/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file ED_object.h * \ingroup editors */ #ifndef ED_OBJECT_H #define ED_OBJECT_H #ifdef __cplusplus extern "C" { #endif struct Base; struct bConstraint; struct bContext; struct bPoseChannel; struct Curve; struct KeyBlock; struct Lattice; struct Main; struct Mesh; struct ModifierData; struct Object; struct ReportList; struct Scene; struct View3D; struct wmEvent; struct wmKeyConfig; struct wmKeyMap; struct wmOperator; struct wmOperatorType; /* object_edit.c */ struct Object *ED_object_active_context(struct bContext *C); /* object_ops.c */ void ED_operatortypes_object(void); void ED_operatormacros_object(void); void ED_keymap_object(struct wmKeyConfig *keyconf); /* generic editmode keys like pet * do_pet * 0: No * 1: Object * 2: Edit * 3: Edit with connected * */ void ED_object_generic_keymap(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap, int do_pet); /* send your own notifier for select! */ void ED_base_object_select(struct Base *base, short mode); /* includes notifier */ void ED_base_object_activate(struct bContext *C, struct Base *base); void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base); /* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */ struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag); void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr); void ED_object_toggle_modes(struct bContext *C, int mode); /* bitflags for enter/exit editmode */ #define EM_FREEDATA 1 #define EM_FREEUNDO 2 #define EM_WAITCURSOR 4 #define EM_DO_UNDO 8 #define EM_IGNORE_LAYER 16 void ED_object_exit_editmode(struct bContext *C, int flag); void ED_object_enter_editmode(struct bContext *C, int flag); void ED_object_location_from_view(struct bContext *C, float *loc); void ED_object_rotation_from_view(struct bContext *C, float *rot); void ED_object_base_init_transform(struct bContext *C, struct Base *base, float *loc, float *rot); float ED_object_new_primitive_matrix(struct bContext *C, struct Object *editob, float *loc, float *rot, float primmat[][4]); void ED_object_add_generic_props(struct wmOperatorType *ot, int do_editmode); int ED_object_add_generic_invoke(struct bContext *C, struct wmOperator *op, struct wmEvent *event); int ED_object_add_generic_get_opts(struct bContext *C, struct wmOperator *op, float *loc, float *rot, int *enter_editmode, unsigned int *layer); struct Object *ED_object_add_type(struct bContext *C, int type, float *loc, float *rot, int enter_editmode, unsigned int layer); void ED_object_single_users(struct Main *bmain, struct Scene *scene, int full); /* object motion paths */ void ED_objects_clear_paths(struct bContext *C); void ED_objects_recalculate_paths(struct bContext *C, struct Scene *scene); /* constraints */ struct ListBase *get_active_constraints(struct Object *ob); struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r); struct bConstraint *get_active_constraint(struct Object *ob); void object_test_constraints(struct Object *ob); void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con); void ED_object_constraint_update(struct Object *ob); void ED_object_constraint_dependency_update(struct Main *bmain, struct Scene *scene, struct Object *ob); /* object_lattice.c */ int mouse_lattice(struct bContext *C, const short mval[2], int extend); void undo_push_lattice(struct bContext *C, const char *name); /* object_lattice.c */ void ED_setflagsLatt(struct Object *obedit, int flag); /* object_modifier.c */ enum { MODIFIER_APPLY_DATA=1, MODIFIER_APPLY_SHAPE, } eModifier_Apply_Mode; struct ModifierData *ED_object_modifier_add(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, const char *name, int type); int ED_object_modifier_remove(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md); int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md); int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md); int ED_object_modifier_convert(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob, struct ModifierData *md); int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md, int mode); int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md); #ifdef __cplusplus } #endif #endif /* ED_OBJECT_H */