/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008, Blender Foundation * This is a new part of Blender (with some old code) * * Contributor(s): Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ /** \file ED_keyframing.h * \ingroup editors */ #ifndef __ED_KEYFRAMING_H__ #define __ED_KEYFRAMING_H__ #ifdef __cplusplus extern "C" { #endif struct Main; struct ListBase; struct ID; struct Scene; struct KeyingSet; struct bAction; struct FCurve; struct BezTriple; struct bPoseChannel; struct bConstraint; struct bContext; struct wmOperatorType; struct ReportList; struct PointerRNA; struct PropertyRNA; struct EnumPropertyItem; #include "RNA_types.h" /* ************ Keyframing Management **************** */ /* Get the active settings for keyframing settings from context (specifically the given scene) * - incl_mode: include settings from keyframing mode in the result (i.e. replace only) */ short ANIM_get_keyframing_flags(struct Scene *scene, short incl_mode); /* -------- */ /* Get (or add relevant data to be able to do so) the Active Action for the given * Animation Data block, given an ID block where the Animation Data should reside. */ struct bAction *verify_adt_action(struct ID *id, short add); /* Get (or add relevant data to be able to do so) F-Curve from the given Action. * This assumes that all the destinations are valid. */ struct FCurve *verify_fcurve(struct bAction *act, const char group[], const char rna_path[], const int array_index, short add); /* -------- */ /* Lesser Keyframing API call: * Use this when validation of necessary animation data isn't necessary as it already * exists, and there is a beztriple that can be directly copied into the array. */ int insert_bezt_fcurve(struct FCurve *fcu, struct BezTriple *bezt, short flag); /* Main Keyframing API call: * Use this when validation of necessary animation data isn't necessary as it * already exists. It will insert a keyframe using the current value being keyframed. * Returns the index at which a keyframe was added (or -1 if failed) */ int insert_vert_fcurve(struct FCurve *fcu, float x, float y, short flag); /* -------- */ /* Secondary Keyframing API calls: * Use this to insert a keyframe using the current value being keyframed, in the * nominated F-Curve (no creation of animation data performed). Returns success. */ short insert_keyframe_direct(struct ReportList *reports, struct PointerRNA ptr, struct PropertyRNA *prop, struct FCurve *fcu, float cfra, short flag); /* -------- */ /* Main Keyframing API calls: * Use this to create any necessary animation data, and then insert a keyframe * using the current value being keyframed, in the relevant place. Returns success. */ short insert_keyframe(struct ReportList *reports, struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag); /* Main Keyframing API call: * Use this to delete keyframe on current frame for relevant channel. Will perform checks just in case. */ short delete_keyframe(struct ReportList *reports, struct ID *id, struct bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag); /* ************ Keying Sets ********************** */ /* forward decl. for this struct which is declared a bit later... */ struct KeyingSetInfo; struct ExtensionRNA; /* Polling Callback for KeyingSets */ typedef int (*cbKeyingSet_Poll)(struct KeyingSetInfo *ksi, struct bContext *C); /* Context Iterator Callback for KeyingSets */ typedef void (*cbKeyingSet_Iterator)(struct KeyingSetInfo *ksi, struct bContext *C, struct KeyingSet *ks); /* Property Specifier Callback for KeyingSets (called from iterators) */ typedef void (*cbKeyingSet_Generate)(struct KeyingSetInfo *ksi, struct bContext *C, struct KeyingSet *ks, struct PointerRNA *ptr); /* Callback info for 'Procedural' KeyingSets to use */ typedef struct KeyingSetInfo { struct KeyingSetInfo *next, *prev; /* info */ /* identifier used for class name, which KeyingSet instances reference as "Typeinfo Name" */ char