/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup editors */ #ifndef __ED_RENDER_H__ #define __ED_RENDER_H__ #include "DNA_vec_types.h" #ifdef __cplusplus extern "C" { #endif struct DEGEditorUpdateContext; struct ID; struct MTex; struct Main; struct Render; struct Scene; struct ScrArea; struct bContext; struct bScreen; struct wmWindowManager; /* render_ops.c */ void ED_operatortypes_render(void); /* render_update.c */ void ED_render_engine_changed(struct Main *bmain); void ED_render_engine_area_exit(struct Main *bmain, struct ScrArea *sa); void ED_render_view_layer_changed(struct Main *bmain, struct bScreen *sc); /* Callbacks handling data update events coming from depsgraph. */ void ED_render_id_flush_update(const struct DEGEditorUpdateContext *update_ctx, struct ID *id); void ED_render_scene_update(const struct DEGEditorUpdateContext *update_ctx, int updated); struct Scene *ED_render_job_get_scene(const struct bContext *C); struct Scene *ED_render_job_get_current_scene(const struct bContext *C); /* Render the preview * * pr_method: * - PR_BUTS_RENDER: preview is rendered for buttons window * - PR_ICON_RENDER: preview is rendered for icons. hopefully fast enough for at least 32x32 * - PR_NODE_RENDER: preview is rendered for node editor * - PR_ICON_DEFERRED: No render, we just ensure deferred icon data gets generated. */ enum { PR_BUTS_RENDER = 0, PR_ICON_RENDER = 1, PR_NODE_RENDER = 2, PR_ICON_DEFERRED = 3, }; void ED_preview_ensure_dbase(void); void ED_preview_free_dbase(void); void ED_preview_shader_job(const struct bContext *C, void *owner, struct ID *id, struct ID *parent, struct MTex *slot, int sizex, int sizey, int method); void ED_preview_icon_render(struct Main *bmain, struct Scene *scene, struct ID *id, unsigned int *rect, int sizex, int sizey); void ED_preview_icon_job(const struct bContext *C, void *owner, struct ID *id, unsigned int *rect, int sizex, int sizey, const bool delay); void ED_preview_kill_jobs(struct wmWindowManager *wm, struct Main *bmain); void ED_preview_draw(const struct bContext *C, void *idp, void *parentp, void *slot, rcti *rect); void ED_render_clear_mtex_copybuf(void); void ED_render_internal_init(void); #ifdef __cplusplus } #endif #endif