/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2017 Blender Foundation * This is a new part of Blender */ /** \file * \ingroup edgpencil */ #include "BLI_math.h" #include "BLI_utildefines.h" #include "DNA_gpencil_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_context.h" #include "BKE_gpencil.h" #include "BKE_gpencil_geom.h" #include "BKE_main.h" #include "BKE_material.h" #include "DEG_depsgraph.h" #include "ED_gpencil.h" /* Definition of the most important info from a color */ typedef struct ColorTemplate { const char *name; float line[4]; float fill[4]; } ColorTemplate; /* Add color an ensure duplications (matched by name) */ static int gpencil_stroke_material(Main *bmain, Object *ob, const ColorTemplate *pct) { int index; Material *ma = BKE_gpencil_object_material_ensure_by_name(bmain, ob, pct->name, &index); copy_v4_v4(ma->gp_style->stroke_rgba, pct->line); srgb_to_linearrgb_v4(ma->gp_style->stroke_rgba, ma->gp_style->stroke_rgba); copy_v4_v4(ma->gp_style->fill_rgba, pct->fill); srgb_to_linearrgb_v4(ma->gp_style->fill_rgba, ma->gp_style->fill_rgba); return index; } /* ***************************************************************** */ /* Stroke Geometry */ /* ***************************************************************** */ /* Color Data */ static const ColorTemplate gp_stroke_material_black = { "Black", {0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 0.0f}, }; /* ***************************************************************** */ /* Blank API */ /* Add a Simple empty object with one layer and one color. */ void ED_gpencil_create_blank(bContext *C, Object *ob, float UNUSED(mat[4][4])) { Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); bGPdata *gpd = (bGPdata *)ob->data; /* create colors */ int color_black = gpencil_stroke_material(bmain, ob, &gp_stroke_material_black); /* set first color as active and in brushes */ ob->actcol = color_black + 1; /* layers */ bGPDlayer *layer = BKE_gpencil_layer_addnew(gpd, "GP_Layer", true, false); /* frames */ BKE_gpencil_frame_addnew(layer, CFRA); /* update depsgraph */ DEG_id_tag_update(&gpd->id, ID_RECALC_TRANSFORM | ID_RECALC_GEOMETRY); gpd->flag |= GP_DATA_CACHE_IS_DIRTY; }