/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_ANIM_API_H #define ED_ANIM_API_H struct ID; struct Scene; struct ListBase; struct bContext; struct wmWindowManager; struct ScrArea; struct ARegion; struct View2D; struct gla2DDrawInfo; struct Object; struct bActionGroup; struct FCurve; struct IpoCurve; // xxx /* ************************************************ */ /* ANIMATION CHANNEL FILTERING */ /* anim_filter.c */ /* --------------- Context --------------------- */ /* This struct defines a structure used for animation-specific * 'context' information */ typedef struct bAnimContext { void *data; /* data to be filtered for use in animation editor */ short datatype; /* type of data eAnimCont_Types */ short mode; /* editor->mode */ short spacetype; /* sa->spacetype */ short regiontype; /* active region -> type (channels or main) */ struct ScrArea *sa; /* editor */ struct ARegion *ar; /* region within editor */ struct Scene *scene; /* active scene */ struct Object *obact; /* active object */ } bAnimContext; /* Main Data container types */ // XXX was ACTCONT_* typedef enum eAnimCont_Types { ANIMCONT_NONE = 0, /* invalid or no data */ ANIMCONT_ACTION, /* action (bAction) */ ANIMCONT_SHAPEKEY, /* shapekey (Key) */ ANIMCONT_GPENCIL, /* grease pencil (screen) */ ANIMCONT_DOPESHEET, /* dopesheet (bDopesheet) */ ANIMCONT_FCURVES, /* animation F-Curves (bDopesheet) */ // XXX ANIMCONT_DRIVERS, /* drivers (bDopesheet) */ } eAnimCont_Types; /* --------------- Channels -------------------- */ /* This struct defines a structure used for quick and uniform access for * channels of animation data */ typedef struct bAnimListElem { struct bAnimListElem *next, *prev; void *data; /* source data this elem represents */ int type; /* one of the ANIMTYPE_* values */ int flag; /* copy of elem's flags for quick access */ int index; /* copy of adrcode where applicable */ void *key_data; /* motion data - ipo or ipo-curve */ short datatype; /* type of motion data to expect */ struct ID *id; /* ID block that channel is attached to (may be used */ void *owner; /* group or channel which acts as this channel's owner */ short ownertype; /* type of owner */ } bAnimListElem; /* Some types for easier type-testing */ // XXX was ACTTYPE_* typedef enum eAnim_ChannelType { ANIMTYPE_NONE= 0, ANIMTYPE_SPECIALDATA, ANIMTYPE_SCENE, ANIMTYPE_OBJECT, ANIMTYPE_GROUP, ANIMTYPE_FCURVE, ANIMTYPE_FILLACTD, ANIMTYPE_FILLDRIVERS, ANIMTYPE_FILLMATD, ANIMTYPE_DSMAT, ANIMTYPE_DSLAM, ANIMTYPE_DSCAM, ANIMTYPE_DSCUR, ANIMTYPE_DSSKEY, ANIMTYPE_DSWOR, ANIMTYPE_SHAPEKEY, // XXX probably can become depreceated??? ANIMTYPE_GPDATABLOCK, ANIMTYPE_GPLAYER, } eAnim_ChannelType; /* types of keyframe data in bAnimListElem */ typedef enum eAnim_KeyType { ALE_NONE = 0, /* no keyframe data */ ALE_FCURVE, /* F-Curve */ ALE_GPFRAME, /* Grease Pencil Frames */ // XXX the following are for summaries... should these be kept? ALE_SCE, /* Scene summary */ ALE_OB, /* Object summary */ ALE_ACT, /* Action summary */ ALE_GROUP, /* Action Group summary */ } eAnim_KeyType; /* ----------------- Filtering -------------------- */ /* filtering flags - under what circumstances should a channel be added */ // XXX was ACTFILTER_* typedef enum eAnimFilter_Flags { ANIMFILTER_VISIBLE = (1<<0), /* should channels be visible (in terms of hierarchy only) */ ANIMFILTER_SEL = (1<<1), /* should channels be selected */ ANIMFILTER_UNSEL = (1<<2), /* should channels be NOT selected */ ANIMFILTER_FOREDIT = (1<<3), /* does editable status matter */ ANIMFILTER_CURVESONLY = (1<<4), /* don't include summary-channels, etc. */ ANIMFILTER_CHANNELS = (1<<5), /* make list for interface drawing */ ANIMFILTER_ACTGROUPED = (1<<6), /* belongs to the active actiongroup */ ANIMFILTER_CURVEVISIBLE = (1<<7), /* F-Curve is visible for editing/viewing in Graph Editor */ ANIMFILTER_ACTIVE = (1<<8), /* channel should be 'active' */ // FIXME: this is only relevant for F-Curves for now } eAnimFilter_Flags; /* ---------- Flag Checking Macros ------------ */ // xxx check on all of these flags again... /* Dopesheet only */ /* 'Scene' channels */ #define SEL_SCEC(sce) ((sce->flag & SCE_DS_SELECTED)) #define EXPANDED_SCEC(sce) ((sce->flag & SCE_DS_COLLAPSED)==0) /* 'Sub-Scene' channels (flags stored in Data block) */ #define FILTER_WOR_SCED(wo) ((wo->flag & WO_DS_EXPAND)) /* 'Object' channels */ #define SEL_OBJC(base) ((base->flag & SELECT)) #define EXPANDED_OBJC(ob) ((ob->nlaflag & OB_ADS_COLLAPSED)==0) /* 'Sub-object' channels (flags stored in Object block) */ #define FILTER_MAT_OBJC(ob) ((ob->nlaflag & OB_ADS_SHOWMATS)) /* 'Sub-object' channels (flags stored in Data block) */ #define FILTER_SKE_OBJD(key) ((key->flag & KEYBLOCK_DS_EXPAND)) #define FILTER_MAT_OBJD(ma) ((ma->flag & MA_DS_EXPAND)) #define FILTER_LAM_OBJD(la) ((la->flag & LA_DS_EXPAND)) #define FILTER_CAM_OBJD(ca) ((ca->flag & CAM_DS_EXPAND)) #define FILTER_CUR_OBJD(cu) ((cu->flag & CU_DS_EXPAND)) /* 'Sub-object/Action' channels (flags stored in Action) */ #define SEL_ACTC(actc) ((actc->flag & ACT_SELECTED)) #define EXPANDED_ACTC(actc) ((actc->flag & ACT_COLLAPSED)==0) /* 'Sub-AnimData' chanenls */ #define EXPANDED_DRVD(adt) ((adt->flag & ADT_DRIVERS_COLLAPSED)==0) /* Actions (also used for Dopesheet) */ /* Action Channel Group */ #define EDITABLE_AGRP(agrp) ((agrp->flag & AGRP_PROTECTED)==0) #define EXPANDED_AGRP(agrp) (agrp->flag & AGRP_EXPANDED) #define SEL_AGRP(agrp) ((agrp->flag & AGRP_SELECTED) || (agrp->flag & AGRP_ACTIVE)) /* F-Curve Channels */ #define EDITABLE_FCU(fcu) ((fcu->flag & FCURVE_PROTECTED)==0) #define SEL_FCU(fcu) (fcu->flag & (FCURVE_ACTIVE|FCURVE_SELECTED)) /* Grease Pencil only */ /* Grease Pencil datablock settings */ #define EXPANDED_GPD(gpd) (gpd->flag & GP_DATA_EXPAND) /* Grease Pencil Layer settings */ #define EDITABLE_GPL(gpl) ((gpl->flag & GP_LAYER_LOCKED)==0) #define SEL_GPL(gpl) ((gpl->flag & GP_LAYER_ACTIVE) || (gpl->flag & GP_LAYER_SELECT)) /* -------------- Channel Defines -------------- */ /* channel heights */ #define ACHANNEL_FIRST -16 #define ACHANNEL_HEIGHT 16 #define ACHANNEL_HEIGHT_HALF 8 #define ACHANNEL_SKIP 2 #define ACHANNEL_STEP (ACHANNEL_HEIGHT + ACHANNEL_SKIP) /* channel widths */ #define ACHANNEL_NAMEWIDTH 200 /* channel toggle-buttons */ #define ACHANNEL_BUTTON_WIDTH 16 /* ---------------- API -------------------- */ /* Obtain list of filtered Animation channels to operate on. * Returns the number of channels in the list */ int ANIM_animdata_filter(bAnimContext *ac, ListBase *anim_data, int filter_mode, void *data, short datatype); /* Obtain current anim-data context from Blender Context info. * Returns whether the operation was successful. */ short ANIM_animdata_get_context(const struct bContext *C, bAnimContext *ac); /* Obtain current anim-data context (from Animation Editor) given * that Blender Context info has already been set. * Returns whether the operation was successful. */ short ANIM_animdata_context_getdata(bAnimContext *ac); /* ************************************************ */ /* ANIMATION CHANNELS LIST */ /* anim_channels.c */ /* ------------------------ API -------------------------- */ /* Deselect all animation channels */ void ANIM_deselect_anim_channels(void *data, short