/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation 2002-2008, full recode. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/interface/interface.c * \ingroup edinterface */ #include #include #include #include #include #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_dynstr.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_library.h" #include "BKE_unit.h" #include "BKE_utildefines.h" /* FILE_MAX */ #include "BIF_gl.h" #include "BLF_api.h" #include "UI_interface.h" #include "WM_api.h" #include "WM_types.h" #include "wm_subwindow.h" #include "wm_window.h" #include "RNA_access.h" #include "BPY_extern.h" #include "interface_intern.h" #define MENU_WIDTH 120 #define MENU_ITEM_HEIGHT 20 #define MENU_SEP_HEIGHT 6 /* * a full doc with API notes can be found in bf-blender/trunk/blender/doc/guides/interface_API.txt * * uiBlahBlah() external function * ui_blah_blah() internal function */ static void ui_free_but(const bContext *C, uiBut *but); /* ************* translation ************** */ int ui_translate_buttons(void) { return (U.transopts & USER_TR_BUTTONS); } int ui_translate_menus(void) { return (U.transopts & USER_TR_MENUS); } int ui_translate_tooltips(void) { return (U.transopts & USER_TR_TOOLTIPS); } /* ************* window matrix ************** */ void ui_block_to_window_fl(const ARegion *ar, uiBlock *block, float *x, float *y) { float gx, gy; int sx, sy, getsizex, getsizey; getsizex= ar->winrct.xmax-ar->winrct.xmin+1; getsizey= ar->winrct.ymax-ar->winrct.ymin+1; sx= ar->winrct.xmin; sy= ar->winrct.ymin; gx= *x; gy= *y; if(block->panel) { gx += block->panel->ofsx; gy += block->panel->ofsy; } *x= ((float)sx) + ((float)getsizex)*(0.5f+ 0.5f*(gx*block->winmat[0][0]+ gy*block->winmat[1][0]+ block->winmat[3][0])); *y= ((float)sy) + ((float)getsizey)*(0.5f+ 0.5f*(gx*block->winmat[0][1]+ gy*block->winmat[1][1]+ block->winmat[3][1])); } void ui_block_to_window(const ARegion *ar, uiBlock *block, int *x, int *y) { float fx, fy; fx= *x; fy= *y; ui_block_to_window_fl(ar, block, &fx, &fy); *x= (int)(fx+0.5f); *y= (int)(fy+0.5f); } void ui_block_to_window_rct(const ARegion *ar, uiBlock *block, rctf *graph, rcti *winr) { rctf tmpr; tmpr= *graph; ui_block_to_window_fl(ar, block, &tmpr.xmin, &tmpr.ymin); ui_block_to_window_fl(ar, block, &tmpr.xmax, &tmpr.ymax); winr->xmin= tmpr.xmin; winr->ymin= tmpr.ymin; winr->xmax= tmpr.xmax; winr->ymax= tmpr.ymax; } void ui_window_to_block_fl(const ARegion *ar, uiBlock *block, float *x, float *y) /* for mouse cursor */ { float a, b, c, d, e, f, px, py; int sx, sy, getsizex, getsizey; getsizex= ar->winrct.xmax-ar->winrct.xmin+1; getsizey= ar->winrct.ymax-ar->winrct.ymin+1; sx= ar->winrct.xmin; sy= ar->winrct.ymin; a= 0.5f*((float)getsizex)*block->winmat[0][0]; b= 0.5f*((float)getsizex)*block->winmat[1][0]; c= 0.5f*((float)getsizex)*(1.0f+block->winmat[3][0]); d= 0.5f*((float)getsizey)*block->winmat[0][1]; e= 0.5f*((float)getsizey)*block->winmat[1][1]; f= 0.5f*((float)getsizey)*(1.0f+block->winmat[3][1]); px= *x - sx; py= *y - sy; *y= (a*(py-f) + d*(c-px))/(a*e-d*b); *x= (px- b*(*y)- c)/a; if(block->panel) { *x -= block->panel->ofsx; *y -= block->panel->ofsy; } } void ui_window_to_block(const ARegion *ar, uiBlock *block, int *x, int *y) { float fx, fy; fx= *x; fy= *y; ui_window_to_block_fl(ar, block, &fx, &fy); *x= (int)(fx+0.5f); *y= (int)(fy+0.5f); } void ui_window_to_region(const ARegion *ar, int *x, int *y) { *x-= ar->winrct.xmin; *y-= ar->winrct.ymin; } /* ******************* block calc ************************* */ void ui_block_translate(uiBlock *block, int x, int y) { uiBut *bt; for(bt= block->buttons.first; bt; bt=bt->next) { bt->x1 += x; bt->y1 += y; bt->x2 += x; bt->y2 += y; } block->minx += x; block->miny += y; block->maxx += x; block->maxy += y; } static void ui_text_bounds_block(uiBlock *block, float offset) { uiStyle *style= U.uistyles.first; // XXX pass on as arg uiBut *bt; int i = 0, j, x1addval= offset, nextcol; int lastcol= 0, col= 0; uiStyleFontSet(&style->widget); for(bt= block->buttons.first; bt; bt= bt->next) { if(bt->type!=SEPR) { //int transopts= ui_translate_buttons(); //if(bt->type==TEX || bt->type==IDPOIN) transopts= 0; j= BLF_width(style->widget.uifont_id, bt->drawstr); if(j > i) i = j; } if(bt->next && bt->x1 < bt->next->x1) lastcol++; } /* cope with multi collumns */ bt= block->buttons.first; while(bt) { if(bt->next && bt->x1 < bt->next->x1) { nextcol= 1; col++; } else nextcol= 0; bt->x1 = x1addval; bt->x2 = bt->x1 + i + block->bounds; if(col == lastcol) bt->x2= MAX2(bt->x2, offset + block->minbounds); ui_check_but(bt); // clips text again if(nextcol) x1addval+= i + block->bounds; bt= bt->next; } } void ui_bounds_block(uiBlock *block) { uiBut *bt; int xof; if(block->buttons.first==NULL) { if(block->panel) { block->minx= 0.0; block->maxx= block->panel->sizex; block->miny= 0.0; block->maxy= block->panel->sizey; } } else { block->minx= block->miny= 10000; block->maxx= block->maxy= -10000; bt= block->buttons.first; while(bt) { if(bt->x1 < block->minx) block->minx= bt->x1; if(bt->y1 < block->miny) block->miny= bt->y1; if(bt->x2 > block->maxx) block->maxx= bt->x2; if(bt->y2 > block->maxy) block->maxy= bt->y2; bt= bt->next; } block->minx -= block->bounds; block->miny -= block->bounds; block->maxx += block->bounds; block->maxy += block->bounds; } block->maxx= block->minx + MAX2(block->maxx - block->minx, block->minbounds); /* hardcoded exception... but that one is annoying with larger safety */ bt= block->buttons.first; if(bt && strncmp(bt->str, "ERROR", 5)==0) xof= 10; else xof= 40; block->safety.xmin= block->minx-xof; block->safety.ymin= block->miny-xof; block->safety.xmax= block->maxx+xof; block->safety.ymax= block->maxy+xof; } static void ui_centered_bounds_block(const bContext *C, uiBlock *block) { wmWindow *window= CTX_wm_window(C); int xmax, ymax; int startx, starty; int width, height; /* note: this is used for the splash where window bounds event has not been * updated by ghost, get the window bounds from ghost directly */ // wm_window_get_size(window, &xmax, &ymax); wm_window_get_size_ghost(window, &xmax, &ymax); ui_bounds_block(block); width= block->maxx - block->minx; height= block->maxy - block->miny; startx = (xmax * 0.5f) - (width * 0.5f); starty = (ymax * 0.5f) - (height * 0.5f); ui_block_translate(block, startx - block->minx, starty - block->miny); /* now recompute bounds and safety */ ui_bounds_block(block); } static void ui_popup_bounds_block(const bContext *C, uiBlock *block, int bounds_calc) { wmWindow *window= CTX_wm_window(C); int startx, starty, endx, endy, width, height, oldwidth, oldheight; int oldbounds, xmax, ymax; oldbounds= block->bounds; /* compute mouse position with user defined offset */ ui_bounds_block(block); wm_window_get_size(window, &xmax, &ymax); oldwidth= block->maxx - block->minx; oldheight= block->maxy - block->miny; /* first we ensure wide enough text bounds */ if(bounds_calc==UI_BLOCK_BOUNDS_POPUP_MENU) { if(block->flag & UI_BLOCK_LOOP) { block->bounds= 50; ui_text_bounds_block(block, block->minx); } } /* next we recompute bounds */ block->bounds= oldbounds; ui_bounds_block(block); /* and we adjust the position to fit within window */ width= block->maxx - block->minx; height= block->maxy - block->miny; /* avoid divide by zero below, caused by calling with no UI, but better not crash */ oldwidth= oldwidth > 0 ? oldwidth : MAX2(1, width); oldheight= oldheight > 0 ? oldheight : MAX2(1, height); /* offset block based on mouse position, user offset is scaled along in case we resized the block in ui_text_bounds_block */ startx= window->eventstate->x + block->minx + (block->mx*width)/oldwidth; starty= window->eventstate->y + block->miny + (block->my*height)/oldheight; if(startx<10) startx= 10; if(starty<10) starty= 10; endx= startx+width; endy= starty+height; if(endx>xmax) { endx= xmax-10; startx= endx-width; } if(endy>ymax-20) { endy= ymax-20; starty= endy-height; } ui_block_translate(block, startx - block->minx, starty - block->miny); /* now recompute bounds and safety */ ui_bounds_block(block); } /* used for various cases */ void uiBoundsBlock(uiBlock *block, int addval) { if(block==NULL) return; block->bounds= addval; block->dobounds= UI_BLOCK_BOUNDS; } /* used for pulldowns */ void uiTextBoundsBlock(uiBlock *block, int addval) { block->bounds= addval; block->dobounds= UI_BLOCK_BOUNDS_TEXT; } /* used for block popups */ void uiPopupBoundsBlock(uiBlock *block, int addval, int mx, int my) { block->bounds= addval; block->dobounds= UI_BLOCK_BOUNDS_POPUP_MOUSE; block->mx= mx; block->my= my; } /* used for menu popups */ void uiMenuPopupBoundsBlock(uiBlock *block, int addval, int mx, int my) { block->bounds= addval; block->dobounds= UI_BLOCK_BOUNDS_POPUP_MENU; block->mx= mx; block->my= my; } /* used for centered popups, i.e. splash */ void uiCenteredBoundsBlock(uiBlock *block, int addval) { block->bounds= addval; block->dobounds= UI_BLOCK_BOUNDS_POPUP_CENTER; } /* ************** LINK LINE DRAWING ************* */ /* link line drawing is not part of buttons or theme.. so we stick with it here */ static void ui_draw_linkline(uiLinkLine *line) { rcti rect; if(line->from==NULL || line->to==NULL) return; rect.xmin= (line->from->x1+line->from->x2)/2.0f; rect.ymin= (line->from->y1+line->from->y2)/2.0f; rect.xmax= (line->to->x1+line->to->x2)/2.0f; rect.ymax= (line->to->y1+line->to->y2)/2.0f; if(line->flag & UI_SELECT) glColor3ub(100,100,100); else glColor3ub(0,0,0); ui_draw_link_bezier(&rect); } static void ui_draw_links(uiBlock *block) { uiBut *but; uiLinkLine *line; but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { ui_draw_linkline(line); line= line->next; } } but= but->next; } } /* ************** BLOCK ENDING FUNCTION ************* */ /* NOTE: if but->poin is allocated memory for every defbut, things fail... */ static int ui_but_equals_old(uiBut *but, uiBut *oldbut) { /* various properties are being compared here, hopfully sufficient * to catch all cases, but it is simple to add more checks later */ if(but->retval != oldbut->retval) return 0; if(but->rnapoin.data != oldbut->rnapoin.data) return 0; if(but->rnaprop != oldbut->rnaprop) if(but->rnaindex != oldbut->rnaindex) return 0; if(but->func != oldbut->func) return 0; if(but->funcN != oldbut->funcN) return 0; if(oldbut->func_arg1 != oldbut && but->func_arg1 != oldbut->func_arg1) return 0; if(oldbut->func_arg2 != oldbut && but->func_arg2 != oldbut->func_arg2) return 0; if(!but->funcN && ((but->poin != oldbut->poin && (uiBut*)oldbut->poin != oldbut) || but->pointype != oldbut->pointype)) return 0; if(but->optype != oldbut->optype) return 0; return 1; } /* oldbut is being inserted in new block, so we use the lines from new button, and replace button pointers */ static void ui_but_update_linklines(uiBlock *block, uiBut *oldbut, uiBut *newbut) { uiLinkLine *line; uiBut *but; /* if active button is LINK */ if(newbut->type==LINK && newbut->link) { SWAP(uiLink *, oldbut->link, newbut->link); for(line= oldbut->link->lines.first; line; line= line->next) { if(line->to==newbut) line->to= oldbut; if(line->from==newbut) line->from= oldbut; } } /* check all other button links */ for(but= block->buttons.first; but; but= but->next) { if(but!=newbut && but->type==LINK && but->link) { for(line= but->link->lines.first; line; line= line->next) { if(line->to==newbut) line->to= oldbut; if(line->from==newbut) line->from= oldbut; } } } } static int ui_but_update_from_old_block(const bContext *C, uiBlock *block, uiBut **butpp) { uiBlock *oldblock; uiBut *oldbut, *but= *butpp; int found= 0; oldblock= block->oldblock; if(!oldblock) return found; for(oldbut=oldblock->buttons.first; oldbut; oldbut=oldbut->next) { if(ui_but_equals_old(oldbut, but)) { if(oldbut->active) { #if 0 // but->flag= oldbut->flag; #else /* exception! redalert flag can't be update from old button. * perhaps it should only copy spesific flags rather then all. */ // but->flag= (oldbut->flag & ~UI_BUT_REDALERT) | (but->flag & UI_BUT_REDALERT); #endif // but->active= oldbut->active; // but->pos= oldbut->pos; // but->ofs= oldbut->ofs; // but->editstr= oldbut->editstr; // but->editval= oldbut->editval; // but->editvec= oldbut->editvec; // but->editcoba= oldbut->editcoba; // but->editcumap= oldbut->editcumap; // but->selsta= oldbut->selsta; // but->selend= oldbut->selend; // but->softmin= oldbut->softmin; // but->softmax= oldbut->softmax; // but->linkto[0]= oldbut->linkto[0]; // but->linkto[1]= oldbut->linkto[1]; found= 1; // oldbut->active= NULL; /* move button over from oldblock to new block */ BLI_remlink(&oldblock->buttons, oldbut); BLI_insertlink(&block->buttons, but, oldbut); oldbut->block= block; *butpp= oldbut; /* still stuff needs to be copied */ oldbut->x1= but->x1; oldbut->y1= but->y1; oldbut->x2= but->x2; oldbut->y2= but->y2; oldbut->context= but->context; /* set by Layout */ /* typically the same pointers, but not on undo/redo */ /* XXX some menu buttons store button itself in but->poin. Ugly */ if(oldbut->poin != (char *)oldbut) { SWAP(char *, oldbut->poin, but->poin) SWAP(void *, oldbut->func_argN, but->func_argN) } ui_but_update_linklines(block, oldbut, but); BLI_remlink(&block->buttons, but); ui_free_but(C, but); /* note: if layout hasn't been applied yet, it uses old button pointers... */ } else { /* ensures one button can get activated, and in case the buttons * draw are the same this gives O(1) lookup for each button */ BLI_remlink(&oldblock->buttons, oldbut); ui_free_but(C, oldbut); } break; } } return found; } /* needed for temporarily rename buttons, such as in outliner or fileselect, they should keep calling uiDefButs to keep them alive */ /* returns 0 when button removed */ int uiButActiveOnly(const bContext *C, uiBlock *block, uiBut *but) { uiBlock *oldblock; uiBut *oldbut; int activate= 0, found= 0, isactive= 0; oldblock= block->oldblock; if(!oldblock) activate= 1; else { for(oldbut=oldblock->buttons.first; oldbut; oldbut=oldbut->next) { if(ui_but_equals_old(oldbut, but)) { found= 1; if(oldbut->active) isactive= 1; break; } } } if(activate || found==0) { ui_button_activate_do( (bContext *)C, CTX_wm_region(C), but); } else if(found && isactive==0) { BLI_remlink(&block->buttons, but); ui_free_but(C, but); return 0; } return 1; } /* assigns automatic keybindings to menu items for fast access * (underline key in menu) */ static void ui_menu_block_set_keyaccels(uiBlock *block) { uiBut *but; unsigned int meny_key_mask= 0; unsigned char menu_key; const char *str_pt; int pass; int tot_missing= 0; /* only do it before bounding */ if(block->minx != block->maxx) return; for(pass=0; pass<2; pass++) { /* 2 Passes, on for first letter only, second for any letter if first fails * fun first pass on all buttons so first word chars always get first priority */ for(but=block->buttons.first; but; but=but->next) { if(!ELEM4(but->type, BUT, MENU, BLOCK, PULLDOWN) || (but->flag & UI_HIDDEN)) { /* pass */ } else if(but->menu_key=='\0') { if(but->str) { for(str_pt= but->str; *str_pt; ) { menu_key= tolower(*str_pt); if((menu_key >= 'a' && menu_key <= 'z') && !(meny_key_mask & 1<<(menu_key-'a'))) { meny_key_mask |= 1<<(menu_key-'a'); break; } if(pass==0) { /* Skip to next delimeter on first pass (be picky) */ while(isalpha(*str_pt)) str_pt++; if(*str_pt) str_pt++; } else { /* just step over every char second pass and find first usable key */ str_pt++; } } if(*str_pt) { but->menu_key= menu_key; } else { /* run second pass */ tot_missing++; } /* if all keys have been used just exit, unlikely */ if(meny_key_mask == (1<<26)-1) { return; } } } } /* check if second pass is needed */ if(!tot_missing) { break; } } } static void ui_menu_block_set_keymaps(const bContext *C, uiBlock *block) { uiBut *but; IDProperty *prop; char buf[512]; /* only do it before bounding */ if(block->minx != block->maxx) return; for(but=block->buttons.first; but; but=but->next) { if(but->optype) { prop= (but->opptr)? but->opptr->data: NULL; if(WM_key_event_operator_string(C, but->optype->idname, but->opcontext, prop, buf, sizeof(buf))) { char *butstr_orig= BLI_strdup(but->str); BLI_snprintf(but->strdata, sizeof(but->strdata), "%s|%s", butstr_orig, buf); MEM_freeN(butstr_orig); but->str= but->strdata; ui_check_but(but); } } } } void uiEndBlock(const bContext *C, uiBlock *block) { uiBut *but; Scene *scene= CTX_data_scene(C); /* inherit flags from 'old' buttons that was drawn here previous, based * on matching buttons, we need this to make button event handling non * blocking, while still alowing buttons to be remade each redraw as it * is expected by blender code */ for(but=block->buttons.first; but; but=but->next) { if(ui_but_update_from_old_block(C, block, &but)) ui_check_but(but); /* temp? Proper check for greying out */ if(but->optype) { wmOperatorType *ot= but->optype; if(but->context) CTX_store_set((bContext*)C, but->context); if(ot == NULL || WM_operator_poll_context((bContext*)C, ot, but->opcontext)==0) { but->flag |= UI_BUT_DISABLED; but->lock = 1; } if(but->context) CTX_store_set((bContext*)C, NULL); } ui_but_anim_flag(but, (scene)? scene->r.cfra: 0.0f); } if(block->oldblock) { block->auto_open= block->oldblock->auto_open; block->auto_open_last= block->oldblock->auto_open_last; block->tooltipdisabled= block->oldblock->tooltipdisabled; block->oldblock= NULL; } /* handle pending stuff */ if(block->layouts.first) uiBlockLayoutResolve(block, NULL, NULL); ui_block_do_align(block); if((block->flag & UI_BLOCK_LOOP) && (block->flag & UI_BLOCK_NUMSELECT)) ui_menu_block_set_keyaccels(block); /* could use a different flag to check */ if(block->flag & UI_BLOCK_LOOP) ui_menu_block_set_keymaps(C, block); /* after keymaps! */ if(block->dobounds == UI_BLOCK_BOUNDS) ui_bounds_block(block); else if(block->dobounds == UI_BLOCK_BOUNDS_TEXT) ui_text_bounds_block(block, 0.0f); else if(block->dobounds == UI_BLOCK_BOUNDS_POPUP_CENTER) ui_centered_bounds_block(C, block); else if(block->dobounds) ui_popup_bounds_block(C, block, block->dobounds); if(block->minx==0.0f && block->maxx==0.0f) uiBoundsBlock(block, 0); if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block); block->endblock= 1; } /* ************** BLOCK DRAWING FUNCTION ************* */ void ui_fontscale(short *points, float aspect) { if(aspect < 0.9f || aspect > 1.1f) { float pointsf= *points; /* for some reason scaling fonts goes too fast compared to widget size */ aspect= sqrt(aspect); pointsf /= aspect; if(aspect > 1.0f) *points= ceilf(pointsf); else *points= floorf(pointsf); } } /* project button or block (but==NULL) to pixels in regionspace */ static void ui_but_to_pixelrect(rcti *rect, const ARegion *ar, uiBlock *block, uiBut *but) { float gx, gy; float getsizex, getsizey; getsizex= ar->winx; getsizey= ar->winy; gx= (but?but->x1:block->minx) + (block->panel?block->panel->ofsx:0.0f); gy= (but?but->y1:block->miny) + (block->panel?block->panel->ofsy:0.0f); rect->xmin= floorf(getsizex*(0.5f+ 0.5f*(gx*block->winmat[0][0]+ gy*block->winmat[1][0]+ block->winmat[3][0]))); rect->ymin= floorf(getsizey*(0.5f+ 0.5f*(gx*block->winmat[0][1]+ gy*block->winmat[1][1]+ block->winmat[3][1]))); gx= (but?but->x2:block->maxx) + (block->panel?block->panel->ofsx:0.0f); gy= (but?but->y2:block->maxy) + (block->panel?block->panel->ofsy:0.0f); rect->xmax= floorf(getsizex*(0.5f+ 0.5f*(gx*block->winmat[0][0]+ gy*block->winmat[1][0]+ block->winmat[3][0]))); rect->ymax= floorf(getsizey*(0.5f+ 0.5f*(gx*block->winmat[0][1]+ gy*block->winmat[1][1]+ block->winmat[3][1]))); } /* uses local copy of style, to scale things down, and allow widgets to change stuff */ void uiDrawBlock(const bContext *C, uiBlock *block) { uiStyle style= *((uiStyle *)U.uistyles.first); // XXX pass on as arg ARegion *ar; uiBut *but; rcti rect; /* get menu region or area region */ ar= CTX_wm_menu(C); if(!ar) ar= CTX_wm_region(C); if(!block->endblock) uiEndBlock(C, block); /* we set this only once */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* scale fonts */ ui_fontscale(&style.paneltitle.points, block->aspect); ui_fontscale(&style.grouplabel.points, block->aspect); ui_fontscale(&style.widgetlabel.points, block->aspect); ui_fontscale(&style.widget.points, block->aspect); /* scale block min/max to rect */ ui_but_to_pixelrect(&rect, ar, block, NULL); /* pixel space for AA widgets */ glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); wmOrtho2(-0.01f, ar->winx-0.01f, -0.01f, ar->winy-0.01f); /* back */ if(block->flag & UI_BLOCK_LOOP) ui_draw_menu_back(&style, block, &rect); else if(block->panel) ui_draw_aligned_panel(&style, block, &rect); /* widgets */ for(but= block->buttons.first; but; but= but->next) { ui_but_to_pixelrect(&rect, ar, block, but); if(!(but->flag & UI_HIDDEN) && /* XXX: figure out why invalid coordinates happen when closing render window */ /* and material preview is redrawn in main window (temp fix for bug #23848) */ rect.xmin < rect.xmax && rect.ymin < rect.ymax) ui_draw_but(C, ar, &style, but, &rect); } /* restore matrix */ glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); ui_draw_links(block); } /* ************* EVENTS ************* */ static void ui_is_but_sel(uiBut *but) { double value; /* only initialized when needed, to avoid calling when not used */ short push=0, true=1; if(ELEM3(but->type, TOGN, ICONTOGN, OPTIONN)) true= 0; if( but->bit ) { int lvalue; value= ui_get_but_val(but); lvalue= (int)value; if( BTST(lvalue, (but->bitnr)) ) push= true; else push= !true; } else { switch(but->type) { case BUT: push= 2; break; case HOTKEYEVT: case KEYEVT: push= 2; break; case TOGBUT: case TOG: case TOGR: case TOG3: case BUT_TOGDUAL: case ICONTOG: case OPTION: value= ui_get_but_val(but); if(value != (double)but->hardmin) push= 1; break; case ICONTOGN: case TOGN: case OPTIONN: value= ui_get_but_val(but); if(value==0.0) push= 1; break; case ROW: case LISTROW: value= ui_get_but_val(but); /* support for rna enum buts */ if(but->rnaprop && (RNA_property_flag(but->rnaprop) & PROP_ENUM_FLAG)) { if((int)value & (int)but->hardmax) push= 1; } else { if(value == (double)but->hardmax) push= 1; } break; case COL: push= 2; break; default: push= 2; break; } } if(push==2); else if(push==1) but->flag |= UI_SELECT; else but->flag &= ~UI_SELECT; } static uiBut *ui_find_inlink(uiBlock *block, void *poin) { uiBut *but; but= block->buttons.first; while(but) { if(but->type==INLINK) { if(but->poin == poin) return but; } but= but->next; } return NULL; } static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt) { uiLinkLine *line; line= MEM_callocN(sizeof(uiLinkLine), "linkline"); BLI_addtail(listb, line); line->from= but; line->to= bt; } uiBut *uiFindInlink(uiBlock *block, void *poin) { return ui_find_inlink(block, poin); } void uiComposeLinks(uiBlock *block) { uiBut *but, *bt; uiLink *link; void ***ppoin; int a; but= block->buttons.first; while(but) { if(but->type==LINK) { link= but->link; /* for all pointers in the array */ if(link) { if(link->ppoin) { ppoin= link->ppoin; for(a=0; a < *(link->totlink); a++) { bt= ui_find_inlink(block, (*ppoin)[a] ); if(bt) { ui_add_link_line(&link->lines, but, bt); } } } else if(link->poin) { bt= ui_find_inlink(block, *(link->poin) ); if(bt) { ui_add_link_line(&link->lines, but, bt); } } } } but= but->next; } } /* ************************************************ */ void uiBlockSetButLock(uiBlock *block, int val, const char *lockstr) { if(val) { block->lock= val ? 1:0; block->lockstr= lockstr; } } void uiBlockClearButLock(uiBlock *block) { block->lock= 0; block->lockstr= NULL; } /* *************************************************************** */ void ui_delete_linkline(uiLinkLine *line, uiBut *but) { uiLink *link; int a, b; BLI_remlink(&but->link->lines, line); link= line->from->link; /* are there more pointers allowed? */ if(link->ppoin) { if(*(link->totlink)==1) { *(link->totlink)= 0; MEM_freeN(*(link->ppoin)); *(link->ppoin)= NULL; } else { b= 0; for(a=0; a< (*(link->totlink)); a++) { if( (*(link->ppoin))[a] != line->to->poin ) { (*(link->ppoin))[b]= (*(link->ppoin))[a]; b++; } } (*(link->totlink))--; } } else { *(link->poin)= NULL; } MEM_freeN(line); //REDRAW } /* *********************** data get/set *********************** * this either works with the pointed to data, or can work with * an edit override pointer while dragging for example */ /* for buttons pointing to color for example */ void ui_get_but_vectorf(uiBut *but, float *vec) { PropertyRNA *prop; int a, tot; if(but->editvec) { VECCOPY(vec, but->editvec); } if(but->rnaprop) { prop= but->rnaprop; vec[0]= vec[1]= vec[2]= 0.0f; if(RNA_property_type(prop) == PROP_FLOAT) { tot= RNA_property_array_length(&but->rnapoin, prop); tot= MIN2(tot, 3); for(a=0; arnapoin, prop, a); } } else if(but->pointype == CHA) { char *cp= (char *)but->poin; vec[0]= ((float)cp[0])/255.0f; vec[1]= ((float)cp[1])/255.0f; vec[2]= ((float)cp[2])/255.0f; } else if(but->pointype == FLO) { float *fp= (float *)but->poin; VECCOPY(vec, fp); } else { if (but->editvec==NULL) { fprintf(stderr, "ui_get_but_vectorf: can't get color, should never happen\n"); vec[0]= vec[1]= vec[2]= 0.0f; } } } /* for buttons pointing to color for example */ void ui_set_but_vectorf(uiBut *but, float *vec) { PropertyRNA *prop; int a, tot; if(but->editvec) { VECCOPY(but->editvec, vec); } if(but->rnaprop) { prop= but->rnaprop; if(RNA_property_type(prop) == PROP_FLOAT) { tot= RNA_property_array_length(&but->rnapoin, prop); tot= MIN2(tot, 3); for(a=0; arnapoin, prop, a, vec[a]); } } else if(but->pointype == CHA) { char *cp= (char *)but->poin; cp[0]= (char)(0.5f + vec[0]*255.0f); cp[1]= (char)(0.5f + vec[1]*255.0f); cp[2]= (char)(0.5f + vec[2]*255.0f); } else if(but->pointype == FLO) { float *fp= (float *)but->poin; VECCOPY(fp, vec); } } int ui_is_but_float(uiBut *but) { if(but->pointype==FLO && but->poin) return 1; if(but->rnaprop && RNA_property_type(but->rnaprop) == PROP_FLOAT) return 1; return 0; } int ui_is_but_unit(uiBut *but) { Scene *scene= CTX_data_scene((bContext *)but->block->evil_C); int unit_type= uiButGetUnitType(but); if(unit_type == PROP_UNIT_NONE) return 0; #if 1 // removed so angle buttons get correct snapping if (scene->unit.system_rotation == USER_UNIT_ROT_RADIANS && unit_type == PROP_UNIT_ROTATION) return 0; #endif /* for now disable time unit conversion */ if (unit_type == PROP_UNIT_TIME) return 0; if (scene->unit.system == USER_UNIT_NONE) { if (unit_type != PROP_UNIT_ROTATION) { return 0; } } return 1; } int ui_is_but_rna_valid(uiBut *but) { if (but->rnaprop==NULL || RNA_struct_contains_property(&but->rnapoin, but->rnaprop)) { return TRUE; } else { printf("property removed %s: %p\n", but->drawstr, but->rnaprop); return FALSE; } } double ui_get_but_val(uiBut *but) { PropertyRNA *prop; double value = 0.0; if(but->editval) { return *(but->editval); } if(but->poin==NULL && but->rnapoin.data==NULL) return 0.0; if(but->rnaprop) { prop= but->rnaprop; switch(RNA_property_type(prop)) { case PROP_BOOLEAN: if(RNA_property_array_length(&but->rnapoin, prop)) value= RNA_property_boolean_get_index(&but->rnapoin, prop, but->rnaindex); else value= RNA_property_boolean_get(&but->rnapoin, prop); break; case PROP_INT: if(RNA_property_array_length(&but->rnapoin, prop)) value= RNA_property_int_get_index(&but->rnapoin, prop, but->rnaindex); else value= RNA_property_int_get(&but->rnapoin, prop); break; case PROP_FLOAT: if(RNA_property_array_length(&but->rnapoin, prop)) value= RNA_property_float_get_index(&but->rnapoin, prop, but->rnaindex); else value= RNA_property_float_get(&but->rnapoin, prop); break; case PROP_ENUM: value= RNA_property_enum_get(&but->rnapoin, prop); break; default: value= 0.0; break; } } else if(but->type== HSVSLI) { float h, s, v, *fp; fp= (but->editvec)? but->editvec: (float *)but->poin; rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v); switch(but->str[0]) { case 