/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. */ /** \file * \ingroup editors */ #ifndef __ED_SCREEN_TYPES_H__ #define __ED_SCREEN_TYPES_H__ #ifdef __cplusplus extern "C" { #endif /* ----------------------------------------------------- */ /* for animplayer */ typedef struct ScreenAnimData { ARegion *region; /* do not read from this, only for comparing if region exists */ short redraws; short flag; /* flags for playback */ int sfra; /* frame that playback was started from */ int nextfra; /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */ double lagging_frame_count; /* used for frame dropping */ bool from_anim_edit; /* playback was invoked from animation editor */ } ScreenAnimData; /* for animplayer */ enum { /* user-setting - frame range is played backwards */ ANIMPLAY_FLAG_REVERSE = (1 << 0), /* temporary - playback just jumped to the start/end */ ANIMPLAY_FLAG_JUMPED = (1 << 1), /* drop frames as needed to maintain framerate */ ANIMPLAY_FLAG_SYNC = (1 << 2), /* don't drop frames (and ignore SCE_FRAME_DROP flag) */ ANIMPLAY_FLAG_NO_SYNC = (1 << 3), /* use nextfra at next timer update */ ANIMPLAY_FLAG_USE_NEXT_FRAME = (1 << 4), }; /* ----------------------------------------------------- */ #define REDRAW_FRAME_AVERAGE 8 /* for playback framerate info * stored during runtime as scene->fps_info */ typedef struct ScreenFrameRateInfo { double redrawtime; double lredrawtime; float redrawtimes_fps[REDRAW_FRAME_AVERAGE]; short redrawtime_index; } ScreenFrameRateInfo; /* ----------------------------------------------------- */ /* Enum for Action Zone Edges. Which edge of area is action zone. */ typedef enum { /** Region located on the left, _right_ edge is action zone. * Region minimized to the top left */ AE_RIGHT_TO_TOPLEFT, /** Region located on the right, _left_ edge is action zone. * Region minimized to the top right */ AE_LEFT_TO_TOPRIGHT, /** Region located at the bottom, _top_ edge is action zone. * Region minimized to the bottom right */ AE_TOP_TO_BOTTOMRIGHT, /** Region located at the top, _bottom_ edge is action zone. * Region minimized to the top left */ AE_BOTTOM_TO_TOPLEFT, } AZEdge; typedef enum { AZ_SCROLL_VERT, AZ_SCROLL_HOR, } AZScrollDirection; /* for editing areas/regions */ typedef struct AZone { struct AZone *next, *prev; ARegion *region; int type; union { /* region-azone, which of the edges (only for AZONE_REGION) */ AZEdge edge; AZScrollDirection direction; }; /* for draw */ short x1, y1, x2, y2; /* for clip */ rcti rect; /* for fade in/out */ float alpha; } AZone; /** Action-Zone Type: #AZone.type */ enum { /** * Corner widgets for: * - Splitting areas. * - Swapping areas (Ctrl). * - Copying the area into a new window (Shift). */ AZONE_AREA = 1, /** * Use for region show/hide state: * - When a region is collapsed, draw a handle to expose. * - When a region is expanded, use the action zone to resize the region. */ AZONE_REGION, /** * Used when in editor fullscreen draw a corner to return to normal mode. */ AZONE_FULLSCREEN, /** * Hotspot azone around scroll-bars to show/hide them. * Only show the scroll-bars when the cursor is close. */ AZONE_REGION_SCROLL, }; #ifdef __cplusplus } #endif #endif /* __ED_SCREEN_TYPES_H__ */