/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation 2002-2008, full recode. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/interface/interface.c * \ingroup edinterface */ #include #include #include #include #include #include /* offsetof() */ #include "MEM_guardedalloc.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_userdef_types.h" #include "BLI_math.h" #include "BLI_listbase.h" #include "BLI_string.h" #include "BLI_string_utf8.h" #include "BLI_path_util.h" #include "BLI_rect.h" #include "BLI_dynstr.h" #include "BLI_utildefines.h" #include "BKE_context.h" #include "BKE_library.h" #include "BKE_unit.h" #include "BKE_screen.h" #include "BKE_idprop.h" #include "BIF_gl.h" #include "BLF_api.h" #include "BLF_translation.h" #include "UI_interface.h" #include "IMB_imbuf.h" #include "WM_api.h" #include "WM_types.h" #include "wm_subwindow.h" #include "RNA_access.h" #include "BPY_extern.h" #include "IMB_colormanagement.h" #include "interface_intern.h" #define PRECISION_FLOAT_MAX 6 #define PRECISION_FLOAT_MAX_POW 1000000 /* pow(10, PRECISION_FLOAT_MAX) */ /* avoid unneeded calls to ui_get_but_val */ #define UI_BUT_VALUE_UNSET DBL_MAX #define UI_GET_BUT_VALUE_INIT(_but, _value) if (_value == DBL_MAX) { (_value) = ui_get_but_val(_but); } (void)0 /* * a full doc with API notes can be found in bf-blender/trunk/blender/doc/guides/interface_API.txt * * uiBlahBlah() external function * ui_blah_blah() internal function */ static void ui_free_but(const bContext *C, uiBut *but); bool ui_block_is_menu(const uiBlock *block) { return (((block->flag & UI_BLOCK_LOOP) != 0) && /* non-menu popups use keep-open, so check this is off */ ((block->flag & UI_BLOCK_KEEP_OPEN) == 0)); } /* ************* window matrix ************** */ void ui_block_to_window_fl(const ARegion *ar, uiBlock *block, float *x, float *y) { float gx, gy; int sx, sy, getsizex, getsizey; getsizex = BLI_rcti_size_x(&ar->winrct) + 1; getsizey = BLI_rcti_size_y(&ar->winrct) + 1; sx = ar->winrct.xmin; sy = ar->winrct.ymin; gx = *x; gy = *y; if (block->panel) { gx += block->panel->ofsx; gy += block->panel->ofsy; } *x = ((float)sx) + ((float)getsizex) * (0.5f + 0.5f * (gx * block->winmat[0][0] + gy * block->winmat[1][0] + block->winmat[3][0])); *y = ((float)sy) + ((float)getsizey) * (0.5f + 0.5f * (gx * block->winmat[0][1] + gy * block->winmat[1][1] + block->winmat[3][1])); } void ui_block_to_window(const ARegion *ar, uiBlock *block, int *x, int *y) { float fx, fy; fx = *x; fy = *y; ui_block_to_window_fl(ar, block, &fx, &fy); *x = (int)(fx + 0.5f); *y = (int)(fy + 0.5f); } void ui_block_to_window_rctf(const ARegion *ar, uiBlock *block, rctf *rct_dst, const rctf *rct_src) { *rct_dst = *rct_src; ui_block_to_window_fl(ar, block, &rct_dst->xmin, &rct_dst->ymin); ui_block_to_window_fl(ar, block, &rct_dst->xmax, &rct_dst->ymax); } void ui_window_to_block_fl(const ARegion *ar, uiBlock *block, float *x, float *y) /* for mouse cursor */ { float a, b, c, d, e, f, px, py; int sx, sy, getsizex, getsizey; getsizex = BLI_rcti_size_x(&ar->winrct) + 1; getsizey = BLI_rcti_size_y(&ar->winrct) + 1; sx = ar->winrct.xmin; sy = ar->winrct.ymin; a = 0.5f * ((float)getsizex) * block->winmat[0][0]; b = 0.5f * ((float)getsizex) * block->winmat[1][0]; c = 0.5f * ((float)getsizex) * (1.0f + block->winmat[3][0]); d = 0.5f * ((float)getsizey) * block->winmat[0][1]; e = 0.5f * ((float)getsizey) * block->winmat[1][1]; f = 0.5f * ((float)getsizey) * (1.0f + block->winmat[3][1]); px = *x - sx; py = *y - sy; *y = (a * (py - f) + d * (c - px)) / (a * e - d * b); *x = (px - b * (*y) - c) / a; if (block->panel) { *x -= block->panel->ofsx; *y -= block->panel->ofsy; } } void ui_window_to_block(const ARegion *ar, uiBlock *block, int *x, int *y) { float fx, fy; fx = *x; fy = *y; ui_window_to_block_fl(ar, block, &fx, &fy); *x = (int)(fx + 0.5f); *y = (int)(fy + 0.5f); } void ui_window_to_region(const ARegion *ar, int *x, int *y) { *x -= ar->winrct.xmin; *y -= ar->winrct.ymin; } /* ******************* block calc ************************* */ void ui_block_translate(uiBlock *block, int x, int y) { uiBut *but; for (but = block->buttons.first; but; but = but->next) { BLI_rctf_translate(&but->rect, x, y); } BLI_rctf_translate(&block->rect, x, y); } static void ui_text_bounds_block(uiBlock *block, float offset) { uiStyle *style = UI_GetStyle(); uiBut *bt; int i = 0, j, x1addval = offset, nextcol; int lastcol = 0, col = 0; uiStyleFontSet(&style->widget); for (bt = block->buttons.first; bt; bt = bt->next) { if (bt->type != SEPR) { j = BLF_width(style->widget.uifont_id, bt->drawstr); if (j > i) i = j; } if (bt->next && bt->rect.xmin < bt->next->rect.xmin) lastcol++; } /* cope with multi collumns */ bt = block->buttons.first; while (bt) { if (bt->next && bt->rect.xmin < bt->next->rect.xmin) { nextcol = 1; col++; } else { nextcol = 0; } bt->rect.xmin = x1addval; bt->rect.xmax = bt->rect.xmin + i + block->bounds; if (col == lastcol) { bt->rect.xmax = max_ff(bt->rect.xmax, offset + block->minbounds); } ui_check_but(bt); /* clips text again */ if (nextcol) x1addval += i + block->bounds; bt = bt->next; } } void ui_bounds_block(uiBlock *block) { uiBut *bt; int xof; if (block->buttons.first == NULL) { if (block->panel) { block->rect.xmin = 0.0; block->rect.xmax = block->panel->sizex; block->rect.ymin = 0.0; block->rect.ymax = block->panel->sizey; } } else { BLI_rctf_init_minmax(&block->rect); for (bt = block->buttons.first; bt; bt = bt->next) { BLI_rctf_union(&block->rect, &bt->rect); } block->rect.xmin -= block->bounds; block->rect.ymin -= block->bounds; block->rect.xmax += block->bounds; block->rect.ymax += block->bounds; } block->rect.xmax = block->rect.xmin + max_ff(BLI_rctf_size_x(&block->rect), block->minbounds); /* hardcoded exception... but that one is annoying with larger safety */ bt = block->buttons.first; if (bt && strncmp(bt->str, "ERROR", 5) == 0) xof = 10; else xof = 40; block->safety.xmin = block->rect.xmin - xof; block->safety.ymin = block->rect.ymin - xof; block->safety.xmax = block->rect.xmax + xof; block->safety.ymax = block->rect.ymax + xof; } static void ui_centered_bounds_block(const bContext *C, uiBlock *block) { wmWindow *window = CTX_wm_window(C); int xmax, ymax; int startx, starty; int width, height; /* note: this is used for the splash where window bounds event has not been * updated by ghost, get the window bounds from ghost directly */ xmax = WM_window_pixels_x(window); ymax = WM_window_pixels_y(window); ui_bounds_block(block); width = BLI_rctf_size_x(&block->rect); height = BLI_rctf_size_y(&block->rect); startx = (xmax * 0.5f) - (width * 0.5f); starty = (ymax * 0.5f) - (height * 0.5f); ui_block_translate(block, startx - block->rect.xmin, starty - block->rect.ymin); /* now recompute bounds and safety */ ui_bounds_block(block); } static void ui_popup_bounds_block(const bContext *C, uiBlock *block, eBlockBoundsCalc bounds_calc) { wmWindow *window = CTX_wm_window(C); int startx, starty, endx, endy, width, height, oldwidth, oldheight; int oldbounds, xmax, ymax; const int margin = UI_SCREEN_MARGIN; oldbounds = block->bounds; /* compute mouse position with user defined offset */ ui_bounds_block(block); xmax = WM_window_pixels_x(window); ymax = WM_window_pixels_y(window); oldwidth = BLI_rctf_size_x(&block->rect); oldheight = BLI_rctf_size_y(&block->rect); /* first we ensure wide enough text bounds */ if (bounds_calc == UI_BLOCK_BOUNDS_POPUP_MENU) { if (block->flag & UI_BLOCK_LOOP) { block->bounds = 2.5f * UI_UNIT_X; ui_text_bounds_block(block, block->rect.xmin); } } /* next we recompute bounds */ block->bounds = oldbounds; ui_bounds_block(block); /* and we adjust the position to fit within window */ width = BLI_rctf_size_x(&block->rect); height = BLI_rctf_size_y(&block->rect); /* avoid divide by zero below, caused by calling with no UI, but better not crash */ oldwidth = oldwidth > 0 ? oldwidth : MAX2(1, width); oldheight = oldheight > 0 ? oldheight : MAX2(1, height); /* offset block based on mouse position, user offset is scaled * along in case we resized the block in ui_text_bounds_block */ startx = window->eventstate->x + block->rect.xmin + (block->mx * width) / oldwidth; starty = window->eventstate->y + block->rect.ymin + (block->my * height) / oldheight; if (startx < margin) startx = margin; if (starty < margin) starty = margin; endx = startx + width; endy = starty + height; if (endx > xmax) { endx = xmax - margin; startx = endx - width; } if (endy > ymax - margin) { endy = ymax - margin; starty = endy - height; } ui_block_translate(block, startx - block->rect.xmin, starty - block->rect.ymin); /* now recompute bounds and safety */ ui_bounds_block(block); } /* used for various cases */ void uiBoundsBlock(uiBlock *block, int addval) { if (block == NULL) return; block->bounds = addval; block->bounds_type = UI_BLOCK_BOUNDS; } /* used for pulldowns */ void uiTextBoundsBlock(uiBlock *block, int addval) { block->bounds = addval; block->bounds_type = UI_BLOCK_BOUNDS_TEXT; } /* used for block popups */ void uiPopupBoundsBlock(uiBlock *block, int addval, int mx, int my) { block->bounds = addval; block->bounds_type = UI_BLOCK_BOUNDS_POPUP_MOUSE; block->mx = mx; block->my = my; } /* used for menu popups */ void uiMenuPopupBoundsBlock(uiBlock *block, int addval, int mx, int my) { block->bounds = addval; block->bounds_type = UI_BLOCK_BOUNDS_POPUP_MENU; block->mx = mx; block->my = my; } /* used for centered popups, i.e. splash */ void uiCenteredBoundsBlock(uiBlock *block, int addval) { block->bounds = addval; block->bounds_type = UI_BLOCK_BOUNDS_POPUP_CENTER; } void uiExplicitBoundsBlock(uiBlock *block, int minx, int miny, int maxx, int maxy) { block->rect.xmin = minx; block->rect.ymin = miny; block->rect.xmax = maxx; block->rect.ymax = maxy; block->bounds_type = UI_BLOCK_BOUNDS_NONE; } /* ************** LINK LINE DRAWING ************* */ /* link line drawing is not part of buttons or theme.. so we stick with it here */ static int ui_but_float_precision(uiBut *but, double value) { int prec; const double pow10_neg[PRECISION_FLOAT_MAX + 1] = {1.0, 0.1, 0.01, 0.001, 0.0001, 0.00001, 0.000001}; /* first check if prec is 0 and fallback to a simple default */ if ((prec = (int)but->a2) == -1) { prec = (but->hardmax < 10.001f) ? 