/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_SCREEN_TYPES_H__ #define ED_SCREEN_TYPES_H__ /* ----------------------------------------------------- */ /* for animplayer */ typedef struct ScreenAnimData { ARegion *ar; /* do not read from this, only for comparing if region exists */ short redraws; short flag; /* flags for playback */ int sfra; /* frame that playback was started from */ } ScreenAnimData; /* for animplayer */ enum { /* user-setting - frame range is played backwards */ ANIMPLAY_FLAG_REVERSE = (1<<0), /* temporary - playback just jumped to the start/end */ ANIMPLAY_FLAG_JUMPED = (1<<1), /* drop frames as needed to maintain framerate */ ANIMPLAY_FLAG_SYNC = (1<<2), /* don't drop frames (and ignore SCE_FRAME_DROP flag) */ ANIMPLAY_FLAG_NO_SYNC = (1<<3), }; /* ----------------------------------------------------- */ #define REDRAW_FRAME_AVERAGE 8 /* for playback framerate info * stored during runtime as scene->fps_info */ typedef struct ScreenFrameRateInfo { double redrawtime; double lredrawtime; float redrawtimes_fps[REDRAW_FRAME_AVERAGE]; short redrawtime_index; } ScreenFrameRateInfo; /* ----------------------------------------------------- */ /* for editing areas/regions */ typedef struct AZone { struct AZone *next, *prev; ARegion *ar; int type; /* region-azone, which of the edges */ short edge; /* internal */ short do_draw; /* for draw */ short x1, y1, x2, y2; /* for clip */ rcti rect; } AZone; /* actionzone type */ #define AZONE_AREA 1 #define AZONE_REGION 2 #endif /* ED_SCREEN_TYPES_H__ */