'H': value= h; break; case 'S': value= s; break; case 'V': value= v; break; } } else if( but->pointype == CHA ) { value= *(char *)but->poin; } else if( but->pointype == SHO ) { value= *(short *)but->poin; } else if( but->pointype == INT ) { value= *(int *)but->poin; } else if( but->pointype == FLO ) { value= *(float *)but->poin; } return value; } void ui_set_but_val(uiBut *but, double value) { PropertyRNA *prop; /* value is a hsv value: convert to rgb */ if(but->rnaprop) { prop= but->rnaprop; if(RNA_property_editable(&but->rnapoin, prop)) { switch(RNA_property_type(prop)) { case PROP_BOOLEAN: if(RNA_property_array_length(&but->rnapoin, prop)) RNA_property_boolean_set_index(&but->rnapoin, prop, but->rnaindex, value); else RNA_property_boolean_set(&but->rnapoin, prop, value); break; case PROP_INT: if(RNA_property_array_length(&but->rnapoin, prop)) RNA_property_int_set_index(&but->rnapoin, prop, but->rnaindex, (int)value); else RNA_property_int_set(&but->rnapoin, prop, (int)value); break; case PROP_FLOAT: if(RNA_property_array_length(&but->rnapoin, prop)) RNA_property_float_set_index(&but->rnapoin, prop, but->rnaindex, value); else RNA_property_float_set(&but->rnapoin, prop, value); break; case PROP_ENUM: if(RNA_property_flag(prop) & PROP_ENUM_FLAG) { int ivalue= (int)value; ivalue ^= RNA_property_enum_get(&but->rnapoin, prop); /* toggle for enum/flag buttons */ RNA_property_enum_set(&but->rnapoin, prop, ivalue); } else { RNA_property_enum_set(&but->rnapoin, prop, value); } break; default: break; } } } else if(but->pointype==0); else if(but->type==HSVSLI ) { float h, s, v, *fp; fp= (but->editvec)? but->editvec: (float *)but->poin; rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v); switch(but->str[0]) { case 'H': h= value; break; case 'S': s= value; break; case 'V': v= value; break; } hsv_to_rgb(h, s, v, fp, fp+1, fp+2); } else { /* first do rounding */ if(but->pointype==CHA) value= (char)floor(value+0.5); else if(but->pointype==SHO ) { /* gcc 3.2.1 seems to have problems * casting a double like 32772.0 to * a short so we cast to an int, then to a short */ int gcckludge; gcckludge = (int) floor(value+0.5); value= (short)gcckludge; } else if(but->pointype==INT ) value= (int)floor(value+0.5); else if(but->pointype==FLO ) { float fval= (float)value; if(fval>= -0.00001f && fval<= 0.00001f) fval= 0.0f; /* prevent negative zero */ value= fval; } /* then set value with possible edit override */ if(but->editval) *but->editval= value; else if(but->pointype==CHA) *((char *)but->poin)= (char)value; else if(but->pointype==SHO) *((short *)but->poin)= (short)value; else if(but->pointype==INT) *((int *)but->poin)= (int)value; else if(but->pointype==FLO) *((float *)but->poin)= (float)value; } /* update select flag */ ui_is_but_sel(but); } int ui_get_but_string_max_length(uiBut *but) { if(ELEM(but->type, TEX, SEARCH_MENU)) return but->hardmax; else if(but->type == IDPOIN) return MAX_ID_NAME-2; else return UI_MAX_DRAW_STR; } static double ui_get_but_scale_unit(uiBut *but, double value) { Scene *scene= CTX_data_scene((bContext *)but->block->evil_C); int unit_type= uiButGetUnitType(but); if(unit_type == PROP_UNIT_LENGTH) { return value * (double)scene->unit.scale_length; } else if(unit_type == PROP_UNIT_AREA) { return value * pow(scene->unit.scale_length, 2); } else if(unit_type == PROP_UNIT_VOLUME) { return value * pow(scene->unit.scale_length, 3); } else if(unit_type == PROP_UNIT_TIME) { /* WARNING - using evil_C :| */ return FRA2TIME(value); } else { return value; } } /* str will be overwritten */ void ui_convert_to_unit_alt_name(uiBut *but, char *str, int maxlen) { if(ui_is_but_unit(but)) { int unit_type= uiButGetUnitType(but); char *orig_str; Scene *scene= CTX_data_scene((bContext *)but->block->evil_C); orig_str= MEM_callocN(sizeof(char)*maxlen + 1, "textedit sub str"); memcpy(orig_str, str, maxlen); bUnit_ToUnitAltName(str, maxlen, orig_str, scene->unit.system, unit_type>>16); MEM_freeN(orig_str); } } static void ui_get_but_string_unit(uiBut *but, char *str, int len_max, double value, int pad) { Scene *scene= CTX_data_scene((bContext *)but->block->evil_C); int do_split= scene->unit.flag & USER_UNIT_OPT_SPLIT; int unit_type= uiButGetUnitType(but); int precision= but->a2; if(scene->unit.scale_length<0.0001f) scene->unit.scale_length= 1.0f; // XXX do_versions /* Sanity checks */ if(precision>7) precision= 7; else if(precision==0) precision= 2; bUnit_AsString(str, len_max, ui_get_but_scale_unit(but, value), precision, scene->unit.system, unit_type>>16, do_split, pad); } static float ui_get_but_step_unit(uiBut *but, float step_default) { Scene *scene= CTX_data_scene((bContext *)but->block->evil_C); int unit_type= uiButGetUnitType(but)>>16; float step; step = bUnit_ClosestScalar(ui_get_but_scale_unit(but, step_default), scene->unit.system, unit_type); if(step > 0.0f) { /* -1 is an error value */ return (float)((double)step/ui_get_but_scale_unit(but, 1.0))*100.0f; } else { return step_default; } } void ui_get_but_string(uiBut *but, char *str, int maxlen) { if(but->rnaprop && ELEM3(but->type, TEX, IDPOIN, SEARCH_MENU)) { PropertyType type; char *buf= NULL; type= RNA_property_type(but->rnaprop); if(type == PROP_STRING) { /* RNA string */ buf= RNA_property_string_get_alloc(&but->rnapoin, but->rnaprop, str, maxlen); } else if(type == PROP_POINTER) { /* RNA pointer */ PointerRNA ptr= RNA_property_pointer_get(&but->rnapoin, but->rnaprop); buf= RNA_struct_name_get_alloc(&ptr, str, maxlen); } if(!buf) { str[0] = '\0'; } else if(buf && buf != str) { /* string was too long, we have to truncate */ BLI_strncpy(str, buf, maxlen); MEM_freeN(buf); } } else if(but->type == IDPOIN) { /* ID pointer */ if(but->idpoin_idpp) { /* Can be NULL for ID properties by python */ ID *id= *(but->idpoin_idpp); if(id) { BLI_strncpy(str, id->name+2, maxlen); return; } } str[0] = '\0'; return; } else if(but->type == TEX) { /* string */ BLI_strncpy(str, but->poin, maxlen); return; } else if(but->type == SEARCH_MENU) { /* string */ BLI_strncpy(str, but->poin, maxlen); return; } else if(ui_but_anim_expression_get(but, str, maxlen)) ; /* driver expression */ else { /* number editing */ double value; value= ui_get_but_val(but); if(ui_is_but_float(but)) { if(ui_is_but_unit(but)) { ui_get_but_string_unit(but, str, maxlen, value, 0); } else { int prec= (int)but->a2; if(prec==0) prec= 3; else CLAMP(prec, 1, 7); BLI_snprintf(str, maxlen, "%.*f", prec, value); } } else BLI_snprintf(str, maxlen, "%d", (int)value); } } #ifdef WITH_PYTHON static int ui_set_but_string_eval_num_unit(bContext *C, uiBut *but, const char *str, double *value) { char str_unit_convert[256]; const int unit_type= uiButGetUnitType(but); Scene *scene= CTX_data_scene((bContext *)but->block->evil_C); BLI_strncpy(str_unit_convert, str, sizeof(str_unit_convert)); /* ugly, use the draw string to get the value, this could cause problems if it includes some text which resolves to a unit */ bUnit_ReplaceString(str_unit_convert, sizeof(str_unit_convert), but->drawstr, ui_get_but_scale_unit(but, 1.0), scene->unit.system, unit_type>>16); return (BPY_button_exec(C, str_unit_convert, value, TRUE) != -1); } static int ui_set_but_string_eval_num(bContext *C, uiBut *but, const char *str, double *value) { int ok= FALSE; if(str[0] != '\0') { int is_unit_but= ui_is_but_unit(but); /* only enable verbose if we won't run again with units */ if(BPY_button_exec(C, str, value, is_unit_but==FALSE) != -1) { /* if the value parsed ok without unit conversion this button may still need a unit multiplier */ if(is_unit_but) { char str_new[128]; BLI_snprintf(str_new, sizeof(str_new), "%f", *value); ok= ui_set_but_string_eval_num_unit(C, but, str_new, value); } else { ok= TRUE; /* parse normal string via py (no unit conversion needed) */ } } else if(is_unit_but) { /* parse failed, this is a unit but so run replacements and parse again */ ok= ui_set_but_string_eval_num_unit(C, but, str, value); } } return ok; } #endif // WITH_PYTHON int ui_set_but_string(bContext *C, uiBut *but, const char *str) { if(but->rnaprop && ELEM3(but->type, TEX, IDPOIN, SEARCH_MENU)) { if(RNA_property_editable(&but->rnapoin, but->rnaprop)) { PropertyType type; type= RNA_property_type(but->rnaprop); if(type == PROP_STRING) { /* RNA string */ RNA_property_string_set(&but->rnapoin, but->rnaprop, str); return 1; } else if(type == PROP_POINTER) { /* RNA pointer */ PointerRNA ptr, rptr; PropertyRNA *prop; if(str == NULL || str[0] == '\0') { RNA_property_pointer_set(&but->rnapoin, but->rnaprop, PointerRNA_NULL); return 1; } else { ptr= but->rnasearchpoin; prop= but->rnasearchprop; if(prop && RNA_property_collection_lookup_string(&ptr, prop, str, &rptr)) RNA_property_pointer_set(&but->rnapoin, but->rnaprop, rptr); return 1; } return 0; } } } else if(but->type == IDPOIN) { /* ID pointer */ but->idpoin_func(C, str, but->idpoin_idpp); return 1; } else if(but->type == TEX) { /* string */ BLI_strncpy(but->poin, str, but->hardmax); return 1; } else if(but->type == SEARCH_MENU) { /* string */ BLI_strncpy(but->poin, str, but->hardmax); return 1; } else if(ui_but_anim_expression_set(but, str)) { /* driver expression */ return 1; } else { /* number editing */ double value; #ifdef WITH_PYTHON