idname[64]; /* identifier so that user can hook this up to a KeyingSet (used as label). */ char name[64]; /* short help/description. */ char description[240]; /* RNA_DYN_DESCR_MAX */ /* keying settings */ short keyingflag; /* polling callbacks */ /* callback for polling the context for whether the right data is available */ cbKeyingSet_Poll poll; /* generate callbacks */ /* iterator to use to go through collections of data in context * - this callback is separate from the 'adding' stage, allowing * BuiltIn KeyingSets to be manually specified to use */ cbKeyingSet_Iterator iter; /* generator to use to add properties based on the data found by iterator */ cbKeyingSet_Generate generate; /* RNA integration */ struct ExtensionRNA ext; } KeyingSetInfo; /* -------- */ /* Add another data source for Relative Keying Sets to be evaluated with */ void ANIM_relative_keyingset_add_source(ListBase *dsources, struct ID *id, struct StructRNA *srna, void *data); /* mode for modify_keyframes */ typedef enum eModifyKey_Modes { MODIFYKEY_MODE_INSERT = 0, MODIFYKEY_MODE_DELETE, } eModifyKey_Modes; /* return codes for errors (with Relative KeyingSets) */ typedef enum eModifyKey_Returns { /* context info was invalid for using the Keying Set */ MODIFYKEY_INVALID_CONTEXT = -1, /* there isn't any typeinfo for generating paths from context */ MODIFYKEY_MISSING_TYPEINFO = -2, } eModifyKey_Returns; /* poll the current KeyingSet, updating it's set of paths (if "builtin"/"relative") for context changes */ short ANIM_validate_keyingset(struct bContext *C, ListBase *dsources, struct KeyingSet *ks); /* use the specified KeyingSet to add/remove various Keyframes on the specified frame */ int ANIM_apply_keyingset(struct bContext *C, ListBase *dsources, struct bAction *act, struct KeyingSet *ks, short mode, float cfra); /* -------- */ /* Get the first builtin KeyingSet with the given name, which occurs after the given one (or start of list if none given) */ struct KeyingSet *ANIM_builtin_keyingset_get_named(struct KeyingSet *prevKS, const char name[]); /* Find KeyingSet type info given a name */ KeyingSetInfo *ANIM_keyingset_info_find_named(const char name[]); /* for RNA type registrations... */ void ANIM_keyingset_info_register(KeyingSetInfo *ksi); void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi); /* cleanup on exit */ void ANIM_keyingset_infos_exit(void); /* -------- */ /* Get the active KeyingSet for the given scene */ struct KeyingSet *ANIM_scene_get_active_keyingset(struct Scene *scene); /* Get the index of the Keying Set provided, for the given Scene */ int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks); /* Get Keying Set to use for Auto-Keyframing some transforms */ struct KeyingSet *ANIM_get_keyingset_for_autokeying(struct Scene *scene, const char *tranformKSName); /* Dynamically populate an enum of Keying Sets */ struct EnumPropertyItem *ANIM_keying_sets_enum_itemf(struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop, int *free); /* Check if KeyingSet can be used in the current context */ short ANIM_keyingset_context_ok_poll(struct bContext *C, struct KeyingSet *ks); /* ************ Drivers ********************** */ /* Flags for use by driver creation calls */ typedef enum eCreateDriverFlags { CREATEDRIVER_WITH_DEFAULT_DVAR = (1<<0), /* create drivers with a default variable for nicer UI */ } eCreateDriverFlags; /* -------- */ /* Low-level call to add a new driver F-Curve. This shouldn't be used directly for most tools, * although there are special cases where this approach is preferable. */ struct FCurve *verify_driver_fcurve(struct ID *id, const char rna_path[], const int array_index, short add); /* -------- */ /* Returns whether there is a driver in the copy/paste buffer to paste */ short ANIM_driver_can_paste(void); /* Main Driver Management API calls: * Add a new driver for the specified property on the given ID block */ short ANIM_add_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag, int