/** * $Id: interface.c 16882 2008-10-02 12:29:45Z ton $ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation 2002-2008, full recode. * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_ID.h" #include "DNA_listBase.h" #include "DNA_screen_types.h" #include "DNA_texture_types.h" #include "DNA_userdef_types.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_dynstr.h" #include "BKE_context.h" #include "BKE_idprop.h" #include "BKE_library.h" #include "BKE_screen.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "UI_interface.h" #include "UI_text.h" #include "BMF_Api.h" #ifdef INTERNATIONAL #include "FTF_Api.h" #endif #include "ED_screen.h" #include "WM_api.h" #include "WM_types.h" #include "wm_subwindow.h" #include "wm_window.h" #include "RNA_access.h" #include "RNA_types.h" #include "interface.h" /* * a full doc with API notes can be found in bf-blender/blender/doc/interface_API.txt * * uiBlahBlah() external function * ui_blah_blah() internal function */ static void ui_free_but(const bContext *C, uiBut *but); /* ************ GLOBALS ************* */ static uiFont UIfont[UI_ARRAY]; // no init needed /* ************* translation ************** */ /* XXX 2.50 missing from context */ int ui_translate_buttons() { return (U.transopts & USER_TR_BUTTONS); } int ui_translate_menus() { return (U.transopts & USER_TR_MENUS); } int ui_translate_tooltips() { return (U.transopts & USER_TR_TOOLTIPS); } /* ************* window matrix ************** */ void ui_block_to_window_fl(const ARegion *ar, uiBlock *block, float *x, float *y) { float gx, gy; int sx, sy, getsizex, getsizey; getsizex= ar->winrct.xmax-ar->winrct.xmin+1; getsizey= ar->winrct.ymax-ar->winrct.ymin+1; sx= ar->winrct.xmin; sy= ar->winrct.ymin; gx= *x; gy= *y; *x= ((float)sx) + ((float)getsizex)*(0.5+ 0.5*(gx*block->winmat[0][0]+ gy*block->winmat[1][0]+ block->winmat[3][0])); *y= ((float)sy) + ((float)getsizey)*(0.5+ 0.5*(gx*block->winmat[0][1]+ gy*block->winmat[1][1]+ block->winmat[3][1])); } void ui_block_to_window(const ARegion *ar, uiBlock *block, int *x, int *y) { float fx, fy; fx= *x; fy= *y; ui_block_to_window_fl(ar, block, &fx, &fy); *x= (int)(fx+0.5f); *y= (int)(fy+0.5f); } void ui_block_to_window_rct(const ARegion *ar, uiBlock *block, rctf *graph, rcti *winr) { rctf tmpr; tmpr= *graph; ui_block_to_window_fl(ar, block, &tmpr.xmin, &tmpr.ymin); ui_block_to_window_fl(ar, block, &tmpr.xmax, &tmpr.ymax); winr->xmin= tmpr.xmin; winr->ymin= tmpr.ymin; winr->xmax= tmpr.xmax; winr->ymax= tmpr.ymax; } void ui_window_to_block_fl(const ARegion *ar, uiBlock *block, float *x, float *y) /* for mouse cursor */ { float a, b, c, d, e, f, px, py; int sx, sy, getsizex, getsizey; getsizex= ar->winrct.xmax-ar->winrct.xmin+1; getsizey= ar->winrct.ymax-ar->winrct.ymin+1; sx= ar->winrct.xmin; sy= ar->winrct.ymin; a= .5*((float)getsizex)*block->winmat[0][0]; b= .5*((float)getsizex)*block->winmat[1][0]; c= .5*((float)getsizex)*(1.0+block->winmat[3][0]); d= .5*((float)getsizey)*block->winmat[0][1]; e= .5*((float)getsizey)*block->winmat[1][1]; f= .5*((float)getsizey)*(1.0+block->winmat[3][1]); px= *x - sx; py= *y - sy; *y= (a*(py-f) + d*(c-px))/(a*e-d*b); *x= (px- b*(*y)- c)/a; } void ui_window_to_block(const ARegion *ar, uiBlock *block, int *x, int *y) { float fx, fy; fx= *x; fy= *y; ui_window_to_block_fl(ar, block, &fx, &fy); *x= (int)(fx+0.5f); *y= (int)(fy+0.5f); } void ui_window_to_region(const ARegion *ar, int *x, int *y) { *x-= ar->winrct.xmin; *y-= ar->winrct.ymin; } /* ******************* block calc ************************* */ /* only for pulldowns */ void uiTextBoundsBlock(uiBlock *block, int addval) { uiBut *bt; int i = 0, j, x1addval= 0, nextcol; bt= block->buttons.first; while(bt) { if(bt->type!=SEPR) { int transopts= ui_translate_buttons(); if(bt->type==TEX || bt->type==IDPOIN) transopts= 0; j= UI_GetStringWidth(bt->font, bt->drawstr, transopts); if(j > i) i = j; } bt= bt->next; } /* cope with multi collumns */ bt= block->buttons.first; while(bt) { if(bt->next && bt->x1 < bt->next->x1) nextcol= 1; else nextcol= 0; bt->x1 = x1addval; bt->x2 = bt->x1 + i + addval; ui_check_but(bt); // clips text again if(nextcol) x1addval+= i + addval; bt= bt->next; } } void uiBoundsBlock(uiBlock *block, int addval) { uiBut *bt; int xof; if(block==NULL) return; if(block->buttons.first==NULL) { if(block->panel) { block->minx= 0.0; block->maxx= block->panel->sizex; block->miny= 0.0; block->maxy= block->panel->sizey; } } else { block->minx= block->miny= 10000; block->maxx= block->maxy= -10000; bt= block->buttons.first; while(bt) { if(bt->x1 < block->minx) block->minx= bt->x1; if(bt->y1 < block->miny) block->miny= bt->y1; if(bt->x2 > block->maxx) block->maxx= bt->x2; if(bt->y2 > block->maxy) block->maxy= bt->y2; bt= bt->next; } block->minx -= addval; block->miny -= addval; block->maxx += addval; block->maxy += addval; } /* hardcoded exception... but that one is annoying with larger safety */ bt= block->buttons.first; if(bt && strncmp(bt->str, "ERROR", 5)==0) xof= 10; else xof= 40; block->safety.xmin= block->minx-xof; block->safety.ymin= block->miny-xof; block->safety.xmax= block->maxx+xof; block->safety.ymax= block->maxy+xof; } void uiBlockTranslate(uiBlock *block, int x, int y) { uiBut *bt; for(bt= block->buttons.first; bt; bt=bt->next) { bt->x1 += x; bt->y1 += y; bt->x2 += x; bt->y2 += y; } block->minx += x; block->miny += y; block->maxx += x; block->maxy += y; } void uiBlockOrigin(uiBlock *block) { uiBut *bt; int minx= 10000, miny= 10000; for(bt= block->buttons.first; bt; bt=bt->next) { if(bt->x1 < minx) minx= bt->x1; if(bt->y1 < miny) miny= bt->y1; } uiBlockTranslate(block, -minx, -miny); } void ui_autofill(uiBlock *block) { uiBut *but; float *maxw, *maxh, startx = 0, starty, height = 0; float totmaxh; int rows=0, /* cols=0, */ i, lasti; /* first count rows */ but= block->buttons.last; rows= but->x1+1; /* calculate max width / height for each row */ maxw= MEM_callocN(sizeof(float)*rows, "maxw"); maxh= MEM_callocN(sizeof(float)*rows, "maxh"); but= block->buttons.first; while(but) { i= but->x1; if( maxh[i] < but->y2) maxh[i]= but->y2; maxw[i] += but->x2; but= but->next; } totmaxh= 0.0; for(i=0; imaxy; but= block->buttons.first; lasti= -1; while(but) { // signal for aligning code but->flag |= UI_BUT_ALIGN_DOWN; i= but->x1; if(i!