if(ui_set_but_string_eval_num(C, but, str, &value) == FALSE) { return 0; } #else value= atof(str); #endif // WITH_PYTHON if(!ui_is_but_float(but)) value= (int)floor(value + 0.5); if(but->type==NUMABS) value= fabs(value); /* not that we use hard limits here */ if(value < (double)but->hardmin) value= but->hardmin; if(value > (double)but->hardmax) value= but->hardmax; ui_set_but_val(but, value); return 1; } return 0; } void ui_set_but_default(bContext *C, uiBut *but, short all) { /* if there is a valid property that is editable... */ if (but->rnapoin.data && but->rnaprop && RNA_property_editable(&but->rnapoin, but->rnaprop)) { int index = (all)? -1 : but->rnaindex; if(RNA_property_reset(&but->rnapoin, but->rnaprop, index)) { /* perform updates required for this property */ RNA_property_update(C, &but->rnapoin, but->rnaprop); } } } static double soft_range_round_up(double value, double max) { /* round up to .., 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, .. */ double newmax= pow(10.0, ceil(log(value)/log(10.0))); if(newmax*0.2 >= max && newmax*0.2 >= value) return newmax*0.2; else if(newmax*0.5 >= max && newmax*0.5 >= value) return newmax*0.5; else return newmax; } static double soft_range_round_down(double value, double max) { /* round down to .., 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, .. */ double newmax= pow(10.0, floor(log(value)/log(10.0))); if(newmax*5.0 <= max && newmax*5.0 <= value) return newmax*5.0; else if(newmax*2.0 <= max && newmax*2.0 <= value) return newmax*2.0; else return newmax; } void ui_set_but_soft_range(uiBut *but, double value) { PropertyType type; double softmin, softmax /*, step, precision*/; if(but->rnaprop) { type= RNA_property_type(but->rnaprop); /* clamp button range to something reasonable in case * we get -inf/inf from RNA properties */ if(type == PROP_INT) { int imin, imax, istep; RNA_property_int_ui_range(&but->rnapoin, but->rnaprop, &imin, &imax, &istep); softmin= (imin == INT_MIN)? -1e4: imin; softmax= (imin == INT_MAX)? 1e4: imax; /*step= istep;*/ /*UNUSED*/ /*precision= 1;*/ /*UNUSED*/ } else if(type == PROP_FLOAT) { float fmin, fmax, fstep, fprecision; RNA_property_float_ui_range(&but->rnapoin, but->rnaprop, &fmin, &fmax, &fstep, &fprecision); softmin= (fmin == -FLT_MAX)? (float)-1e4: fmin; softmax= (fmax == FLT_MAX)? (float)1e4: fmax; /*step= fstep;*/ /*UNUSED*/ /*precision= fprecision;*/ /*UNUSED*/ } else return; /* if the value goes out of the soft/max range, adapt the range */ if(value+1e-10 < softmin) { if(value < 0.0) softmin= -soft_range_round_up(-value, -softmin); else softmin= soft_range_round_down(value, softmin); if(softmin < (double)but->hardmin) softmin= (double)but->hardmin; } else if(value-1e-10 > softmax) { if(value < 0.0) softmax= -soft_range_round_down(-value, -softmax); else softmax= soft_range_round_up(value, softmax); if(softmax > (double)but->hardmax) softmax= but->hardmax; } but->softmin= softmin; but->softmax= softmax; } } /* ******************* Free ********************/ static void ui_free_link(uiLink *link) { if(link) { BLI_freelistN(&link->lines); MEM_freeN(link); } } /* can be called with C==NULL */ static void ui_free_but(const bContext *C, uiBut *but) { if(but->opptr) { WM_operator_properties_free(but->opptr); MEM_freeN(but->opptr); } if(but->func_argN) MEM_freeN(but->func_argN); if(but->active) { /* XXX solve later, buttons should be free-able without context ideally, however they may have open tooltips or popup windows, which need to be closed using a context pointer */ if(C) ui_button_active_free(C, but); else if(but->active) MEM_freeN(but->active); } if(but->str && but->str != but->strdata) MEM_freeN(but->str); ui_free_link(but->link); MEM_freeN(but); } /* can be called with C==NULL */ void uiFreeBlock(const bContext *C, uiBlock *block) { uiBut *but; while( (but= block->buttons.first) ) { BLI_remlink(&block->buttons, but); ui_free_but(C, but); } if(block->func_argN) MEM_freeN(block->func_argN); CTX_store_free_list(&block->contexts); BLI_freelistN(&block->saferct); MEM_freeN(block); } /* can be called with C==NULL */ void uiFreeBlocks(const bContext *C, ListBase *lb) { uiBlock *block; while( (block= lb->first) ) { BLI_remlink(lb, block); uiFreeBlock(C, block); } } void uiFreeInactiveBlocks(const bContext *C, ListBase *lb) { uiBlock *block, *nextblock; for(block=lb->first; block; block=nextblock) { nextblock= block->next; if(!block->handle) { if(!block->active) { BLI_remlink(lb, block); uiFreeBlock(C, block); } else block->active= 0; } } } void uiBlockSetRegion(uiBlock *block, ARegion *region) { ListBase *lb; uiBlock *oldblock= NULL; lb= ®ion->uiblocks; /* each listbase only has one block with this name, free block * if is already there so it can be rebuilt from scratch */ if(lb) { for (oldblock= lb->first; oldblock; oldblock= oldblock->next) if (BLI_streq(oldblock->name, block->name)) break; if (oldblock) { oldblock->active= 0; oldblock->panel= NULL; } } block->oldblock= oldblock; /* at the beginning of the list! for dynamical menus/blocks */ if(lb) BLI_addhead(lb, block); } uiBlock *uiBeginBlock(const bContext *C, ARegion *region, const char *name, short dt) { uiBlock *block; wmWindow *window; Scene *scn; int getsizex, getsizey; window= CTX_wm_window(C); scn = CTX_data_scene(C); block= MEM_callocN(sizeof(uiBlock), "uiBlock"); block->active= 1; block->dt= dt; block->evil_C= (void*)C; // XXX if (scn) block->color_profile= (scn->r.color_mgt_flag & R_COLOR_MANAGEMENT); BLI_strncpy(block->name, name, sizeof(block->name)); if(region) uiBlockSetRegion(block, region); /* window matrix and aspect */ if(region && region->swinid) { wm_subwindow_getmatrix(window, region->swinid, block->winmat); wm_subwindow_getsize(window, region->swinid, &getsizex, &getsizey); /* TODO - investigate why block->winmat[0][0] is negative * in the image view when viewRedrawForce is called */ block->aspect= 2.0/fabs( (getsizex)*block->winmat[0][0]); } else { /* no subwindow created yet, for menus for example, so we * use the main window instead, since buttons are created * there anyway */ wm_subwindow_getmatrix(window, window->screen->mainwin, block->winmat); wm_subwindow_getsize(window, window->screen->mainwin, &getsizex, &getsizey); block->aspect= 2.0/fabs(getsizex*block->winmat[0][0]); block->auto_open= 2; block->flag |= UI_BLOCK_LOOP; /* tag as menu */ } return block; } uiBlock *uiGetBlock(const char *name, ARegion *ar) { uiBlock *block= ar->uiblocks.first; while(block) { if( strcmp(name, block->name)==0 ) return block; block= block->next; } return NULL; } void uiBlockSetEmboss(uiBlock *block, char dt) { block->dt= dt; } void ui_check_but(uiBut *but) { /* if something changed in the button */ double value; // float okwidth; // UNUSED // int transopts= ui_translate_buttons(); ui_is_but_sel(but); // if(but->type==TEX || but->type==IDPOIN) transopts= 0; /* only update soft range while not editing */ if(but->rnaprop && !(but->editval || but->editstr || but->editvec)) ui_set_but_soft_range(but, ui_get_but_val(but)); /* test for min and max, icon sliders, etc */ switch( but->type ) { case NUM: case SLI: case SCROLL: case NUMSLI: case HSVSLI: value= ui_get_but_val(but); if(value < (double)but->hardmin) ui_set_but_val(but, but->hardmin); else if(value > (double)but->hardmax) ui_set_but_val(but, but->hardmax); break; case NUMABS: value= fabs( ui_get_but_val(but) ); if(value < (double)but->hardmin) ui_set_but_val(but, but->hardmin); else if(value > (double)but->hardmax) ui_set_but_val(but, but->hardmax); break; case ICONTOG: case ICONTOGN: if(!but->rnaprop || (RNA_property_flag(but->rnaprop) & PROP_ICONS_CONSECUTIVE)) { if(but->flag & UI_SELECT) but->iconadd= 1; else but->iconadd= 0; } break; case ICONROW: if(!but->rnaprop || (RNA_property_flag(but->rnaprop) & PROP_ICONS_CONSECUTIVE)) { value= ui_get_but_val(but); but->iconadd= (int)value- (int)(but->hardmin); } break; case ICONTEXTROW: if(!but->rnaprop || (RNA_property_flag(but->rnaprop) & PROP_ICONS_CONSECUTIVE)) { value= ui_get_but_val(but); but->iconadd= (int)value- (int)(but->hardmin); } break; } /* safety is 4 to enable small number buttons (like 'users') */ // okwidth= -4 + (but->x2 - but->x1); // UNUSED /* name: */ switch( but->type ) { case MENU: case ICONTEXTROW: if(but->x2 - but->x1 > 24) { value= ui_get_but_val(but); ui_set_name_menu(but, (int)value); } break; case NUM: case NUMSLI: case HSVSLI: case NUMABS: value= ui_get_but_val(but); if(ui_is_but_float(but)) { if(value == (double) FLT_MAX) sprintf(but->drawstr, "%sinf", but->str); else if(value == (double) -FLT_MAX) sprintf(but->drawstr, "%s-inf", but->str); /* support length type buttons */ else if(ui_is_but_unit(but)) { char new_str[sizeof(but->drawstr)]; ui_get_but_string_unit(but, new_str, sizeof(new_str), value, TRUE); BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%s", but->str, new_str); } else { int prec= (int)but->a2; if(prec==0) prec= (but->hardmax < 10.001f) ? 3 : 2; else CLAMP(prec, 1, 7); BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%.*f", but->str, prec, value); } } else { sprintf(but->drawstr, "%s%d", but->str, (int)value); } if(but->rnaprop) { PropertySubType pstype = RNA_property_subtype(but->rnaprop); if (pstype == PROP_PERCENTAGE) strcat(but->drawstr, "%"); } break; case LABEL: if(ui_is_but_float(but)) { int prec= (int)but->a2; value= ui_get_but_val(but); if(prec==0) prec= 3; else CLAMP(prec, 1, 7); BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%.