/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file ED_object.h * \ingroup editors */ #ifndef __ED_OBJECT_H__ #define __ED_OBJECT_H__ #ifdef __cplusplus extern "C" { #endif struct bFaceMap; struct Base; struct EnumPropertyItem; struct ID; struct Main; struct Menu; struct ModifierData; struct Object; struct ReportList; struct Scene; struct ViewLayer; struct bConstraint; struct bContext; struct bPoseChannel; struct wmKeyConfig; struct wmKeyMap; struct wmOperator; struct wmOperatorType; struct wmWindow; struct wmWindowManager; struct PointerRNA; struct PropertyRNA; struct EnumPropertyItem; struct Depsgraph; struct uiLayout; #include "DNA_object_enums.h" #include "BLI_compiler_attrs.h" /* object_edit.c */ struct Object *ED_object_context(struct bContext *C); /* context.object */ struct Object *ED_object_active_context(struct bContext *C); /* context.object or context.active_object */ void ED_hide_collections_menu_draw(const struct bContext *C, struct uiLayout *layout); /* object_ops.c */ void ED_operatortypes_object(void); void ED_operatormacros_object(void); void ED_keymap_object(struct wmKeyConfig *keyconf); /* object_relations.c */ typedef enum eParentType { PAR_OBJECT, PAR_ARMATURE, PAR_ARMATURE_NAME, PAR_ARMATURE_ENVELOPE, PAR_ARMATURE_AUTO, PAR_BONE, PAR_BONE_RELATIVE, PAR_CURVE, PAR_FOLLOW, PAR_PATH_CONST, PAR_LATTICE, PAR_VERTEX, PAR_VERTEX_TRI, } eParentType; typedef enum eObjectSelect_Mode { BA_DESELECT = 0, BA_SELECT = 1, BA_INVERT = 2, } eObjectSelect_Mode; #ifdef __RNA_TYPES_H__ extern struct EnumPropertyItem prop_clear_parent_types[]; extern struct EnumPropertyItem prop_make_parent_types[]; #endif bool ED_object_parent_set(struct ReportList *reports, const struct bContext *C, struct Scene *scene, struct Object *ob, struct Object *par, int partype, const bool xmirror, const bool keep_transform, const int vert_par[3]); void ED_object_parent_clear(struct Object *ob, const int type); void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap); void ED_keymap_proportional_obmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap); void ED_keymap_proportional_maskmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap); void ED_keymap_proportional_editmode(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, const bool do_connected); void ED_object_base_select(struct Base *base, eObjectSelect_Mode mode); void ED_object_base_activate(struct bContext *C, struct Base *base); void ED_object_base_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Object *ob); /* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */ struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct Base *base, int dupflag); void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr); /* bitflags for enter/exit editmode */ enum { EM_FREEDATA = (1 << 0), EM_WAITCURSOR = (1 << 1), EM_IGNORE_LAYER = (1 << 3), EM_NO_CONTEXT = (1 << 4), }; bool ED_object_editmode_exit_ex( struct Main *bmain, struct Scene *scene, struct Object *obedit, int flag); bool ED_object_editmode_exit(struct bContext *C, int flag); bool ED_object_editmode_enter_ex(struct Main *bmain, struct Scene *scene, struct Object *ob, int flag); bool ED_object_editmode_enter(struct bContext *C, int flag); bool ED_object_editmode_load(struct Main *bmain, struct Object *obedit); bool ED_object_editmode_calc_active_center(struct Object *obedit, const bool select_only, float r_center[3]); void ED_object_vpaintmode_enter_ex( struct Main *bmain, struct Depsgraph *depsgraph, struct wmWindowManager *wm, struct Scene *scene, struct Object *ob); void ED_object_vpaintmode_enter(struct bContext *C); void ED_object_wpaintmode_enter_ex( struct Main *bmain, struct Depsgraph *depsgraph, struct wmWindowManager *wm, struct Scene *scene, struct Object *ob); void ED_object_wpaintmode_enter(struct bContext *C); void ED_object_vpaintmode_exit_ex(struct Object *ob); void ED_object_vpaintmode_exit(struct bContext *C); void ED_object_wpaintmode_exit_ex(struct Object *ob); void ED_object_wpaintmode_exit(struct bContext *C); void ED_object_sculptmode_enter_ex( struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct ReportList *reports); void ED_object_sculptmode_enter(struct bContext *C, struct ReportList *reports); void ED_object_sculptmode_exit_ex( struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); void ED_object_sculptmode_exit(struct bContext *C); void ED_object_location_from_view(struct bContext *C, float loc[3]); void ED_object_rotation_from_quat(float rot[3], const float quat[4], const char align_axis); void