/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation 2002-2008 * * ***** END GPL LICENSE BLOCK ***** */ /** \file BIF_glutil.h * \ingroup editorui */ #ifndef __BIF_GLUTIL_H__ #define __BIF_GLUTIL_H__ struct rcti; struct rctf; void fdrawbezier(float vec[4][3]); void fdrawline(float x1, float y1, float x2, float y2); void fdrawbox(float x1, float y1, float x2, float y2); void sdrawline(short x1, short y1, short x2, short y2); void sdrawtri(short x1, short y1, short x2, short y2); void sdrawtrifill(short x1, short y1, short x2, short y2); void sdrawbox(short x1, short y1, short x2, short y2); void sdrawXORline(int x0, int y0, int x1, int y1); void sdrawXORline4(int nr, int x0, int y0, int x1, int y1); void fdrawXORellipse(float xofs, float yofs, float hw, float hh); void fdrawXORcirc(float xofs, float yofs, float rad); void fdrawcheckerboard(float x1, float y1, float x2, float y2); /* OpenGL stipple defines */ /* OpenGL stipple defines */ extern unsigned char stipple_halftone[128]; extern unsigned char stipple_quarttone[128]; extern unsigned char stipple_diag_stripes_pos[128]; extern unsigned char stipple_diag_stripes_neg[128]; /** * Draw a lined (non-looping) arc with the given * \a radius, starting at angle \a start and arcing * through \a angle. The arc is centered at the origin * and drawn in the XY plane. * * \param start The initial angle (in radians). * \param angle The length of the arc (in radians). * \param radius The arc radius. * \param nsegments The number of segments to use in drawing the arc. */ void glutil_draw_lined_arc(float start, float angle, float radius, int nsegments); /** * Draw a filled arc with the given \a radius, * starting at angle \a start and arcing through * \a angle. The arc is centered at the origin * and drawn in the XY plane. * * \param start The initial angle (in radians). * \param angle The length of the arc (in radians). * \param radius The arc radius. * \param nsegments The number of segments to use in drawing the arc. */ void glutil_draw_filled_arc(float start, float angle, float radius, int nsegments); /** * Routines an integer value as obtained by glGetIntegerv. * The param must cause only one value to be gotten from GL. */ int glaGetOneInteger(int param); /** * Routines a float value as obtained by glGetIntegerv. * The param must cause only one value to be gotten from GL. */ float glaGetOneFloat(int param); /** * Functions like glRasterPos2i, except ensures that the resulting * raster position is valid. \a known_good_x and \a known_good_y * should be coordinates of a point known to be within the current * view frustum. * \attention This routine should be used when the distance of \a x * and \a y away from the known good point is small (ie. for small icons * and for bitmap characters), when drawing large+zoomed images it is * possible for overflow to occur, the glaDrawPixelsSafe routine should * be used instead. */ void glaRasterPosSafe2f(float x, float y, float known_good_x, float known_good_y); /** * Functions like a limited glDrawPixels, except ensures that * the image is displayed onscreen even if the \a x and \a y * coordinates for would be clipped. The routine respects the * glPixelZoom values, pixel unpacking parameters are _not_ * respected. * * \attention This routine makes many assumptions: the rect data * is expected to be in RGBA unsigned byte format, the coordinate * (GLA_PIXEL_OFS, GLA_PIXEL_OFS) is assumed to be within the view frustum, * and the modelview and projection matrices are assumed to define a * 1-to-1 mapping to screen space. * \attention Furthermore, in the case of zoomed or unpixel aligned * images extending outside the view frustum, but still within the * window, some portion of the image may be visible left and/or * below of the given \a x and \a y coordinates. It is recommended * to use the glScissor functionality if images are to be drawn * with an inset view matrix. */ void glaDrawPixelsSafe(float x, float y, int img_w, int img_h, int row_w, int format, int type, void *rect); /** * Functions like a limited glDrawPixels, but actually draws the * image using textures, which can be tremendously faster on low-end * cards, and also avoids problems with the raster position being * clipped when offscreen. The routine respects the glPixelZoom values, * pixel unpacking parameters are _not_ respected. * * \attention This routine makes many assumptions: the rect data * is expected to be in RGBA byte or float format, and the * modelview and projection matrices are assumed to define a * 1-to-1 mapping to screen space. */ void glaDrawPixelsTex(float x, float y, int img_w, int img_h, int format, void *rect); void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format, void *rect, float scaleX, float scaleY); /* 2D Drawing Assistance */ /** Define a 2D area (viewport, scissor, matrices) for OpenGL rendering. * * glwDefine2DArea and glaBegin2DDraw set up an OpenGL state appropriate * for drawing using both vertice (Vertex, etc) and raster (RasterPos, Rect) * commands. All coordinates should be at integer positions. There is little * to no reason to use glVertex2f etc. functions during 2D rendering, and * thus no reason to +-0.5 the coordinates or perform other silly * tricks. * * \param screen_rect The screen rectangle to be defined for 2D drawing. */ void glaDefine2DArea(struct rcti *screen_rect); typedef struct gla2DDrawInfo gla2DDrawInfo; /** Save the current OpenGL state and initialize OpenGL for 2D * rendering. glaEnd2DDraw should be called on the returned structure * to free it and to return OpenGL to its previous state. The * scissor rectangle is set to match the viewport. * * See glaDefine2DArea for an explanation of why this function uses integers. * * \param screen_rect The screen rectangle to be used for 2D drawing. * \param world_rect The world rectangle that the 2D area represented * by \a screen_rect is supposed to represent. If NULL it is assumed the * world has a 1 to 1 mapping to the screen. */ gla2DDrawInfo *glaBegin2DDraw(struct rcti *screen_rect, struct rctf *world_rect); /** Translate the (\a wo_x, \a wo_y) point from world coordinates into screen space. */ void gla2DDrawTranslatePt(gla2DDrawInfo *di, float wo_x, float wo_y, int *sc_x_r, int *sc_y_r); /** Translate the \a world point from world coordiantes into screen space. */ void gla2DDrawTranslatePtv(gla2DDrawInfo * di, float world[2], int screen_r[2]); /* Restores the previous OpenGL state and free's the auxilary * gla data. */ void glaEnd2DDraw(gla2DDrawInfo *di); /** Adjust the transformation mapping of a 2d area */ void gla2DGetMap(gla2DDrawInfo *di, struct rctf *rect); void gla2DSetMap(gla2DDrawInfo *di, struct rctf *rect); /* use this for platform hacks. glPointSize is solved here */ void bglBegin(int mode); void bglEnd(void); // int bglPointHack(void); /* UNUSED */ void bglVertex3fv(const float vec[3]); void bglVertex3f(float x, float y, float z); void bglVertex2fv(const float vec[2]); /* intel gfx cards frontbuffer problem */ // void bglFlush(void); /* UNUSED */ void set_inverted_drawing(int enable); void setlinestyle(int nr); /* own working polygon offset */ void bglPolygonOffset(float viewdist, float dist); /* For caching opengl matrices (gluProject/gluUnProject) */ typedef struct bglMats { double modelview[16]; double projection[16]; int viewport[4]; } bglMats; void bgl_get_mats(bglMats *mats); #endif /* __BIF_GLUTIL_H__ */