/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup wm * * \name Generic Gizmos. * * This is exposes pre-defined gizmos for re-use. */ #ifndef __ED_GIZMO_LIBRARY_H__ #define __ED_GIZMO_LIBRARY_H__ /* initialize gizmos */ void ED_gizmotypes_arrow_3d(void); void ED_gizmotypes_button_2d(void); void ED_gizmotypes_cage_2d(void); void ED_gizmotypes_cage_3d(void); void ED_gizmotypes_dial_3d(void); void ED_gizmotypes_move_3d(void); void ED_gizmotypes_facemap_3d(void); void ED_gizmotypes_preselect_3d(void); void ED_gizmotypes_primitive_3d(void); void ED_gizmotypes_blank_3d(void); struct Object; struct bContext; struct wmGizmo; /* -------------------------------------------------------------------- */ /* Shape Presets * * Intended to be called by custom draw functions. */ /* gizmo_library_presets.c */ void ED_gizmo_draw_preset_box(const struct wmGizmo *gz, float mat[4][4], int select_id); void ED_gizmo_draw_preset_arrow(const struct wmGizmo *gz, float mat[4][4], int axis, int select_id); void ED_gizmo_draw_preset_circle(const struct wmGizmo *gz, float mat[4][4], int axis, int select_id); void ED_gizmo_draw_preset_facemap(const struct bContext *C, const struct wmGizmo *gz, struct Object *ob, const int facemap, int select_id); /* -------------------------------------------------------------------- */ /* 3D Arrow Gizmo */ enum { ED_GIZMO_ARROW_STYLE_NORMAL = 0, ED_GIZMO_ARROW_STYLE_CROSS = 1, ED_GIZMO_ARROW_STYLE_BOX = 2, ED_GIZMO_ARROW_STYLE_CONE = 3, }; /* transform */ enum { /* inverted offset during interaction - if set it also sets constrained below */ ED_GIZMO_ARROW_XFORM_FLAG_INVERTED = (1 << 3), /* clamp arrow interaction to property width */ ED_GIZMO_ARROW_XFORM_FLAG_CONSTRAINED = (1 << 4), }; /* draw_options */ enum { /* Show arrow stem. */ ED_GIZMO_ARROW_DRAW_FLAG_STEM = (1 << 0), }; void ED_gizmo_arrow3d_set_ui_range(struct wmGizmo *gz, const float min, const float max); void ED_gizmo_arrow3d_set_range_fac(struct wmGizmo *gz, const float range_fac); /* -------------------------------------------------------------------- */ /* Cage Gizmo */ enum { ED_GIZMO_CAGE2D_XFORM_FLAG_TRANSLATE = (1 << 0), /* Translates */ ED_GIZMO_CAGE2D_XFORM_FLAG_ROTATE = (1 << 1), /* Rotates */ ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE = (1 << 2), /* Scales */ ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Scales uniformly */ ED_GIZMO_CAGE2D_XFORM_FLAG_SCALE_SIGNED = (1 << 4), /* Negative scale allowed */ }; /* draw_style */ enum { ED_GIZMO_CAGE2D_STYLE_BOX = 0, ED_GIZMO_CAGE2D_STYLE_CIRCLE = 1, }; /* draw_options */ enum { /** Draw a central handle (instead of having the entire area selectable) * Needed for large rectangles that we don't want to swallow all events. */ ED_GIZMO_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE = (1 << 0), }; /** #wmGizmo.highlight_part */ enum { ED_GIZMO_CAGE2D_PART_TRANSLATE = 0, ED_GIZMO_CAGE2D_PART_SCALE_MIN_X = 1, ED_GIZMO_CAGE2D_PART_SCALE_MAX_X = 2, ED_GIZMO_CAGE2D_PART_SCALE_MIN_Y = 3, ED_GIZMO_CAGE2D_PART_SCALE_MAX_Y = 4, /* Corners */ ED_GIZMO_CAGE2D_PART_SCALE_MIN_X_MIN_Y = 5, ED_GIZMO_CAGE2D_PART_SCALE_MIN_X_MAX_Y = 6, ED_GIZMO_CAGE2D_PART_SCALE_MAX_X_MIN_Y = 7, ED_GIZMO_CAGE2D_PART_SCALE_MAX_X_MAX_Y = 8, ED_GIZMO_CAGE2D_PART_ROTATE = 9, }; /** #wmGizmo.highlight_part */ enum { /* ordered min/mid/max so we can loop over values (MIN/MID/MAX) on each axis. */ ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MIN_Z = 0, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MIN_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MID_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MID_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MID_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MIN_X_MAX_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MIN_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MIN_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MIN_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MID_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MID_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MID_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MAX_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MAX_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MID_X_MAX_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MIN_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MID_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MID_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MID_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MIN_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MID_Z, ED_GIZMO_CAGE3D_PART_SCALE_MAX_X_MAX_Y_MAX_Z, ED_GIZMO_CAGE3D_PART_TRANSLATE, ED_GIZMO_CAGE3D_PART_ROTATE, }; /* -------------------------------------------------------------------- */ /* Dial Gizmo */ /* draw_options */ enum { ED_GIZMO_DIAL_DRAW_FLAG_NOP = 0, ED_GIZMO_DIAL_DRAW_FLAG_CLIP = (1 << 0), ED_GIZMO_DIAL_DRAW_FLAG_FILL = (1 << 1), ED_GIZMO_DIAL_DRAW_FLAG_FILL_SELECT = (1 << 2), ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_MIRROR = (1 << 3), ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_START_Y = (1 << 4), /* Always show the angle value as an arc in the dial. */ ED_GIZMO_DIAL_DRAW_FLAG_ANGLE_VALUE = (1 << 5), }; /* -------------------------------------------------------------------- */ /* Move Gizmo */ /* draw_options */ enum { ED_GIZMO_MOVE_DRAW_FLAG_NOP = 0, /* only for solid shapes */ ED_GIZMO_MOVE_DRAW_FLAG_FILL = (1 << 0), ED_GIZMO_MOVE_DRAW_FLAG_FILL_SELECT = (1 << 1), ED_GIZMO_MOVE_DRAW_FLAG_ALIGN_VIEW = (1 << 2), }; enum { ED_GIZMO_MOVE_STYLE_RING_2D = 0, ED_GIZMO_MOVE_STYLE_CROSS_2D = 1, }; /* -------------------------------------------------------------------- */ /* Button Gizmo */ enum { ED_GIZMO_BUTTON_SHOW_OUTLINE = (1 << 0), ED_GIZMO_BUTTON_SHOW_BACKDROP = (1 << 1), /** * Draw a line from the origin to the offset (similar to an arrow) * sometimes needed to show what the button edits. */ ED_GIZMO_BUTTON_SHOW_HELPLINE = (1 << 2), }; /* -------------------------------------------------------------------- */ /* Primitive Gizmo */ enum { ED_GIZMO_PRIMITIVE_STYLE_PLANE = 0, }; /* -------------------------------------------------------------------- */ /* Gizmo Drawing Functions */ struct Dial3dParams { int draw_options; float angle_ofs; float angle_delta; float angle_increment; float arc_partial_angle; float arc_inner_factor; float *clip_plane; }; void ED_gizmotypes_dial_3d_draw_util(const float matrix_basis[4][4], const float matrix_final[4][4], const float line_width, const float color[4], const bool select, struct Dial3dParams *params); #endif /* __ED_GIZMO_LIBRARY_H__ */