/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup wm * * \name Generic Gizmos. * * This is exposes predefined gizmos for re-use. */ #pragma once #ifdef __cplusplus extern "C" { #endif #include "DNA_scene_types.h" /* initialize gizmos */ void ED_gizmotypes_arrow_3d(void); void ED_gizmotypes_button_2d(void); void ED_gizmotypes_cage_2d(void); void ED_gizmotypes_cage_3d(void); void ED_gizmotypes_dial_3d(void); void ED_gizmotypes_move_3d(void); void ED_gizmotypes_facemap_3d(void); void ED_gizmotypes_preselect_3d(void); void ED_gizmotypes_primitive_3d(void); void ED_gizmotypes_blank_3d(void); void ED_gizmotypes_snap_3d(void); struct Object; struct bContext; struct wmGizmo; struct wmWindowManager; /* -------------------------------------------------------------------- */ /* Shape Presets * * Intended to be called by custom draw functions. */ /* gizmo_library_presets.c */ void ED_gizmo_draw_preset_box(const struct wmGizmo *gz, float mat[4][4], int select_id); void ED_gizmo_draw_preset_arrow(const struct wmGizmo *gz, float mat[4][4], int axis, int select_id); void ED_gizmo_draw_preset_circle(const struct wmGizmo *gz, float mat[4][4], int axis, int select_id); void ED_gizmo_draw_preset_facemap(const struct bContext *C, const struct wmGizmo *gz, struct Object *ob, int facemap, int select_id); /* -------------------------------------------------------------------- */ /* 3D Arrow Gizmo */ enum { ED_GIZMO_ARROW_STYLE_NORMAL = 0, ED_GIZMO_ARROW_STYLE_CROSS = 1, ED_GIZMO_ARROW_STYLE_BOX = 2, ED_GIZMO_ARROW_STYLE_CONE = 3, }; /* transform */ enum { /* inverted offset during interaction - if set it also sets constrained below */ ED_GIZMO_ARROW_XFORM_FLAG_INVERTED = (1 << 3), /* clamp arrow interaction to property width */ ED_GIZMO_ARROW_XFORM_FLAG_CONSTRAINED = (1 << 4), }; /* draw_options */ enum { /* Show arrow stem. */ ED_GIZMO_ARROW_DRAW_FLAG_STEM = (1 << 0), }; /** * Define a custom property UI range. * * \note Needs to be called before #WM_gizmo_target_property_def_rna! */ void ED_gizmo_arrow3d_set_ui_range(struct wmGizmo *gz, float min, float max); /** * Define a custom factor for arrow min/max distance. * * \note Needs to be called before #WM_gizmo_target_property_def_rna! */ void ED_gizmo_arrow3d_set_range_fac(struct wmGizmo *gz, float range_fac); /* -------------------------------------------------------------------- */ /* Cage Gizmo */ enum { ED_GIZMO_CAGE2D_XFORM_FLAG_TRANSLATE = (1 << 0), /* Translates */ ED_GIZMO_CAGE2D_XFORM_FLAG_ROTATE = (1 << 1), /* Rotates */ ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE = (1 << 2), /* Scales */ ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Scales uniformly */ ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE_SIGNED = (1 << 4), /* Negative scale allowed */ }; /* draw_style */ enum { ED_GIZMO_CAGE2D_STYLE_BOX = 0, ED_GIZMO_CAGE2D_STYLE_CIRCLE = 1, }; /* draw_options */ enum { /** Draw a central handle (instead of having the entire area selectable) * Needed for large rectangles that we don't want to swallow all events. */ ED_GIZMO_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE = (1 << 0), }; /** #wmGizmo.highlight_part */ enum { ED_GIZMO_CAGE2D_PART_TRANSLATE = 0, ED_GIZMO_CAGE2D_PART_SCALE_MIN_X = 1, ED_GIZMO_CAGE2D_PART_SCALE_MAX_X = 2, ED_GIZMO_CAGE2D_PART_SCALE_MIN_Y = 3, ED_GIZMO_CAGE2D_PART_SCALE_MAX_Y = 4, /* Corners */ ED_GIZMO_CAGE2D_PART_SCALE_MIN_X_MIN_Y = 5, ED_GIZMO_CAGE2D_PART_SCALE_MIN_X_MAX_Y = 