=lasti) { startx= block->minx; height= (maxh[i]*(block->maxy-block->miny))/totmaxh; starty-= height; lasti= i; } but->y1= starty+but->aspect; but->y2= but->y1+height-but->aspect; but->x2= (but->x2*(block->maxx-block->minx))/maxw[i]; but->x1= startx+but->aspect; startx+= but->x2; but->x2+= but->x1-but->aspect; ui_check_but(but); but= but->next; } uiBlockEndAlign(block); MEM_freeN(maxw); MEM_freeN(maxh); block->autofill= 0; } /* ************** LINK LINE DRAWING ************* */ /* link line drawing is not part of buttons or theme.. so we stick with it here */ static void ui_draw_linkline(uiBut *but, uiLinkLine *line) { float vec1[2], vec2[2]; if(line->from==NULL || line->to==NULL) return; vec1[0]= (line->from->x1+line->from->x2)/2.0; vec1[1]= (line->from->y1+line->from->y2)/2.0; vec2[0]= (line->to->x1+line->to->x2)/2.0; vec2[1]= (line->to->y1+line->to->y2)/2.0; if(line->flag & UI_SELECT) UI_ThemeColorShade(but->themecol, 80); else glColor3ub(0,0,0); fdrawline(vec1[0], vec1[1], vec2[0], vec2[1]); } static void ui_draw_links(uiBlock *block) { uiBut *but; uiLinkLine *line; but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { ui_draw_linkline(but, line); line= line->next; } } but= but->next; } } /* ************** BLOCK ENDING FUNCTION ************* */ static int ui_but_equals_old(uiBut *but, uiBut *oldbut) { /* various properties are being compared here, hopfully sufficient * to catch all cases, but it is simple to add more checks later */ if(but->retval != oldbut->retval) return 0; if(but->poin != oldbut->poin || but->pointype != oldbut->pointype) return 0; if(but->rnapoin.data != oldbut->rnapoin.data) return 0; if(but->rnaprop != oldbut->rnaprop) if(but->rnaindex != oldbut->rnaindex) return 0; if(but->func != oldbut->func) return 0; if(but->func_arg1 != oldbut->func_arg1) return 0; if(but->func_arg2 != oldbut->func_arg2) return 0; return 1; } static int ui_but_update_from_old_block(const bContext *C, uiBlock *block, uiBut *but) { uiBlock *oldblock; uiBut *oldbut; int found= 0; oldblock= block->oldblock; if(!oldblock) return found; for(oldbut=oldblock->buttons.first; oldbut; oldbut=oldbut->next) { if(ui_but_equals_old(oldbut, but)) { if(oldbut->active) { but->flag= oldbut->flag; but->active= oldbut->active; but->pos= oldbut->pos; but->editstr= oldbut->editstr; but->editval= oldbut->editval; but->editvec= oldbut->editvec; but->editcoba= oldbut->editcoba; but->editcumap= oldbut->editcumap; but->selsta= oldbut->selsta; but->selend= oldbut->selend; found= 1; oldbut->active= NULL; } /* ensures one button can get activated, and in case the buttons * draw are the same this gives O(1) lookup for each button */ BLI_remlink(&oldblock->buttons, oldbut); ui_free_but(C, oldbut); break; } } return found; } void uiEndBlock(const bContext *C, uiBlock *block) { uiBut *but; /* inherit flags from 'old' buttons that was drawn here previous, based * on matching buttons, we need this to make button event handling non * blocking, while still alowing buttons to be remade each redraw as it * is expected by blender code */ for(but=block->buttons.first; but; but=but->next) if(ui_but_update_from_old_block(C, block, but)) ui_check_but(but); if(block->oldblock) { block->auto_open= block->oldblock->auto_open; block->auto_open_last= block->oldblock->auto_open_last; block->tooltipdisabled= block->oldblock->tooltipdisabled; uiFreeBlock(C, block->oldblock); block->oldblock= NULL; } /* handle pending stuff */ if(block->autofill) ui_autofill(block); if(block->minx==0.0 && block->maxx==0.0) uiBoundsBlock(block, 0); if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block); } /* ************** BLOCK DRAWING FUNCTION ************* */ void uiDrawBlock(uiBlock *block) { uiBut *but; /* we set this only once */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* XXX 2.50 no panels yet */ //uiPanelPush(block); // panel matrix if(block->flag & UI_BLOCK_LOOP) { uiDrawMenuBox(block->minx, block->miny, block->maxx, block->maxy, block->flag); } else { /* XXX 2.50 no panels yet */ //if(block->panel) ui_draw_panel(block); } /* XXX 2.50 need context here? */ //if(block->drawextra) block->drawextra(curarea, block); for (but= block->buttons.first; but; but= but->next) ui_draw_but(but); ui_draw_links(block); /* XXX 2.50 no panels yet */ //uiPanelPop(block); // matrix restored } /* ************* EVENTS ************* */ static void ui_is_but_sel(uiBut *but) { double value; int lvalue; short push=0, true=1; value= ui_get_but_val(but); if( but->type==TOGN || but->type==ICONTOGN) true= 0; if( but->bit ) { lvalue= (int)value; if( BTST(lvalue, (but->bitnr)) ) push= true; else push= !true; } else { switch(but->type) { case BUT: push= 2; break; case KEYEVT: if (value==-1) push= 1; break; case TOG: case TOGR: case TOG3: case BUT_TOGDUAL: case ICONTOG: if(value!=but->min) push= 1; break; case ICONTOGN: case TOGN: if(value==0.0) push= 1; break; case ROW: if(value == but->max) push= 1; break; case COL: push= 1; break; default: push= 2; break; } } if(push==2); else if(push==1) but->flag |= UI_SELECT; else but->flag &= ~UI_SELECT; } /* XXX 2.50 no links supported yet */ #if 0 static uiBut *ui_get_valid_link_button(uiBlock *block, uiBut *but, short *mval) { uiBut *bt; /* find button to link to */ for (bt= block->buttons.first; bt; bt= bt->next) if(bt!=but && uibut_contains_pt(bt, mval)) break; if (bt) { if (but->type==LINK && bt->type==INLINK) { if( but->link->tocode == (int)bt->min ) { return bt; } } else if(but->type==INLINK && bt->type==LINK) { if( bt->link->tocode == (int)but->min ) { return bt; } } } return NULL; } static int ui_is_a_link(uiBut *from, uiBut *to) { uiLinkLine *line; uiLink *link; link= from->link; if(link) { line= link->lines.first; while(line) { if(line->from==from && line->to==to) return 1; line= line->next; } } return 0; } static uiBut *ui_find_inlink(uiBlock *block, void *poin) { uiBut *but; but= block->buttons.first; while(but) { if(but->type==INLINK) { if(but->poin == poin) return but; } but= but->next; } return NULL; } static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt) { uiLinkLine *line; line= MEM_callocN(sizeof(uiLinkLine), "linkline"); BLI_addtail(listb, line); line->from= but; line->to= bt; } uiBut *uiFindInlink(uiBlock *block, void *poin) { return ui_find_inlink(block, poin); } void uiComposeLinks(uiBlock *block) { uiBut *but, *bt; uiLink *link; void ***ppoin; int a; but= block->buttons.first; while(but) { if(but->type==LINK) { link= but->link; /* for all pointers in the array */ if(link) { if(link->ppoin) { ppoin= link->ppoin; for(a=0; a < *(link->totlink); a++) { bt= ui_find_inlink(block, (*ppoin)[a] ); if(bt) { ui_add_link_line(&link->lines, but, bt); } } } else if(link->poin) { bt= ui_find_inlink(block, *(link->poin) ); if(bt) { ui_add_link_line(&link->lines, but, bt); } } } } but= but->next; } } static void ui_add_link(uiBut *from, uiBut *to) { /* in 'from' we have to add a link to 'to' */ uiLink *link; void **oldppoin; int a; if(ui_is_a_link(from, to)) { printf("already exists\n"); return; } link= from->link; /* are there more pointers allowed? */ if(link->ppoin) { oldppoin= *(link->ppoin); (*(link->totlink))++; *(link->ppoin)= MEM_callocN( *(link->totlink)*sizeof(void *), "new link"); for(a=0; a< (*(link->totlink))-1; a++) { (*(link->ppoin))[a]= oldppoin[a]; } (*(link->ppoin))[a]= to->poin; if(oldppoin) MEM_freeN(oldppoin); } else { *(link->poin)= to->poin; } } static int ui_do_but_LINK(uiBlock *block, uiBut *but) { /* * This button only visualizes, the dobutton mode * can add a new link, but then the whole system * should be redrawn/initialized. * */ uiBut *bt=0, *bto=NULL; short sval[2], mval[2], mvalo[2], first= 1; uiGetMouse(curarea->win, sval); mvalo[0]= sval[0]; mvalo[1]= sval[1]; while (get_mbut() & L_MOUSE) { uiGetMouse(curarea->win, mval); if(mval[0]!