/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Lukas Toenne * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/hair/hair_object_particles.c * \ingroup edhair */ #include #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "BKE_cdderivedmesh.h" #include "BKE_DerivedMesh.h" #include "BKE_editstrands.h" #include "BKE_particle.h" #include "bmesh.h" #include "hair_intern.h" bool ED_hair_object_has_hair_particle_data(Object *ob) { ParticleSystem *psys = psys_get_current(ob); if (psys && psys->part->type == PART_HAIR) return true; return false; } bool ED_hair_object_init_particle_edit(Scene *scene, Object *ob) { ParticleSystem *psys = psys_get_current(ob); BMesh *bm; DerivedMesh *dm; if (psys && psys->part->type == PART_HAIR) { if (!psys->hairedit) { bm = BKE_particles_to_bmesh(ob, psys); if (ob->type == OB_MESH || ob->derivedFinal) dm = ob->derivedFinal ? ob->derivedFinal : mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); else dm = NULL; psys->hairedit = BKE_editstrands_create(bm, dm, NULL); } return true; } return false; } bool ED_hair_object_apply_particle_edit(Object *ob) { ParticleSystem *psys = psys_get_current(ob); if (psys && psys->part->type == PART_HAIR) { if (psys->hairedit) { BKE_particles_from_bmesh(ob, psys); psys->flag |= PSYS_EDITED; BKE_editstrands_free(psys->hairedit); MEM_freeN(psys->hairedit); psys->hairedit = NULL; } return true; } return false; }