/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008, Blender Foundation * This is a new part of Blender * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/gpencil/drawgpencil.c * \ingroup edgpencil */ #include #include #include #include #include #include #include "BLO_sys_types.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_utildefines.h" #include "DNA_gpencil_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_view3d_types.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_gpencil.h" #include "WM_api.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "ED_gpencil.h" #include "ED_sequencer.h" #include "ED_view3d.h" #include "gpencil_intern.h" /* ************************************************** */ /* GREASE PENCIL DRAWING */ /* ----- General Defines ------ */ /* flags for sflag */ typedef enum eDrawStrokeFlags { GP_DRAWDATA_NOSTATUS = (1 << 0), /* don't draw status info */ GP_DRAWDATA_ONLY3D = (1 << 1), /* only draw 3d-strokes */ GP_DRAWDATA_ONLYV2D = (1 << 2), /* only draw 'canvas' strokes */ GP_DRAWDATA_ONLYI2D = (1 << 3), /* only draw 'image' strokes */ GP_DRAWDATA_IEDITHACK = (1 << 4), /* special hack for drawing strokes in Image Editor (weird coordinates) */ GP_DRAWDATA_NO_XRAY = (1 << 5), /* don't draw xray in 3D view (which is default) */ } eDrawStrokeFlags; /* thickness above which we should use special drawing */ #define GP_DRAWTHICKNESS_SPECIAL 3 /* ----- Tool Buffer Drawing ------ */ /* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */ static void gp_draw_stroke_buffer(tGPspoint *points, int totpoints, short thickness, short dflag, short sflag) { tGPspoint *pt; int i; /* error checking */ if ((points == NULL) || (totpoints <= 0)) return; /* check if buffer can be drawn */ if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D)) return; /* if drawing a single point, draw it larger */ if (totpoints == 1) { /* draw point */ glBegin(GL_POINTS); glVertex2iv(&points->x); glEnd(); } else if (sflag & GP_STROKE_ERASER) { /* don't draw stroke at all! */ } else { float oldpressure = points[0].pressure; /* draw stroke curve */ if (G.debug & G_DEBUG) setlinestyle(2); glLineWidth(oldpressure * thickness); glBegin(GL_LINE_STRIP); for (i = 0, pt = points; i < totpoints && pt; i++, pt++) { /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) */ if (fabsf(pt->pressure - oldpressure) > 0.2f) { glEnd(); glLineWidth(pt->pressure * thickness); glBegin(GL_LINE_STRIP); /* need to roll-back one point to ensure that there are no gaps in the stroke */ if (i != 0) glVertex2iv(&(pt - 1)->x); /* now the point we want... */ glVertex2iv(&pt->x); oldpressure = pt->pressure; } else glVertex2iv(&pt->x); } glEnd(); /* reset for predictable OpenGL context */ glLineWidth(1.0f); if (G.debug & G_DEBUG) setlinestyle(0); } } /* ----- Existing Strokes Drawing (3D and Point) ------ */ /* draw a given stroke - just a single dot (only one point) */ static void gp_draw_stroke_point(bGPDspoint *points, short thickness, short dflag, short sflag, int offsx, int offsy, int winx, int winy) { /* draw point */ if (sflag & GP_STROKE_3DSPACE) { glBegin(GL_POINTS); glVertex3fv(&points->x); glEnd(); } else { float co[2]; /* get coordinates of point */ if (sflag & GP_STROKE_2DSPACE) { co[0] = points->x; co[1] = points->y; } else if (sflag & GP_STROKE_2DIMAGE) { co[0] = (points->x * winx) + offsx; co[1] = (points->y * winy) + offsy; } else { co[0] = (points->x / 100 * winx) + offsx; co[1] = (points->y / 100 * winy) + offsy; } /* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, simple dot looks ok * - also mandatory in if Image Editor 'image-based' dot */ if ((thickness < GP_DRAWTHICKNESS_SPECIAL) || ((dflag & GP_DRAWDATA_IEDITHACK) && (sflag & GP_STROKE_2DSPACE))) { glBegin(GL_POINTS); glVertex2fv(co); glEnd(); } else { /* draw filled circle as is done in circf (but without the matrix push/pops which screwed things up) */ GLUquadricObj *qobj = gluNewQuadric(); gluQuadricDrawStyle(qobj, GLU_FILL); /* need to