=mvalo[0] || mval[1]!=mvalo[1] || first) { /* clear completely, because of drawbuttons */ bt= ui_get_valid_link_button(block, but, mval); if(bt) { bt->flag |= UI_ACTIVE; ui_draw_but(bt); } if(bto && bto!=bt) { bto->flag &= ~UI_ACTIVE; ui_draw_but(bto); } bto= bt; if (!first) { glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]); } glutil_draw_front_xor_line(sval[0], sval[1], mval[0], mval[1]); mvalo[0]= mval[0]; mvalo[1]= mval[1]; first= 0; } else UI_wait_for_statechange(); } if (!first) { glutil_draw_front_xor_line(sval[0], sval[1], mvalo[0], mvalo[1]); } if(bt) { if(but->type==LINK) ui_add_link(but, bt); else ui_add_link(bt, but); scrarea_queue_winredraw(curarea); } return 0; } #endif /* ************************************************ */ void uiBlockSetButLock(uiBlock *block, int val, char *lockstr) { block->lock |= val; if(val) block->lockstr= lockstr; } void uiBlockClearButLock(uiBlock *block) { block->lock= 0; block->lockstr= NULL; } /* *************************************************************** */ /* XXX 2.50 no button editing */ #if 0 static void setup_file(uiBlock *block) { uiBut *but; FILE *fp; fp= fopen("butsetup","w"); if(fp==NULL); else { but= block->buttons.first; while(but) { ui_check_but(but); fprintf(fp,"%d,%d,%d,%d %s %s\n", (int)but->x1, (int)but->y1, (int)( but->x2-but->x1), (int)(but->y2-but->y1), but->str, but->tip); but= but->next; } fclose(fp); } } static void edit_but(uiBlock *block, uiBut *but, uiEvent *uevent) { short dx, dy, mval[2], mvalo[2], didit=0; getmouseco_sc(mvalo); while(TRUE) { if( !(get_mbut() & L_MOUSE) ) break; getmouseco_sc(mval); dx= (mval[0]-mvalo[0]); dy= (mval[1]-mvalo[1]); if(dx!=0 || dy!=0) { mvalo[0]= mval[0]; mvalo[1]= mval[1]; cpack(0xc0c0c0); glRectf(but->x1-2, but->y1-2, but->x2+2, but->y2+2); if((uevent->qual & LR_SHIFTKEY)==0) { but->x1 += dx; but->y1 += dy; } but->x2 += dx; but->y2 += dy; ui_draw_but(but); ui_block_flush_back(but->block); didit= 1; } /* idle for this poor code */ else PIL_sleep_ms(30); } if(didit) setup_file(block); } #endif /* XXX 2.50 no links supported yet */ #if 0 static void ui_delete_active_linkline(uiBlock *block) { uiBut *but; uiLink *link; uiLinkLine *line, *nline; int a, b; but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { nline= line->next; if(line->flag & UI_SELECT) { BLI_remlink(&but->link->lines, line); link= line->from->link; /* are there more pointers allowed? */ if(link->ppoin) { if(*(link->totlink)==1) { *(link->totlink)= 0; MEM_freeN(*(link->ppoin)); *(link->ppoin)= NULL; } else { b= 0; for(a=0; a< (*(link->totlink)); a++) { if( (*(link->ppoin))[a] != line->to->poin ) { (*(link->ppoin))[b]= (*(link->ppoin))[a]; b++; } } (*(link->totlink))--; } } else { *(link->poin)= NULL; } MEM_freeN(line); } line= nline; } } but= but->next; } /* temporal! these buttons can be everywhere... */ allqueue(REDRAWBUTSLOGIC, 0); } static void ui_do_active_linklines(uiBlock *block, short *mval) { uiBut *but; uiLinkLine *line, *act= NULL; float mindist= 12.0, fac, v1[2], v2[2], v3[3]; int foundone= 0; if(mval) { v1[0]= mval[0]; v1[1]= mval[1]; /* find a line close to the mouse */ but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { foundone= 1; line= but->link->lines.first; while(line) { v2[0]= line->from->x2; v2[1]= (line->from->y1+line->from->y2)/2.0; v3[0]= line->to->x1; v3[1]= (line->to->y1+line->to->y2)/2.0; fac= PdistVL2Dfl(v1, v2, v3); if(fac < mindist) { mindist= fac; act= line; } line= line->next; } } but= but->next; } } /* check for a 'found one' to prevent going to 'frontbuffer' mode. this slows done gfx quite some, and at OSX the 'finish' forces a swapbuffer */ if(foundone) { glDrawBuffer(GL_FRONT); /* draw */ but= block->buttons.first; while(but) { if(but->type==LINK && but->link) { line= but->link->lines.first; while(line) { if(line==act) { if((line->flag & UI_SELECT)==0) { line->flag |= UI_SELECT; ui_draw_linkline(but, line); } } else if(line->flag & UI_SELECT) { line->flag &= ~UI_SELECT; ui_draw_linkline(but, line); } line= line->next; } } but= but->next; } bglFlush(); glDrawBuffer(GL_BACK); } } #endif /* ******************************************************* */ /* XXX 2.50 no screendump supported yet */ #if 0 /* nasty but safe way to store screendump rect */ static int scr_x=0, scr_y=0, scr_sizex=0, scr_sizey=0; static void ui_set_screendump_bbox(uiBlock *block) { if(block) { scr_x= block->minx; scr_y= block->miny; scr_sizex= block->maxx - block->minx; scr_sizey= block->maxy - block->miny; } else { scr_sizex= scr_sizey= 0; } } /* used for making screenshots for menus, called in screendump.c */ int uiIsMenu(int *x, int *y, int *sizex, int *sizey) { if(scr_sizex!=0 && scr_sizey!=0) { *x= scr_x; *y= scr_y; *sizex= scr_sizex; *sizey= scr_sizey; return 1; } return 0; } #endif /* *********************** data get/set *********************** * this either works with the pointed to data, or can work with * an edit override pointer while dragging for example */ /* for buttons pointing to color for example */ void ui_get_but_vectorf(uiBut *but, float *vec) { void *poin; int pointype; poin= (but->editvec)? (void*)but->editvec: but->poin; pointype= (but->editvec)? FLO: but->pointype; if(!but->editvec && pointype == CHA) { char *cp= (char *)poin; vec[0]= ((float)cp[0])/255.0; vec[1]= ((float)cp[1])/255.0; vec[2]= ((float)cp[2])/255.0; } else if(pointype == FLO) { float *fp= (float *)poin; VECCOPY(vec, fp); } } /* for buttons pointing to color for example */ void ui_set_but_vectorf(uiBut *but, float *vec) { void *poin; int pointype; poin= (but->editvec)? (void*)but->editvec: but->poin; pointype= (but->editvec)? FLO: but->pointype; if(!but->editvec && but->pointype == CHA) { char *cp= (char *)poin; cp[0]= (char)(0.5 +vec[0]*255.0); cp[1]= (char)(0.5 +vec[1]*255.0); cp[2]= (char)(0.5 +vec[2]*255.0); } else if( but->pointype == FLO ) { float *fp= (float *)poin; VECCOPY(fp, vec); } } int ui_is_but_float(uiBut *but) { if(but->pointype==FLO && but->poin) return 1; if(but->rnaprop && RNA_property_type(&but->rnapoin, but->rnaprop) == PROP_FLOAT) return 1; return 0; } double ui_get_but_val(uiBut *but) { PropertyRNA *prop; double value = 0.0; if(but->editval) { return *(but->editval); } if(but->poin==NULL && but->rnapoin.data==NULL) return 0.0; if(but->rnaprop) { prop= but->rnaprop; switch(RNA_property_type(&but->rnapoin, prop)) { case PROP_BOOLEAN: if(RNA_property_array_length(&but->rnapoin, prop)) value= RNA_property_boolean_get_array(&but->rnapoin, prop, but->rnaindex); else