/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_SCREEN_H #define ED_SCREEN_H #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_view2d_types.h" #include "DNA_view3d_types.h" struct wmWindowManager; struct wmWindow; struct wmNotifier; struct wmEvent; struct bContext; struct SpaceType; struct Scene; struct bScreen; struct ARegion; struct uiBlock; struct rcti; /* regions */ void ED_region_do_listen(struct ARegion *ar, struct wmNotifier *note); void ED_region_do_draw(struct bContext *C, struct ARegion *ar); void ED_region_exit(struct bContext *C, struct ARegion *ar); void ED_region_pixelspace(struct ARegion *ar); void ED_region_set(const struct bContext *C, struct ARegion *ar); void ED_region_init(struct bContext *C, struct ARegion *ar); void ED_region_tag_redraw(struct ARegion *ar); void ED_region_tag_redraw_partial(struct ARegion *ar, struct rcti *rct); void ED_region_panels_init(struct wmWindowManager *wm, struct ARegion *ar); void ED_region_panels(const struct bContext *C, struct ARegion *ar, int vertical, char *context, int contextnr); void ED_region_header_init(struct ARegion *ar); void ED_region_header(const struct bContext *C, struct ARegion *ar); void region_scissor_winrct(struct ARegion *ar, struct rcti *winrct); /* spaces */ void ED_spacetypes_init(void); void ED_spacetypes_keymap(struct wmWindowManager *wm); int ED_area_header_switchbutton(const struct bContext *C, struct uiBlock *block, int yco); int ED_area_header_standardbuttons(const struct bContext *C, struct uiBlock *block, int yco); void ED_area_overdraw(struct bContext *C); void ED_area_overdraw_flush(struct bContext *C, struct ScrArea *sa, struct ARegion *ar); /* areas */ void ED_area_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa); void ED_area_exit(struct bContext *C, struct ScrArea *sa); int ED_screen_area_active(const struct bContext *C); void ED_area_do_listen(ScrArea *sa, struct wmNotifier *note); void ED_area_tag_redraw(ScrArea *sa); void ED_area_tag_refresh(ScrArea *sa); void ED_area_do_refresh(struct bContext *C, ScrArea *sa); void ED_area_headerprint(ScrArea *sa, const char *str); void ED_area_newspace(struct bContext *C, ScrArea *sa, int type); void ED_area_prevspace(struct bContext *C); void ED_area_swapspace(struct bContext *C, ScrArea *sa1, ScrArea *sa2); /* screens */ void ED_screens_initialize(struct wmWindowManager *wm); void ED_screen_draw(struct wmWindow *win); void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win); void ED_screen_do_listen(struct wmWindow *win, struct wmNotifier *note); bScreen *ED_screen_duplicate(struct wmWindow *win, struct bScreen *sc); bScreen *ED_screen_add(struct wmWindow *win, struct Scene *scene, char *name); void ED_screen_set(struct bContext *C, struct bScreen *sc); void ED_screen_delete(struct bContext *C, struct bScreen *sc); void ED_screen_set_scene(struct bContext *C, struct Scene *scene); void ED_screen_delete_scene(struct bContext *C, struct Scene *scene); void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event); void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen); void ED_screen_animation_timer(struct bContext *C, int redraws, int sync, int enable); void ED_screen_animation_timer_update(struct bContext *C, int redraws); int ED_screen_full_newspace(struct bContext *C, ScrArea *sa, int type); void ED_screen_full_prevspace(struct bContext *C); void ED_screen_new_window(struct bContext *C, struct rcti *position, int type); /* anim */ void ED_update_for_newframe(const struct bContext *C, int mute); unsigned int ED_screen_view3d_layers(struct bScreen *screen); void ED_operatortypes_screen(void); void ED_keymap_screen(struct wmWindowManager *wm); /* operators; context poll callbacks */ int ED_operator_screenactive(struct bContext *C); int ED_operator_screen_mainwinactive(struct bContext *C); int ED_operator_areaactive(struct bContext *C); int ED_operator_regionactive(struct bContext *C); int ED_operator_scene_editable(struct bContext *C); int ED_operator_view3d_active(struct bContext *C); int ED_operator_timeline_active(struct bContext *C); int ED_operator_outliner_active(struct bContext *C); int ED_operator_file_active(struct bContext *C); int ED_operator_action_active(struct bContext *C); int ED_operator_buttons_active(struct bContext *C); int ED_operator_node_active(struct bContext *C); int ED_operator_ipo_active(struct bContext *C); int ED_operator_sequencer_active(struct bContext *C); int ED_operator_image_active(struct bContext *C); int ED_operator_nla_active(struct bContext *C); int ED_operator_logic_active(struct bContext *C); int ED_operator_object_active(struct bContext *C); int ED_operator_editmesh(struct bContext *C); int ED_operator_editarmature(struct bContext *C); int ED_operator_editcurve(struct bContext *C); int ED_operator_editsurf(struct bContext *C); int ED_operator_editsurfcurve(struct bContext *C); int ED_operator_editfont(struct bContext *C); int ED_operator_editlattice(struct bContext *C); int ED_operator_editmball(struct bContext *C); int ED_operator_uvedit(struct bContext *C); int ED_operator_uvmap(struct bContext *C); int ED_operator_posemode(struct bContext *C); /* default keymaps, bitflags */ #define ED_KEYMAP_UI 1 #define ED_KEYMAP_VIEW2D 2 #define ED_KEYMAP_MARKERS 4 #define ED_KEYMAP_ANIMATION 8 #define ED_KEYMAP_FRAMES 16 #define ED_KEYMAP_GPENCIL 32 #endif /* ED_SCREEN_H */