/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file ED_uvedit.h * \ingroup editors */ #ifndef __ED_UVEDIT_H__ #define __ED_UVEDIT_H__ struct ARegionType; struct BMesh; struct BMEditMesh; struct BMFace; struct BMLoop; struct Depsgraph; struct Image; struct ImageUser; struct Main; struct Object; struct Scene; struct ViewLayer; struct SpaceImage; struct bNode; struct wmKeyConfig; /* uvedit_ops.c */ void ED_operatortypes_uvedit(void); void ED_keymap_uvedit(struct wmKeyConfig *keyconf); bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]); bool ED_uvedit_center(Scene *scene, Image *ima, struct Object *obedit, float cent[2], char mode); void ED_uvedit_select_all(struct BMesh *bm); bool ED_uvedit_minmax_multi( struct Scene *scene, struct Image *ima, struct Object **objects_edit, uint objects_len, float r_min[2], float r_max[2]); bool ED_uvedit_center_multi( Scene *scene, Image *ima, struct Object **objects_edit, uint objects_len, float r_cent[2], char mode); bool ED_object_get_active_image( struct Object *ob, int mat_nr, struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree); void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima); bool ED_uvedit_test(struct Object *obedit); /* visibility and selection */ bool uvedit_face_visible_test( struct Scene *scene, struct Object *obedit, struct Image *ima, struct BMFace *efa); bool uvedit_face_select_test( struct Scene *scene, struct BMFace *efa, const int cd_loop_uv_offset); bool uvedit_edge_select_test( struct Scene *scene, struct BMLoop *l, const int cd_loop_uv_offset); bool uvedit_uv_select_test( struct Scene *scene, struct BMLoop *l, const int cd_loop_uv_offset); /* uv face */ bool uvedit_face_select_set( struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select, const bool do_history, const int cd_loop_uv_offset); bool uvedit_face_select_enable( struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool do_history, const int cd_loop_uv_offset); bool uvedit_face_select_disable( struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const int cd_loop_uv_offset); /* uv edge */ void uvedit_edge_select_set( struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select, const bool do_history, const int cd_loop_uv_offset); void uvedit_edge_select_enable( struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool do_history, const int cd_loop_uv_offset); void uvedit_edge_select_disable( struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const int cd_loop_uv_offset); /* uv vert */ void uvedit_uv_select_set( struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select, const bool do_history, const int cd_loop_uv_offset); void uvedit_uv_select_enable( struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool do_history, const int cd_loop_uv_offset); void uvedit_uv_select_disable( struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const int cd_loop_uv_offset); bool ED_uvedit_nearest_uv( struct Scene *scene, struct Object *obedit, struct Image *ima, const float co[2], float r_uv[2]); void ED_uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy); /* uvedit_unwrap_ops.c */ void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit); void ED_uvedit_live_unwrap_re_solve(void); void ED_uvedit_live_unwrap_end(short cancel); void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit); void ED_uvedit_pack_islands( struct Scene *scene, struct Object *ob, struct BMesh *bm, bool selected, bool correct_aspect, bool do_rotate); void ED_uvedit_pack_islands_multi( struct Scene *scene, struct Object **objects, const uint objects_len, bool selected, bool correct_aspect, bool do_rotate); void ED_uvedit_unwrap_cube_project( struct BMesh *bm, float cube_size, bool use_select, const float center[3]); /* single call up unwrap using scene settings, used for edge tag unwrapping */ void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel, const bool pack); /* uvedit_draw.c */ void ED_image_draw_cursor( struct ARegion *ar, const float cursor[2]); void ED_uvedit_draw_main( struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer, struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph); /* uvedit_buttons.c */ void ED_uvedit_buttons_register(struct ARegionType *art); #endif /* __ED_UVEDIT_H__ */