value= RNA_property_boolean_get(&but->rnapoin, prop); break; case PROP_INT: if(RNA_property_array_length(&but->rnapoin, prop)) value= RNA_property_int_get_array(&but->rnapoin, prop, but->rnaindex); else value= RNA_property_int_get(&but->rnapoin, prop); break; case PROP_FLOAT: if(RNA_property_array_length(&but->rnapoin, prop)) value= RNA_property_float_get_array(&but->rnapoin, prop, but->rnaindex); else value= RNA_property_float_get(&but->rnapoin, prop); break; case PROP_ENUM: value= RNA_property_enum_get(&but->rnapoin, prop); break; default: value= 0.0; break; } } else if(but->type== HSVSLI) { float h, s, v, *fp; fp= (but->editvec)? but->editvec: (float *)but->poin; rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v); switch(but->str[0]) { case 'H': value= h; break; case 'S': value= s; break; case 'V': value= v; break; } } else if( but->pointype == CHA ) { value= *(char *)but->poin; } else if( but->pointype == SHO ) { value= *(short *)but->poin; } else if( but->pointype == INT ) { value= *(int *)but->poin; } else if( but->pointype == FLO ) { value= *(float *)but->poin; } return value; } void ui_set_but_val(uiBut *but, double value) { PropertyRNA *prop; /* value is a hsv value: convert to rgb */ if(but->rnaprop) { prop= but->rnaprop; if(RNA_property_editable(&but->rnapoin, prop)) { switch(RNA_property_type(&but->rnapoin, prop)) { case PROP_BOOLEAN: if(RNA_property_array_length(&but->rnapoin, prop)) RNA_property_boolean_set_array(&but->rnapoin, prop, but->rnaindex, value); else RNA_property_boolean_set(&but->rnapoin, prop, value); break; case PROP_INT: if(RNA_property_array_length(&but->rnapoin, prop)) RNA_property_int_set_array(&but->rnapoin, prop, but->rnaindex, value); else RNA_property_int_set(&but->rnapoin, prop, value); break; case PROP_FLOAT: if(RNA_property_array_length(&but->rnapoin, prop)) RNA_property_float_set_array(&but->rnapoin, prop, but->rnaindex, value); else RNA_property_float_set(&but->rnapoin, prop, value); break; case PROP_ENUM: RNA_property_enum_set(&but->rnapoin, prop, value); break; default: break; } } } else if(but->pointype==0); else if(but->type==HSVSLI ) { float h, s, v, *fp; fp= (but->editvec)? but->editvec: (float *)but->poin; rgb_to_hsv(fp[0], fp[1], fp[2], &h, &s, &v); switch(but->str[0]) { case 'H': h= value; break; case 'S': s= value; break; case 'V': v= value; break; } hsv_to_rgb(h, s, v, fp, fp+1, fp+2); } else { /* first do rounding */ if(but->pointype==CHA) value= (char)floor(value+0.5); else if(but->pointype==SHO ) { /* gcc 3.2.1 seems to have problems * casting a double like 32772.0 to * a short so we cast to an int, then to a short */ int gcckludge; gcckludge = (int) floor(value+0.5); value= (short)gcckludge; } else if(but->pointype==INT ) value= (int)floor(value+0.5); else if(but->pointype==FLO ) { float fval= (float)value; if(fval>= -0.00001f && fval<= 0.00001f) fval= 0.0f; /* prevent negative zero */ value= fval; } /* then set value with possible edit override */ if(but->editval) *but->editval= value; else if(but->pointype==CHA) *((char *)but->poin)= (char)value; else if(but->pointype==SHO) *((short *)but->poin)= (short)value; else if(but->pointype==INT) *((int *)but->poin)= (int)value; else if(but->pointype==FLO) *((float *)but->poin)= (float)value; } /* update select flag */ ui_is_but_sel(but); } void ui_get_but_string(uiBut *but, char *str, int maxlen) { if(but->rnaprop) { char *buf; buf= RNA_property_string_get_alloc(&but->rnapoin, but->rnaprop, str, maxlen); if(buf != str) { /* string was too long, we have to truncate */ BLI_strncpy(str, buf, maxlen); MEM_freeN(buf); } } else BLI_strncpy(str, but->poin, maxlen); } void ui_set_but_string(uiBut *but, const char *str) { if(but->rnaprop) { if(RNA_property_editable(&but->rnapoin, but->rnaprop)) RNA_property_string_set(&but->rnapoin, but->rnaprop, str); } else BLI_strncpy(but->poin, str, but->max); } /* ******************* Font ********************/ static void ui_set_ftf_font(float aspect) { #ifdef INTERNATIONAL if(aspect<1.15) { FTF_SetFontSize('l'); } else if(aspect<1.59) { FTF_SetFontSize('m'); } else { FTF_SetFontSize('s'); } #endif } void uiSetCurFont(uiBlock *block, int index) { ui_set_ftf_font(block->aspect); if(block->aspect<0.60) { block->curfont= UIfont[index].xl; } else if(block->aspect<1.15) { block->curfont= UIfont[index].large; } else if(block->aspect<1.59) { block->curfont= UIfont[index].medium; } else { block->curfont= UIfont[index].small; } if(block->curfont==NULL) block->curfont= UIfont[index].large; if(block->curfont==NULL) block->curfont= UIfont[index].medium; if(block->curfont==NULL) printf("error block no font %s\n", block->name); } /* called by node editor */ void *uiSetCurFont_ext(float aspect) { void *curfont; ui_set_ftf_font(aspect); if(aspect<0.60) { curfont= UIfont[0].xl; } else if(aspect<1.15) { curfont= UIfont[0].large; } else if(aspect<1.59) { curfont= UIfont[0].medium; } else { curfont= UIfont[0].small; } if(curfont==NULL) curfont= UIfont[0].large; if(curfont==NULL) curfont= UIfont[0].medium; return curfont; } void uiDefFont(unsigned int index, void *xl, void *large, void *medium, void *small) { if(index>=UI_ARRAY) return; UIfont[index].xl= xl; UIfont[index].large= large; UIfont[index].medium= medium; UIfont[index].small= small; } /* ******************* Free ********************/ static void ui_free_link(uiLink *link) { if(link) { BLI_freelistN(&link->lines); MEM_freeN(link); } } static void ui_free_but(const bContext *C, uiBut *but) { if(but->opproperties) { IDP_FreeProperty(but->opproperties); MEM_freeN(but->opproperties); } if(but->opptr) MEM_freeN(but->opptr); if(but->active) ui_button_active_cancel(C, but); if(but->str && but->str != but->strdata) MEM_freeN(but->str); ui_free_link(but->link); MEM_freeN(but); } void uiFreeBlock(const bContext *C, uiBlock *block) { uiBut *but; while( (but= block->buttons.first) ) { BLI_remlink(&block->buttons, but); ui_free_but(C, but); } if(block->panel) block->panel->active= 0; BLI_freelistN(&block->saferct); MEM_freeN(block); } void uiFreeBlocks(const bContext *C, ListBase *lb) { uiBlock *block; while( (block= lb->first) ) { BLI_remlink(lb, block); uiFreeBlock(C, block); } } uiBlock *uiBeginBlock(const bContext *C, ARegion *region, char *name, short dt, short font) { ListBase *lb; uiBlock *block, *oldblock= NULL; wmWindow *window; int getsizex, getsizey; window= CTX_wm_window(C); lb= ®ion->uiblocks; /* each listbase only has one block with this name, free block * if is already there so it can be rebuilt from scratch */ if(lb) { for (oldblock= lb->first; oldblock; oldblock= oldblock->next) if (BLI_streq(oldblock->name, name)) break; if (oldblock) BLI_remlink(lb, oldblock); } block= MEM_callocN(sizeof(uiBlock), "uiBlock"); block->oldblock= oldblock; /* at the beginning of the list! for dynamical