datatype, short test, short sel); /* Set the 'active' channel of type channel_type, in the given action */ void ANIM_set_active_channel(void *data, short datatype, int filter, void *channel_data, short channel_type); /* --------------- Settings and/or Defines -------------- */ /* flag-setting behaviour */ enum { ACHANNEL_SETFLAG_CLEAR = 0, ACHANNEL_SETFLAG_ADD, ACHANNEL_SETFLAG_TOGGLE } eAnimChannels_SetFlag; /* ************************************************ */ /* DRAWING API */ /* anim_draw.c */ /* ---------- Current Frame Drawing ---------------- */ /* flags for Current Frame Drawing */ enum { /* plain time indicator with no special indicators */ DRAWCFRA_PLAIN = 0, /* draw box indicating current frame number */ DRAWCFRA_SHOW_NUMBOX = (1<<0), /* time indication in seconds or frames */ DRAWCFRA_UNIT_SECONDS = (1<<1), /* show time-offset line */ DRAWCFRA_SHOW_TIMEOFS = (1<<2), } eAnimEditDraw_CurrentFrame; /* main call to draw current-frame indicator in an Animation Editor */ void ANIM_draw_cfra(const struct bContext *C, struct View2D *v2d, short flag); /* ------------- Preview Range Drawing -------------- */ /* main call to draw preview range curtains */ void ANIM_draw_previewrange(const struct bContext *C, struct View2D *v2d); /* ************************************************* */ /* ASSORTED TOOLS */ /* ------------ Animation F-Curves <-> Icons/Names Mapping ------------ */ /* anim_ipo_utils.c */ int geticon_anim_blocktype(short blocktype); void getname_anim_fcurve(char *name, struct ID *id, struct FCurve *fcu); void ipo_rainbow(int cur, int tot, float *out); /* ------------- NLA-Mapping ----------------------- */ /* anim_draw.c */ /* Obtain the Object providing NLA-scaling for the given channel if applicable */ struct Object *ANIM_nla_mapping_get(bAnimContext *ac, bAnimListElem *ale); /* Set/clear temporary mapping of coordinates from 'local-action' time to 'global-nla-scaled' time */ void ANIM_nla_mapping_draw(struct gla2DDrawInfo *di, struct Object *ob, short restore); /* Apply/Unapply NLA mapping to all keyframes in the nominated IPO block */ void ANIM_nla_mapping_apply_fcurve(struct Object *ob, struct FCurve *fcu, short restore, short only_keys); /* ------------- xxx macros ----------------------- */ #define BEZSELECTED(bezt) ((bezt->f2 & SELECT) || (bezt->f1 & SELECT) || (bezt->f3 & SELECT)) /* --------- anim_deps.c, animation updates -------- */ /* generic update flush, does tagged objects only, reads from Context screen (layers) and scene */ void ED_anim_dag_flush_update(const struct bContext *C); /* only flush object */ void ED_anim_object_flush_update(const struct bContext *C, struct Object *ob); /* pose <-> action syncing */ void ANIM_action_to_pose_sync(struct Object *ob); void ANIM_pose_to_action_sync(struct Object *ob, struct ScrArea *sa); /* what types of animation data was changed (for sending notifiers from animation tools) */ enum { ANIM_CHANGED_BOTH= 0, ANIM_CHANGED_KEYFRAMES_VALUES, ANIM_CHANGED_KEYFRAMES_SELECT, ANIM_CHANGED_CHANNELS } eAnimData_Changed; /* Send notifiers on behalf of animation editing tools, based on various context info */ void ANIM_animdata_send_notifiers(struct bContext *C, bAnimContext *ac, short data_changed); /* ************************************************* */ /* OPERATORS */ /* generic animation channels */ void ED_operatortypes_animchannels(void); void ED_keymap_animchannels(struct wmWindowManager *wm); /* generic time editing */ void ED_operatortypes_anim(void); void ED_keymap_anim(struct wmWindowManager *wm); /* ************************************************ */ #endif /* ED_ANIM_API_H */