, (bool)tgpw->is_fill_stroke); if ((cyclic) && (totpoints > 2)) { immAttr1f(attr_id.thickness, max_ff((points + totpoints - 1)->pressure * thickness, 1.0f)); mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 1)->x); } else { immAttr1f(attr_id.thickness, max_ff((points + 1)->pressure * thickness, 1.0f)); mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x); } immVertex3fv(attr_id.pos, fpt); } /* set point */ gp_set_point_varying_color(pt, ink, attr_id.color, (bool)tgpw->is_fill_stroke); immAttr1f(attr_id.thickness, max_ff(pt->pressure * thickness, 1.0f)); mul_v3_m4v3(fpt, tgpw->diff_mat, &pt->x); immVertex3fv(attr_id.pos, fpt); } if (cyclic && totpoints > 2) { /* draw line to first point to complete the cycle */ immAttr1f(attr_id.thickness, max_ff(points->pressure * thickness, 1.0f)); mul_v3_m4v3(fpt, tgpw->diff_mat, &points->x); immVertex3fv(attr_id.pos, fpt); /* now add adjacency point (not drawn) */ immAttr1f(attr_id.thickness, max_ff((points + 1)->pressure * thickness, 1.0f)); mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + 1)->x); immVertex3fv(attr_id.pos, fpt); } /* last adjacency point (not drawn) */ else { gp_set_point_varying_color( points + totpoints - 2, ink, attr_id.color, (bool)tgpw->is_fill_stroke); immAttr1f(attr_id.thickness, max_ff((points + totpoints - 2)->pressure * thickness, 1.0f)); mul_v3_m4v3(fpt, tgpw->diff_mat, &(points + totpoints - 2)->x); immVertex3fv(attr_id.pos, fpt); } immEnd(); immUnbindProgram(); } /* ----- Fancy 2D-Stroke Drawing ------ */ /* draw a given stroke in 2d */ static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag, bool UNUSED(debug), int offsx, int offsy, int winx, int winy, const float diff_mat[4][4], const float ink[4]) { /* otherwise thickness is twice that of the 3D view */ float thickness = (float)thickness_s * 0.5f; /* strokes in Image Editor need a scale factor, since units there are not pixels! */ float scalefac = 1.0f; if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) { scalefac = 0.001f; } /* TODO: fancy++ with the magic of shaders */ /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) * with connection edges rotated to minimize shrinking artifacts, and rounded endcaps. */ { const bGPDspoint *pt1, *pt2; float s0[2], s1[2]; /* segment 'center' points */ float pm[2]; /* normal from previous segment. */ int i; float fpt[3]; GPUVertFormat *format = immVertexFormat(); const struct { uint pos, color; } attr_id = { .pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT), .color = GPU_vertformat_attr_add( format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT), }; immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR); immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4); /* get x and y coordinates from first point */ mul_v3_m4v3(fpt, diff_mat, &points->x); gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s0); for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) { float t0[2], t1[2]; /* tessellated coordinates */ float m1[2], m2[2]; /* gradient and normal */ float mt[2], sc[2]; /* gradient for thickness, point for end-cap */ float pthick; /* thickness at segment point */ /* Get x and y coordinates from point2 * (point1 has already been computed in previous iteration). */ mul_v3_m4v3(fpt, diff_mat, &pt2->x); gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, s1); /* calculate gradient and normal - 'angle'=(ny/nx) */ m1[1] = s1[1] - s0[1]; m1[0] = s1[0] - s0[0]; normalize_v2(m1); m2[1] = -m1[0]; m2[0] = m1[1]; /* always use pressure from first point here */ pthick = (pt1->pressure * thickness * scalefac); /* color of point */ gp_set_point_varying_color(pt1, ink, attr_id.color, false); /* if the first segment, start of segment is segment's normal */ if (i == 0) { /* draw start cap first * - make points slightly closer to center (about halfway across) */ mt[0] = m2[0] * pthick * 0.5f; mt[1] = m2[1] * pthick * 0.5f; sc[0] = s0[0] - (m1[0] * pthick * 0.75f); sc[1] = s0[1] - (m1[1] * pthick * 0.75f); t0[0] = sc[0] - mt[0]; t0[1] = sc[1] - mt[1]; t1[0] = sc[0] + mt[0]; t1[1] = sc[1] + mt[1]; /* First two points of cap. */ immVertex2fv(attr_id.pos, t0); immVertex2fv(attr_id.pos, t1); /* calculate points for start of segment */ mt[0] = m2[0] * pthick; mt[1] = m2[1] * pthick; t0[0] = s0[0] - mt[0]; t0[1] = s0[1] - mt[1]; t1[0] = s0[0] + mt[0]; t1[1] = s0[1] + mt[1]; /* Last