type); /* Main Driver Management API calls: * Remove the driver for the specified property on the given ID block (if available) */ short ANIM_remove_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag); /* Main Driver Management API calls: * Make a copy of the driver for the specified property on the given ID block */ short ANIM_copy_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag); /* Main Driver Management API calls: * Add a new driver for the specified property on the given ID block or replace an existing one * with the driver + driver-curve data from the buffer */ short ANIM_paste_driver(struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag); /* ************ Auto-Keyframing ********************** */ /* Notes: * - All the defines for this (User-Pref settings and Per-Scene settings) * are defined in DNA_userdef_types.h * - Scene settings take presidence over those for userprefs, with old files * inheriting userpref settings for the scene settings * - "On/Off + Mode" are stored per Scene, but "settings" are currently stored * as userprefs */ /* Auto-Keying macros for use by various tools */ /* check if auto-keyframing is enabled (per scene takes presidence) */ #define IS_AUTOKEY_ON(scene) ((scene) ? (scene->toolsettings->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON)) /* check the mode for auto-keyframing (per scene takes presidence) */ #define IS_AUTOKEY_MODE(scene, mode) ((scene) ? (scene->toolsettings->autokey_mode == AUTOKEY_MODE_##mode) : (U.autokey_mode == AUTOKEY_MODE_##mode)) /* check if a flag is set for auto-keyframing (per scene takes presidence) */ #define IS_AUTOKEY_FLAG(scene, flag) \ ((scene)? \ ((scene->toolsettings->autokey_flag & AUTOKEY_FLAG_##flag) || (U.autokey_flag & AUTOKEY_FLAG_##flag)) \ : \ (U.autokey_flag & AUTOKEY_FLAG_##flag)) /* auto-keyframing feature - checks for whether anything should be done for the current frame */ int autokeyframe_cfra_can_key(struct Scene *scene, struct ID *id); /* ************ Keyframe Checking ******************** */ /* Lesser Keyframe Checking API call: * - Used for the buttons to check for keyframes... */ short fcurve_frame_has_keyframe(struct FCurve *fcu, float frame, short filter); /* Main Keyframe Checking API call: * Checks whether a keyframe exists for the given ID-block one the given frame. * - It is recommended to call this method over the other keyframe-checkers directly, * in case some detail of the implementation changes... * - frame: the value of this is quite often result of BKE_curframe() */ short id_frame_has_keyframe(struct ID *id, float frame, short filter); /* filter flags for id_cfra_has_keyframe * * WARNING: do not alter order of these, as also stored in files * (for v3d->keyflags) */ typedef enum eAnimFilterFlags { /* general */ ANIMFILTER_KEYS_LOCAL = (1<<0), /* only include locally available anim data */ ANIMFILTER_KEYS_MUTED = (1<<1), /* include muted elements */ ANIMFILTER_KEYS_ACTIVE = (1<<2), /* only include active-subelements */ /* object specific */ ANIMFILTER_KEYS_NOMAT = (1<<9), /* don't include material keyframes */ ANIMFILTER_KEYS_NOSKEY = (1<<10), /* don't include shape keys (for geometry) */ } eAnimFilterFlags; /* utility funcs for auto keyframe */ int ED_autokeyframe_object(struct bContext *C, struct Scene *scene, struct Object *ob, struct KeyingSet *ks); int ED_autokeyframe_pchan(struct bContext *C, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, struct KeyingSet *ks); /* Names for builtin keying sets so we don't confuse these with labels/text, * defined in python script: keyingsets_builtins.py */ #define ANIM_KS_LOCATION_ID "Location" #define ANIM_KS_ROTATION_ID "Rotation" #define ANIM_KS_SCALING_ID "Scaling" #define ANIM_KS_LOC_ROT_SCALE_ID "LocRotScale" #define ANIM_KS_AVAILABLE_ID "Available" #define ANIM_KS_WHOLE_CHARACTER_ID "Whole Character" #ifdef __cplusplus } #endif #endif /* __ED_KEYFRAMING_H__ */