/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2007 by Janne Karhu. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_PARTICLE_H #define ED_PARTICLE_H struct bContext; struct Object; struct ParticleEditSettings; struct ParticleSystem; struct RadialControl; struct rcti; struct wmWindowManager; /* particle edit mode */ void PE_change_act(void *ob_v, void *act_v); void PE_change_act_psys(struct Scene *scene, struct Object *ob, struct ParticleSystem *psys); int PE_can_edit(struct ParticleSystem *psys); /* access */ struct ParticleSystem *PE_get_current(struct Scene *scene, struct Object *ob); short PE_get_current_num(struct Object *ob); int PE_minmax(struct Scene *scene, float *min, float *max); struct ParticleEditSettings *PE_settings(Scene *scene); /* update calls */ void PE_hide_keys_time(struct Scene *scene, struct ParticleSystem *psys, float cfra); void PE_update_object(struct Scene *scene, struct Object *ob, int useflag); /* selection tools */ int PE_mouse_particles(struct bContext *C, short *mval, int extend); int PE_border_select(struct bContext *C, struct rcti *rect, int select); int PE_circle_select(struct bContext *C, int selecting, short *mval, float rad); int PE_lasso_select(struct bContext *C, short mcords[][2], short moves, short select); /* undo */ void PE_undo_push(Scene *scene, char *str); void PE_undo_step(Scene *scene, int step); void PE_undo(Scene *scene); void PE_redo(Scene *scene); void PE_undo_menu(Scene *scene, Object *ob); /* operators */ void ED_operatortypes_particle(void); void ED_keymap_particle(struct wmWindowManager *wm); #endif /* ED_PARTICLE_H */