/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup editorui */ #pragma once #include #include "BLI_string_ref.hh" #include "BLI_vector.hh" #include "UI_resources.h" namespace blender::nodes::geometry_nodes_eval_log { struct GeometryAttributeInfo; } struct StructRNA; struct uiBlock; struct uiSearchItems; namespace blender::ui { class AbstractTreeView; /** * An item in a breadcrumb-like context. Currently this struct is very simple, but more * could be added to it in the future, to support interactivity or tooltips, for example. */ struct ContextPathItem { /* Text to display in the UI. */ std::string name; /* #BIFIconID */ int icon; }; void context_path_add_generic(Vector &path, StructRNA &rna_type, void *ptr, const BIFIconID icon_override = ICON_NONE); void template_breadcrumbs(uiLayout &layout, Span context_path); void attribute_search_add_items( StringRefNull str, bool is_output, Span infos, uiSearchItems *items, bool is_first); } // namespace blender::ui /** * Override this for all available tree types. */ blender::ui::AbstractTreeView *UI_block_add_view( uiBlock &block, blender::StringRef idname, std::unique_ptr tree_view);