/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file ED_mesh.h * \ingroup editors */ #ifndef ED_MESH_H #define ED_MESH_H #ifdef __cplusplus extern "C" { #endif struct ID; struct View3D; struct ARegion; struct EditMesh; struct EditVert; struct EditEdge; struct EditFace; struct bContext; struct wmWindowManager; struct wmKeyConfig; struct ReportList; struct EditSelection; struct ViewContext; struct bDeformGroup; struct MDeformWeight; struct MDeformVert; struct Scene; struct Mesh; struct MFace; struct MEdge; struct MVert; struct MCol; struct UvVertMap; struct UvMapVert; struct CustomData; struct BMEditMesh; struct BMEditSelection; struct BMesh; struct BMVert; struct MLoopCol; struct BMEdge; struct BMFace; struct UvVertMap; struct UvMapVert; struct Material; struct Object; struct rcti; struct wmOperator; struct ToolSettings; // edge and face flag both #define EM_FGON 2 // face flag #define EM_FGON_DRAW 1 /* editbutflag */ #define B_CLOCKWISE 1 #define B_KEEPORIG 2 #define B_BEAUTY 4 #define B_SMOOTH 8 #define B_BEAUTY_SHORT 16 #define B_AUTOFGON 32 #define B_KNIFE 0x80 #define B_PERCENTSUBD 0x40 //#define B_MESH_X_MIRROR 0x100 // deprecated, use mesh #define B_JOINTRIA_UV 0x200 #define B_JOINTRIA_VCOL 0X400 #define B_JOINTRIA_SHARP 0X800 #define B_JOINTRIA_MAT 0X1000 #define B_FRACTAL 0x2000 #define B_SPHERE 0x4000 float *bm_get_cd_float(struct CustomData *cdata, void *data, int type); /* bmeshutils.c */ /* [note: I've decided to use ideasman's code for non-editmode stuff, but since it has a big "not for editmode!" disclaimer, I'm going to keep what I have here - joeedh] x-mirror editing api. usage: EDBM_CacheMirrorVerts(em); ... ... BM_ITER(v, &iter, em->bm, BM_VERTS_OF_MESH, NULL) { mirrorv = EDBM_GetMirrorVert(em, v); } ... ... EDBM_EndMirrorCache(em); note: why do we only allow x axis mirror editing? */ void EDBM_CacheMirrorVerts(struct BMEditMesh *em); /*retrieves mirrored cache vert, or NULL if there isn't one. note: calling this without ensuring the mirror cache state is bad.*/ struct BMVert *EDBM_GetMirrorVert(struct BMEditMesh *em, struct BMVert *v); void EDBM_EndMirrorCache(struct BMEditMesh *em); void EDBM_RecalcNormals(struct BMEditMesh *em); void EDBM_MakeEditBMesh(struct ToolSettings *ts, struct Scene *scene, struct Object *ob); void EDBM_FreeEditBMesh(struct BMEditMesh *tm); void EDBM_LoadEditBMesh(struct Scene *scene, struct Object *ob); void EDBM_init_index_arrays(struct BMEditMesh *em, int forvert, int foredge, int forface); void EDBM_free_index_arrays(struct BMEditMesh *em); struct BMVert *EDBM_get_vert_for_index(struct BMEditMesh *em, int index); struct BMEdge *EDBM_get_edge_for_index(struct BMEditMesh *em, int index); struct BMFace *EDBM_get_face_for_index(struct BMEditMesh *em, int index); int EDBM_CallAndSelectOpf(struct BMEditMesh *em, struct wmOperator *op, const char *selectslot, const char *fmt, ...); /*flushes based on the current select mode. if in vertex select mode, verts select/deselect edges and faces, if in edge select mode, edges select/deselect faces and vertices, and in face select mode faces select/deselect edges and vertices.