/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file ED_manipulator_library.h * \ingroup wm * * \name Generic Manipulators. * * This is exposes pre-defined manipulators for re-use. */ #ifndef __ED_MANIPULATOR_LIBRARY_H__ #define __ED_MANIPULATOR_LIBRARY_H__ /* initialize manipulators */ void ED_manipulatortypes_arrow_2d(void); void ED_manipulatortypes_arrow_3d(void); void ED_manipulatortypes_cage_2d(void); void ED_manipulatortypes_dial_3d(void); void ED_manipulatortypes_grab_3d(void); void ED_manipulatortypes_facemap_3d(void); void ED_manipulatortypes_primitive_3d(void); struct wmManipulator; struct wmManipulatorGroup; /* -------------------------------------------------------------------- */ /* Shape Presets * * Intended to be called by custom draw functions. */ /* manipulator_library_presets.c */ void ED_manipulator_draw_preset_box( const struct wmManipulator *mpr, float mat[4][4], int select_id); void ED_manipulator_draw_preset_arrow( const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id); void ED_manipulator_draw_preset_circle( const struct wmManipulator *mpr, float mat[4][4], int axis, int select_id); void ED_manipulator_draw_preset_facemap( const struct bContext *C, const struct wmManipulator *mpr, struct Scene *scene, struct Object *ob, const int facemap, int select_id); /* -------------------------------------------------------------------- */ /* 3D Arrow Manipulator */ enum { ED_MANIPULATOR_ARROW_STYLE_NORMAL = 0, ED_MANIPULATOR_ARROW_STYLE_CROSS = 1, ED_MANIPULATOR_ARROW_STYLE_BOX = 2, ED_MANIPULATOR_ARROW_STYLE_CONE = 3, }; enum { /* inverted offset during interaction - if set it also sets constrained below */ ED_MANIPULATOR_ARROW_STYLE_INVERTED = (1 << 3), /* clamp arrow interaction to property width */ ED_MANIPULATOR_ARROW_STYLE_CONSTRAINED = (1 << 4), }; void ED_manipulator_arrow3d_set_ui_range(struct wmManipulator *mpr, const float min, const float max); void ED_manipulator_arrow3d_set_range_fac(struct wmManipulator *mpr, const float range_fac); /* -------------------------------------------------------------------- */ /* 2D Arrow Manipulator */ /* none */ /* -------------------------------------------------------------------- */ /* Cage Manipulator */ enum { ED_MANIPULATOR_CAGE2D_XFORM_FLAG_TRANSLATE = (1 << 0), /* Translates */ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_ROTATE = (1 << 1), /* Rotates */ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE = (1 << 2), /* Scales */ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_UNIFORM = (1 << 3), /* Scales uniformly */ ED_MANIPULATOR_CAGE2D_XFORM_FLAG_SCALE_SIGNED = (1 << 4), /* Negative scale allowed */ }; /* draw_style */ enum { ED_MANIPULATOR_CAGE2D_STYLE_BOX = 0, ED_MANIPULATOR_CAGE2D_STYLE_CIRCLE = 1, }; /* draw_options */ enum { /** Draw a central handle (instead of having the entire area selectable) * Needed for large rectangles that we don't want to swallow all events. */ ED_MANIPULATOR_CAGE2D_DRAW_FLAG_XFORM_CENTER_HANDLE = (1 << 0), }; /** #wmManipulator.highlight_part */ enum { ED_MANIPULATOR_CAGE2D_PART_TRANSLATE = 0, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X = 1, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X = 2, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_Y = 3, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_Y = 4, /* Corners */ ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MIN_Y = 5, ED_MANIPULATOR_CAGE2D_PART_SCALE_MIN_X_MAX_Y = 6, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MIN_Y = 7, ED_MANIPULATOR_CAGE2D_PART_SCALE_MAX_X_MAX_Y = 8, ED_MANIPULATOR_CAGE2D_PART_ROTATE = 9, }; /* -------------------------------------------------------------------- */ /* Dial Manipulator */ /* draw_options */ enum { ED_MANIPULATOR_DIAL_DRAW_FLAG_NOP = 0, ED_MANIPULATOR_DIAL_DRAW_FLAG_CLIP = (1 << 0), ED_MANIPULATOR_DIAL_DRAW_FLAG_FILL = (1 << 1), ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_MIRROR = (1 << 2), ED_MANIPULATOR_DIAL_DRAW_FLAG_ANGLE_START_Y = (1 << 3), }; /* -------------------------------------------------------------------- */ /* Grab Manipulator */ /* draw_options */ enum { ED_MANIPULATOR_GRAB_DRAW_FLAG_NOP = 0, /* only for solid shapes */ ED_MANIPULATOR_GRAB_DRAW_FLAG_FILL = (1 << 0), ED_MANIPULATOR_GRAB_DRAW_FLAG_ALIGN_VIEW = (1 << 1), }; enum { ED_MANIPULATOR_GRAB_STYLE_RING_2D = 0, ED_MANIPULATOR_GRAB_STYLE_CROSS_2D = 1, }; /* -------------------------------------------------------------------- */ /* Primitive Manipulator */ enum { ED_MANIPULATOR_PRIMITIVE_STYLE_PLANE = 0, }; #endif /* __ED_MANIPULATOR_LIBRARY_H__ */