/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup editors * * The public API for assets is defined in dedicated headers. This is a utility file that just * includes all of these. */ #pragma once #ifdef __cplusplus extern "C" { #endif /* Barely anything here. Just general editor level functions. Actual asset level code is in * dedicated headers. */ void ED_operatortypes_asset(void); #ifdef __cplusplus } #endif #include "../asset/ED_asset_catalog.h" #include "../asset/ED_asset_filter.h" #include "../asset/ED_asset_handle.h" #include "../asset/ED_asset_library.h" #include "../asset/ED_asset_list.h" #include "../asset/ED_asset_mark_clear.h" #include "../asset/ED_asset_temp_id_consumer.h" #include "../asset/ED_asset_type.h" /* C++ only headers. */ #ifdef __cplusplus # include "../asset/ED_asset_catalog.hh" # include "../asset/ED_asset_list.hh" #endif