*/ void EDBM_selectmode_flush(struct BMEditMesh *em); int EDBM_get_actSelection(struct BMEditMesh *em, struct BMEditSelection *ese); /*exactly the same as EDBM_selectmode_flush, but you pass in the selectmode instead of using the current one*/ void EDBM_select_flush(struct BMEditMesh *em, int selectmode); void EDBM_deselect_flush(struct BMEditMesh *em); void EDBM_selectmode_set(struct BMEditMesh *em); void EDBM_convertsel(struct BMEditMesh *em, short oldmode, short selectmode); void undo_push_mesh(struct bContext *C, const char *name); void EDBM_editselection_center(struct BMEditMesh *em, float *center, struct BMEditSelection *ese); void EDBM_editselection_plane(struct BMEditMesh *em, float *plane, struct BMEditSelection *ese); void EDBM_editselection_normal(float *normal, struct BMEditSelection *ese); int EDBM_vertColorCheck(struct BMEditMesh *em); void EDBM_validate_selections(struct BMEditMesh *em); void EDBM_hide_mesh(struct BMEditMesh *em, int swap); void EDBM_reveal_mesh(struct BMEditMesh *em); int EDBM_check_backbuf(unsigned int index); int EDBM_mask_init_backbuf_border(struct ViewContext *vc, int mcords[][2], short tot, short xmin, short ymin, short xmax, short ymax); void EDBM_free_backbuf(void); int EDBM_init_backbuf_border(struct ViewContext *vc, short xmin, short ymin, short xmax, short ymax); int EDBM_init_backbuf_circle(struct ViewContext *vc, short xs, short ys, short rads); void EDBM_deselect_by_material(struct BMEditMesh *em, const short index, const short select); void EDBM_select_swap(struct BMEditMesh *em); /* exported for UV */ int EDBM_texFaceCheck(struct BMEditMesh *em); struct MTexPoly *EDBM_get_active_mtexpoly(struct BMEditMesh *em, struct BMFace **act_efa, int sloppy); void EDBM_free_uv_vert_map(struct UvVertMap *vmap); struct UvMapVert *EDBM_get_uv_map_vert(struct UvVertMap *vmap, unsigned int v); struct UvVertMap *EDBM_make_uv_vert_map(struct BMEditMesh *em, int selected, int do_face_idx_array, float *limit); void EM_add_data_layer(struct BMEditMesh *em, struct CustomData *data, int type, const char *name); void EM_free_data_layer(struct BMEditMesh *em, struct CustomData *data, int type); void EDBM_toggle_select_all(struct BMEditMesh *em); void EDBM_set_flag_all(struct BMEditMesh *em, int flag); void EDBM_clear_flag_all(struct BMEditMesh *em, int flag); void EDBM_automerge(struct Scene *scene, struct Object *ob, int update); /* editmesh_mods.c */ extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs; intptr_t mesh_octree_table(struct Object *ob, struct BMEditMesh *em, float *co, char mode); long mesh_mirrtopo_table(struct Object *ob, char mode); //BMESH_TODO void EM_cache_x_mirror_vert(struct Object *ob, struct BMEditMesh *em); int mouse_mesh(struct bContext *C, const int mval[2], short extend); struct BMVert *editbmesh_get_x_mirror_vert(struct Object *ob, struct BMEditMesh *em, struct BMVert *eve, float *co, int index); int mesh_get_x_mirror_vert(struct Object *ob, int index); int *mesh_get_x_mirror_faces(struct Object *ob, struct BMEditMesh *em); int join_mesh_exec(struct bContext *C, struct wmOperator *op); int join_mesh_shapes_exec(struct bContext *C, struct wmOperator *op); /* mesh_ops.c */ void ED_operatortypes_mesh(void); void ED_operatormacros_mesh(void); void ED_keymap_mesh(struct wmKeyConfig *keyconf); /* editmesh.c */ void ED_spacetypes_init(void); void ED_keymap_mesh(struct wmKeyConfig *keyconf); /* bmesh_mods.c */ extern unsigned int bm_vertoffs, bm_solidoffs, bm_wireoffs; /* bmesh_tools.c (could be moved) */ void EMBM_project_snap_verts(struct bContext *C, struct ARegion *ar, struct Object *obedit, struct BMEditMesh *em); /* editface.c */ void paintface_flush_flags(struct Object *ob); struct MTexPoly *EM_get_active_mtexpoly(struct BMEditMesh *em, struct BMFace **act_efa, struct MLoopCol **col, int sloppy); int paintface_mouse_select(struct bContext *C, struct