/** * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_PREVIEWRENDER_H #define ED_PREVIEWRENDER_H #include "DNA_vec_types.h" struct View3D; struct SpaceButs; struct RenderInfo; struct Scene; struct Image; struct Render; struct bContext; struct ID; struct MTex; #define PREVIEW_RENDERSIZE 140 /* stores rendered preview - is also used for icons */ typedef struct RenderInfo { int pr_rectx; int pr_recty; short curtile, tottile, status; rcti disprect; /* storage for view3d preview rect */ unsigned int* rect; struct Render *re; /* persistant render */ } RenderInfo; /* ri->status */ #define PR_DBASE 1 #define PR_DISPRECT 2 #define PR_PROJECTED 4 #define PR_ROTATED 8 /* Render the preview pr_method: - PR_DRAW_RENDER: preview is rendered and drawn, as indicated by called context (buttons panel) - PR_ICON_RENDER: the preview is not drawn and the function is not dynamic, so no events are processed. Hopefully fast enough for at least 32x32 - PR_DO_RENDER: preview is rendered, not drawn, but events are processed for afterqueue, in use for node editor now. */ #define PR_DRAW_RENDER 0 #define PR_ICON_RENDER 1 #define PR_DO_RENDER 2 void ED_preview_init_dbase(void); void ED_preview_free_dbase(void); void ED_preview_shader_job(const struct bContext *C, void *owner, struct ID *id, struct ID *parent, struct MTex *slot, int sizex, int sizey); void ED_preview_iconrender(struct Scene *scene, struct ID *id, unsigned int *rect, int sizex, int sizey); void ED_preview_draw(const struct bContext *C, void *idp, void *parentp, void *slot, rcti *rect); #endif