/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_MESH_H #define ED_MESH_H struct ID; struct View3D; struct ARegion; struct EditMesh; struct EditVert; struct EditEdge; struct EditFace; struct bContext; struct wmOperator; struct wmWindowManager; struct wmKeyConfig; struct ReportList; struct EditSelection; struct ViewContext; struct bDeformGroup; struct MDeformWeight; struct MDeformVert; struct Scene; struct Mesh; struct MCol; struct UvVertMap; struct UvMapVert; struct CustomData; struct Material; struct Object; struct rcti; #define EM_FGON_DRAW 1 // face flag #define EM_FGON 2 // edge and face flag both /* editbutflag */ #define B_CLOCKWISE 1 #define B_KEEPORIG 2 #define B_BEAUTY 4 #define B_SMOOTH 8 #define B_BEAUTY_SHORT 0x10 #define B_AUTOFGON 0x20 #define B_KNIFE 0x80 #define B_PERCENTSUBD 0x40 //#define B_MESH_X_MIRROR 0x100 // deprecated, use mesh #define B_JOINTRIA_UV 0x200 #define B_JOINTRIA_VCOL 0X400 #define B_JOINTRIA_SHARP 0X800 #define B_JOINTRIA_MAT 0X1000 #define B_FRACTAL 0x2000 #define B_SPHERE 0x4000 /* meshtools.c */ intptr_t mesh_octree_table(struct Object *ob, struct EditMesh *em, float *co, char mode); struct EditVert *editmesh_get_x_mirror_vert(struct Object *ob, struct EditMesh *em, float *co); int mesh_get_x_mirror_vert(struct Object *ob, int index); int *mesh_get_x_mirror_faces(struct Object *ob, struct EditMesh *em); int join_mesh_exec(struct bContext *C, struct wmOperator *op); int join_mesh_shapes_exec(struct bContext *C, struct wmOperator *op); /* mesh_ops.c */ void ED_operatortypes_mesh(void); void ED_operatormacros_mesh(void); void ED_keymap_mesh(struct wmKeyConfig *keyconf); /* editmesh.c */ void ED_spacetypes_init(void); void ED_keymap_mesh(struct wmKeyConfig *keyconf); void make_editMesh(struct Scene *scene, struct Object *ob); void load_editMesh(struct Scene *scene, struct Object *ob); void remake_editMesh(struct Scene *scene, struct Object *ob); void free_editMesh(struct EditMesh *em); void recalc_editnormals(struct EditMesh *em); void EM_init_index_arrays(struct EditMesh *em, int forVert, int forEdge, int forFace); void EM_free_index_arrays(void); struct EditVert *EM_get_vert_for_index(int index); struct EditEdge *EM_get_edge_for_index(int index); struct EditFace *EM_get_face_for_index(int index); int EM_texFaceCheck(struct EditMesh *em); int EM_vertColorCheck(struct EditMesh *em); void undo_push_mesh(struct bContext *C, char *name); /* editmesh_lib.c */ struct EditFace *EM_get_actFace(struct EditMesh *em, int sloppy); void EM_set_actFace(struct EditMesh *em, struct EditFace *efa); float EM_face_area(struct EditFace *efa); void EM_select_edge(struct EditEdge *eed, int sel); void EM_select_face(struct EditFace *efa, int sel); void EM_select_face_fgon(struct EditMesh *em, struct EditFace *efa, int val); void EM_select_swap(struct EditMesh *em); void EM_toggle_select_all(struct EditMesh *em); void EM_select_all(struct EditMesh *em); void EM_deselect_all(struct EditMesh *em); void EM_selectmode_flush(struct EditMesh *em); void EM_deselect_flush(struct EditMesh *em); void EM_selectmode_set(struct EditMesh *em); void EM_select_flush(struct EditMesh *em); void EM_convertsel(struct EditMesh *em, short oldmode, short selectmode); void EM_validate_selections(struct EditMesh *em); void EM_selectmode_to_scene(struct Scene *scene, struct Object *obedit); /* exported to transform */ int EM_get_actSelection(struct EditMesh *em, struct EditSelection *ese); void EM_editselection_normal(float *normal, struct EditSelection *ese); void EM_editselection_plane(float *plane, struct EditSelection *ese); void EM_editselection_center(float *center, struct EditSelection *ese); struct UvVertMap *EM_make_uv_vert_map(struct EditMesh *em, int selected, int do_face_idx_array, float *limit); struct UvMapVert *EM_get_uv_map_vert(struct UvVertMap *vmap, unsigned int v); void EM_free_uv_vert_map(struct UvVertMap *vmap); void EM_add_data_layer(struct EditMesh *em, struct CustomData *data, int type); void EM_free_data_layer(struct EditMesh *em, struct CustomData *data, int type); void EM_make_hq_normals(struct EditMesh *em); void EM_solidify(struct EditMesh *em, float dist); int EM_deselect_nth(struct EditMesh *em, int nth); /* editmesh_mods.c */ extern unsigned int em_vertoffs, em_solidoffs, em_wireoffs; void EM_cache_x_mirror_vert(struct Object *ob, struct EditMesh *em); int mouse_mesh(struct bContext *C, short mval[2], short extend); int EM_check_backbuf(unsigned int index); int EM_mask_init_backbuf_border(struct ViewContext *vc, short mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax); void EM_free_backbuf(void); int EM_init_backbuf_border(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax); int EM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short rads); void EM_hide_mesh(struct EditMesh *em, int swap); void EM_reveal_mesh(struct EditMesh *em); void EM_select_by_material(struct EditMesh *em, int index); void EM_deselect_by_material(struct EditMesh *em, int index); void EM_automerge(struct Scene *scene, struct Object *obedit, int update); /* editface.c */ struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloppy); int face_select(struct bContext *C, struct Object *ob, short mval[2], int extend); void face_borderselect(struct bContext *C, struct Object *ob, struct rcti *rect, int select, int extend); void selectall_tface(struct Object *ob, int action); void select_linked_tfaces(struct bContext *C, struct Object *ob, short mval[2], int mode); /* object_vgroup.c */ #define WEIGHT_REPLACE 1 #define WEIGHT_ADD 2 #define WEIGHT_SUBTRACT 3 struct bDeformGroup *ED_vgroup_add(struct Object *ob); struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, char *name); void ED_vgroup_select_by_name(struct Object *ob, char *name); void ED_vgroup_data_create(struct ID *id); int ED_vgroup_give_array(struct ID *id, struct MDeformVert **dvert_arr, int *dvert_tot); int ED_vgroup_copy_array(struct Object *ob, struct Object *ob_from); void ED_vgroup_mirror(struct Object *ob, int mirror_weights, int flip_vgroups); void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode); void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum); float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum); /*needed by edge slide*/ struct EditVert *editedge_getOtherVert(struct EditEdge *eed, struct EditVert *eve); struct EditVert *editedge_getSharedVert(struct EditEdge *eed, struct EditEdge *eed2); int editedge_containsVert(struct EditEdge *eed, struct EditVert *eve); int editface_containsVert(struct EditFace *efa, struct EditVert *eve); int editface_containsEdge(struct EditFace *efa, struct EditEdge *eed); short sharesFace(struct EditMesh *em, struct EditEdge *e1, struct EditEdge *e2); /* mesh_data.c */ void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces); void ED_mesh_transform(struct Mesh *me, float *mat); void ED_mesh_calc_normals(struct Mesh *me); void ED_mesh_material_add(struct Mesh *me, struct Material *ma); void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges); int ED_mesh_uv_texture_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me); int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me); int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me); int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me); #endif /* ED_MESH_H */