/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup editors */ #pragma once #ifdef __cplusplus extern "C" { #endif struct KDTree_1d; enum { SEL_TOGGLE = 0, SEL_SELECT = 1, SEL_DESELECT = 2, SEL_INVERT = 3, }; typedef enum WalkSelectDirection { UI_SELECT_WALK_UP, UI_SELECT_WALK_DOWN, UI_SELECT_WALK_LEFT, UI_SELECT_WALK_RIGHT, } WalkSelectDirections; /** See #WM_operator_properties_select_operation */ typedef enum { SEL_OP_ADD = 1, SEL_OP_SUB, SEL_OP_SET, SEL_OP_AND, SEL_OP_XOR, } eSelectOp; /* Select Similar */ enum { SIM_CMP_EQ = 0, SIM_CMP_GT, SIM_CMP_LT, }; #define SEL_OP_USE_OUTSIDE(sel_op) (ELEM(sel_op, SEL_OP_AND)) #define SEL_OP_USE_PRE_DESELECT(sel_op) (ELEM(sel_op, SEL_OP_SET)) #define SEL_OP_CAN_DESELECT(sel_op) (!ELEM(sel_op, SEL_OP_ADD)) /** * Use when we've de-selected all first for 'SEL_OP_SET'. * 1: select, 0: deselect, -1: pass. */ int ED_select_op_action(eSelectOp sel_op, bool is_select, bool is_inside); /** * Use when we've de-selected all items first (for modes that need it). * * \note In some cases changing selection needs to perform other checks, * so it's more straightforward to deselect all, then select. */ int ED_select_op_action_deselected(eSelectOp sel_op, bool is_select, bool is_inside); int ED_select_similar_compare_float(float delta, float thresh, int compare); bool ED_select_similar_compare_float_tree(const struct KDTree_1d *tree, float length, float thresh, int compare); /** * Utility to use for selection operations that run multiple times (circle select). */ eSelectOp ED_select_op_modal(eSelectOp sel_op, bool is_first); /** Argument passed to picking functions. */ struct SelectPick_Params { /** * - #SEL_OP_ADD named "extend" from operators. * - #SEL_OP_SUB named "deselect" from operators. * - #SEL_OP_XOR named "toggle" from operators. * - #SEL_OP_AND (never used for picking). * - #SEL_OP_SET use when "extend", "deselect" and "toggle" are all disabled. */ eSelectOp sel_op; /** Deselect all, even when there is nothing found at the cursor location. */ bool deselect_all; /** * When selecting an element that is already selected, do nothing (passthrough). * don't even make it active. * Use to implement tweaking to move the selection without first de-selecting. */ bool select_passthrough; }; /** * Utility to get #eSelectPickMode from booleans for convenience. */ eSelectOp ED_select_op_from_booleans(bool extend, bool deselect, bool toggle); #ifdef __cplusplus } #endif