*f", but->str, prec, value); } else { strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); } break; case IDPOIN: case TEX: case SEARCH_MENU: if(!but->editstr) { char str[UI_MAX_DRAW_STR]; ui_get_but_string(but, str, UI_MAX_DRAW_STR-strlen(but->str)); BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%s", but->str, str); } break; case KEYEVT: strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); if (but->flag & UI_SELECT) { strcat(but->drawstr, "Press a key"); } else { strcat(but->drawstr, WM_key_event_string((short) ui_get_but_val(but))); } break; case HOTKEYEVT: if (but->flag & UI_SELECT) { but->drawstr[0]= '\0'; if(but->modifier_key) { char *str= but->drawstr; if(but->modifier_key & KM_SHIFT) str= strcat(str, "Shift "); if(but->modifier_key & KM_CTRL) str= strcat(str, "Ctrl "); if(but->modifier_key & KM_ALT) str= strcat(str, "Alt "); if(but->modifier_key & KM_OSKEY) str= strcat(str, "Cmd "); } else strcat(but->drawstr, "Press a key "); } else strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); break; case BUT_TOGDUAL: /* trying to get the dual-icon to left of text... not very nice */ if(but->str[0]) { strncpy(but->drawstr, " ", UI_MAX_DRAW_STR); strncpy(but->drawstr+2, but->str, UI_MAX_DRAW_STR-2); } break; case HSVCUBE: case HSVCIRCLE: break; default: strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); } /* if we are doing text editing, this will override the drawstr */ if(but->editstr) strncpy(but->drawstr, but->editstr, UI_MAX_DRAW_STR); /* text clipping moved to widget drawing code itself */ } void uiBlockBeginAlign(uiBlock *block) { /* if other align was active, end it */ if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block); block->flag |= UI_BUT_ALIGN_DOWN; block->alignnr++; /* buttons declared after this call will get this align nr */ // XXX flag? } static int buts_are_horiz(uiBut *but1, uiBut *but2) { float dx, dy; dx= fabs( but1->x2 - but2->x1); dy= fabs( but1->y1 - but2->y2); if(dx > dy) return 0; return 1; } void uiBlockEndAlign(uiBlock *block) { block->flag &= ~UI_BUT_ALIGN; // all 4 flags } int ui_but_can_align(uiBut *but) { return !ELEM3(but->type, LABEL, OPTION, OPTIONN); } static void ui_block_do_align_but(uiBut *first, int nr) { uiBut *prev, *but=NULL, *next; int flag= 0, cols=0, rows=0; /* auto align */ for(but=first; but && but->alignnr == nr; but=but->next) { if(but->next && but->next->alignnr == nr) { if(buts_are_horiz(but, but->next)) cols++; else rows++; } } /* rows==0: 1 row, cols==0: 1 collumn */ /* note; how it uses 'flag' in loop below (either set it, or OR it) is confusing */ for(but=first, prev=NULL; but && but->alignnr == nr; prev=but, but=but->next) { next= but->next; if(next && next->alignnr != nr) next= NULL; /* clear old flag */ but->flag &= ~UI_BUT_ALIGN; if(flag==0) { /* first case */ if(next) { if(buts_are_horiz(but, next)) { if(rows==0) flag= UI_BUT_ALIGN_RIGHT; else flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT; } else { flag= UI_BUT_ALIGN_DOWN; } } } else if(next==NULL) { /* last case */ if(prev) { if(buts_are_horiz(prev, but)) { if(rows==0) flag= UI_BUT_ALIGN_LEFT; else flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT; } else flag= UI_BUT_ALIGN_TOP; } } else if(buts_are_horiz(but, next)) { /* check if this is already second row */ if( prev && buts_are_horiz(prev, but)==0) { flag &= ~UI_BUT_ALIGN_LEFT; flag |= UI_BUT_ALIGN_TOP; /* exception case: bottom row */ if(rows>0) { uiBut *bt= but; while(bt && bt->alignnr == nr) { if(bt->next && bt->next->alignnr == nr && buts_are_horiz(bt, bt->next)==0 ) break; bt= bt->next; } if(bt==NULL || bt->alignnr != nr) flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT; } } else flag |= UI_BUT_ALIGN_LEFT; } else { if(cols==0) { flag |= UI_BUT_ALIGN_TOP; } else { /* next button switches to new row */ if(prev && buts_are_horiz(prev, but)) flag |= UI_BUT_ALIGN_LEFT; else { flag &= ~UI_BUT_ALIGN_LEFT; flag |= UI_BUT_ALIGN_TOP; } if( (flag & UI_BUT_ALIGN_TOP)==0) { /* stil top row */ if(prev) { if(next && buts_are_horiz(but, next)) flag = UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT|UI_BUT_ALIGN_RIGHT; else { /* last button in top row */ flag = UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT; } } else flag |= UI_BUT_ALIGN_DOWN; } else flag |= UI_BUT_ALIGN_TOP; } } but->flag |= flag; /* merge coordinates */ if(prev) { // simple cases if(rows==0) { but->x1= (prev->x2+but->x1)/2.0f; prev->x2= but->x1; } else if(cols==0) { but->y2= (prev->y1+but->y2)/2.0f; prev->y1= but->y2; } else { if(buts_are_horiz(prev, but)) { but->x1= (prev->x2+but->x1)/2.0f; prev->x2= but->x1; /* copy height too */ but->y2= prev->y2; } else if(prev->prev && buts_are_horiz(prev->prev, prev)==0) { /* the previous button is a single one in its row */ but->y2= (prev->y1+but->y2)/2.0f; prev->y1= but->y2; but->x1= prev->x1; if(next && buts_are_horiz(but, next)==0) but->x2= prev->x2; } else { /* the previous button is not a single one in its row */ but->y2= prev->y1; } } } } } void ui_block_do_align(uiBlock *block) { uiBut *but; int nr; /* align buttons with same align nr */ for(but=block->buttons.first; but;) { if(but->alignnr) { nr= but->alignnr; ui_block_do_align_but(but, nr); /* skip with same number */ for(; but && but->alignnr == nr; but=but->next); if(!but) break; } else but= but->next; } } /* ui_def_but is the function that draws many button types for float buttons: "a1" Click Step (how much to change the value each click) "a2" Number of decimal point values to display. 0 defaults to 3 (0.000) 1,2,3, and a maximum of 4, all greater values will be clamped to 4. */ static uiBut *ui_def_but(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but; int slen; if(type & BUTPOIN) { /* a pointer is required */ if(poin==NULL) return NULL; } but= MEM_callocN(sizeof(uiBut), "uiBut"); but->type= type & BUTTYPE; but->pointype= type & BUTPOIN; but->bit= type & BIT; but->bitnr= type & 31; but->icon = 0; but->iconadd=0; but->retval= retval; slen= strlen(str); if(slen >= UI_MAX_NAME_STR-1) { but->str= MEM_mallocN(slen+2, "ui_def_but str"); /* why +2 ? */ } else { but->str= but->strdata; } memcpy(but->str, str, slen+1); but->x1= x1; but->y1= y1; but->x2= (x1+x2); but->y2= (y1+y2); but->poin= poin; but->hardmin= but->softmin= min; but->hardmax= but->softmax= max; but->a1= a1; but->a2= a2; but->tip= tip; but->lock= block->lock; but->lockstr= block->lockstr; but->dt= block->dt; but->aspect= 1.0f; //XXX block->aspect; but->block= block; // pointer back, used for frontbuffer status, and picker if((block->flag & UI_BUT_ALIGN) && ui_but_can_align(but)) but->alignnr= block->alignnr; but->func= block->func; but->func_arg1= block->func_arg1; but->func_arg2= block->func_arg2; but->funcN= block->funcN; if(block->func_argN) but->func_argN= MEM_dupallocN(block->func_argN); but->pos= -1; /* cursor invisible */ if(ELEM4(but->type, NUM, NUMABS, NUMSLI, HSVSLI)) { /* add a space to name */ slen= strlen(but->str); if(slen>0 && slenstr[slen-1]!=' ') { but->str[slen]= ' '; but->str[slen+1]= 0; } } } if((block->flag & UI_BLOCK_LOOP) || ELEM8(but->type, MENU, TEX, LABEL, IDPOIN, BLOCK, BUTM, SEARCH_MENU, PROGRESSBAR)) but->flag |= (UI_TEXT_LEFT|UI_ICON_LEFT); else if(but->type==BUT_TOGDUAL) but->flag |= UI_ICON_LEFT; but->flag |= (block->flag & UI_BUT_ALIGN); if (but->lock) { if (but->lockstr) { but->flag |= UI_BUT_DISABLED; } } /* keep track of UI_interface.h */ if(ELEM7(but->type, BLOCK, BUT, LABEL, PULLDOWN, ROUNDBOX, LISTBOX, BUTM)); else if(ELEM3(but->type, SCROLL, SEPR, FTPREVIEW)); else if(but->type >= SEARCH_MENU); else but->flag |= UI_BUT_UNDO; BLI_addtail(&block->buttons, but); if(block->curlayout) ui_layout_add_but(block->curlayout, but); return but; } static uiBut *ui_def_but_rna(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip) { uiBut *but; PropertyRNA *prop; PropertyType proptype; int freestr= 0, icon= 0; prop= RNA_struct_find_property(ptr, propname); if(prop) { proptype= RNA_property_type(prop); /* use rna values if parameters are not specified */ if(!str) { if(type == MENU && proptype == PROP_ENUM) { EnumPropertyItem *item; DynStr *dynstr; int i, totitem, value, free; RNA_property_enum_items(block->evil_C, ptr, prop, &item, &totitem, &free); value= RNA_property_enum_get(ptr, prop); dynstr= BLI_dynstr_new(); BLI_dynstr_appendf(dynstr, "%s%%t", RNA_property_ui_name(prop)); for(i=0; ievil_C, ptr, prop, &item, &totitem, &free); for(i=0; ievil_C, ptr, prop, &item, &totitem, &free); for(i=0; itype), propname); str= propname; } /* now create button */ but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, NULL, min, max, a1, a2, tip); if(prop) { but->rnapoin= *ptr; but->rnaprop= prop; if(RNA_property_array_length(&but->rnapoin, but->rnaprop)) but->rnaindex= index; else but->rnaindex= 0; } if(icon) { but->icon= (BIFIconID)icon; but->flag |= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; } if (!prop || !RNA_property_editable(&but->rnapoin, prop)) { but->flag |= UI_BUT_DISABLED; but->lock = 1; but->lockstr = ""; } /* If this button uses units, calculate