ED_object_rotation_from_view(struct bContext *C, float rot[3], const char align_axis); void ED_object_base_init_transform(struct bContext *C, struct Base *base, const float loc[3], const float rot[3]); float ED_object_new_primitive_matrix( struct bContext *C, struct Object *editob, const float loc[3], const float rot[3], float primmat[4][4]); /* Avoid allowing too much insane values even by typing (typos can hang/crash Blender otherwise). */ #define OBJECT_ADD_SIZE_MAXF 1.0e12f void ED_object_add_unit_props(struct wmOperatorType *ot); void ED_object_add_generic_props(struct wmOperatorType *ot, bool do_editmode); void ED_object_add_mesh_props(struct wmOperatorType *ot); bool ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, const char view_align_axis, float loc[3], float rot[3], bool *enter_editmode, unsigned int *layer, bool *is_view_aligned); struct Object *ED_object_add_type( struct bContext *C, int type, const char *name, const float loc[3], const float rot[3], bool enter_editmode, unsigned int layer) ATTR_NONNULL(1) ATTR_RETURNS_NONNULL; void ED_object_single_users(struct Main *bmain, struct Scene *scene, const bool full, const bool copy_groups); void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Object *ob); /* object motion paths */ void ED_objects_clear_paths(struct bContext *C, bool only_selected); void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene); /* constraints */ struct ListBase *get_active_constraints(struct Object *ob); struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **r_pchan); struct bConstraint *get_active_constraint(struct Object *ob); void object_test_constraints(struct Main *bmain, struct Object *ob); void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con); void ED_object_constraint_update(struct Main *bmain, struct Object *ob); void ED_object_constraint_dependency_update(struct Main *bmain, struct Object *ob); void ED_object_constraint_tag_update(struct Main *bmain, struct Object *ob, struct bConstraint *con); void ED_object_constraint_dependency_tag_update(struct Main *bmain, struct Object *ob, struct bConstraint *con); /* object_modes.c */ bool ED_object_mode_compat_test(const struct Object *ob, eObjectMode mode); bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, eObjectMode mode, struct ReportList *reports); void ED_object_mode_toggle(struct bContext *C, eObjectMode mode); void ED_object_mode_set(struct bContext *C, eObjectMode mode); bool ED_object_mode_generic_enter( struct bContext *C, eObjectMode object_mode); void ED_object_mode_generic_exit( struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); bool ED_object_mode_generic_has_data( struct Depsgraph *depsgraph, struct Object *ob); bool ED_object_mode_generic_exists( struct wmWindowManager *wm, struct Object *ob, eObjectMode object_mode); /* object_modifier.c */ enum { MODIFIER_APPLY_DATA = 1, MODIFIER_APPLY_SHAPE }; struct ModifierData *ED_object_modifier_add( struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type); bool ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Object *ob, struct ModifierData *md); void ED_object_modifier_clear(struct Main *bmain, struct Object *ob); int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md); int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md); int ED_object_modifier_convert( struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct Object *ob, struct ModifierData *md); int ED_object_modifier_apply( struct Main *bmain, struct ReportList *reports, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct ModifierData *md, int mode); int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md); bool ED_object_iter_other( struct Main *bmain, struct Object *orig_ob, const bool include_orig, bool (*callback)(struct Object *ob, void *callback_data), void *callback_data); bool ED_object_multires_update_totlevels_cb(struct Object *ob, void *totlevel_v); /* object_select.c */ void ED_object_select_linked_by_id(struct bContext *C, struct ID *id); const struct EnumPropertyItem *ED_object_vgroup_selection_itemf_helper( const struct bContext *C, struct PointerRNA *ptr, struct PropertyRNA *prop, bool *r_free, const unsigned int selection_mask); void ED_object_check_force_modifiers( struct Main *bmain, struct Scene *scene, struct Object *object); /* object_facemap_ops.c */ void ED_object_facemap_face_add(struct Object *ob, struct bFaceMap *fmap, int facenum); void ED_object_facemap_face_remove(struct Object *ob, struct bFaceMap *fmap, int facenum); #ifdef __cplusplus } #endif #endif /* __ED_OBJECT_H__ */