/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2009 Blender Foundation. All rights reserved. */ /** \file * \ingroup editors */ #pragma once #ifdef __cplusplus extern "C" { #endif struct ARegion; struct SpaceText; struct Text; struct UndoStep; struct UndoType; struct bContext; bool ED_text_activate_in_screen(struct bContext *C, struct Text *text); /** * Moves the view to the cursor location, also used to make sure the view isn't outside the file. */ void ED_text_scroll_to_cursor(struct SpaceText *st, struct ARegion *region, bool center); /** * Takes a cursor (row, character) and returns x,y pixel coords. */ bool ED_text_region_location_from_cursor(struct SpaceText *st, struct ARegion *region, const int cursor_co[2], int r_pixel_co[2]); /* text_undo.c */ /** Export for ED_undo_sys. */ void ED_text_undosys_type(struct UndoType *ut); /** Use operator system to finish the undo step. */ struct UndoStep *ED_text_undo_push_init(struct bContext *C); /* text_format.c */ bool ED_text_is_syntax_highlight_supported(struct Text *text); #ifdef __cplusplus } #endif