two points of start cap (and first two points of first segment). */ immVertex2fv(attr_id.pos, t0); immVertex2fv(attr_id.pos, t1); } /* if not the first segment, use bisector of angle between segments */ else { float mb[2]; /* bisector normal */ float athick, dfac; /* actual thickness, difference between thicknesses */ /* calculate gradient of bisector (as average of normals) */ mb[0] = (pm[0] + m2[0]) / 2; mb[1] = (pm[1] + m2[1]) / 2; normalize_v2(mb); /* calculate gradient to apply * - as basis, use just pthick * bisector gradient * - if cross-section not as thick as it should be, add extra padding to fix it */ mt[0] = mb[0] * pthick; mt[1] = mb[1] * pthick; athick = len_v2(mt); dfac = pthick - (athick * 2); if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) { mt[0] += (mb[0] * dfac); mt[1] += (mb[1] * dfac); } /* calculate points for start of segment */ t0[0] = s0[0] - mt[0]; t0[1] = s0[1] - mt[1]; t1[0] = s0[0] + mt[0]; t1[1] = s0[1] + mt[1]; /* Last two points of previous segment, and first two points of current segment. */ immVertex2fv(attr_id.pos, t0); immVertex2fv(attr_id.pos, t1); } /* if last segment, also draw end of segment (defined as segment's normal) */ if (i == totpoints - 2) { /* for once, we use second point's pressure (otherwise it won't be drawn) */ pthick = (pt2->pressure * thickness * scalefac); /* color of point */ gp_set_point_varying_color(pt2, ink, attr_id.color, false); /* calculate points for end of segment */ mt[0] = m2[0] * pthick; mt[1] = m2[1] * pthick; t0[0] = s1[0] - mt[0]; t0[1] = s1[1] - mt[1]; t1[0] = s1[0] + mt[0]; t1[1] = s1[1] + mt[1]; /* Last two points of last segment (and first two points of end cap). */ immVertex2fv(attr_id.pos, t0); immVertex2fv(attr_id.pos, t1); /* draw end cap as last step * - make points slightly closer to center (about halfway across) */ mt[0] = m2[0] * pthick * 0.5f; mt[1] = m2[1] * pthick * 0.5f; sc[0] = s1[0] + (m1[0] * pthick * 0.75f); sc[1] = s1[1] + (m1[1] * pthick * 0.75f); t0[0] = sc[0] - mt[0]; t0[1] = sc[1] - mt[1]; t1[0] = sc[0] + mt[0]; t1[1] = sc[1] + mt[1]; /* Last two points of end cap. */ immVertex2fv(attr_id.pos, t0); immVertex2fv(attr_id.pos, t1); } /* store computed point2 coordinates as point1 ones of next segment. */ copy_v2_v2(s0, s1); /* store stroke's 'natural' normal for next stroke to use */ copy_v2_v2(pm, m2); } immEnd(); immUnbindProgram(); } } /* ----- Strokes Drawing ------ */ /* Helper for doing all the checks on whether a stroke can be drawn */ static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag) { /* skip stroke if it isn't in the right display space for this drawing context */ /* 1) 3D Strokes */ if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE)) { return false; } if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE)) { return false; } /* 2) Screen Space 2D Strokes */ if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE)) { return false; } if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE)) { return false; } /* 3) Image Space (2D) */ if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE)) { return false; } if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE)) { return false; } /* skip stroke if it doesn't have any valid data */ if ((gps->points == NULL) || (gps->totpoints < 1)) { return false; } /* stroke can be drawn */ return true; } /* draw a set of strokes */ static void gp_draw_strokes(tGPDdraw *tgpw) { float tcolor[4]; float tfill[4]; short sthickness; float ink[4]; const bool is_unique = (tgpw->gps != NULL); const bool use_mat = (tgpw->gpd->mat != NULL); GPU_program_point_size(true); bGPDstroke *gps_init = (tgpw->gps) ? tgpw->gps : tgpw->t_gpf->strokes.first; for (bGPDstroke *gps = gps_init; gps; gps = gps->next) { /* check if stroke can be drawn */ if (gp_can_draw_stroke(gps, tgpw->dflag) == false) { continue; } /* check if the color is visible */ Material *ma = (use_mat) ? tgpw->gpd->mat[gps->mat_nr] : BKE_material_default_gpencil(); MaterialGPencilStyle *gp_style = (ma) ? ma->gp_style : NULL; if ((gp_style == NULL) || (gp_style->flag & GP_MATERIAL_HIDE) || /* if onion and ghost flag do not draw*/ (tgpw->onion && (gp_style->flag & GP_MATERIAL_ONIONSKIN))) { continue; } /* if disable fill, the colors with fill must be omitted too except fill boundary strokes */ if ((tgpw->disable_fill == 1) && (gp_style->fill_rgba[3] > 0.0f) && ((gps->flag & GP_STROKE_NOFILL) == 0) && (gp_style->flag & GP_MATERIAL_FILL_SHOW)) { continue; } /* calculate thickness */ sthickness = gps->thickness + tgpw->lthick; if (tgpw->is_fill_stroke) { sthickness = (short)max_ii(1, sthickness / 2); } if (sthickness <= 0) { continue; } /* check which stroke-drawer to use */ if (tgpw->dflag & GP_DRAWDATA_ONLY3D) { const int no_xray = (tgpw->dflag & GP_DRAWDATA_NO_XRAY); int mask_orig = 0; if (no_xray) { glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); glDepthMask(0); GPU_depth_test(true); /* first arg is normally rv3d->dist, but this isn't * available here and seems to work quite well without */ bglPolygonOffset(1.0f, 1.0f); } /* 3D Fill */ // if ((dflag & GP_DRAWDATA_FILL) && (gps->totpoints >= 3)) { if ((gps->totpoints >= 3) && (tgpw->disable_fill != 1)) { /* set color using material, tint color and opacity */ interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity; if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) { const float *color; if (!tgpw->onion) { color = tfill; } else { if (tgpw->custonion) { color = tgpw->tintcolor; } else { ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]); color = tfill; } } gp_draw_stroke_fill(tgpw->gpd, gps, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color); } } /* 3D Stroke */ /* set color using material tint color and opacity */ if (!tgpw->onion) { interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity; copy_v4_v4(ink, tcolor); } else { if (tgpw->custonion) { copy_v4_v4(ink, tgpw->tintcolor); } else { ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity); copy_v4_v4(ink, tcolor); } } /* if used for fill, set opacity to 1 */ if (tgpw->is_fill_stroke) { if (ink[3] >= GPENCIL_ALPHA_OPACITY_THRESH) { ink[3] = 1.0f; } } if (gp_style->mode == GP_MATERIAL_MODE_DOT) { /* volumetric stroke drawing */ if (tgpw->disable_fill != 1) { gp_draw_stroke_volumetric_3d(gps->points, gps->totpoints, sthickness, ink); } } else { /* 3D Lines - OpenGL primitives-based */ if (gps->totpoints == 1) { if (tgpw->disable_fill != 1) { gp_draw_stroke_point(gps->points, sthickness, tgpw->dflag, gps->flag, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink); } } else { tgpw->gps = gps; gp_draw_stroke_3d(tgpw, sthickness, ink, gps->flag & GP_STROKE_CYCLIC); } } if (no_xray) { glDepthMask(mask_orig); GPU_depth_test(false); bglPolygonOffset(0.0, 0.0); } } else { /* 2D - Fill */ if (gps->totpoints >= 3) { /* set color using material, tint color and opacity */ interp_v3_v3v3(tfill, gp_style->fill_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); tfill[3] = gp_style->fill_rgba[3] * tgpw->opacity; if ((tfill[3] > GPENCIL_ALPHA_OPACITY_THRESH) || (gp_style->fill_style > 0)) { const float *color; if (!tgpw->onion) { color = tfill; } else { if (tgpw->custonion) { color = tgpw->tintcolor; } else { ARRAY_SET_ITEMS(tfill, UNPACK3(gp_style->fill_rgba), tgpw->tintcolor[3]); color = tfill; } } gp_draw_stroke_fill(tgpw->gpd, gps, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, color); } } /* 2D Strokes... */ /* set color using material, tint color and opacity */ if (!tgpw->onion) { interp_v3_v3v3(tcolor, gp_style->stroke_rgba, tgpw->tintcolor, tgpw->tintcolor[3]); tcolor[3] = gp_style->stroke_rgba[3] * tgpw->opacity; copy_v4_v4(ink, tcolor); } else { if (tgpw->custonion) { copy_v4_v4(ink, tgpw->tintcolor); } else { ARRAY_SET_ITEMS(tcolor, UNPACK3(gp_style->stroke_rgba), tgpw->opacity); copy_v4_v4(ink, tcolor); } } if (gp_style->mode == GP_MATERIAL_MODE_DOT) { /* blob/disk-based "volumetric" drawing */ gp_draw_stroke_volumetric_2d(gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink); } else { /* normal 2D strokes */ if (gps->totpoints == 1) { gp_draw_stroke_point(gps->points, sthickness, tgpw->dflag, gps->flag, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink); } else { gp_draw_stroke_2d(gps->points, gps->totpoints, sthickness, tgpw->dflag, gps->flag, false, tgpw->offsx, tgpw->offsy, tgpw->winx, tgpw->winy, tgpw->diff_mat, ink); } } } /* if only one stroke, exit from loop */ if (is_unique) { break; } } GPU_program_point_size(false); } /* ----- General Drawing ------ */ /* wrapper to draw strokes for filling operator */ void ED_gp_draw_fill(tGPDdraw *tgpw) { gp_draw_strokes(tgpw); }