3 : 2; } BLI_assert(prec <= PRECISION_FLOAT_MAX); BLI_assert(pow10_neg[prec] == pow(10, -prec)); /* check on the number of decimal places need to display * the number, this is so 0.00001 is not displayed as 0.00, * _but_, this is only for small values si 10.0001 will not get * the same treatment */ value = ABS(value); if ((value < pow10_neg[prec]) && (value > (1.0 / PRECISION_FLOAT_MAX_POW))) { int value_i = (int)((value * PRECISION_FLOAT_MAX_POW) + 0.5); if (value_i != 0) { const int prec_span = 3; /* show: 0.01001, 5 would allow 0.0100001 for eg. */ int test_prec; int prec_min = -1; int dec_flag = 0; int i = PRECISION_FLOAT_MAX; while (i && value_i) { if (value_i % 10) { dec_flag |= 1 << i; prec_min = i; } value_i /= 10; i--; } /* even though its a small value, if the second last digit is not 0, use it */ test_prec = prec_min; dec_flag = (dec_flag >> (prec_min + 1)) & ((1 << prec_span) - 1); while (dec_flag) { test_prec++; dec_flag = dec_flag >> 1; } if (test_prec > prec) { prec = test_prec; } } } CLAMP(prec, 0, PRECISION_FLOAT_MAX); return prec; } static void ui_draw_linkline(uiLinkLine *line, int highlightActiveLines) { rcti rect; if (line->from == NULL || line->to == NULL) return; rect.xmin = BLI_rctf_cent_x(&line->from->rect); rect.ymin = BLI_rctf_cent_y(&line->from->rect); rect.xmax = BLI_rctf_cent_x(&line->to->rect); rect.ymax = BLI_rctf_cent_y(&line->to->rect); if (line->flag & UI_SELECT) glColor3ub(100, 100, 100); else if (highlightActiveLines && ((line->from->flag & UI_ACTIVE) || (line->to->flag & UI_ACTIVE))) UI_ThemeColor(TH_TEXT_HI); else glColor3ub(0, 0, 0); ui_draw_link_bezier(&rect); } static void ui_draw_links(uiBlock *block) { uiBut *but; uiLinkLine *line; /* Draw the inactive lines (lines with neither button being hovered over). * As we go, remember if we see any active or selected lines. */ int foundselectline = FALSE; int foundactiveline = FALSE; for (but = block->buttons.first; but; but = but->next) { if (but->type == LINK && but->link) { for (line = but->link->lines.first; line; line = line->next) { if (!(line->from->flag & UI_ACTIVE) && !(line->to->flag & UI_ACTIVE)) ui_draw_linkline(line, 0); else foundactiveline = TRUE; if ((line->from->flag & UI_SELECT) || (line->to->flag & UI_SELECT)) foundselectline = TRUE; } } } /* Draw any active lines (lines with either button being hovered over). * Do this last so they appear on top of inactive lines. */ if (foundactiveline) { for (but = block->buttons.first; but; but = but->next) { if (but->type == LINK && but->link) { for (line = but->link->lines.first; line; line = line->next) { if ((line->from->flag & UI_ACTIVE) || (line->to->flag & UI_ACTIVE)) ui_draw_linkline(line, !foundselectline); } } } } } /* ************** BLOCK ENDING FUNCTION ************* */ /* NOTE: if but->poin is allocated memory for every defbut, things fail... */ static bool ui_but_equals_old(uiBut *but, uiBut *oldbut) { /* various properties are being compared here, hopefully sufficient * to catch all cases, but it is simple to add more checks later */ if (but->retval != oldbut->retval) return false; if (but->rnapoin.data != oldbut->rnapoin.data) return false; if (but->rnaprop != oldbut->rnaprop) if (but->rnaindex != oldbut->rnaindex) return false; if (but->func != oldbut->func) return false; if (but->funcN != oldbut->funcN) return false; if (oldbut->func_arg1 != oldbut && but->func_arg1 != oldbut->func_arg1) return false; if (oldbut->func_arg2 != oldbut && but->func_arg2 != oldbut->func_arg2) return false; if (!but->funcN && ((but->poin != oldbut->poin && (uiBut *)oldbut->poin != oldbut) || but->pointype != oldbut->pointype)) return false; if (but->optype != oldbut->optype) return false; return true; } /* oldbut is being inserted in new block, so we use the lines from new button, and replace button pointers */ static void ui_but_update_linklines(uiBlock *block, uiBut *oldbut, uiBut *newbut) { uiLinkLine *line; uiBut *but; /* if active button is LINK */ if (newbut->type == LINK && newbut->link) { SWAP(uiLink *, oldbut->link, newbut->link); for (line = oldbut->link->lines.first; line; line = line->next) { if (line->to == newbut) line->to = oldbut; if (line->from == newbut) line->from = oldbut; } } /* check all other button links */ for (but = block->buttons.first; but; but = but->next) { if (but != newbut && but->type == LINK && but->link) { for (line = but->link->lines.first; line; line = line->next) { if (line->to == newbut) line->to = oldbut; if (line->from == newbut) line->from = oldbut; } } } } static int ui_but_update_from_old_block(const bContext *C, uiBlock *block, uiBut **butpp) { uiBlock *oldblock; uiBut *oldbut, *but = *butpp; int found = 0; oldblock = block->oldblock; if (!oldblock) return found; for (oldbut = oldblock->buttons.first; oldbut; oldbut = oldbut->next) { if (ui_but_equals_old(oldbut, but)) { if (oldbut->active) { #if 0 // but->flag = oldbut->flag; #else /* exception! redalert flag can't be update from old button. * perhaps it should only copy specific flags rather than all. */ // but->flag = (oldbut->flag & ~UI_BUT_REDALERT) | (but->flag & UI_BUT_REDALERT); #endif // but->active = oldbut->active; // but->pos = oldbut->pos; // but->ofs = oldbut->ofs; // but->editstr = oldbut->editstr; // but->editval = oldbut->editval; // but->editvec = oldbut->editvec; // but->editcoba = oldbut->editcoba; // but->editcumap = oldbut->editcumap; // but->selsta = oldbut->selsta; // but->selend = oldbut->selend; // but->softmin = oldbut->softmin; // but->softmax = oldbut->softmax; // but->linkto[0] = oldbut->linkto[0]; // but->linkto[1] = oldbut->linkto[1]; found = 1; // oldbut->active = NULL; /* move button over from oldblock to new block */ BLI_remlink(&oldblock->buttons, oldbut); BLI_insertlinkafter(&block->buttons, but, oldbut); oldbut->block = block; *butpp = oldbut; /* still stuff needs to be copied */ oldbut->rect = but->rect; oldbut->context = but->context; /* set by Layout */ /* drawing */ oldbut->icon = but->icon; oldbut->iconadd = but->iconadd; /* typically the same pointers, but not on undo/redo */ /* XXX some menu buttons store button itself in but->poin. Ugly */ if (oldbut->poin != (char *)oldbut) { SWAP(char *, oldbut->poin, but->poin); SWAP(void *, oldbut->func_argN, but->func_argN); } /* copy hardmin for list rows to prevent 'sticking' highlight to mouse position * when scrolling without moving mouse (see [#28432]) */ if (ELEM(oldbut->type, ROW, LISTROW)) oldbut->hardmax = but->hardmax; ui_but_update_linklines(block, oldbut, but); BLI_remlink(&block->buttons, but); ui_free_but(C, but); /* note: if layout hasn't been applied yet, it uses old button pointers... */ } else { /* ensures one button can get activated, and in case the buttons * draw are the same this gives O(1) lookup for each button */ BLI_remlink(&oldblock->buttons, oldbut); ui_free_but(C, oldbut); } break; } } return found; } /* needed for temporarily rename buttons, such as in outliner or file-select, * they should keep calling uiDefButs to keep them alive */ /* returns 0 when button removed */ bool uiButActiveOnly(const bContext *C, ARegion *ar, uiBlock *block, uiBut *but) { uiBlock *oldblock; uiBut *oldbut; bool activate = false, found = false, isactive = false; oldblock = block->oldblock; if (!oldblock) { activate = true; } else { for (oldbut = oldblock->buttons.first; oldbut; oldbut = oldbut->next) { if (ui_but_equals_old(oldbut, but)) { found = true; if (oldbut->active) isactive = true; break; } } } if ((activate == true) || (found == false)) { ui_button_activate_do((bContext *)C, ar, but); } else if ((found == true) && (isactive == false)) { BLI_remlink(&block->buttons, but); ui_free_but(C, but); return false; } return true; } /* simulate button click */ void uiButExecute(const bContext *C, uiBut *but) { ui_button_execute_do((bContext *)C, CTX_wm_region(C), but); } /* use to check if we need to disable undo, but don't make any changes * returns FALSE if undo needs to be disabled. */ static int ui_is_but_rna_undo(uiBut *but) { if (but->rnapoin.id.data) { /* avoid undo push for buttons who's ID are screen or wm level * we could disable undo for buttons with no ID too but may have * unforeseen consequences, so best check for ID's we _know_ are not * handled by undo - campbell */ ID *id = but->rnapoin.id.data; if (ID_CHECK_UNDO(id) == FALSE) { return FALSE; } else { return TRUE; } } else if (but->rnapoin.type && !RNA_struct_undo_check(but->rnapoin.type)) { return FALSE; } return TRUE; } /* assigns automatic keybindings to menu items for fast access * (underline key in menu) */ static void ui_menu_block_set_keyaccels(uiBlock *block) { uiBut *but; unsigned int menu_key_mask = 0; unsigned char menu_key; const char *str_pt; int pass; int tot_missing = 0; /* only do it before bounding */ if (block->rect.xmin != block->rect.xmax) return; for (pass = 0; pass < 2; pass++) { /* 2 Passes, on for first letter only, second for any letter if first fails * fun first pass on all buttons so first word chars always get first priority */ for (but = block->buttons.first; but; but = but->next) { if (!ELEM5(but->type, BUT, BUTM, MENU, BLOCK, PULLDOWN) || (but->flag & UI_HIDDEN)) { /* pass */ } else if (but->menu_key == '\0') { if (but->str) { for (str_pt = but->str; *str_pt; ) { menu_key = tolower(*str_pt); if ((menu_key >= 'a' && menu_key <= 'z') && !