Object *ob, const int mval[2], int extend); int do_paintface_box_select(struct ViewContext *vc, struct rcti *rect, int select, int extend); void paintface_deselect_all_visible(struct Object *ob, int action, short flush_flags); void paintface_select_linked(struct bContext *C, struct Object *ob, int mval[2], int mode); int paintface_minmax(struct Object *ob, float *min, float *max); void paintface_hide(struct Object *ob, const int unselected); void paintface_reveal(struct Object *ob); void paintvert_deselect_all_visible(struct Object *ob, int action, short flush_flags); void paintvert_flush_flags(struct Object *ob); /* object_vgroup.c */ #define WEIGHT_REPLACE 1 #define WEIGHT_ADD 2 #define WEIGHT_SUBTRACT 3 struct bDeformGroup *ED_vgroup_add(struct Object *ob); struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, const char *name); void ED_vgroup_delete(struct Object *ob, struct bDeformGroup *defgroup); void ED_vgroup_select_by_name(struct Object *ob, const char *name); int ED_vgroup_data_create(struct ID *id); int ED_vgroup_give_array(struct ID *id, struct MDeformVert **dvert_arr, int *dvert_tot); int ED_vgroup_copy_array(struct Object *ob, struct Object *ob_from); void ED_vgroup_mirror(struct Object *ob, const short mirror_weights, const short flip_vgroups); int ED_vgroup_object_is_edit_mode(struct Object *ob); void ED_vgroup_vert_add(struct Object *ob, struct bDeformGroup *dg, int vertnum, float weight, int assignmode); void ED_vgroup_vert_remove(struct Object *ob, struct bDeformGroup *dg, int vertnum); float ED_vgroup_vert_weight(struct Object *ob, struct bDeformGroup *dg, int vertnum); /** * findnearestvert * * dist (in/out): minimal distance to the nearest and at the end, actual distance * sel: selection bias * if SELECT, selected vertice are given a 5 pixel bias to make them farter than unselect verts * if 0, unselected vertice are given the bias * strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased */ struct BMVert *EDBM_findnearestvert(struct ViewContext *vc, int *dist, short sel, short strict); struct BMEdge *EDBM_findnearestedge(struct ViewContext *vc, int *dist); struct BMFace *EDBM_findnearestface(struct ViewContext *vc, int *dist); /* mesh_data.c */ // void ED_mesh_geometry_add(struct Mesh *mesh, struct ReportList *reports, int verts, int edges, int faces); void ED_mesh_polys_add(struct Mesh *mesh, struct ReportList *reports, int count); void ED_mesh_faces_add(struct Mesh *mesh, struct ReportList *reports, int count); void ED_mesh_edges_add(struct Mesh *mesh, struct ReportList *reports, int count); void ED_mesh_loops_add(struct Mesh *mesh, struct ReportList *reports, int count); void ED_mesh_vertices_add(struct Mesh *mesh, struct ReportList *reports, int count); void ED_mesh_transform(struct Mesh *me, float *mat); void ED_mesh_calc_normals(struct Mesh *me); void ED_mesh_material_link(struct Mesh *me, struct Material *ma); void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges); int ED_mesh_uv_texture_add(struct bContext *C, struct Mesh *me, const char *name, int active_set); int ED_mesh_uv_texture_remove(struct bContext *C, struct Object *ob, struct Mesh *me); int ED_mesh_color_add(struct bContext *C, struct Scene *scene, struct Object *ob, struct Mesh *me, const char *name, int active_set); int ED_mesh_color_remove(struct bContext *C, struct Object *ob, struct Mesh *me); void EDBM_selectmode_to_scene(struct bContext *C); #include "../mesh/editbmesh_bvh.h" #ifdef __cplusplus } #endif #endif /* ED_MESH_H */