translate drawing position, but must reset after too! */ glTranslatef(co[0], co[1], 0.0); gluDisk(qobj, 0.0, thickness, 32, 1); glTranslatef(-co[0], -co[1], 0.0); gluDeleteQuadric(qobj); } } } /* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */ static void gp_draw_stroke_3d(bGPDspoint *points, int totpoints, short thickness, short debug) { bGPDspoint *pt; float oldpressure = 0.0f; int i; /* draw stroke curve */ glBegin(GL_LINE_STRIP); for (i = 0, pt = points; i < totpoints && pt; i++, pt++) { /* if there was a significant pressure change, stop the curve, change the thickness of the stroke, * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP) */ if (fabsf(pt->pressure - oldpressure) > 0.2f) { glEnd(); glLineWidth(pt->pressure * thickness); glBegin(GL_LINE_STRIP); /* need to roll-back one point to ensure that there are no gaps in the stroke */ if (i != 0) glVertex3fv(&(pt - 1)->x); /* now the point we want... */ glVertex3fv(&pt->x); oldpressure = pt->pressure; } else { glVertex3fv(&pt->x); } } glEnd(); /* draw debug points of curve on top? */ if (debug) { glBegin(GL_POINTS); for (i = 0, pt = points; i < totpoints && pt; i++, pt++) glVertex3fv(&pt->x); glEnd(); } } /* ----- Fancy 2D-Stroke Drawing ------ */ /* draw a given stroke in 2d */ static void gp_draw_stroke(bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag, short debug, int offsx, int offsy, int winx, int winy) { /* otherwise thickness is twice that of the 3D view */ float thickness = (float)thickness_s * 0.5f; /* if thickness is less than GP_DRAWTHICKNESS_SPECIAL, 'smooth' opengl lines look better * - 'smooth' opengl lines are also required if Image Editor 'image-based' stroke */ if ((thickness < GP_DRAWTHICKNESS_SPECIAL) || ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D))) { bGPDspoint *pt; int i; glBegin(GL_LINE_STRIP); for (i = 0, pt = points; i < totpoints && pt; i++, pt++) { if (sflag & GP_STROKE_2DSPACE) { glVertex2f(pt->x, pt->y); } else if (sflag & GP_STROKE_2DIMAGE) { const float x = (pt->x * winx) + offsx; const float y = (pt->y * winy) + offsy; glVertex2f(x, y); } else { const float x = (pt->x / 100 * winx) + offsx; const float y = (pt->y / 100 * winy) + offsy; glVertex2f(x, y); } } glEnd(); } /* tessellation code - draw stroke as series of connected quads with connection * edges rotated to minimize shrinking artifacts, and rounded endcaps */ else { bGPDspoint *pt1, *pt2; float pm[2]; int i; glShadeModel(GL_FLAT); glBegin(GL_QUADS); for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) { float s0[2], s1[2]; /* segment 'center' points */ float t0[2], t1[2]; /* tessellated coordinates */ float m1[2], m2[2]; /* gradient and normal */ float mt[2], sc[2]; /* gradient for thickness, point for end-cap */ float pthick; /* thickness at segment point */ /* get x and y coordinates from points */ if (sflag & GP_STROKE_2DSPACE) { s0[0] = pt1->x; s0[1] = pt1->y; s1[0] = pt2->x; s1[1] = pt2->y; } else if (sflag & GP_STROKE_2DIMAGE) { s0[0] = (pt1->x * winx) + offsx; s0[1] = (pt1->y * winy) + offsy; s1[0] = (pt2->x * winx) + offsx; s1[1] = (pt2->y * winy) + offsy; } else { s0[0] = (pt1->x / 100 * winx) + offsx; s0[1] = (pt1->y / 100 * winy) + offsy; s1[0] = (pt2->x / 100 * winx) + offsx; s1[1] = (pt2->y / 100 * winy) + offsy; } /* calculate gradient and normal - 'angle'=(ny/nx) */ m1[1] = s1[1] - s0[1]; m1[0] = s1[0] - s0[0]; normalize_v2(m1); m2[1] = -m1[0]; m2[0] = m1[1]; /* always use pressure from first point here */ pthick = (pt1->pressure * thickness); /* if the first segment, start of segment is segment's normal */ if (i == 0) { /* draw start cap first * - make points slightly closer to center (about halfway across) */ mt[0] = m2[0] * pthick * 0.5f; mt[1] = m2[1] * pthick * 0.5f; sc[0] = s0[0] - (m1[0] * pthick * 0.75f); sc[1] = s0[1] - (m1[1] * pthick * 0.75f); t0[0] = sc[0] - mt[0]; t0[1] = sc[1] - mt[1]; t1[0] = sc[0] + mt[0]; t1[1] = sc[1] + mt[1]; glVertex2fv(t0); glVertex2fv(t1); /* calculate points for