6, ED_GIZMO_CAGE2D_PART_SCALE_MAX_X_MIN_Y = 7, ED_GIZMO_CAGE2D_PART_SCALE_MAX_X_MAX_Y = 8, ED_GIZMO_CAGE2D_PART_ROTATE = 9, }; /** #wmGizmo.highlight_part */ enum { /* ordered min/mid/max so we can loop over values (MIN/MID/MAX) on each axis. */ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z = 0, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MID_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MID_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MID_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MIN_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MIN_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MIN_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MID_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MID_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MID_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MAX_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MAX_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MAX_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MID_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MID_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MID_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_TRANSLATE, ED_GIZMO_CAGE3D_PART_ROTATE, }; /* -------------------------------------------------------------------- */ /* Dial Gizmo */ /* draw_options */ enum { ED_GIZMO_DIAL_DRAW_FLAG_NOP = 0, ED_GIZMO_DIAL_DRAW_FLAG_CLIP = (1 << 0), ED_GIZMO_DIAL_DRAW_FLAG_FILL = (1 << 1), ED_GIZMO_DIAL_DRAW_FLAG_FILL_SELECT = (1 << 2), ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_MIRROR = (1 << 3), ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_START_Y = (1 << 4), /* Always show the angle value as an arc in the dial. */ ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_VALUE = (1 << 5), }; /* -------------------------------------------------------------------- */ /* Move Gizmo */ /* draw_options */ enum { ED_GIZMO_MOVE_DRAW_FLAG_NOP = 0, /* only for solid shapes */ ED_GIZMO_MOVE_DRAW_FLAG_FILL = (1 << 0), ED_GIZMO_MOVE_DRAW_FLAG_FILL_SELECT = (1 << 1), ED_GIZMO_MOVE_DRAW_FLAG_ALIGN_VIEW = (1 << 2), }; enum { ED_GIZMO_MOVE_STYLE_RING_2D = 0, ED_GIZMO_MOVE_STYLE_CROSS_2D = 1, }; /* -------------------------------------------------------------------- */ /* Button Gizmo */ enum { ED_GIZMO_BUTTON_SHOW_OUTLINE = (1 << 0), ED_GIZMO_BUTTON_SHOW_BACKDROP = (1 << 1), /** * Draw a line from the origin to the offset (similar to an arrow) * sometimes needed to show what the button edits. */ ED_GIZMO_BUTTON_SHOW_HELPLINE = (1 << 2), }; /* -------------------------------------------------------------------- */ /* Primitive Gizmo */ enum { ED_GIZMO_PRIMITIVE_STYLE_PLANE = 0, }; /* -------------------------------------------------------------------- */ /* Specific gizmos utils */ /* snap3d_gizmo.c */ struct SnapObjectContext *ED_gizmotypes_snap_3d_context_ensure(struct Scene *scene, struct wmGizmo *gz); void ED_gizmotypes_snap_3d_flag_set(struct wmGizmo *gz, int flag); void ED_gizmotypes_snap_3d_flag_clear(struct wmGizmo *gz, int flag); bool ED_gizmotypes_snap_3d_flag_test(struct wmGizmo *gz, int flag); bool ED_gizmotypes_snap_3d_invert_snap_get(struct wmGizmo *gz); bool ED_gizmotypes_snap_3d_is_enabled(const struct wmGizmo *gz); void ED_gizmotypes_snap_3d_data_get(const struct bContext *C, struct wmGizmo *gz, float r_loc[3], float r_nor[3], int r_elem_index[3], eSnapMode *r_snap_elem); #ifdef __cplusplus } #endif