the step from this */ if(ui_is_but_unit(but)) but->a1= ui_get_but_step_unit(but, but->a1); if(freestr) MEM_freeN((void *)str); return but; } static uiBut *ui_def_but_operator(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but; wmOperatorType *ot; ot= WM_operatortype_find(opname, 0); if(!str) { if(ot) str= ot->name; else str= opname; } if ((!tip || tip[0]=='\0') && ot && ot->description) { tip= ot->description; } but= ui_def_but(block, type, -1, str, x1, y1, x2, y2, NULL, 0, 0, 0, 0, tip); but->optype= ot; but->opcontext= opcontext; if(!ot) { but->flag |= UI_BUT_DISABLED; but->lock = 1; but->lockstr = ""; } return but; } static uiBut *ui_def_but_operator_text(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but; wmOperatorType *ot; ot= WM_operatortype_find(opname, 0); if(!str) { if(ot) str= ot->name; else str= opname; } if ((!tip || tip[0]=='\0') && ot && ot->description) { tip= ot->description; } but= ui_def_but(block, type, -1, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); but->optype= ot; but->opcontext= opcontext; if(!ot) { but->flag |= UI_BUT_DISABLED; but->lock = 1; but->lockstr = ""; } return but; } uiBut *uiDefBut(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); ui_check_but(but); return but; } /* if _x_ is a power of two (only one bit) return the power, * otherwise return -1. * (1<>=16; if (x&0xFF00) idx+=8, x>>=8; if (x&0xF0) idx+=4, x>>=4; if (x&0xC) idx+=2, x>>=2; if (x&0x2) idx+=1; return idx; } } /* autocomplete helper functions */ struct AutoComplete { int maxlen; char *truncate; const char *startname; }; AutoComplete *autocomplete_begin(const char *startname, int maxlen) { AutoComplete *autocpl; autocpl= MEM_callocN(sizeof(AutoComplete), "AutoComplete"); autocpl->maxlen= maxlen; autocpl->truncate= MEM_callocN(sizeof(char)*maxlen, "AutoCompleteTruncate"); autocpl->startname= startname; return autocpl; } void autocomplete_do_name(AutoComplete *autocpl, const char *name) { char *truncate= autocpl->truncate; const char *startname= autocpl->startname; int a; for(a=0; amaxlen-1; a++) { if(startname[a]==0 || startname[a]!=name[a]) break; } /* found a match */ if(startname[a]==0) { /* first match */ if(truncate[0]==0) BLI_strncpy(truncate, name, autocpl->maxlen); else { /* remove from truncate what is not in bone->name */ for(a=0; amaxlen-1; a++) { if(name[a] == 0) { truncate[a]= 0; break; } else if(truncate[a]!=name[a]) truncate[a]= 0; } } } } void autocomplete_end(AutoComplete *autocpl, char *autoname) { if(autocpl->truncate[0]) BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen); else { if (autoname != autocpl->startname) /* dont copy a string over its self */ BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen); } MEM_freeN(autocpl->truncate); MEM_freeN(autocpl); } /* autocomplete callback for ID buttons */ static void autocomplete_id(bContext *C, char *str, void *arg_v) { int blocktype= (intptr_t)arg_v; ListBase *listb= which_libbase(CTX_data_main(C), blocktype); if(listb==NULL) return; /* search if str matches the beginning of an ID struct */ if(str[0]) { AutoComplete *autocpl= autocomplete_begin(str, 22); ID *id; for(id= listb->first; id; id= id->next) autocomplete_do_name(autocpl, id->name+2); autocomplete_end(autocpl, str); } } static uiBut *uiDefButBit(uiBlock *block, int type, int bit, int retval, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip) { int bitIdx= findBitIndex(bit); if (bitIdx==-1) { return NULL; } else { return uiDefBut(block, type|BIT|bitIdx, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); } } uiBut *uiDefButF(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefBut(block, type|FLO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, const char *str, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefButBit(block, type|FLO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButI(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefBut(block, type|INT, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, const char *str, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefButBit(block, type|INT, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButS(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefBut(block, type|SHO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, const char *str, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefButBit(block, type|SHO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButC(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefBut(block, type|CHA, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, const char *str, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefButBit(block, type|CHA, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButR(uiBlock *block, int type, int retval, const char *str, int x1, int y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip) { uiBut *but; but= ui_def_but_rna(block, type, retval, str, x1, y1, x2, y2, ptr, propname, index, min, max, a1, a2, tip); if(but) ui_check_but(but); return but; } uiBut *uiDefButO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but; but= ui_def_but_operator(block, type, opname, opcontext, str, x1, y1, x2, y2, tip); if(but) ui_check_but(but); return but; } uiBut *uiDefButTextO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but= ui_def_but_operator_text(block, type, opname, opcontext, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); if(but) ui_check_but(but); return but; } /* if a1==1.0 then a2 is an extra icon blending factor (alpha 0.0 - 1.0) */ uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but= ui_def_but(block, type, retval, "", x1, y1, x2, y2, poin, min, max, a1, a2, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; ui_check_but(but); return but; } static uiBut *uiDefIconButBit(uiBlock *block, int type, int bit, int retval, int icon, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip) { int bitIdx= findBitIndex(bit); if (bitIdx==-1) { return NULL; } else { return uiDefIconBut(block, type|BIT|bitIdx, retval, icon, x1, y1, x2, y2, poin, min, max, a1, a2, tip); } } uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconBut(block, type|FLO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconButBit(block, type|FLO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconBut(block, type|INT, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconButBit(block, type|INT, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconBut(block, type|SHO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconButBit(block, type|SHO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconBut(block, type|CHA, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconButBit(block, type|CHA, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, int x1, int y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip) { uiBut *but; but= ui_def_but_rna(block, type, retval, "", x1, y1, x2, y2, ptr, propname, index, min, max, a1, a2, tip); if(but) { if(icon) { but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; } ui_check_but(but); } return but; } uiBut *uiDefIconButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but; but= ui_def_but_operator(block, type, opname, opcontext, "", x1, y1, x2, y2, tip); if(but) { but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; ui_check_but(but); } return but; } /* Button containing both string label and icon */ uiBut *uiDefIconTextBut(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; ui_check_but(but); return but; } static uiBut *uiDefIconTextButBit(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, const char *tip) { int bitIdx= findBitIndex(bit); if (bitIdx==-1) { return NULL; } else { return uiDefIconTextBut(block, type|BIT|bitIdx, retval, icon, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); } } uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextBut(block, type|FLO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextButBit(block, type|FLO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextBut(block, type|INT, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextButBit(block, type|INT, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextBut(block, type|SHO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextButBit(block, type|SHO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextBut(block, type|CHA, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextButBit(block, type|CHA, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, const char *str, int x1, int y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip) { uiBut *but; but= ui_def_but_rna(block, type, retval, str, x1, y1, x2, y2, ptr, propname, index, min, max, a1, a2, tip); if(but) { if(icon) { but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; } but->flag|= UI_ICON_LEFT; ui_check_but(but); } return but; } uiBut *uiDefIconTextButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, const char *str, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but; but= ui_def_but_operator(block, type, opname, opcontext, str, x1, y1, x2, y2, tip); if(but) { but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; ui_check_but(but); } return but; } /* END Button containing both string label and icon */ void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to) { uiLink *link; link= but->link= MEM_callocN(sizeof(uiLink), "new uilink"); link->poin= poin; link->ppoin= ppoin; link->totlink= tot; link->fromcode= from; link->tocode= to; } /* cruft to make uiBlock and uiBut private */ int uiBlocksGetYMin(ListBase *lb) { uiBlock *block; int min= 0; for (block= lb->first; block; block= block->next) if (block==lb->first || block->minyminy; return min; } void uiBlockSetDirection(uiBlock *block, int direction) { block->direction= direction; } /* this call escapes if there's alignment flags */ void uiBlockFlipOrder(uiBlock *block) { ListBase lb; uiBut *but, *next; float centy, miny=10000, maxy= -10000; if(U.uiflag & USER_MENUFIXEDORDER) return; else if(block->flag & UI_BLOCK_NO_FLIP) return; for(but= block->buttons.first; but; but= but->next) { if(but->flag & UI_BUT_ALIGN) return; if(but->y1 < miny) miny= but->y1; if(but->y2 > maxy) maxy= but->y2; } /* mirror trick */ centy= (miny+maxy)/2.0f; for(but= block->buttons.first; but; but= but->next) { but->y1 = centy-(but->y1-centy); but->y2 = centy-(but->y2-centy); SWAP(float, but->y1, but->y2); } /* also flip order in block itself, for example for arrowkey */ lb.first= lb.last= NULL; but= block->buttons.first; while(but) { next= but->next; BLI_remlink(&block->buttons, but); BLI_addtail(&lb, but); but= next; } block->buttons= lb; } void uiBlockSetFlag(uiBlock *block, int flag) { block->flag|= flag; } void uiBlockClearFlag(uiBlock *block, int flag) { block->flag&= ~flag; } void uiBlockSetXOfs(uiBlock *block, int xofs) { block->xofs= xofs; } void uiButSetFlag(uiBut *but, int flag) { but->flag|= flag; } void uiButClearFlag(uiBut *but, int flag) { but->flag&= ~flag; } int uiButGetRetVal(uiBut *but) { return but->retval; } void uiButSetDragID(uiBut *but, ID *id) { but->dragtype= WM_DRAG_ID; but->dragpoin= (void *)id; } void uiButSetDragRNA(uiBut *but, PointerRNA *ptr) { but->dragtype= WM_DRAG_RNA; but->dragpoin= (void *)ptr; } void uiButSetDragPath(uiBut *but, const char *path) { but->dragtype= WM_DRAG_PATH; but->dragpoin= (void *)path; } void uiButSetDragName(uiBut *but, const char *name) { but->dragtype= WM_DRAG_NAME; but->dragpoin= (void *)name; } /* value from button itself */ void uiButSetDragValue(uiBut *but) { but->dragtype= WM_DRAG_VALUE; } void uiButSetDragImage(uiBut *but, const char *path, int icon, struct ImBuf *imb, float scale) { but->dragtype= WM_DRAG_PATH; but->icon= icon; /* no flag UI_HAS_ICON, so icon doesnt draw in button */ but->dragpoin= (void *)path; but->imb= imb; but->imb_scale= scale; } PointerRNA *uiButGetOperatorPtrRNA(uiBut *but) { if(but->optype && !but->opptr) { but->opptr= MEM_callocN(sizeof(PointerRNA), "uiButOpPtr"); WM_operator_properties_create_ptr(but->opptr, but->optype); } return but->opptr; } void uiButSetUnitType(uiBut *but, const int unit_type) { but->unit_type= (unsigned char)(unit_type>>16); } int uiButGetUnitType(uiBut *but) { if(but->rnaprop) { return RNA_SUBTYPE_UNIT(RNA_property_subtype(but->rnaprop)); } else { return ((int)but->unit_type)<<16; } } void uiBlockSetHandleFunc(uiBlock *block, uiBlockHandleFunc func, void *arg) { block->handle_func= func; block->handle_func_arg= arg; } void uiBlockSetButmFunc(uiBlock *block, uiMenuHandleFunc func, void *arg) { block->butm_func= func; block->butm_func_arg= arg; } void uiBlockSetFunc(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2) { block->func= func; block->func_arg1= arg1; block->func_arg2= arg2; } void uiBlockSetNFunc(uiBlock *block, uiButHandleFunc func, void *argN, void *arg2) { if(block->func_argN) MEM_freeN(block->func_argN); block->funcN= func; block->func_argN= argN; block->func_arg2= arg2; } void uiButSetRenameFunc(uiBut *but, uiButHandleRenameFunc func, void *arg1) { but->rename_func= func; but->rename_arg1= arg1; } void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(const bContext *C, void *idv, void *arg1, void *arg2, rcti *rect), void *arg1, void *arg2) { block->drawextra= func; block->drawextra_arg1= arg1; block->drawextra_arg2= arg2; } void uiButSetFunc(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2) { but->func= func; but->func_arg1= arg1; but->func_arg2= arg2; } void uiButSetNFunc(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2) { if(but->func_argN) MEM_freeN(but->func_argN); but->funcN= funcN; but->func_argN= argN; but->func_arg2= arg2; } void uiButSetCompleteFunc(uiBut *but, uiButCompleteFunc func, void *arg) { but->autocomplete_func= func; but->autofunc_arg= arg; } uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, const char *str, int x1, int y1, short x2, short y2, void *idpp, const char *tip) { uiBut *but= ui_def_but(block, IDPOIN, retval, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip); but->idpoin_func= func; but->idpoin_idpp= (ID**) idpp; ui_check_but(but); if(blocktype) uiButSetCompleteFunc(but, autocomplete_id, (void *)(intptr_t)blocktype); return but; } uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->block_create_func= func; ui_check_but(but); return but; } uiBut *uiDefBlockButN(uiBlock *block, uiBlockCreateFunc func, void *argN, const char *str, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip); but->block_create_func= func; if(but->func_argN) MEM_freeN(but->func_argN); but->func_argN= argN; ui_check_but(but); return but; } uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->block_create_func= func; ui_check_but(but); return but; } uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, const char *str, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->menu_create_func= func; ui_check_but(but); return but; } uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, const char *str, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; but->flag|= UI_ICON_SUBMENU; but->menu_create_func= func; ui_check_but(but); return but; } uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but= ui_def_but(block, PULLDOWN, 0, "", x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->icon= (BIFIconID) icon; but->flag |= UI_HAS_ICON; but->flag &=~ UI_ICON_LEFT; but->menu_create_func= func; ui_check_but(but); return but; } /* Block button containing both string label and icon */ uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, const char *str, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); /* XXX temp, old menu calls pass on icon arrow, which is now UI_ICON_SUBMENU flag */ if(icon!=ICON_RIGHTARROW_THIN) { but->icon= (BIFIconID) icon; but->flag|= UI_ICON_LEFT; } but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_SUBMENU; but->block_create_func= func; ui_check_but(but); return but; } /* Block button containing icon */ uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, int x1, int y1, short x2, short y2, const char *tip) { uiBut *but= ui_def_but(block, BLOCK, retval, "", x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; but->block_create_func= func; ui_check_but(but); return but; } uiBut *uiDefKeyevtButS(uiBlock *block, int retval, const char *str, int x1, int y1, short x2, short y2, short *spoin, const char *tip) { uiBut *but= ui_def_but(block, KEYEVT|SHO, retval, str, x1, y1, x2, y2, spoin, 0.0, 0.0, 0.0, 0.0, tip); ui_check_but(but); return but; } /* short pointers hardcoded */ /* modkeypoin will be set to KM_SHIFT, KM_ALT, KM_CTRL, KM_OSKEY bits */ uiBut *uiDefHotKeyevtButS(uiBlock *block, int retval, const char *str, int x1, int y1, short x2, short y2, short *keypoin, short *modkeypoin, const char *tip) { uiBut *but= ui_def_but(block, HOTKEYEVT|SHO, retval, str, x1, y1, x2, y2, keypoin, 0.0, 0.0, 0.0, 0.0, tip); but->modifier_key= *modkeypoin; ui_check_but(but); return but; } /* arg is pointer to string/name, use uiButSetSearchFunc() below to make this work */ /* here a1 and a2, if set, control thumbnail preview rows/cols */ uiBut *uiDefSearchBut(uiBlock *block, void *arg, int retval, int icon, int maxlen, int x1, int y1, short x2, short y2, float a1, float a2, const char *tip) { uiBut *but= ui_def_but(block, SEARCH_MENU, retval, "", x1, y1, x2, y2, arg, 0.0, maxlen, a1, a2, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT|UI_TEXT_LEFT; ui_check_but(but); return but; } /* arg is user value, searchfunc and handlefunc both get it as arg */ /* if active set, button opens with this item visible and selected */ void uiButSetSearchFunc(uiBut *but, uiButSearchFunc sfunc, void *arg, uiButHandleFunc bfunc, void *active) { but->search_func= sfunc; but->search_arg= arg; uiButSetFunc(but, bfunc, arg, active); /* search buttons show red-alert if item doesn't exist, not for menus */ if(0==(but->block->flag & UI_BLOCK_LOOP)) { /* skip empty buttons, not all buttons need input, we only show invalid */ if(but->drawstr[0]) ui_but_search_test(but); } } /* push a new event onto event queue to activate the given button * (usually a text-field) upon entering a popup */ void uiButSetFocusOnEnter(wmWindow *win, uiBut *but) { wmEvent event; event= *(win->eventstate); event.type= EVT_BUT_OPEN; event.val= KM_PRESS; event.customdata= but; event.customdatafree= FALSE; wm_event_add(win, &event); } /* Program Init/Exit */ void UI_init(void) { ui_resources_init(); } /* after reading userdef file */ void UI_init_userdef(void) { /* fix saved themes */ init_userdef_do_versions(); uiStyleInit(); } void UI_exit(void) { ui_resources_free(); }