start of segment */ mt[0] = m2[0] * pthick; mt[1] = m2[1] * pthick; t0[0] = s0[0] - mt[0]; t0[1] = s0[1] - mt[1]; t1[0] = s0[0] + mt[0]; t1[1] = s0[1] + mt[1]; /* draw this line twice (first to finish off start cap, then for stroke) */ glVertex2fv(t1); glVertex2fv(t0); glVertex2fv(t0); glVertex2fv(t1); } /* if not the first segment, use bisector of angle between segments */ else { float mb[2]; /* bisector normal */ float athick, dfac; /* actual thickness, difference between thicknesses */ /* calculate gradient of bisector (as average of normals) */ mb[0] = (pm[0] + m2[0]) / 2; mb[1] = (pm[1] + m2[1]) / 2; normalize_v2(mb); /* calculate gradient to apply * - as basis, use just pthick * bisector gradient * - if cross-section not as thick as it should be, add extra padding to fix it */ mt[0] = mb[0] * pthick; mt[1] = mb[1] * pthick; athick = len_v2(mt); dfac = pthick - (athick * 2); if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) { mt[0] += (mb[0] * dfac); mt[1] += (mb[1] * dfac); } /* calculate points for start of segment */ t0[0] = s0[0] - mt[0]; t0[1] = s0[1] - mt[1]; t1[0] = s0[0] + mt[0]; t1[1] = s0[1] + mt[1]; /* draw this line twice (once for end of current segment, and once for start of next) */ glVertex2fv(t1); glVertex2fv(t0); glVertex2fv(t0); glVertex2fv(t1); } /* if last segment, also draw end of segment (defined as segment's normal) */ if (i == totpoints - 2) { /* for once, we use second point's pressure (otherwise it won't be drawn) */ pthick = (pt2->pressure * thickness); /* calculate points for end of segment */ mt[0] = m2[0] * pthick; mt[1] = m2[1] * pthick; t0[0] = s1[0] - mt[0]; t0[1] = s1[1] - mt[1]; t1[0] = s1[0] + mt[0]; t1[1] = s1[1] + mt[1]; /* draw this line twice (once for end of stroke, and once for endcap)*/ glVertex2fv(t1); glVertex2fv(t0); glVertex2fv(t0); glVertex2fv(t1); /* draw end cap as last step * - make points slightly closer to center (about halfway across) */ mt[0] = m2[0] * pthick * 0.5f; mt[1] = m2[1] * pthick * 0.5f; sc[0] = s1[0] + (m1[0] * pthick * 0.75f); sc[1] = s1[1] + (m1[1] * pthick * 0.75f); t0[0] = sc[0] - mt[0]; t0[1] = sc[1] - mt[1]; t1[0] = sc[0] + mt[0]; t1[1] = sc[1] + mt[1]; glVertex2fv(t1); glVertex2fv(t0); } /* store stroke's 'natural' normal for next stroke to use */ copy_v2_v2(pm, m2); } glEnd(); } /* draw debug points of curve on top? (original stroke points) */ if (debug) { bGPDspoint *pt; int i; glBegin(GL_POINTS); for (i = 0, pt = points; i < totpoints && pt; i++, pt++) { if (sflag & GP_STROKE_2DSPACE) { glVertex2fv(&pt->x); } else if (sflag & GP_STROKE_2DIMAGE) { const float x = (float)((pt->x * winx) + offsx); const float y = (float)((pt->y * winy) + offsy); glVertex2f(x, y); } else { const float x = (float)(pt->x / 100 * winx) + offsx; const float y = (float)(pt->y / 100 * winy) + offsy; glVertex2f(x, y); } } glEnd(); } } /* ----- General Drawing ------ */ /* draw a set of strokes */ static void gp_draw_strokes(bGPDframe *gpf, int offsx, int offsy, int winx, int winy, int dflag, short debug, short lthick, float color[4]) { bGPDstroke *gps; /* set color first (may need to reset it again later too) */ glColor4fv(color); for (gps = gpf->strokes.first; gps; gps = gps->next) { /* check if stroke can be drawn - checks here generally fall into pairs */ if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE)) continue; if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE)) continue; if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE)) continue; if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE)) continue; if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE)) continue; if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE)) continue; if ((gps->points == NULL) || (gps->totpoints < 1)) continue; /* check which stroke-drawer to use */ if (gps->totpoints == 1) gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy); else if (dflag & GP_DRAWDATA_ONLY3D) { const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY); int