(menu_key_mask & 1 << (menu_key - 'a'))) { menu_key_mask |= 1 << (menu_key - 'a'); break; } if (pass == 0) { /* Skip to next delimiter on first pass (be picky) */ while (isalpha(*str_pt)) str_pt++; if (*str_pt) str_pt++; } else { /* just step over every char second pass and find first usable key */ str_pt++; } } if (*str_pt) { but->menu_key = menu_key; } else { /* run second pass */ tot_missing++; } /* if all keys have been used just exit, unlikely */ if (menu_key_mask == (1 << 26) - 1) { return; } } } } /* check if second pass is needed */ if (!tot_missing) { break; } } } /* XXX, this code will shorten any allocated string to 'UI_MAX_NAME_STR' * since this is really long its unlikely to be an issue, * but this could be supported */ void ui_but_add_shortcut(uiBut *but, const char *shortcut_str, const bool do_strip) { if (do_strip) { char *cpoin = strchr(but->str, '|'); if (cpoin) { *cpoin = '\0'; } } /* without this, just allow stripping of the shortcut */ if (shortcut_str) { char *butstr_orig; if (but->str != but->strdata) { butstr_orig = but->str; /* free after using as source buffer */ } else { butstr_orig = BLI_strdup(but->str); } BLI_snprintf(but->strdata, sizeof(but->strdata), "%s|%s", butstr_orig, shortcut_str); MEM_freeN(butstr_orig); but->str = but->strdata; ui_check_but(but); } } static bool ui_but_event_operator_string(const bContext *C, uiBut *but, char *buf, const size_t buf_len) { MenuType *mt; bool found = false; if (but->optype) { IDProperty *prop = (but->opptr) ? but->opptr->data : NULL; if (WM_key_event_operator_string(C, but->optype->idname, but->opcontext, prop, true, buf, buf_len)) { found = true; } } else if ((mt = uiButGetMenuType(but))) { IDProperty *prop_menu; IDProperty *prop_menu_name; /* annoying, create a property */ IDPropertyTemplate val = {0}; prop_menu = IDP_New(IDP_GROUP, &val, __func__); /* dummy, name is unimportant */ IDP_AddToGroup(prop_menu, (prop_menu_name = IDP_NewString("", "name", sizeof(mt->idname)))); IDP_AssignString(prop_menu_name, mt->idname, sizeof(mt->idname)); if (WM_key_event_operator_string(C, "WM_OT_call_menu", WM_OP_INVOKE_REGION_WIN, prop_menu, true, buf, buf_len)) { found = true; } IDP_FreeProperty(prop_menu); MEM_freeN(prop_menu); } return found; } static bool ui_but_event_property_operator_string(const bContext *C, uiBut *but, char *buf, const size_t buf_len) { /* context toggle operator names to check... */ const char *ctx_toggle_opnames[] = { "WM_OT_context_toggle", "WM_OT_context_toggle_enum", "WM_OT_context_cycle_int", "WM_OT_context_cycle_enum", "WM_OT_context_cycle_array", "WM_OT_context_menu_enum", NULL }; const size_t num_ops = sizeof(ctx_toggle_opnames) / sizeof(const char *); bool found = false; /* this version is only for finding hotkeys for properties (which get set via context using operators) */ if (but->rnaprop) { /* to avoid massive slowdowns on property panels, for now, we only check the * hotkeys for Editor / Scene settings... * * TODO: userpref settings? */ // TODO: value (for enum stuff)? char *data_path = NULL; if (but->rnapoin.id.data) { ID *id = but->rnapoin.id.data; if (GS(id->name) == ID_SCR) { /* screen/editor property * NOTE: in most cases, there is actually no info for backwards tracing * how to get back to ID from the editor data we may be dealing with */ if (RNA_struct_is_a(but->rnapoin.type, &RNA_Space)) { /* data should be directly on here... */ data_path = BLI_sprintfN("space_data.%s", RNA_property_identifier(but->rnaprop)); } else { /* special exceptions for common nested data in editors... */ if (RNA_struct_is_a(but->rnapoin.type, &RNA_DopeSheet)) { /* dopesheet filtering options... */ data_path = BLI_sprintfN("space_data.dopesheet.%s", RNA_property_identifier(but->rnaprop)); } } } else if (GS(id->name) == ID_SCE) { if (RNA_struct_is_a(but->rnapoin.type, &RNA_ToolSettings)) { /* toolsettings property * NOTE: toolsettings is usually accessed directly (i.e. not through scene) */ data_path = RNA_path_from_ID_to_property(&but->rnapoin, but->rnaprop); } else { /* scene property */ char *path = RNA_path_from_ID_to_property(&but->rnapoin, but->rnaprop); if (path) { data_path = BLI_sprintfN("scene.%s", path); MEM_freeN(path); } else { printf("ERROR in %s(): Couldn't get path for scene property - %s\n", __func__, RNA_property_identifier(but->rnaprop)); } } } else { //puts("other id"); } //printf("prop shortcut: '%s' (%s)\n", RNA_property_identifier(but->rnaprop), data_path); } /* we have a datapath! */ if (data_path) { size_t i; /* create a property to host the "datapath" property we're sending to the operators */ IDProperty *prop_path; IDProperty *prop_path_value; IDPropertyTemplate val = {0}; prop_path = IDP_New(IDP_GROUP, &val, __func__); prop_path_value = IDP_NewString(data_path, "data_path", strlen(data_path) + 1); /* len + 1, or else will be truncated */ IDP_AddToGroup(prop_path, prop_path_value); /* check each until one works... */ for (i = 0; (i < num_ops) && (ctx_toggle_opnames[i]); i++) { //printf("\t%s\n", ctx_toggle_opnames[i]); if (WM_key_event_operator_string(C, ctx_toggle_opnames[i], WM_OP_INVOKE_REGION_WIN, prop_path, false, buf, buf_len)) { found = true; break; } } /* cleanup */ IDP_FreeProperty(prop_path); MEM_freeN(prop_path); MEM_freeN(data_path); } } return found; } static void ui_menu_block_set_keymaps(const bContext *C, uiBlock *block) { uiBut *but; char buf[128]; /* only do it before bounding */ if (block->rect.xmin != block->rect.xmax) return; for (but = block->buttons.first; but; but = but->next) { if (ui_but_event_operator_string(C, but, buf, sizeof(buf))) { ui_but_add_shortcut(but, buf, FALSE); } else if (ui_but_event_property_operator_string(C, but, buf, sizeof(buf))) { ui_but_add_shortcut(but, buf, FALSE); } } } void uiEndBlock(const bContext *C, uiBlock *block) { uiBut *but; Scene *scene = CTX_data_scene(C); /* inherit flags from 'old' buttons that was drawn here previous, based * on matching buttons, we need this to make button event handling non * blocking, while still allowing buttons to be remade each redraw as it * is expected by blender code */ for (but = block->buttons.first; but; but = but->next) { if (ui_but_update_from_old_block(C, block, &but)) ui_check_but(but); /* temp? Proper check for graying out */ if (but->optype) { wmOperatorType *ot = but->optype; if (but->context) CTX_store_set((bContext *)C, but->context); if (ot == NULL || WM_operator_poll_context((bContext *)C, ot, but->opcontext) == 0) { but->flag |= UI_BUT_DISABLED; but->lock = TRUE; } if (but->context) CTX_store_set((bContext *)C, NULL); } ui_but_anim_flag(but, (scene) ? scene->r.cfra : 0.0f); } if (block->oldblock) { block->auto_open = block->oldblock->auto_open; block->auto_open_last = block->oldblock->auto_open_last; block->tooltipdisabled = block->oldblock->tooltipdisabled; copy_v3_v3(ui_block_hsv_get(block), ui_block_hsv_get(block->oldblock)); block->oldblock = NULL; } /* handle pending stuff */ if (block->layouts.first) { uiBlockLayoutResolve(block, NULL, NULL); } ui_block_do_align(block); if ((block->flag & UI_BLOCK_LOOP) && (block->flag & UI_BLOCK_NUMSELECT)) { ui_menu_block_set_keyaccels(block); /* could use a different flag to check */ } if (block->flag & UI_BLOCK_LOOP) { ui_menu_block_set_keymaps(C, block); } /* after keymaps! */ switch (block->bounds_type) { case UI_BLOCK_BOUNDS_NONE: break; case UI_BLOCK_BOUNDS: ui_bounds_block(block); break; case UI_BLOCK_BOUNDS_TEXT: ui_text_bounds_block(block, 0.0f); break; case UI_BLOCK_BOUNDS_POPUP_CENTER: ui_centered_bounds_block(C, block); break; /* fallback */ case UI_BLOCK_BOUNDS_POPUP_MOUSE: case UI_BLOCK_BOUNDS_POPUP_MENU: ui_popup_bounds_block(C, block, block->bounds_type); break; } if (block->rect.xmin == 0.0f && block->rect.xmax == 0.0f) { uiBoundsBlock(block, 0); } if (block->flag & UI_BUT_ALIGN) { uiBlockEndAlign(block); } block->endblock = 1; } /* ************** BLOCK DRAWING FUNCTION ************* */ void ui_fontscale(short *points, float aspect) { if (aspect < 0.9f || aspect > 1.1f) { float pointsf = *points; /* for some reason scaling fonts goes too fast compared to widget size */ /* XXX not true anymore? (ton) */ //aspect = sqrt(aspect); pointsf /= aspect; if (aspect > 1.0f) *points = ceilf(pointsf); else *points = floorf(pointsf); } } /* project button or block (but==NULL) to pixels in regionspace */ static void ui_but_to_pixelrect(rcti *rect, const ARegion *ar, uiBlock *block, uiBut *but) { rctf rectf; ui_block_to_window_rctf(ar, block, &rectf, (but) ? &but->rect : &block->rect); rectf.xmin -= ar->winrct.xmin; rectf.ymin -= ar->winrct.ymin; rectf.xmax -= ar->winrct.xmin; rectf.ymax -= ar->winrct.ymin; rect->xmin = floorf(rectf.xmin); rect->ymin = floorf(rectf.ymin); rect->xmax = floorf(rectf.xmax); rect->ymax = floorf(rectf.ymax); } /* uses local copy of style, to scale things down, and allow widgets to change stuff */ void uiDrawBlock(const bContext *C, uiBlock *block) { uiStyle style = *UI_GetStyleDraw(); /* XXX pass on as arg */ ARegion *ar; uiBut *but; rcti rect; int multisample_enabled; /* get menu region or area region */ ar = CTX_wm_menu(C); if (!ar) ar = CTX_wm_region(C); if (!block->endblock) uiEndBlock(C, block); /* disable AA, makes widgets too blurry */ multisample_enabled = glIsEnabled(GL_MULTISAMPLE_ARB); if (multisample_enabled) glDisable(GL_MULTISAMPLE_ARB); /* we set this only once */ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* scale fonts */ ui_fontscale(&style.paneltitle.points, block->aspect); ui_fontscale(&style.grouplabel.points, block->aspect); ui_fontscale(&style.widgetlabel.points, block->aspect); ui_fontscale(&style.widget.points, block->aspect); /* scale block min/max to rect */ ui_but_to_pixelrect(&rect, ar, block, NULL); /* pixel space for AA widgets */ glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); wmOrtho2(-0.01f, ar->winx - 0.01f, -0.01f, ar->winy - 0.01f); /* back */ if (block->flag & UI_BLOCK_LOOP) ui_draw_menu_back(&style, block, &rect); else if (block->panel) ui_draw_aligned_panel(&style, block, &rect); /* widgets */ for (but = block->buttons.first; but; but = but->next) { if (!