/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup editors */ #pragma once #include "DNA_ID_enums.h" #include "DNA_vec_types.h" #ifdef __cplusplus extern "C" { #endif struct DEGEditorUpdateContext; struct Depsgraph; struct ID; struct MTex; struct Main; struct Render; struct Scene; struct ScrArea; struct bContext; struct bScreen; struct PreviewImage; struct wmWindow; struct wmWindowManager; /* render_ops.c */ void ED_operatortypes_render(void); /* render_update.c */ void ED_render_engine_changed(struct Main *bmain, bool update_scene_data); void ED_render_engine_area_exit(struct Main *bmain, struct ScrArea *area); void ED_render_view_layer_changed(struct Main *bmain, struct bScreen *screen); /* Callbacks handling data update events coming from depsgraph. */ void ED_render_id_flush_update(const struct DEGEditorUpdateContext *update_ctx, struct ID *id); /** * Update all 3D viewport render and draw engines on changes to the scene. * This is called by the dependency graph when it detects changes. */ void ED_render_scene_update(const struct DEGEditorUpdateContext *update_ctx, bool updated); /** * Update 3D viewport render or draw engine on changes to the scene or view settings. */ void ED_render_view3d_update(struct Depsgraph *depsgraph, struct wmWindow *window, struct ScrArea *area, bool updated); struct Scene *ED_render_job_get_scene(const struct bContext *C); struct Scene *ED_render_job_get_current_scene(const struct bContext *C); /* Render the preview * * pr_method: * - PR_BUTS_RENDER: preview is rendered for buttons window * - PR_ICON_RENDER: preview is rendered for icons. hopefully fast enough for at least 32x32 * - PR_ICON_DEFERRED: No render, we just ensure deferred icon data gets generated. */ typedef enum ePreviewRenderMethod { PR_BUTS_RENDER = 0, PR_ICON_RENDER = 1, PR_ICON_DEFERRED = 2, } ePreviewRenderMethod; void ED_preview_ensure_dbase(void); void ED_preview_free_dbase(void); /** * Check if \a id is supported by the automatic preview render. */ bool ED_preview_id_is_supported(const struct ID *id); void ED_preview_shader_job(const struct bContext *C, void *owner, struct ID *id, struct ID *parent, struct MTex *slot, int sizex, int sizey, ePreviewRenderMethod method); void ED_preview_icon_render(const struct bContext *C, struct Scene *scene, struct PreviewImage *prv_img, struct ID *id, enum eIconSizes icon_size); void ED_preview_icon_job(const struct bContext *C, struct PreviewImage *prv_img, struct ID *id, enum eIconSizes icon_size, bool delay); void ED_preview_restart_queue_free(void); void ED_preview_restart_queue_add(struct ID *id, enum eIconSizes size); void ED_preview_restart_queue_work(const struct bContext *C); void ED_preview_kill_jobs(struct wmWindowManager *wm, struct Main *bmain); void ED_preview_draw(const struct bContext *C, void *idp, void *parentp, void *slot, rcti *rect); void ED_render_clear_mtex_copybuf(void); void ED_render_internal_init(void); #ifdef __cplusplus } #endif