menus/blocks */ if(lb) BLI_addhead(lb, block); BLI_strncpy(block->name, name, sizeof(block->name)); #if 0 /* draw win */ block->win= win; /* window where queue event should be added, pretty weak this way! this is because the 'mainwin' pup menu's */ block->winq= mywinget(); #endif block->dt= dt; block->themecol= TH_AUTO; /* window matrix and aspect */ if(region->swinid) { wm_subwindow_getmatrix(window, region->swinid, block->winmat); wm_subwindow_getsize(window, region->swinid, &getsizex, &getsizey); /* TODO - investigate why block->winmat[0][0] is negative * in the image view when viewRedrawForce is called */ block->aspect= 2.0/fabs( (getsizex)*block->winmat[0][0]); } else { /* no subwindow created yet, for menus for example, so we * use the main window instead, since buttons are created * there anyway */ wm_subwindow_getmatrix(window, window->winid, block->winmat); wm_subwindow_getsize(window, window->winid, &getsizex, &getsizey); block->aspect= 2.0/fabs(getsizex*block->winmat[0][0]); block->auto_open= 2; } uiSetCurFont(block, font); return block; } uiBlock *uiGetBlock(char *name, ARegion *ar) { uiBlock *block= ar->uiblocks.first; while(block) { if( strcmp(name, block->name)==0 ) return block; block= block->next; } return NULL; } void ui_check_but(uiBut *but) { /* if something changed in the button */ ID *id; double value; float okwidth; int transopts= ui_translate_buttons(); short pos; ui_is_but_sel(but); if(but->type==TEX || but->type==IDPOIN) transopts= 0; /* test for min and max, icon sliders, etc */ switch( but->type ) { case NUM: case SLI: case SCROLL: case NUMSLI: case HSVSLI: value= ui_get_but_val(but); if(value < but->min) ui_set_but_val(but, but->min); else if(value > but->max) ui_set_but_val(but, but->max); break; case NUMABS: value= fabs( ui_get_but_val(but) ); if(value < but->min) ui_set_but_val(but, but->min); else if(value > but->max) ui_set_but_val(but, but->max); break; case ICONTOG: case ICONTOGN: if(but->flag & UI_SELECT) but->iconadd= 1; else but->iconadd= 0; break; case ICONROW: value= ui_get_but_val(but); but->iconadd= (int)value- (int)(but->min); break; case ICONTEXTROW: value= ui_get_but_val(but); but->iconadd= (int)value- (int)(but->min); break; } /* safety is 4 to enable small number buttons (like 'users') */ if(but->type==NUMSLI || but->type==HSVSLI) okwidth= -4 + (but->x2 - but->x1)/2.0; else okwidth= -4 + (but->x2 - but->x1); /* name: */ switch( but->type ) { case MENU: case ICONTEXTROW: if(but->x2 - but->x1 > 24) { value= ui_get_but_val(but); ui_set_name_menu(but, (int)value); } break; case NUM: case NUMSLI: case HSVSLI: case NUMABS: value= ui_get_but_val(but); if(ui_is_but_float(but)) { if(value == FLT_MAX) sprintf(but->drawstr, "%sFLT_MAX", but->str); else if(value == -FLT_MAX) sprintf(but->drawstr, "%s-FLT_MAX", but->str); else if(but->a2) { /* amount of digits defined */ if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value); else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value); else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value); else sprintf(but->drawstr, "%s%.4f", but->str, value); } else { if(but->max<10.001) sprintf(but->drawstr, "%s%.3f", but->str, value); else sprintf(but->drawstr, "%s%.2f", but->str, value); } } else { sprintf(but->drawstr, "%s%d", but->str, (int)value); } break; case LABEL: if(ui_is_but_float(but)) { value= ui_get_but_val(but); if(but->a2) { /* amount of digits defined */ if(but->a2==1) sprintf(but->drawstr, "%s%.1f", but->str, value); else if(but->a2==2) sprintf(but->drawstr, "%s%.2f", but->str, value); else if(but->a2==3) sprintf(but->drawstr, "%s%.3f", but->str, value); else sprintf(but->drawstr, "%s%.4f", but->str, value); } else { sprintf(but->drawstr, "%s%.2f", but->str, value); } } else strcpy(but->drawstr, but->str); break; case IDPOIN: id= *(but->idpoin_idpp); strcpy(but->drawstr, but->str); if(id) strcat(but->drawstr, id->name+2); break; case TEX: if(!but->editstr) { char str[UI_MAX_DRAW_STR]; ui_get_but_string(but, str, UI_MAX_DRAW_STR-strlen(but->str)); strcpy(but->drawstr, but->str); strcat(but->drawstr, str); } break; case KEYEVT: strcpy(but->drawstr, but->str); if (but->flag & UI_SELECT) { strcat(but->drawstr, "Press a key"); } else { strcat(but->drawstr, WM_key_event_string((short) ui_get_but_val(but))); } break; case BUT_TOGDUAL: /* trying to get the dual-icon to left of text... not very nice */ if(but->str[0]) { strcpy(but->drawstr, " "); strcpy(but->drawstr+2, but->str); } break; default: strcpy(but->drawstr, but->str); } /* if we are doing text editing, this will override the drawstr */ if(but->editstr) { strcpy(but->drawstr, but->str); strcat(but->drawstr, but->editstr); } if(but->drawstr[0]) { but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr, transopts); // here should be check for less space for icon offsets... if(but->type==MENU) okwidth -= 15; } else but->strwidth= 0; /* automatic width */ if(but->x2==0.0f && but->x1 > 0.0f) { but->x2= (but->x1+but->strwidth+6); } if(but->strwidth==0) but->drawstr[0]= 0; else if(but->type==BUTM || but->type==BLOCK); // no clip string, uiTextBoundsBlock is used (hack!) else { /* calc but->ofs, to draw the string shorter if too long */ but->ofs= 0; while(but->strwidth > (int)okwidth ) { if ELEM3(but->type, NUM, NUMABS, TEX) { // only these cut off left but->ofs++; but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr+but->ofs, transopts); /* textbut exception */ if(but->editstr && but->pos != -1) { pos= but->pos+strlen(but->str); if(pos-1 < but->ofs) { pos= but->ofs-pos+1; but->ofs -= pos; if(but->ofs<0) { but->ofs= 0; pos--; } but->drawstr[ strlen(but->drawstr)-pos ]= 0; } } } else { but->drawstr[ strlen(but->drawstr)-1 ]= 0; but->strwidth= but->aspect*UI_GetStringWidth(but->font, but->drawstr, transopts); } if(but->strwidth < 10) break; } } } static int ui_auto_themecol(uiBut *but) { switch(but->type) { case BUT: return TH_BUT_ACTION; case ROW: case TOG: case TOG3: case TOGR: case TOGN: case BUT_TOGDUAL: return TH_BUT_SETTING; case SLI: case NUM: case NUMSLI: case NUMABS: case HSVSLI: return TH_BUT_NUM; case TEX: return TH_BUT_TEXTFIELD; case PULLDOWN: case BLOCK: case MENU: case BUTM: // (weak!) detect if it is a blockloop if(but->block->dt == UI_EMBOSSP) return TH_MENU_ITEM; return TH_BUT_POPUP; case ROUNDBOX: return TH_PANEL; default: return TH_BUT_NEUTRAL; } } void uiBlockBeginAlign(uiBlock *block) { /* if other align was active, end it */ if(block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block); block->flag |= UI_BUT_ALIGN_DOWN; /* buttons declared after this call will this align flag */ } static int buts_are_horiz(uiBut *but1, uiBut *but2) { float dx, dy; dx= fabs( but1->x2 - but2->x1); dy= fabs( but1->y1 - but2->y2); if(dx > dy) return 0; return 1; } void uiBlockEndAlign(uiBlock *block) { uiBut *prev, *but=NULL, *next; int flag= 0, cols=0, rows=0; int theme= UI_GetThemeValue(TH_BUT_DRAWTYPE); if ( !