(but->flag & (UI_HIDDEN | UI_SCROLLED))) { ui_but_to_pixelrect(&rect, ar, block, but); /* XXX: figure out why invalid coordinates happen when closing render window */ /* and material preview is redrawn in main window (temp fix for bug #23848) */ if (rect.xmin < rect.xmax && rect.ymin < rect.ymax) ui_draw_but(C, ar, &style, but, &rect); } } /* restore matrix */ glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); if (multisample_enabled) glEnable(GL_MULTISAMPLE_ARB); ui_draw_links(block); } /* ************* EVENTS ************* */ int ui_is_but_push_ex(uiBut *but, double *value) { int is_push = false; /* (0 == UNSELECT), (1 == SELECT), (-1 == DO-NOHING) */ if (but->bit) { const bool state = ELEM3(but->type, TOGN, ICONTOGN, OPTIONN) ? false : true; int lvalue; UI_GET_BUT_VALUE_INIT(but, *value); lvalue = (int)*value; if (UI_BITBUT_TEST(lvalue, (but->bitnr))) { is_push = state; } else { is_push = !state; } } else { switch (but->type) { case BUT: case HOTKEYEVT: case KEYEVT: case COLOR: is_push = -1; break; case TOGBUT: case TOG: case ICONTOG: case OPTION: UI_GET_BUT_VALUE_INIT(but, *value); if (*value != (double)but->hardmin) is_push = true; break; case ICONTOGN: case TOGN: case OPTIONN: UI_GET_BUT_VALUE_INIT(but, *value); if (*value == 0.0) is_push = true; break; case ROW: case LISTROW: UI_GET_BUT_VALUE_INIT(but, *value); /* support for rna enum buts */ if (but->rnaprop && (RNA_property_flag(but->rnaprop) & PROP_ENUM_FLAG)) { if ((int)*value & (int)but->hardmax) is_push = true; } else { if (*value == (double)but->hardmax) is_push = true; } break; default: is_push = -1; break; } } return is_push; } int ui_is_but_push(uiBut *but) { double value = UI_BUT_VALUE_UNSET; return ui_is_but_push_ex(but, &value); } static void ui_check_but_select(uiBut *but, double *value) { switch (ui_is_but_push_ex(but, value)) { case true: but->flag |= UI_SELECT; break; case false: but->flag &= ~UI_SELECT; break; } } static uiBut *ui_find_inlink(uiBlock *block, void *poin) { uiBut *but; but = block->buttons.first; while (but) { if (but->type == INLINK) { if (but->poin == poin) return but; } but = but->next; } return NULL; } static void ui_add_link_line(ListBase *listb, uiBut *but, uiBut *bt) { uiLinkLine *line; line = MEM_callocN(sizeof(uiLinkLine), "linkline"); BLI_addtail(listb, line); line->from = but; line->to = bt; } uiBut *uiFindInlink(uiBlock *block, void *poin) { return ui_find_inlink(block, poin); } void uiComposeLinks(uiBlock *block) { uiBut *but, *bt; uiLink *link; void ***ppoin; int a; but = block->buttons.first; while (but) { if (but->type == LINK) { link = but->link; /* for all pointers in the array */ if (link) { if (link->ppoin) { ppoin = link->ppoin; for (a = 0; a < *(link->totlink); a++) { bt = ui_find_inlink(block, (*ppoin)[a]); if (bt) { ui_add_link_line(&link->lines, but, bt); } } } else if (link->poin) { bt = ui_find_inlink(block, *(link->poin) ); if (bt) { ui_add_link_line(&link->lines, but, bt); } } } } but = but->next; } } /* ************************************************ */ void uiBlockSetButLock(uiBlock *block, bool val, const char *lockstr) { if (val) { block->lock = val; block->lockstr = lockstr; } } void uiBlockClearButLock(uiBlock *block) { block->lock = false; block->lockstr = NULL; } /* *************************************************************** */ void ui_delete_linkline(uiLinkLine *line, uiBut *but) { uiLink *link; int a, b; BLI_remlink(&but->link->lines, line); link = line->from->link; /* are there more pointers allowed? */ if (link->ppoin) { if (*(link->totlink) == 1) { *(link->totlink) = 0; MEM_freeN(*(link->ppoin)); *(link->ppoin) = NULL; } else { b = 0; for (a = 0; a < (*(link->totlink)); a++) { if ((*(link->ppoin))[a] != line->to->poin) { (*(link->ppoin))[b] = (*(link->ppoin))[a]; b++; } } (*(link->totlink))--; } } else { *(link->poin) = NULL; } MEM_freeN(line); //REDRAW } /* *********************** data get/set *********************** * this either works with the pointed to data, or can work with * an edit override pointer while dragging for example */ /* for buttons pointing to color for example */ void ui_get_but_vectorf(uiBut *but, float vec[3]) { PropertyRNA *prop; int a; if (but->editvec) { copy_v3_v3(vec, but->editvec); } if (but->rnaprop) { prop = but->rnaprop; zero_v3(vec); if (RNA_property_type(prop) == PROP_FLOAT) { int tot = RNA_property_array_length(&but->rnapoin, prop); BLI_assert(tot > 0); if (tot == 3) { RNA_property_float_get_array(&but->rnapoin, prop, vec); } else { tot = min_ii(tot, 3); for (a = 0; a < tot; a++) { vec[a] = RNA_property_float_get_index(&but->rnapoin, prop, a); } } } } else if (but->pointype == UI_BUT_POIN_CHAR) { char *cp = (char *)but->poin; vec[0] = ((float)cp[0]) / 255.0f; vec[1] = ((float)cp[1]) / 255.0f; vec[2] = ((float)cp[2]) / 255.0f; } else if (but->pointype == UI_BUT_POIN_FLOAT) { float *fp = (float *)but->poin; copy_v3_v3(vec, fp); } else { if (but->editvec == NULL) { fprintf(stderr, "%s: can't get color, should never happen\n", __func__); zero_v3(vec); } } if (but->type == BUT_NORMAL) { normalize_v3(vec); } } /* for buttons pointing to color for example */ void ui_set_but_vectorf(uiBut *but, const float vec[3]) { PropertyRNA *prop; if (but->editvec) { copy_v3_v3(but->editvec, vec); } if (but->rnaprop) { prop = but->rnaprop; if (RNA_property_type(prop) == PROP_FLOAT) { int tot; int a; tot = RNA_property_array_length(&but->rnapoin, prop); BLI_assert(tot > 0); if (tot == 3) { RNA_property_float_set_array(&but->rnapoin, prop, vec); } else { tot = min_ii(tot, 3); for (a = 0; a < tot; a++) { RNA_property_float_set_index(&but->rnapoin, prop, a, vec[a]); } } } } else if (but->pointype == UI_BUT_POIN_CHAR) { char *cp = (char *)but->poin; cp[0] = (char)(0.5f + vec[0] * 255.0f); cp[1] = (char)(0.5f + vec[1] * 255.0f); cp[2] = (char)(0.5f + vec[2] * 255.0f); } else if (but->pointype == UI_BUT_POIN_FLOAT) { float *fp = (float *)but->poin; copy_v3_v3(fp, vec); } } bool ui_is_but_float(uiBut *but) { if (but->pointype == UI_BUT_POIN_FLOAT && but->poin) return true; if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_FLOAT) return true; return false; } bool ui_is_but_bool(uiBut *but) { if (ELEM4(but->type, TOG, TOGN, ICONTOG, ICONTOGN)) return true; if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_BOOLEAN) return true; return false; } bool ui_is_but_unit(uiBut *but) { UnitSettings *unit = but->block->unit; const int unit_type = uiButGetUnitType(but); if (unit_type == PROP_UNIT_NONE) return false; #if 1 /* removed so angle buttons get correct snapping */ if (unit->system_rotation == USER_UNIT_ROT_RADIANS && unit_type == PROP_UNIT_ROTATION) return false; #endif /* for now disable time unit conversion */ if (unit_type == PROP_UNIT_TIME) return false; if (unit->system == USER_UNIT_NONE) { if (unit_type != PROP_UNIT_ROTATION) { return false; } } return true; } bool ui_is_but_rna_valid(uiBut *but) { if (but->rnaprop == NULL || RNA_struct_contains_property(&but->rnapoin, but->rnaprop)) { return true; } else { printf("property removed %s: %p\n", but->drawstr, but->rnaprop); return false; } } double ui_get_but_val(uiBut *but) { PropertyRNA *prop; double value = 0.0; if (but->editval) { return *(but->editval); } if (but->poin == NULL && but->rnapoin.data == NULL) return 0.0; if (but->rnaprop) { prop = but->rnaprop; BLI_assert(but->rnaindex != -1); switch (RNA_property_type(prop)) { case PROP_BOOLEAN: if (RNA_property_array_check(prop)) value = RNA_property_boolean_get_index(&but->rnapoin, prop, but->rnaindex); else value = RNA_property_boolean_get(&but->rnapoin, prop); break; case PROP_INT: if (RNA_property_array_check(prop)) value = RNA_property_int_get_index(&but->rnapoin, prop, but->rnaindex); else value = RNA_property_int_get(&but->rnapoin, prop); break; case PROP_FLOAT: if (RNA_property_array_check(prop)) value = RNA_property_float_get_index(&but->rnapoin, prop, but->rnaindex); else value = RNA_property_float_get(&but->rnapoin, prop); break; case PROP_ENUM: value = RNA_property_enum_get(&but->rnapoin, prop); break; default: value = 0.0; break; } } else if (but->pointype == UI_BUT_POIN_CHAR) { value = *(char *)but->poin; } else if (but->pointype == UI_BUT_POIN_SHORT) { value = *(short *)but->poin; } else if (but->pointype == UI_BUT_POIN_INT) { value = *(int *)but->poin; } else if (but->pointype == UI_BUT_POIN_FLOAT) { value = *(float *)but->poin; } return value; } void ui_set_but_val(uiBut *but, double value) { PropertyRNA *prop; /* value is a hsv value: convert to rgb */ if (but->rnaprop) { prop = but->rnaprop; if (RNA_property_editable(&but->rnapoin, prop)) { switch (RNA_property_type(prop)) { case PROP_BOOLEAN: if (RNA_property_array_length(&but->rnapoin, prop)) RNA_property_boolean_set_index(&but->rnapoin, prop, but->rnaindex, value); else RNA_property_boolean_set(&but->rnapoin, prop, value); break; case PROP_INT: if (RNA_property_array_length(&but->rnapoin, prop)) RNA_property_int_set_index(&but->rnapoin, prop, but->rnaindex, (int)value); else