/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #ifndef ED_UVEDIT_H #define ED_UVEDIT_H struct bContext; struct Scene; struct Object; struct MTFace; struct EditFace; struct Image; struct wmWindowManager; /* uvedit_ops.c */ void ED_operatortypes_uvedit(void); void ED_keymap_uvedit(struct wmWindowManager *wm); void ED_uvedit_assign_image(struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma); void ED_uvedit_set_tile(struct bContext *C, struct Scene *scene, struct Object *obedit, struct Image *ima, int curtile, int dotile); int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float *min, float *max); int ED_uvedit_test_silent(struct Object *obedit); int ED_uvedit_test(struct Object *obedit); int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct EditFace *efa, struct MTFace *tf); int uvedit_face_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf); int uvedit_edge_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i); int uvedit_uv_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i); int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]); /* uvedit_unwrap.c */ void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit); void ED_uvedit_live_unwrap_re_solve(void); void ED_uvedit_live_unwrap_end(short cancel); #endif /* ED_UVEDIT_H */