/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) (C) 2009 Blender Foundation, Joshua Leung * All rights reserved. */ /** \file * \ingroup editors */ #pragma once #ifdef __cplusplus extern "C" { #endif struct AnimData; struct AnimKeylistDrawList; struct FCurve; struct MaskLayer; struct Object; struct Scene; struct View2D; struct bAction; struct bActionGroup; struct bAnimContext; struct bDopeSheet; struct bGPDlayer; /* draw simple diamond-shape keyframe */ /* caller should set up vertex format, bind GPU_SHADER_KEYFRAME_SHAPE, * immBegin(GPU_PRIM_POINTS, n), then call this n times */ typedef struct KeyframeShaderBindings { uint pos_id; uint size_id; uint color_id; uint outline_color_id; uint flags_id; } KeyframeShaderBindings; void draw_keyframe_shape(float x, float y, float size, bool sel, short key_type, short mode, float alpha, const KeyframeShaderBindings *sh_bindings, short handle_type, short extreme_type); /* ******************************* Methods ****************************** */ /* Channel Drawing ------------------ */ /* F-Curve */ void draw_fcurve_channel(struct AnimKeylistDrawList *draw_list, struct AnimData *adt, struct FCurve *fcu, float ypos, float yscale_fac, int saction_flag); /* Action Group Summary */ void draw_agroup_channel(struct AnimKeylistDrawList *draw_list, struct AnimData *adt, struct bActionGroup *agrp, float ypos, float yscale_fac, int saction_flag); /* Action Summary */ void draw_action_channel(struct AnimKeylistDrawList *draw_list, struct AnimData *adt, struct bAction *act, float ypos, float yscale_fac, int saction_flag); /* Object Summary */ void draw_object_channel(struct AnimKeylistDrawList *draw_list, struct bDopeSheet *ads, struct Object *ob, float ypos, float yscale_fac, int saction_flag); /* Scene Summary */ void draw_scene_channel(struct AnimKeylistDrawList *draw_list, struct bDopeSheet *ads, struct Scene *sce, float ypos, float yscale_fac, int saction_flag); /* DopeSheet Summary */ void draw_summary_channel(struct AnimKeylistDrawList *draw_list, struct bAnimContext *ac, float ypos, float yscale_fac, int saction_flag); /* Grease Pencil Layer */ void draw_gpl_channel(struct AnimKeylistDrawList *draw_list, struct bDopeSheet *ads, struct bGPDlayer *gpl, float ypos, float yscale_fac, int saction_flag); /* Mask Layer */ void draw_masklay_channel(struct AnimKeylistDrawList *draw_list, struct bDopeSheet *ads, struct MaskLayer *masklay, float ypos, float yscale_fac, int saction_flag); struct AnimKeylistDrawList *ED_keylist_draw_list_create(void); void ED_keylist_draw_list_flush(struct AnimKeylistDrawList *draw_list, struct View2D *v2d); void ED_keylist_draw_list_free(struct AnimKeylistDrawList *draw_list); #ifdef __cplusplus } #endif