mask_orig = 0; if (no_xray) { glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig); glDepthMask(0); glEnable(GL_DEPTH_TEST); /* first arg is normally rv3d->dist, but this isn't * available here and seems to work quite well without */ bglPolygonOffset(1.0f, 1.0f); #if 0 glEnable(GL_POLYGON_OFFSET_LINE); glPolygonOffset(-1.0f, -1.0f); #endif } gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, debug); if (no_xray) { glDepthMask(mask_orig); glDisable(GL_DEPTH_TEST); bglPolygonOffset(0.0, 0.0); #if 0 glDisable(GL_POLYGON_OFFSET_LINE); glPolygonOffset(0, 0); #endif } } else if (gps->totpoints > 1) gp_draw_stroke(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug, offsx, offsy, winx, winy); } } /* draw grease-pencil datablock */ static void gp_draw_data(bGPdata *gpd, int offsx, int offsy, int winx, int winy, int cfra, int dflag) { bGPDlayer *gpl; /* reset line drawing style (in case previous user didn't reset) */ setlinestyle(0); /* turn on smooth lines (i.e. anti-aliasing) */ glEnable(GL_LINE_SMOOTH); /* turn on alpha-blending */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); /* loop over layers, drawing them */ for (gpl = gpd->layers.first; gpl; gpl = gpl->next) { bGPDframe *gpf; short debug = (gpl->flag & GP_LAYER_DRAWDEBUG) ? 1 : 0; short lthick = gpl->thickness; float color[4], tcolor[4]; /* don't draw layer if hidden */ if (gpl->flag & GP_LAYER_HIDE) continue; /* get frame to draw */ gpf = gpencil_layer_getframe(gpl, cfra, 0); if (gpf == NULL) continue; /* set color, stroke thickness, and point size */ glLineWidth(lthick); copy_v4_v4(color, gpl->color); // just for copying 4 array elements copy_v4_v4(tcolor, gpl->color); // additional copy of color (for ghosting) glColor4fv(color); glPointSize((float)(gpl->thickness + 2)); /* apply xray layer setting */ if (gpl->flag & GP_LAYER_NO_XRAY) dflag |= GP_DRAWDATA_NO_XRAY; else dflag &= ~GP_DRAWDATA_NO_XRAY; /* draw 'onionskins' (frame left + right) */ if (gpl->flag & GP_LAYER_ONIONSKIN) { /* drawing method - only immediately surrounding (gstep = 0), * or within a frame range on either side (gstep > 0)*/ if (gpl->gstep) { bGPDframe *gf; float fac; /* draw previous frames first */ for (gf = gpf->prev; gf; gf = gf->prev) { /* check if frame is drawable */ if ((gpf->framenum - gf->framenum) <= gpl->gstep) { /* alpha decreases with distance from curframe index */ fac = 1.0f - ((float)(gpf->framenum - gf->framenum) / (float)(gpl->gstep + 1)); tcolor[3] = color[3] * fac * 0.66f; gp_draw_strokes(gf, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor); } else break; } /* now draw next frames */ for (gf = gpf->next; gf; gf = gf->next) { /* check if frame is drawable */ if ((gf->framenum - gpf->framenum) <= gpl->gstep) { /* alpha decreases with distance from curframe index */ fac = 1.0f - ((float)(gf->framenum - gpf->framenum) / (float)(gpl->gstep + 1)); tcolor[3] = color[3] * fac * 0.66f; gp_draw_strokes(gf, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor); } else break; } /* restore alpha */ glColor4fv(color); } else { /* draw the strokes for the ghost frames (at half of the alpha set by user) */ if (gpf->prev) { tcolor[3] = (color[3] / 7); gp_draw_strokes(gpf->prev, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor); } if (gpf->next) { tcolor[3] = (color[3] / 4); gp_draw_strokes(gpf->next, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor); } /* restore alpha */ glColor4fv(color); } } /* draw the strokes already in active frame */ tcolor[3] = color[3]; gp_draw_strokes(gpf, offsx, offsy, winx, winy, dflag, debug, lthick, tcolor); /* Check if may need to draw the active stroke cache, only if this layer is the active layer * that is being edited. (Stroke buffer is currently stored in gp-data) */ if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) && (gpf->flag & GP_FRAME_PAINT)) { /* Buffer stroke needs to be drawn with a different linestyle * to help differentiate them from normal strokes. */ gp_draw_stroke_buffer(gpd->sbuffer, gpd->sbuffer_size, lthick, dflag, gpd->sbuffer_sflag); } } /* turn off alpha blending, then smooth lines */ glDisable(GL_BLEND); // alpha blending glDisable(GL_LINE_SMOOTH); // smooth lines /* restore initial gl conditions */ glLineWidth(1.0); glPointSize(1.0); glColor4f(0, 0, 0, 1); } /* ----- Grease Pencil Sketches Drawing API ------ */ // ............................ // XXX // We need to review the calls below, since they may be/are not that suitable for // the new ways that we intend to be drawing data... // ............................ /* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */ void draw_gpencil_2dimage(const bContext *C) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); bGPdata *gpd; int offsx, offsy, sizex, sizey; int dflag = GP_DRAWDATA_NOSTATUS; gpd = gpencil_data_get_active(C); // XXX if (gpd == NULL) return; /* calculate rect */ switch (sa->spacetype) { case SPACE_IMAGE: /* image */ case SPACE_CLIP: /* clip */ { /* just draw using standard scaling (settings here are currently ignored anyways) */ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ offsx = 0; offsy = 0; sizex = ar->winx; sizey = ar->winy; wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax); dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK; } break; case SPACE_SEQ: /* sequence */ { /* just draw using standard scaling (settings here are currently ignored anyways) */ offsx = 0; offsy = 0; sizex = ar->winx; sizey = ar->winy; /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated * and everything moved to standard View2d */ dflag |= GP_DRAWDATA_ONLYV2D; } break; default: /* for spacetype not yet handled */ offsx = 0; offsy = 0; sizex = ar->winx; sizey = ar->winy; dflag |= GP_DRAWDATA_ONLYI2D; break; } /* draw it! */ gp_draw_data(gpd, offsx, offsy, sizex, sizey, CFRA, dflag); } /* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly * Note: this gets called twice - first time with onlyv2d=1 to draw 'canvas' strokes, * second time with onlyv2d=0 for screen-aligned strokes */ void draw_gpencil_view2d(const bContext *C, short onlyv2d) { ScrArea *sa = CTX_wm_area(C); ARegion *ar = CTX_wm_region(C); Scene *scene = CTX_data_scene(C); bGPdata *gpd; int dflag = 0; /* check that we have grease-pencil stuff to draw */ if (sa == NULL) return; gpd = gpencil_data_get_active(C); // XXX if (gpd == NULL) return; /* special hack for Image Editor */ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */ if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP)) dflag |= GP_DRAWDATA_IEDITHACK; /* draw it! */ if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS); gp_draw_data(gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag); } /* draw grease-pencil sketches to specified 3d-view assuming that matrices are already set correctly * Note: this gets called twice - first time with only3d=1 to draw 3d-strokes, * second time with only3d=0 for screen-aligned strokes */ void draw_gpencil_view3d(Scene *scene, View3D *v3d, ARegion *ar, short only3d) { bGPdata *gpd; int dflag = 0; RegionView3D *rv3d = ar->regiondata; int offsx, offsy, winx, winy; /* check that we have grease-pencil stuff to draw */ gpd = gpencil_data_get_active_v3d(scene); // XXX if (gpd == NULL) return; /* when rendering to the offscreen buffer we don't want to * deal with the camera border, otherwise map the coords to the camera border. */ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) { rctf rectf; ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &rectf, TRUE); /* no shift */ offsx = floorf(rectf.xmin + 0.5f); offsy = floorf(rectf.ymin + 0.5f); winx = floorf((rectf.xmax - rectf.xmin) + 0.5f); winy = floorf((rectf.ymax - rectf.ymin) + 0.5f); } else { offsx = 0; offsy = 0; winx = ar->winx; winy = ar->winy; } /* draw it! */ if (only3d) dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS); gp_draw_data(gpd, offsx, offsy, winx, winy, CFRA, dflag); } /* ************************************************** */