(ELEM3(theme, TH_MINIMAL, TH_SHADED, TH_ROUNDED)) ) { block->flag &= ~UI_BUT_ALIGN; // all 4 flags return; } /* auto align: - go back to first button of align start (ALIGN_DOWN) - compare triples, and define flags */ prev= block->buttons.last; while(prev) { if( (prev->flag & UI_BUT_ALIGN_DOWN)) but= prev; else break; if(but && but->next) { if(buts_are_horiz(but, but->next)) cols++; else rows++; } prev= prev->prev; } if(but==NULL) return; /* rows==0: 1 row, cols==0: 1 collumn */ /* note; how it uses 'flag' in loop below (either set it, or OR it) is confusing */ prev= NULL; while(but) { next= but->next; /* clear old flag */ but->flag &= ~UI_BUT_ALIGN_DOWN; if(flag==0) { /* first case */ if(next) { if(buts_are_horiz(but, next)) { if(rows==0) flag= UI_BUT_ALIGN_RIGHT; else flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_RIGHT; } else { flag= UI_BUT_ALIGN_DOWN; } } } else if(next==NULL) { /* last case */ if(prev) { if(buts_are_horiz(prev, but)) { if(rows==0) flag= UI_BUT_ALIGN_LEFT; else flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT; } else flag= UI_BUT_ALIGN_TOP; } } else if(buts_are_horiz(but, next)) { /* check if this is already second row */ if( prev && buts_are_horiz(prev, but)==0) { flag |= UI_BUT_ALIGN_TOP; /* exception case: bottom row */ if(rows>0) { uiBut *bt= but; while(bt) { if(bt->next && buts_are_horiz(bt, bt->next)==0 ) break; bt= bt->next; } if(bt==0) flag= UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_RIGHT; } } else flag |= UI_BUT_ALIGN_LEFT; } else { if(cols==0) { flag |= UI_BUT_ALIGN_TOP; } else { /* next button switches to new row */ if( (flag & UI_BUT_ALIGN_TOP)==0) { /* stil top row */ if(prev) flag= UI_BUT_ALIGN_DOWN|UI_BUT_ALIGN_LEFT; else flag |= UI_BUT_ALIGN_DOWN; } else flag |= UI_BUT_ALIGN_TOP; } } but->flag |= flag; /* merge coordinates */ if(prev) { // simple cases if(rows==0) { but->x1= (prev->x2+but->x1)/2.0; prev->x2= but->x1; } else if(cols==0) { but->y2= (prev->y1+but->y2)/2.0; prev->y1= but->y2; } else { if(buts_are_horiz(prev, but)) { but->x1= (prev->x2+but->x1)/2.0; prev->x2= but->x1; /* copy height too */ but->y2= prev->y2; } else if(prev->prev && buts_are_horiz(prev->prev, prev)==0) { /* the previous button is a single one in its row */ but->y2= (prev->y1+but->y2)/2.0; prev->y1= but->y2; } else { /* the previous button is not a single one in its row */ but->y2= prev->y1; } } } prev= but; but= next; } block->flag &= ~UI_BUT_ALIGN; // all 4 flags } #if 0 static void uiBlockEndAligno(uiBlock *block) { uiBut *but; /* correct last defined button */ but= block->buttons.last; if(but) { /* vertical align case */ if( (block->flag & UI_BUT_ALIGN) == (UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_DOWN) ) { but->flag &= ~UI_BUT_ALIGN_DOWN; } /* horizontal align case */ if( (block->flag & UI_BUT_ALIGN) == (UI_BUT_ALIGN_LEFT|UI_BUT_ALIGN_RIGHT) ) { but->flag &= ~UI_BUT_ALIGN_RIGHT; } /* else do nothing, manually provided flags */ } block->flag &= ~UI_BUT_ALIGN; // all 4 flags } #endif /* ui_def_but is the function that draws many button types for float buttons: "a1" Click Step (how much to change the value each click) "a2" Number of decimal point values to display. 0 defaults to 3 (0.000) 1,2,3, and a maximum of 4, all greater values will be clamped to 4. */ static uiBut *ui_def_but(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but; short slen; if(type & BUTPOIN) { /* a pointer is required */ if(poin==NULL) { /* if pointer is zero, button is removed and not drawn */ UI_ThemeColor(block->themecol); glRects(x1, y1, x1+x2, y1+y2); return NULL; } } but= MEM_callocN(sizeof(uiBut), "uiBut"); but->type= type & BUTTYPE; but->pointype= type & BUTPOIN; but->bit= type & BIT; but->bitnr= type & 31; but->icon = 0; BLI_addtail(&block->buttons, but); but->retval= retval; if( strlen(str)>=UI_MAX_NAME_STR-1 ) { but->str= MEM_callocN( strlen(str)+2, "uiDefBut"); strcpy(but->str, str); } else { but->str= but->strdata; strcpy(but->str, str); } but->x1= x1; but->y1= y1; if(block->autofill) { but->x2= x2; but->y2= y2; } else { but->x2= (x1+x2); but->y2= (y1+y2); } but->poin= poin; but->min= min; but->max= max; but->a1= a1; but->a2= a2; but->tip= tip; but->font= block->curfont; but->lock= block->lock; but->lockstr= block->lockstr; but->aspect= block->aspect; but->win= block->win; but->block= block; // pointer back, used for frontbuffer status, and picker if(block->themecol==TH_AUTO) but->themecol= ui_auto_themecol(but); else but->themecol= block->themecol; if(but->type != BUTM) { but->func= block->func; but->func_arg1= block->func_arg1; but->func_arg2= block->func_arg2; } ui_set_embossfunc(but, block->dt); but->pos= -1; /* cursor invisible */ if(ELEM(but->type, NUM, NUMABS)) { /* add a space to name */ slen= strlen(but->str); if(slen>0 && slenstr[slen-1]!=' ') { but->str[slen]= ' '; but->str[slen+1]= 0; } } } if(but->type==HSVCUBE) { /* hsv buttons temp storage */ float rgb[3]; ui_get_but_vectorf(but, rgb); rgb_to_hsv(rgb[0], rgb[1], rgb[2], but->hsv, but->hsv+1, but->hsv+2); } if ELEM8(but->type, HSVSLI , NUMSLI, MENU, TEX, LABEL, IDPOIN, BLOCK, BUTM) { but->flag |= UI_TEXT_LEFT; } if(but->type==BUT_TOGDUAL) { but->flag |= UI_ICON_LEFT; } if(but->type==ROUNDBOX) but->flag |= UI_NO_HILITE; but->flag |= (block->flag & UI_BUT_ALIGN); if(block->flag & UI_BLOCK_NO_HILITE) but->flag |= UI_NO_HILITE; return but; } uiBut *ui_def_but_rna(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip) { uiBut *but; PropertyRNA *prop; PropertyType proptype; int freestr= 0; prop= RNA_struct_find_property(ptr, propname); if(!prop) return NULL; proptype= RNA_property_type(ptr, prop); /* use rna values if parameters are not specified */ if(!str) { if(type == MENU && proptype == PROP_ENUM) { const EnumPropertyItem *item; DynStr *dynstr; int i, totitem; RNA_property_enum_items(ptr, prop, &item, &totitem); dynstr= BLI_dynstr_new(); BLI_dynstr_appendf(dynstr, "%s%%t", RNA_property_ui_name(ptr, prop)); for(i=0; irnapoin= *ptr; but->rnaprop= prop; but->rnaindex= index; if(freestr) MEM_freeN(str); return but; } uiBut *ui_def_but_operator(bContext *C, uiBlock *block, int type, char *opname, int opcontext, char *str, short x1, short y1, short x2, short y2, char *tip) { uiBut *but; char buf[100], *butstr; if(!str) { wmOperatorType *ot= WM_operatortype_find(opname); str= (ot)? ot->name: ""; } if(type == BUTM) { if(WM_key_event_operator_string(C, opname, opcontext, buf, sizeof(buf))) { butstr= MEM_mallocN(strlen(str)+strlen(buf)+2, "ui_def_but_operator"); strcpy(butstr, str); strcat(butstr, "|"); strcat(butstr, buf); } else butstr= str; } but= ui_def_but(block, type, -1, butstr, x1, y1, x2, y2, NULL, 0, 0, 0, 0, tip); but->opname= opname; but->opcontext= opcontext; if(butstr != str) MEM_freeN(butstr); return but; } uiBut *uiDefBut(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); ui_check_but(but); return but; } /* if _x_ is a power of two (only one bit) return the power, * otherwise return -1. * (1<>=16; if (x&0xFF00) idx+=8, x>>=8; if (x&0xF0) idx+=4, x>>=4; if (x&0xC) idx+=2, x>>=2; if (x&0x2) idx+=1; return idx; } } /* autocomplete helper functions */ struct AutoComplete { int maxlen; char *truncate; char *startname; }; AutoComplete *autocomplete_begin(char *startname, int maxlen) { AutoComplete *autocpl; autocpl= MEM_callocN(sizeof(AutoComplete), "AutoComplete"); autocpl->maxlen= maxlen; autocpl->truncate= MEM_callocN(sizeof(char)*maxlen, "AutoCompleteTruncate"); autocpl->startname= startname; return autocpl; } void autocomplete_do_name(AutoComplete *autocpl, const char *name) { char *truncate= autocpl->truncate; char *startname= autocpl->startname; int a; for(a=0; amaxlen-1; a++) { if(startname[a]==0 || startname[a]!