RNA_property_int_set(&but->rnapoin, prop, (int)value); break; case PROP_FLOAT: if (RNA_property_array_length(&but->rnapoin, prop)) RNA_property_float_set_index(&but->rnapoin, prop, but->rnaindex, value); else RNA_property_float_set(&but->rnapoin, prop, value); break; case PROP_ENUM: if (RNA_property_flag(prop) & PROP_ENUM_FLAG) { int ivalue = (int)value; ivalue ^= RNA_property_enum_get(&but->rnapoin, prop); /* toggle for enum/flag buttons */ RNA_property_enum_set(&but->rnapoin, prop, ivalue); } else { RNA_property_enum_set(&but->rnapoin, prop, value); } break; default: break; } } /* we can't be sure what RNA set functions actually do, * so leave this unset */ value = UI_BUT_VALUE_UNSET; } else if (but->pointype == 0) { /* pass */ } else { /* first do rounding */ if (but->pointype == UI_BUT_POIN_CHAR) { value = (char)floor(value + 0.5); } else if (but->pointype == UI_BUT_POIN_SHORT) { /* gcc 3.2.1 seems to have problems * casting a double like 32772.0 to * a short so we cast to an int, then * to a short. * * Update: even in gcc.4.6 using intermediate int cast gives -32764, * where as a direct cast from double to short gives -32768, * if this difference isn't important we could remove this hack, * since we dont support gcc3 anymore - Campbell */ int gcckludge; gcckludge = (int) floor(value + 0.5); value = (short)gcckludge; } else if (but->pointype == UI_BUT_POIN_INT) value = (int)floor(value + 0.5); else if (but->pointype == UI_BUT_POIN_FLOAT) { float fval = (float)value; if (fval >= -0.00001f && fval <= 0.00001f) fval = 0.0f; /* prevent negative zero */ value = fval; } /* then set value with possible edit override */ if (but->editval) value = *but->editval = value; else if (but->pointype == UI_BUT_POIN_CHAR) value = *((char *)but->poin) = (char)value; else if (but->pointype == UI_BUT_POIN_SHORT) value = *((short *)but->poin) = (short)value; else if (but->pointype == UI_BUT_POIN_INT) value = *((int *)but->poin) = (int)value; else if (but->pointype == UI_BUT_POIN_FLOAT) value = *((float *)but->poin) = (float)value; } ui_check_but_select(but, &value); } int ui_get_but_string_max_length(uiBut *but) { if (ELEM3(but->type, TEX, SEARCH_MENU, SEARCH_MENU_UNLINK)) return but->hardmax; else return UI_MAX_DRAW_STR; } static double ui_get_but_scale_unit(uiBut *but, double value) { UnitSettings *unit = but->block->unit; int unit_type = uiButGetUnitType(but); if (unit_type == PROP_UNIT_LENGTH) { return value * (double)unit->scale_length; } else if (unit_type == PROP_UNIT_CAMERA) { return value * (double)unit->scale_length; } else if (unit_type == PROP_UNIT_AREA) { return value * pow(unit->scale_length, 2); } else if (unit_type == PROP_UNIT_VOLUME) { return value * pow(unit->scale_length, 3); } else if (unit_type == PROP_UNIT_TIME) { /* WARNING - using evil_C :| */ Scene *scene = CTX_data_scene(but->block->evil_C); return FRA2TIME(value); } else { return value; } } /* str will be overwritten */ void ui_convert_to_unit_alt_name(uiBut *but, char *str, size_t maxlen) { if (ui_is_but_unit(but)) { UnitSettings *unit = but->block->unit; int unit_type = uiButGetUnitType(but); char *orig_str; orig_str = MEM_callocN(sizeof(char) * maxlen + 1, "textedit sub str"); memcpy(orig_str, str, maxlen); bUnit_ToUnitAltName(str, maxlen, orig_str, unit->system, RNA_SUBTYPE_UNIT_VALUE(unit_type)); MEM_freeN(orig_str); } } /** * \param float_precision Override the button precision. */ static void ui_get_but_string_unit(uiBut *but, char *str, int len_max, double value, int pad, int float_precision) { UnitSettings *unit = but->block->unit; int do_split = unit->flag & USER_UNIT_OPT_SPLIT; int unit_type = uiButGetUnitType(but); int precision; if (unit->scale_length < 0.0001f) unit->scale_length = 1.0f; // XXX do_versions /* Use precision override? */ if (float_precision == -1) { /* Sanity checks */ precision = (int)but->a2; if (precision > PRECISION_FLOAT_MAX) precision = PRECISION_FLOAT_MAX; else if (precision == -1) precision = 2; } else { precision = float_precision; } bUnit_AsString(str, len_max, ui_get_but_scale_unit(but, value), precision, unit->system, RNA_SUBTYPE_UNIT_VALUE(unit_type), do_split, pad); } static float ui_get_but_step_unit(uiBut *but, float step_default) { int unit_type = RNA_SUBTYPE_UNIT_VALUE(uiButGetUnitType(but)); float step; step = bUnit_ClosestScalar(ui_get_but_scale_unit(but, step_default), but->block->unit->system, unit_type); if (step > 0.0f) { /* -1 is an error value */ return (float)((double)step / ui_get_but_scale_unit(but, 1.0)) * 100.0f; } else { return step_default; } } /** * \param float_precision For number buttons the precission to use or -1 to fallback to the button default. */ void ui_get_but_string_ex(uiBut *but, char *str, const size_t maxlen, const int float_precision) { if (but->rnaprop && ELEM3(but->type, TEX, SEARCH_MENU, SEARCH_MENU_UNLINK)) { PropertyType type; const char *buf = NULL; int buf_len; type = RNA_property_type(but->rnaprop); if (type == PROP_STRING) { /* RNA string */ buf = RNA_property_string_get_alloc(&but->rnapoin, but->rnaprop, str, maxlen, &buf_len); } else if (type == PROP_ENUM) { /* RNA enum */ int value = RNA_property_enum_get(&but->rnapoin, but->rnaprop); if (RNA_property_enum_name(but->block->evil_C, &but->rnapoin, but->rnaprop, value, &buf)) { BLI_strncpy(str, buf, maxlen); buf = str; } } else if (type == PROP_POINTER) { /* RNA pointer */ PointerRNA ptr = RNA_property_pointer_get(&but->rnapoin, but->rnaprop); buf = RNA_struct_name_get_alloc(&ptr, str, maxlen, &buf_len); } else { BLI_assert(0); } if (!buf) { str[0] = '\0'; } else if (buf && buf != str) { /* string was too long, we have to truncate */ memcpy(str, buf, MIN2(maxlen, (size_t)buf_len + 1)); MEM_freeN((void *)buf); } } else if (but->type == TEX) { /* string */ BLI_strncpy(str, but->poin, maxlen); return; } else if (ELEM(but->type, SEARCH_MENU, SEARCH_MENU_UNLINK)) { /* string */ BLI_strncpy(str, but->poin, maxlen); return; } else if (ui_but_anim_expression_get(but, str, maxlen)) { /* driver expression */ } else { /* number editing */ double value; value = ui_get_but_val(but); if (ui_is_but_float(but)) { if (ui_is_but_unit(but)) { ui_get_but_string_unit(but, str, maxlen, value, 0, float_precision); } else { const int prec = (float_precision == -1) ? ui_but_float_precision(but, value) : float_precision; BLI_snprintf(str, maxlen, "%.*f", prec, value); } } else BLI_snprintf(str, maxlen, "%d", (int)value); } } void ui_get_but_string(uiBut *but, char *str, const size_t maxlen) { ui_get_but_string_ex(but, str, maxlen, -1); } #ifdef WITH_PYTHON static bool ui_set_but_string_eval_num_unit(bContext *C, uiBut *but, const char *str, double *value) { char str_unit_convert[256]; const int unit_type = uiButGetUnitType(but); BLI_strncpy(str_unit_convert, str, sizeof(str_unit_convert)); /* ugly, use the draw string to get the value, * this could cause problems if it includes some text which resolves to a unit */ bUnit_ReplaceString(str_unit_convert, sizeof(str_unit_convert), but->drawstr, ui_get_but_scale_unit(but, 1.0), but->block->unit->system, RNA_SUBTYPE_UNIT_VALUE(unit_type)); return (BPY_button_exec(C, str_unit_convert, value, TRUE) != -1); } #endif /* WITH_PYTHON */ bool ui_set_but_string_eval_num(bContext *C, uiBut *but, const char *str, double *value) { bool ok = false; #ifdef WITH_PYTHON if (str[0] != '\0') { bool is_unit_but = (ui_is_but_float(but) && ui_is_but_unit(but)); /* only enable verbose if we won't run again with units */ if (BPY_button_exec(C, str, value, is_unit_but == false) != -1) { /* if the value parsed ok without unit conversion this button may still need a unit multiplier */ if (is_unit_but) { char str_new[128]; BLI_snprintf(str_new, sizeof(str_new), "%f", *value); ok = ui_set_but_string_eval_num_unit(C, but, str_new, value); } else { ok = true; /* parse normal string via py (no unit conversion needed) */ } } else if (is_unit_but) { /* parse failed, this is a unit but so run replacements and parse again */ ok = ui_set_but_string_eval_num_unit(C, but, str, value); } } #else /* WITH_PYTHON */ *value = atof(str); ok = TRUE; (void)C; (void)but; #endif /* WITH_PYTHON */ return ok; } bool ui_set_but_string(bContext *C, uiBut *but, const char *str) { if (but->rnaprop && ELEM3(but->type, TEX, SEARCH_MENU, SEARCH_MENU_UNLINK)) { if (RNA_property_editable(&but->rnapoin, but->rnaprop)) { PropertyType type; type = RNA_property_type(but->rnaprop); if (type == PROP_STRING) { /* RNA string */ RNA_property_string_set(&but->rnapoin, but->rnaprop, str); return true; } else if (type == PROP_POINTER) { /* RNA pointer */ PointerRNA ptr, rptr; PropertyRNA *prop; if (str == NULL || str[0] == '\0') { RNA_property_pointer_set(&but->rnapoin, but->rnaprop, PointerRNA_NULL); return true; } else { ptr = but->rnasearchpoin; prop = but->rnasearchprop; if (prop && RNA_property_collection_lookup_string(&ptr, prop, str, &rptr)) RNA_property_pointer_set(&but->rnapoin, but->rnaprop, rptr); return true; } return false; } else if (type == PROP_ENUM) { int value; if (RNA_property_enum_value(but->block->evil_C, &but->rnapoin, but->rnaprop, str, &value)) { RNA_property_enum_set(&but->rnapoin, but->rnaprop, value); return true; } return false; } else { BLI_assert(0); } } } else if (but->type == TEX) { /* string */ if (ui_is_but_utf8(but)) BLI_strncpy_utf8(but->poin, str, but->hardmax); else BLI_strncpy(but->poin, str, but->hardmax); return true; } else if (ELEM(but->type, SEARCH_MENU, SEARCH_MENU_UNLINK)) { /* string */ BLI_strncpy(but->poin, str, but->hardmax); return true; } else if (ui_but_anim_expression_set(but, str)) { /* driver expression */ return true; } else if (str[0] == '#') { /* shortcut to create new driver expression (versus immediate Py-execution) */ return ui_but_anim_expression_create(but, str + 1); } else { /* number editing */ double value; if (ui_set_but_string_eval_num(C, but, str, &value) == false) { return false; } if (!ui_is_but_float(but)) value = (int)floor(value + 0.5); /* not that we use hard limits here */ if (value < (double)but->hardmin) value = but->hardmin; if (value > (double)but->hardmax) value = but->hardmax; ui_set_but_val(but, value); return true; } return false; } void ui_set_but_default(bContext *C, short all) { PointerRNA ptr; WM_operator_properties_create(&ptr, "UI_OT_reset_default_button"); RNA_boolean_set(&ptr, "all", all); WM_operator_name_call(C, "UI_OT_reset_default_button", WM_OP_EXEC_DEFAULT, &ptr); WM_operator_properties_free(&ptr); } static double soft_range_round_up(double value, double max) { /* round up to .., 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, .. * checking for 0.0 prevents floating point exceptions */ double newmax = (value != 0.0) ? pow(10.0, ceil(log(value) / M_LN10)) : 0.0; if (newmax * 0.2 >= max && newmax * 0.2 >= value) return newmax * 0.2; else if (newmax * 0.5 >= max && newmax * 0.5 >= value) return newmax * 0.5; else return newmax; } static double soft_range_round_down(double value, double max) { /* round down to .., 0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50, .. * checking for 0.0 prevents floating point exceptions */ double newmax = (value != 0.0) ? pow(10.0, floor(log(value) / M_LN10)) : 0.0; if (newmax * 5.0 <= max && newmax * 5.0 <= value) return newmax * 5.0; else if (newmax * 2.0 <= max && newmax * 2.0 <= value) return newmax * 2.0; else return newmax; } /* note: this could be split up into functions which handle arrays and not */ static void ui_set_but_soft_range(uiBut *but) { /* ideally we would not limit this but practically, its more than * enough worst case is very long vectors wont use a smart soft-range * which isn't so bad. */ if (but->rnaprop) { const PropertyType type = RNA_property_type(but->rnaprop); double softmin, softmax /*, step, precision*/; double value_min; double value_max; /* clamp button range to something reasonable in case * we get -inf/inf from RNA properties */ if (type == PROP_INT) { const bool is_array = RNA_property_array_check(but->rnaprop); int imin, imax, istep; RNA_property_int_ui_range(&but->rnapoin, but->rnaprop, &imin, &imax, &istep); softmin = (imin == INT_MIN) ? -1e4 : imin; softmax = (imin == INT_MAX) ? 1e4 : imax; /*step = istep;*/ /*UNUSED*/ /*precision = 1;*/ /*UNUSED*/ if (is_array) { int value_range[2]; RNA_property_int_get_array_range(&but->rnapoin, but->rnaprop, value_range); value_min = (double)value_range[0]; value_max = (double)value_range[1]; } else { value_min = value_max = (double)RNA_property_int_get(&but->rnapoin, but->rnaprop); } } else if (type == PROP_FLOAT) { const bool is_array = RNA_property_array_check(but->rnaprop); float fmin, fmax, fstep, fprecision; RNA_property_float_ui_range(&but->rnapoin, but->rnaprop, &fmin, &fmax, &fstep, &fprecision); softmin = (fmin == -FLT_MAX) ? (float)-1e4 : fmin; softmax = (fmax == FLT_MAX) ? (float)1e4 : fmax; /*step = fstep;*/ /*UNUSED*/ /*precision = fprecision;*/ /*UNUSED*/ if (is_array) { float value_range[2]; RNA_property_float_get_array_range(&but->rnapoin, but->rnaprop, value_range); value_min = (double)value_range[0]; value_max = (double)value_range[1]; } else { value_min = value_max = (double)RNA_property_float_get(&but->rnapoin, but->rnaprop); } } else { return; } /* if the value goes out of the soft/max range, adapt the range */ if (value_min + 1e-10 < softmin) { if (value_min < 0.0) softmin = -soft_range_round_up(-value_min, -softmin); else softmin = soft_range_round_down(value_min, softmin); if (softmin < (double)but->hardmin) softmin = (double)but->hardmin; } if (value_max - 1e-10 > softmax) { if (value_max < 0.0) softmax = -soft_range_round_down(-value_max, -softmax); else softmax = soft_range_round_up(value_max, softmax); if (softmax > (double)but->hardmax) softmax = but->hardmax; } but->softmin = softmin; but->softmax = softmax; } else if (but->poin && (but->pointype & UI_BUT_POIN_TYPES)) { float value = ui_get_but_val(but); CLAMP(value, but->hardmin, but->hardmax); but->softmin = min_ff(but->softmin, value); but->softmax = max_ff(but->softmax, value); } else { BLI_assert(0); } } /* ******************* Free ********************/ static void ui_free_link(uiLink *link) { if (link) { BLI_freelistN(&link->lines); MEM_freeN(link); } } /* can be called with C==NULL */ static void ui_free_but(const bContext *C, uiBut *but) { if (but->opptr) { WM_operator_properties_free(but->opptr); MEM_freeN(but->opptr); } if (but->func_argN) { MEM_freeN(but->func_argN); } if (but->active) { /* XXX solve later, buttons should be free-able without context ideally, * however they may have open tooltips or popup windows, which need to * be closed using a context pointer */ if (C) { ui_button_active_free(C, but); } else { if (but->active) { MEM_freeN(but->active); } } } if (but->str && but->str != but->strdata) { MEM_freeN(but->str); } ui_free_link(but->link); if ((but->type == BUT_IMAGE) && but->poin) { IMB_freeImBuf((struct ImBuf *)but->poin); } MEM_freeN(but); } /* can be called with C==NULL */ void uiFreeBlock(const bContext *C, uiBlock *block) { uiBut *but; while ( (but = block->buttons.first) ) { BLI_remlink(&block->buttons, but); ui_free_but(C, but); } if (block->unit) { MEM_freeN(block->unit); } if (block->func_argN) { MEM_freeN(block->func_argN); } CTX_store_free_list(&block->contexts); BLI_freelistN(&block->saferct); MEM_freeN(block); } /* can be called with C==NULL */ void uiFreeBlocks(const bContext *C, ListBase *lb) { uiBlock *block; while ( (block = lb->first) ) { BLI_remlink(lb, block); uiFreeBlock(C, block); } } void uiFreeInactiveBlocks(const bContext *C, ListBase *lb) { uiBlock *block, *nextblock; for (block = lb->first; block; block = nextblock) { nextblock = block->next; if (!block->handle) { if (!block->active) { BLI_remlink(lb, block); uiFreeBlock(C, block); } else block->active = 0; } } } void uiBlockSetRegion(uiBlock *block, ARegion *region) { ListBase *lb = ®ion->uiblocks; uiBlock *oldblock = NULL; /* each listbase only has one block with this name, free block * if is already there so it can be rebuilt from scratch */ if (lb) { oldblock = BLI_findstring(lb, block->name, offsetof(uiBlock, name)); if (oldblock) { oldblock->active = 0; oldblock->panel = NULL; } /* at the beginning of the list! for dynamical menus/blocks */ BLI_addhead(lb, block); } block->oldblock = oldblock; } uiBlock *uiBeginBlock(const bContext *C, ARegion *region, const char *name, short dt) { uiBlock *block; wmWindow *window; Scene *scn; int getsizex, getsizey; window = CTX_wm_window(C); scn = CTX_data_scene(C); block = MEM_callocN(sizeof(uiBlock), "uiBlock"); block->active = 1; block->dt = dt; block->evil_C = (void *)C; /* XXX */ if (scn) { block->color_profile = TRUE; /* store display device name, don't lookup for transformations yet * block could be used for non-color displays where looking up for transformation * would slow down redraw, so only lookup for actual transform when it's indeed * needed */ block->display_device = scn->display_settings.display_device; /* copy to avoid crash when scene gets deleted with ui still open */ block->unit = MEM_mallocN(sizeof(scn->unit), "UI UnitSettings"); memcpy(block->unit, &scn->unit, sizeof(scn->unit)); } BLI_strncpy(block->name, name, sizeof(block->name)); if (region) uiBlockSetRegion(block, region); /* window matrix and aspect */ if (region && region->swinid) { wm_subwindow_getmatrix(window, region->swinid, block->winmat); wm_subwindow_getsize(window, region->swinid, &getsizex, &getsizey); block->aspect = 2.0f / fabsf(getsizex * block->winmat[0][0]); } else { /* no subwindow created yet, for menus for example, so we * use the main window instead, since buttons are created * there anyway */ wm_subwindow_getmatrix(window, window->screen->mainwin, block->winmat); wm_subwindow_getsize(window, window->screen->mainwin, &getsizex, &getsizey); block->aspect = 2.0f / fabsf(getsizex * block->winmat[0][0]); block->auto_open = TRUE; block->flag |= UI_BLOCK_LOOP; /* tag as menu */ } return block; } uiBlock *uiGetBlock(const char *name, ARegion *ar) { return BLI_findstring(&ar->uiblocks, name, offsetof(uiBlock, name)); } void uiBlockSetEmboss(uiBlock *block, char dt) { block->dt = dt; } void ui_check_but(uiBut *but) { /* if something changed in the button */ double value = UI_BUT_VALUE_UNSET; // float okwidth; // UNUSED ui_check_but_select(but, &value); /* only update soft range while not editing */ if (!(but->editval || but->editstr || but->editvec)) { if ((but->rnaprop != NULL) || (but->poin && (but->pointype & UI_BUT_POIN_TYPES))) { ui_set_but_soft_range(but); } } /* test for min and max, icon sliders, etc */ switch (but->type) { case NUM: case SCROLL: case NUMSLI: UI_GET_BUT_VALUE_INIT(but, value); if (value < (double)but->hardmin) ui_set_but_val(but, but->hardmin); else if (value > (double)but->hardmax) ui_set_but_val(but, but->hardmax); break; case ICONTOG: case ICONTOGN: if (!but->rnaprop || (RNA_property_flag(but->rnaprop) & PROP_ICONS_CONSECUTIVE)) { if (but->flag & UI_SELECT) but->iconadd = 1; else but->iconadd = 0; } break; /* quiet warnings for unhandled types */ default: break; } /* safety is 4 to enable small number buttons (like 'users') */ // okwidth = -4 + (BLI_rcti_size_x(&but->rect)); // UNUSED /* name: */ switch (but->type) { case MENU: if (BLI_rctf_size_x(&but->rect) > 24.0f) { UI_GET_BUT_VALUE_INIT(but, value); ui_set_name_menu(but, (int)value); } break; case NUM: case NUMSLI: UI_GET_BUT_VALUE_INIT(but, value); if (ui_is_but_float(but)) { if (value == (double) FLT_MAX) { BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%sinf", but->str); } else if (value == (double) -FLT_MAX) { BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s-inf", but->str); } /* support length type buttons */ else if (ui_is_but_unit(but)) { char new_str[sizeof(but->drawstr)]; ui_get_but_string_unit(but, new_str, sizeof(new_str), value, TRUE, -1); BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%s", but->str, new_str); } else { const int prec = ui_but_float_precision(but, value); BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%.