=name[a]) break; } /* found a match */ if(startname[a]==0) { /* first match */ if(truncate[0]==0) BLI_strncpy(truncate, name, autocpl->maxlen); else { /* remove from truncate what is not in bone->name */ for(a=0; amaxlen-1; a++) { if(truncate[a]!=name[a]) truncate[a]= 0; } } } } void autocomplete_end(AutoComplete *autocpl, char *autoname) { if(autocpl->truncate[0]) BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen); else BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen); MEM_freeN(autocpl->truncate); MEM_freeN(autocpl); } /* autocomplete callback for ID buttons */ static void autocomplete_id(bContext *C, char *str, void *arg_v) { int blocktype= (intptr_t)arg_v; ListBase *listb= wich_libbase(CTX_data_main(C), blocktype); if(listb==NULL) return; /* search if str matches the beginning of an ID struct */ if(str[0]) { AutoComplete *autocpl= autocomplete_begin(str, 22); ID *id; for(id= listb->first; id; id= id->next) autocomplete_do_name(autocpl, id->name+2); autocomplete_end(autocpl, str); } } static uiBut *uiDefButBit(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { int bitIdx= findBitIndex(bit); if (bitIdx==-1) { return NULL; } else { return uiDefBut(block, type|BIT|bitIdx, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); } } uiBut *uiDefButF(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|FLO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefButBit(block, type|FLO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButI(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|INT, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefButBit(block, type|INT, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButS(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|SHO, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefButBit(block, type|SHO, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButC(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefBut(block, type|CHA, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefButBit(block, type|CHA, bit, retval, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefButR(uiBlock *block, int type, int retval, char *str, short x1, short y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip) { uiBut *but; but= ui_def_but_rna(block, type, retval, str, x1, y1, x2, y2, ptr, propname, index, min, max, a1, a2, tip); if(but) ui_check_but(but); return but; } uiBut *uiDefButO(bContext *C, uiBlock *block, int type, char *opname, int opcontext, char *str, short x1, short y1, short x2, short y2, char *tip) { uiBut *but; but= ui_def_but_operator(C, block, type, opname, opcontext, str, x1, y1, x2, y2, tip); if(but) ui_check_but(but); return but; } uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but= ui_def_but(block, type, retval, "", x1, y1, x2, y2, poin, min, max, a1, a2, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; ui_check_but(but); return but; } static uiBut *uiDefIconButBit(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { int bitIdx= findBitIndex(bit); if (bitIdx==-1) { return NULL; } else { return uiDefIconBut(block, type|BIT|bitIdx, retval, icon, x1, y1, x2, y2, poin, min, max, a1, a2, tip); } } uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|FLO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconButBit(block, type|FLO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|INT, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconButBit(block, type|INT, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|SHO, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconButBit(block, type|SHO, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconBut(block, type|CHA, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconButBit(block, type|CHA, bit, retval, icon, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, short x1, short y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip) { uiBut *but; but= ui_def_but_rna(block, type, retval, "", x1, y1, x2, y2, ptr, propname, index, min, max, a1, a2, tip); if(but) { but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; ui_check_but(but); } return but; } uiBut *uiDefIconButO(bContext *C, uiBlock *block, int type, char *opname, int opcontext, int icon, short x1, short y1, short x2, short y2, char *tip) { uiBut *but; but= ui_def_but_operator(C, block, type, opname, opcontext, "", x1, y1, x2, y2, tip); if(but) { but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; ui_check_but(but); } return but; } /* Button containing both string label and icon */ uiBut *uiDefIconTextBut(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { uiBut *but= ui_def_but(block, type, retval, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; ui_check_but(but); return but; } static uiBut *uiDefIconTextButBit(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, void *poin, float min, float max, float a1, float a2, char *tip) { int bitIdx= findBitIndex(bit); if (bitIdx==-1) { return NULL; } else { return uiDefIconTextBut(block, type|BIT|bitIdx, retval, icon, str, x1, y1, x2, y2, poin, min, max, a1, a2, tip); } } uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextBut(block, type|FLO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, float *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextButBit(block, type|FLO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextBut(block, type|INT, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, int *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextButBit(block, type|INT, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextBut(block, type|SHO, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, short *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextButBit(block, type|SHO, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextBut(block, type|CHA, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, char *str, short x1, short y1, short x2, short y2, char *poin, float min, float max, float a1, float a2, char *tip) { return uiDefIconTextButBit(block, type|CHA, bit, retval, icon, str, x1, y1, x2, y2, (void*) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, char *str, short x1, short y1, short x2, short y2, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, char *tip) { uiBut *but; but= ui_def_but_rna(block, type, retval, str, x1, y1, x2, y2, ptr, propname, index, min, max, a1, a2, tip); if(but) { but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; ui_check_but(but); } return but; } uiBut *uiDefIconTextButO(bContext *C, uiBlock *block, int type, char *opname, int opcontext, int icon, char *str, short x1, short y1, short x2, short y2, char *tip) { uiBut *but; but= ui_def_but_operator(C, block, type, opname, opcontext, str, x1, y1, x2, y2, tip); if(but) { but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; ui_check_but(but); } return but; } /* END Button containing both string label and icon */ void uiAutoBlock(uiBlock *block, float minx, float miny, float sizex, float sizey, int flag) { block->minx= minx; block->maxx= minx+sizex; block->miny= miny; block->maxy= miny+sizey; block->autofill= flag; /* also check for if it has to be done */ } void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to) { uiLink *link; link= but->link= MEM_callocN(sizeof(uiLink), "new uilink"); link->poin= poin; link->ppoin= ppoin; link->totlink= tot; link->fromcode= from; link->tocode= to; } /* cruft to make uiBlock and uiBut private */ int uiBlocksGetYMin(ListBase *lb) { uiBlock *block; int min= 0; for (block= lb->first; block; block= block->next) if (block==lb->first || block->minyminy; return min; } int uiBlockGetCol(uiBlock *block) { return block->themecol; } void uiBlockSetCol(uiBlock *block, int col) { block->themecol= col; } void uiBlockSetEmboss(uiBlock *block, int emboss) { block->dt= emboss; } void uiBlockSetDirection(uiBlock *block, int direction) { block->direction= direction; } /* this call escapes if there's alignment flags */ void uiBlockFlipOrder(uiBlock *block) { ListBase lb; uiBut *but, *next; float centy, miny=10000, maxy= -10000; // if(U.uiflag & USER_PLAINMENUS) // return; for(but= block->buttons.first; but; but= but->next) { if(but->flag & UI_BUT_ALIGN) return; if(but->y1 < miny) miny= but->y1; if(but->y2 > maxy) maxy= but->y2; } /* mirror trick */ centy= (miny+maxy)/2.0; for(but= block->buttons.first; but; but= but->next) { but->y1 = centy-(but->y1-centy); but->y2 = centy-(but->y2-centy); SWAP(float, but->y1, but->y2); } /* also flip order in block itself, for example for arrowkey */ lb.first= lb.last= NULL; but= block->buttons.first; while(but) { next= but->next; BLI_remlink(&block->buttons, but); BLI_addtail(&lb, but); but= next; } block->buttons= lb; } void uiBlockSetFlag(uiBlock *block, int flag) { block->flag= flag; } void uiBlockSetXOfs(uiBlock *block, int xofs) { block->xofs= xofs; } void* uiBlockGetCurFont(uiBlock *block) { return block->curfont; } void uiButSetFlag(uiBut *but, int flag) { but->flag|= flag; } void uiButClearFlag(uiBut *but, int flag) { but->flag&= ~flag; } int uiButGetRetVal(uiBut *but) { return but->retval; } PointerRNA *uiButGetOperatorPtrRNA(uiBut *but) { wmOperatorType *ot; if(but->opname && !but->opptr) { ot= WM_operatortype_find(but->opname); if(ot) { but->opptr= MEM_callocN(sizeof(PointerRNA), "uiButOpPtr"); RNA_pointer_create(NULL, NULL, ot->srna, &but->opproperties, but->opptr); } } return but->opptr; } void uiBlockSetHandleFunc(uiBlock *block, void (*func)(struct bContext *C, void *arg, int event), void *arg) { block->handle_func= func; block->handle_func_arg= arg; } void uiBlockSetButmFunc(uiBlock *block, void (*func)(struct bContext *C, void *arg, int but_a2), void *arg) { block->butm_func= func; block->butm_func_arg= arg; } void uiBlockSetFunc(uiBlock *block, void (*func)(struct bContext *C, void *arg1, void *arg2), void *arg1, void *arg2) { block->func= func; block->func_arg1= arg1; block->func_arg2= arg2; } void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)()) { block->drawextra= func; } void uiButSetFunc(uiBut *but, void (*func)(struct bContext *C, void *arg1, void *arg2), void *arg1, void *arg2) { but->func= func; but->func_arg1= arg1; but->func_arg2= arg2; } void uiButSetCompleteFunc(uiBut *but, void (*func)(struct bContext *C, char *str, void *arg), void *arg) { but->autocomplete_func= func; but->autofunc_arg= arg; } uiBut *uiDefIDPoinBut(uiBlock *block, uiIDPoinFuncFP func, short blocktype, int retval, char *str, short x1, short y1, short x2, short y2, void *idpp, char *tip) { uiBut *but= ui_def_but(block, IDPOIN, retval, str, x1, y1, x2, y2, NULL, 0.0, 0.0, 0.0, 0.0, tip); but->idpoin_func= func; but->idpoin_idpp= (ID**) idpp; ui_check_but(but); if(blocktype) uiButSetCompleteFunc(but, autocomplete_id, (void *)(intptr_t)blocktype); return but; } uiBut *uiDefBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip) { uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->block_func= func; ui_check_but(but); return but; } uiBut *uiDefPulldownBut(uiBlock *block, uiBlockFuncFP func, void *arg, char *str, short x1, short y1, short x2, short y2, char *tip) { uiBut *but= ui_def_but(block, PULLDOWN, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->block_func= func; ui_check_but(but); return but; } /* Block button containing both string label and icon */ uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int icon, char *str, short x1, short y1, short x2, short y2, char *tip) { uiBut *but= ui_def_but(block, BLOCK, 0, str, x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; but->flag|= UI_ICON_RIGHT; but->block_func= func; ui_check_but(but); return but; } /* Block button containing icon */ uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockFuncFP func, void *arg, int retval, int icon, short x1, short y1, short x2, short y2, char *tip) { uiBut *but= ui_def_but(block, BLOCK, retval, "", x1, y1, x2, y2, arg, 0.0, 0.0, 0.0, 0.0, tip); but->icon= (BIFIconID) icon; but->flag|= UI_HAS_ICON; but->flag|= UI_ICON_LEFT; but->flag|= UI_ICON_RIGHT; but->block_func= func; ui_check_but(but); return but; } void uiDefKeyevtButS(uiBlock *block, int retval, char *str, short x1, short y1, short x2, short y2, short *spoin, char *tip) { uiBut *but= ui_def_but(block, KEYEVT|SHO, retval, str, x1, y1, x2, y2, spoin, 0.0, 0.0, 0.0, 0.0, tip); ui_check_but(but); } /* Program Init/Exit */ void UI_init(void) { uiDefFont(UI_HELVB, BMF_GetFont(BMF_kHelveticaBold14), BMF_GetFont(BMF_kHelveticaBold12), BMF_GetFont(BMF_kHelveticaBold10), BMF_GetFont(BMF_kHelveticaBold8)); uiDefFont(UI_HELV, BMF_GetFont(BMF_kHelvetica12), BMF_GetFont(BMF_kHelvetica12), BMF_GetFont(BMF_kHelvetica10), BMF_GetFont(BMF_kHelveticaBold8)); ui_resources_init(); } void UI_init_userdef() { ui_text_init_userdef(); ui_theme_init_userdef(); } void UI_exit(void) { ui_resources_free(); }