*f", but->str, prec, value); } } else { BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%d", but->str, (int)value); } if (but->rnaprop) { PropertySubType pstype = RNA_property_subtype(but->rnaprop); if (pstype == PROP_PERCENTAGE) strcat(but->drawstr, "%"); } break; case LABEL: if (ui_is_but_float(but)) { int prec; UI_GET_BUT_VALUE_INIT(but, value); prec = ui_but_float_precision(but, value); BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%.*f", but->str, prec, value); } else { BLI_strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); } break; case TEX: case SEARCH_MENU: case SEARCH_MENU_UNLINK: if (!but->editstr) { char str[UI_MAX_DRAW_STR]; ui_get_but_string(but, str, UI_MAX_DRAW_STR - strlen(but->str)); BLI_snprintf(but->drawstr, sizeof(but->drawstr), "%s%s", but->str, str); } break; case KEYEVT: BLI_strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); if (but->flag & UI_SELECT) { strcat(but->drawstr, "Press a key"); } else { UI_GET_BUT_VALUE_INIT(but, value); strcat(but->drawstr, WM_key_event_string((short)value)); } break; case HOTKEYEVT: if (but->flag & UI_SELECT) { but->drawstr[0] = '\0'; if (but->modifier_key) { char *str = but->drawstr; if (but->modifier_key & KM_SHIFT) str += BLI_strcpy_rlen(str, "Shift "); if (but->modifier_key & KM_CTRL) str += BLI_strcpy_rlen(str, "Ctrl "); if (but->modifier_key & KM_ALT) str += BLI_strcpy_rlen(str, "Alt "); if (but->modifier_key & KM_OSKEY) str += BLI_strcpy_rlen(str, "Cmd "); (void)str; /* UNUSED */ } else strcat(but->drawstr, "Press a key "); } else BLI_strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); break; case HSVCUBE: case HSVCIRCLE: break; default: BLI_strncpy(but->drawstr, but->str, UI_MAX_DRAW_STR); } /* if we are doing text editing, this will override the drawstr */ if (but->editstr) BLI_strncpy(but->drawstr, but->editstr, UI_MAX_DRAW_STR); /* text clipping moved to widget drawing code itself */ } void uiBlockBeginAlign(uiBlock *block) { /* if other align was active, end it */ if (block->flag & UI_BUT_ALIGN) uiBlockEndAlign(block); block->flag |= UI_BUT_ALIGN_DOWN; block->alignnr++; /* buttons declared after this call will get this align nr */ // XXX flag? } static bool buts_are_horiz(uiBut *but1, uiBut *but2) { float dx, dy; dx = fabs(but1->rect.xmax - but2->rect.xmin); dy = fabs(but1->rect.ymin - but2->rect.ymax); return (dx <= dy); } void uiBlockEndAlign(uiBlock *block) { block->flag &= ~UI_BUT_ALIGN; /* all 4 flags */ } int ui_but_can_align(uiBut *but) { return !ELEM4(but->type, LABEL, OPTION, OPTIONN, SEPR); } static void ui_block_do_align_but(uiBut *first, short nr) { uiBut *prev, *but = NULL, *next; int flag = 0, cols = 0, rows = 0; /* auto align */ for (but = first; but && but->alignnr == nr; but = but->next) { if (but->next && but->next->alignnr == nr) { if (buts_are_horiz(but, but->next)) cols++; else rows++; } } /* rows == 0: 1 row, cols == 0: 1 column */ /* note; how it uses 'flag' in loop below (either set it, or OR it) is confusing */ for (but = first, prev = NULL; but && but->alignnr == nr; prev = but, but = but->next) { next = but->next; if (next && next->alignnr != nr) next = NULL; /* clear old flag */ but->flag &= ~UI_BUT_ALIGN; if (flag == 0) { /* first case */ if (next) { if (buts_are_horiz(but, next)) { if (rows == 0) flag = UI_BUT_ALIGN_RIGHT; else flag = UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_RIGHT; } else { flag = UI_BUT_ALIGN_DOWN; } } } else if (next == NULL) { /* last case */ if (prev) { if (buts_are_horiz(prev, but)) { if (rows == 0) flag = UI_BUT_ALIGN_LEFT; else flag = UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT; } else { flag = UI_BUT_ALIGN_TOP; } } } else if (buts_are_horiz(but, next)) { /* check if this is already second row */ if (prev && buts_are_horiz(prev, but) == 0) { flag &= ~UI_BUT_ALIGN_LEFT; flag |= UI_BUT_ALIGN_TOP; /* exception case: bottom row */ if (rows > 0) { uiBut *bt = but; while (bt && bt->alignnr == nr) { if (bt->next && bt->next->alignnr == nr && buts_are_horiz(bt, bt->next) == 0) { break; } bt = bt->next; } if (bt == NULL || bt->alignnr != nr) flag = UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_RIGHT; } } else { flag |= UI_BUT_ALIGN_LEFT; } } else { if (cols == 0) { flag |= UI_BUT_ALIGN_TOP; } else { /* next button switches to new row */ if (prev && buts_are_horiz(prev, but)) flag |= UI_BUT_ALIGN_LEFT; else { flag &= ~UI_BUT_ALIGN_LEFT; flag |= UI_BUT_ALIGN_TOP; } if ((flag & UI_BUT_ALIGN_TOP) == 0) { /* stil top row */ if (prev) { if (next && buts_are_horiz(but, next)) flag = UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_LEFT | UI_BUT_ALIGN_RIGHT; else { /* last button in top row */ flag = UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_LEFT; } } else flag |= UI_BUT_ALIGN_DOWN; } else flag |= UI_BUT_ALIGN_TOP; } } but->flag |= flag; /* merge coordinates */ if (prev) { /* simple cases */ if (rows == 0) { but->rect.xmin = (prev->rect.xmax + but->rect.xmin) / 2.0f; prev->rect.xmax = but->rect.xmin; } else if (cols == 0) { but->rect.ymax = (prev->rect.ymin + but->rect.ymax) / 2.0f; prev->rect.ymin = but->rect.ymax; } else { if (buts_are_horiz(prev, but)) { but->rect.xmin = (prev->rect.xmax + but->rect.xmin) / 2.0f; prev->rect.xmax = but->rect.xmin; /* copy height too */ but->rect.ymax = prev->rect.ymax; } else if (prev->prev && buts_are_horiz(prev->prev, prev) == 0) { /* the previous button is a single one in its row */ but->rect.ymax = (prev->rect.ymin + but->rect.ymax) / 2.0f; prev->rect.ymin = but->rect.ymax; but->rect.xmin = prev->rect.xmin; if (next && buts_are_horiz(but, next) == 0) but->rect.xmax = prev->rect.xmax; } else { /* the previous button is not a single one in its row */ but->rect.ymax = prev->rect.ymin; } } } } } void ui_block_do_align(uiBlock *block) { uiBut *but; short nr; /* align buttons with same align nr */ for (but = block->buttons.first; but; ) { if (but->alignnr) { nr = but->alignnr; ui_block_do_align_but(but, nr); /* skip with same number */ for (; but && but->alignnr == nr; but = but->next) { /* pass */ } if (!but) { break; } } else { but = but->next; } } } struct ColorManagedDisplay *ui_block_display_get(uiBlock *block) { return IMB_colormanagement_display_get_named(block->display_device); } void ui_block_to_display_space_v3(uiBlock *block, float pixel[3]) { struct ColorManagedDisplay *display = ui_block_display_get(block); IMB_colormanagement_scene_linear_to_display_v3(pixel, display); } void ui_block_to_scene_linear_v3(uiBlock *block, float pixel[3]) { struct ColorManagedDisplay *display = ui_block_display_get(block); IMB_colormanagement_display_to_scene_linear_v3(pixel, display); } /** * \brief ui_def_but is the function that draws many button types * * \param x,y The lower left hand corner of the button (X axis) * \param width,height The size of the button. * * for float buttons: * - \a a1 Click Step (how much to change the value each click) * - \a a2 Number of decimal point values to display. 0 defaults to 3 (0.000) * 1,2,3, and a maximum of 4, all greater values will be clamped to 4. */ static uiBut *ui_def_but(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but; int slen; BLI_assert(width >= 0 && height >= 0); /* we could do some more error checks here */ if ((type & BUTTYPE) == LABEL) { BLI_assert((poin != NULL || min != 0.0f || max != 0.0f || (a1 == 0.0f && a2 != 0.0f) || (a1 != 0.0f && a1 != 1.0f)) == FALSE); } if (type & UI_BUT_POIN_TYPES) { /* a pointer is required */ if (poin == NULL) { BLI_assert(0); return NULL; } } but = MEM_callocN(sizeof(uiBut), "uiBut"); but->type = type & BUTTYPE; but->pointype = type & UI_BUT_POIN_TYPES; but->bit = type & UI_BUT_POIN_BIT; but->bitnr = type & 31; but->icon = ICON_NONE; but->iconadd = 0; but->retval = retval; slen = strlen(str); if (slen >= UI_MAX_NAME_STR) { but->str = MEM_mallocN(slen + 1, "ui_def_but str"); } else { but->str = but->strdata; } memcpy(but->str, str, slen + 1); but->rect.xmin = x; but->rect.ymin = y; but->rect.xmax = but->rect.xmin + width; but->rect.ymax = but->rect.ymin + height; but->poin = poin; but->hardmin = but->softmin = min; but->hardmax = but->softmax = max; but->a1 = a1; but->a2 = a2; but->tip = tip; but->lock = block->lock; but->lockstr = block->lockstr; but->dt = block->dt; but->aspect = 1.0f; /* XXX block->aspect; */ but->block = block; /* pointer back, used for frontbuffer status, and picker */ if ((block->flag & UI_BUT_ALIGN) && ui_but_can_align(but)) but->alignnr = block->alignnr; but->func = block->func; but->func_arg1 = block->func_arg1; but->func_arg2 = block->func_arg2; but->funcN = block->funcN; if (block->func_argN) but->func_argN = MEM_dupallocN(block->func_argN); but->pos = -1; /* cursor invisible */ if (ELEM(but->type, NUM, NUMSLI)) { /* add a space to name */ /* slen remains unchanged from previous assignment, ensure this stays true */ if (slen > 0 && slen < UI_MAX_NAME_STR - 2) { if (but->str[slen - 1] != ' ') { but->str[slen] = ' '; but->str[slen + 1] = 0; } } } if ((block->flag & UI_BLOCK_LOOP) || ELEM8(but->type, MENU, TEX, LABEL, BLOCK, BUTM, SEARCH_MENU, PROGRESSBAR, SEARCH_MENU_UNLINK)) { but->flag |= (UI_TEXT_LEFT | UI_ICON_LEFT); } but->flag |= (block->flag & UI_BUT_ALIGN); if (but->lock == TRUE) { if (but->lockstr) { but->flag |= UI_BUT_DISABLED; } } /* keep track of UI_interface.h */ if (ELEM8(but->type, BLOCK, BUT, LABEL, PULLDOWN, ROUNDBOX, BUTM, SCROLL, SEPR)) {} else if (but->type >= SEARCH_MENU) {} else but->flag |= UI_BUT_UNDO; BLI_addtail(&block->buttons, but); if (block->curlayout) ui_layout_add_but(block->curlayout, but); #ifdef WITH_PYTHON /* if the 'UI_OT_editsource' is running, extract the source info from the button */ if (UI_editsource_enable_check()) { UI_editsource_active_but_test(but); } #endif return but; } static void ui_def_but_rna__disable(uiBut *but) { but->flag |= UI_BUT_DISABLED; but->lock = true; but->lockstr = ""; } /** * ui_def_but_rna_propname and ui_def_but_rna * both take the same args except for propname vs prop, this is done so we can * avoid an extra lookup on 'prop' when its already available. * * When this kind of change won't disrupt branches, best look into making more * of our UI functions take prop rather then propname. */ static uiBut *ui_def_but_rna(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, PointerRNA *ptr, PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip) { const PropertyType proptype = RNA_property_type(prop); uiBut *but; int freestr = 0, icon = 0; if (ELEM3(type, COLOR, HSVCIRCLE, HSVCUBE)) { BLI_assert(index == -1); } /* use rna values if parameters are not specified */ if (!str) { if (type == MENU && proptype == PROP_ENUM) { EnumPropertyItem *item; DynStr *dynstr; int i, totitem, value, free; RNA_property_enum_items_gettexted(block->evil_C, ptr, prop, &item, &totitem, &free); value = RNA_property_enum_get(ptr, prop); dynstr = BLI_dynstr_new(); BLI_dynstr_appendf(dynstr, "%s%%t", RNA_property_ui_name(prop)); for (i = 0; i < totitem; i++) { if (!item[i].identifier[0]) { if (item[i].name) BLI_dynstr_appendf(dynstr, "|%s%%l", item[i].name); else BLI_dynstr_append(dynstr, "|%l"); } else if (item[i].icon) BLI_dynstr_appendf(dynstr, "|%s %%i%d %%x%d", item[i].name, item[i].icon, item[i].value); else BLI_dynstr_appendf(dynstr, "|%s %%x%d", item[i].name, item[i].value); if (value == item[i].value) icon = item[i].icon; } str = BLI_dynstr_get_cstring(dynstr); BLI_dynstr_free(dynstr); if (free) { MEM_freeN(item); } freestr = 1; } else if (ELEM(type, ROW, LISTROW) && proptype == PROP_ENUM) { EnumPropertyItem *item, *item_array = NULL; int free; /* get untranslated, then translate the single string we need */ RNA_property_enum_items(block->evil_C, ptr, prop, &item_array, NULL, &free); for (item = item_array; item->identifier; item++) { if (item->identifier[0] && item->value == (int)max) { str = CTX_IFACE_(RNA_property_translation_context(prop), item->name); icon = item->icon; break; } } if (!str) { str = RNA_property_ui_name(prop); } if (free) { MEM_freeN(item_array); } } else { str = RNA_property_ui_name(prop); icon = RNA_property_ui_icon(prop); } } if (!tip && proptype != PROP_ENUM) tip = RNA_property_ui_description(prop); if (min == max || a1 == -1 || a2 == -1) { if (proptype == PROP_INT) { int hardmin, hardmax, softmin, softmax, step; RNA_property_int_range(ptr, prop, &hardmin, &hardmax); RNA_property_int_ui_range(ptr, prop, &softmin, &softmax, &step); if (!ELEM(type, ROW, LISTROW) && min == max) { min = hardmin; max = hardmax; } if (a1 == -1) a1 = step; if (a2 == -1) a2 = 0; } else if (proptype == PROP_FLOAT) { float hardmin, hardmax, softmin, softmax, step, precision; RNA_property_float_range(ptr, prop, &hardmin, &hardmax); RNA_property_float_ui_range(ptr, prop, &softmin, &softmax, &step, &precision); if (!ELEM(type, ROW, LISTROW) && min == max) { min = hardmin; max = hardmax; } if (a1 == -1) a1 = step; if (a2 == -1) a2 = precision; } else if (proptype == PROP_STRING) { min = 0; max = RNA_property_string_maxlength(prop); if (max == 0) /* interface code should ideally support unlimited length */ max = UI_MAX_DRAW_STR; } } /* now create button */ but = ui_def_but(block, type, retval, str, x, y, width, height, NULL, min, max, a1, a2, tip); but->rnapoin = *ptr; but->rnaprop = prop; if (RNA_property_array_length(&but->rnapoin, but->rnaprop)) but->rnaindex = index; else but->rnaindex = 0; if (icon) { but->icon = (BIFIconID)icon; but->flag |= UI_HAS_ICON; but->flag |= UI_ICON_LEFT; } if (!RNA_property_editable(&but->rnapoin, prop)) { ui_def_but_rna__disable(but); } if (but->flag & UI_BUT_UNDO && (ui_is_but_rna_undo(but) == FALSE)) { but->flag &= ~UI_BUT_UNDO; } /* If this button uses units, calculate the step from this */ if ((proptype == PROP_FLOAT) && ui_is_but_unit(but)) { but->a1 = ui_get_but_step_unit(but, but->a1); } if (freestr) { MEM_freeN((void *)str); } return but; } static uiBut *ui_def_but_rna_propname(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip) { PropertyRNA *prop = RNA_struct_find_property(ptr, propname); uiBut *but; if (prop) { but = ui_def_but_rna(block, type, retval, str, x, y, width, height, ptr, prop, index, min, max, a1, a2, tip); } else { but = ui_def_but(block, type, retval, propname, x, y, width, height, NULL, min, max, a1, a2, tip); ui_def_but_rna__disable(but); } return but; } static uiBut *ui_def_but_operator_ptr(uiBlock *block, int type, wmOperatorType *ot, int opcontext, const char *str, int x, int y, short width, short height, const char *tip) { uiBut *but; if (!str) { if (ot && ot->srna) str = RNA_struct_ui_name(ot->srna); else str = ""; } if ((!tip || tip[0] == '\0') && ot && ot->srna) { tip = RNA_struct_ui_description(ot->srna); } but = ui_def_but(block, type, -1, str, x, y, width, height, NULL, 0, 0, 0, 0, tip); but->optype = ot; but->opcontext = opcontext; but->flag &= ~UI_BUT_UNDO; /* no need for ui_is_but_rna_undo(), we never need undo here */ if (!ot) { but->flag |= UI_BUT_DISABLED; but->lock = TRUE; but->lockstr = ""; } return but; } #if 0 /* UNUSED */ static uiBut *UNUSED_FUNCTION(ui_def_but_operator) (uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x, int y, short width, short height, const char *tip) { wmOperatorType *ot = WM_operatortype_find(opname, 0); if (str == NULL && ot == NULL) str = opname; return ui_def_but_operator_ptr(block, type, ot, opcontext, str, x, y, width, height, tip); } #endif static uiBut *ui_def_but_operator_text(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x, int y, short width, short height, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but; wmOperatorType *ot; ot = WM_operatortype_find(opname, 0); if (!str) { if (ot) str = ot->name; else str = opname; } if ((!tip || tip[0] == '\0') && ot && ot->description) { tip = ot->description; } but = ui_def_but(block, type, -1, str, x, y, width, height, poin, min, max, a1, a2, tip); but->optype = ot; but->opcontext = opcontext; but->flag &= ~UI_BUT_UNDO; /* no need for ui_is_but_rna_undo(), we never need undo here */ if (!ot) { but->flag |= UI_BUT_DISABLED; but->lock = TRUE; but->lockstr = ""; } return but; } uiBut *uiDefBut(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but = ui_def_but(block, type, retval, str, x, y, width, height, poin, min, max, a1, a2, tip); ui_check_but(but); return but; } /* if _x_ is a power of two (only one bit) return the power, * otherwise return -1. * (1<>= 16; if (x & 0xFF00) idx += 8, x >>= 8; if (x & 0xF0) idx += 4, x >>= 4; if (x & 0xC) idx += 2, x >>= 2; if (x & 0x2) idx += 1; return idx; } } /* autocomplete helper functions */ struct AutoComplete { size_t maxlen; char *truncate; const char *startname; }; AutoComplete *autocomplete_begin(const char *startname, size_t maxlen) { AutoComplete *autocpl; autocpl = MEM_callocN(sizeof(AutoComplete), "AutoComplete"); autocpl->maxlen = maxlen; autocpl->truncate = MEM_callocN(sizeof(char) * maxlen, "AutoCompleteTruncate"); autocpl->startname = startname; return autocpl; } void autocomplete_do_name(AutoComplete *autocpl, const char *name) { char *truncate = autocpl->truncate; const char *startname = autocpl->startname; int a; for (a = 0; a < autocpl->maxlen - 1; a++) { if (startname[a] == 0 || startname[a] != name[a]) break; } /* found a match */ if (startname[a] == 0) { /* first match */ if (truncate[0] == 0) BLI_strncpy(truncate, name, autocpl->maxlen); else { /* remove from truncate what is not in bone->name */ for (a = 0; a < autocpl->maxlen - 1; a++) { if (name[a] == 0) { truncate[a] = 0; break; } else if (truncate[a] != name[a]) truncate[a] = 0; } } } } bool autocomplete_end(AutoComplete *autocpl, char *autoname) { bool change = false; if (autocpl->truncate[0]) { BLI_strncpy(autoname, autocpl->truncate, autocpl->maxlen); change = true; } else { if (autoname != autocpl->startname) { /* don't copy a string over its self */ BLI_strncpy(autoname, autocpl->startname, autocpl->maxlen); } } MEM_freeN(autocpl->truncate); MEM_freeN(autocpl); return change; } static void ui_check_but_and_iconize(uiBut *but, int icon) { if (icon) { but->icon = (BIFIconID) icon; but->flag |= UI_HAS_ICON; } ui_check_but(but); } static uiBut *uiDefButBit(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, void *poin, float min, float max, float a1, float a2, const char *tip) { int bitIdx = findBitIndex(bit); if (bitIdx == -1) { return NULL; } else { return uiDefBut(block, type | UI_BUT_POIN_BIT | bitIdx, retval, str, x, y, width, height, poin, min, max, a1, a2, tip); } } uiBut *uiDefButF(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefBut(block, type | UI_BUT_POIN_FLOAT, retval, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitF(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefButBit(block, type | UI_BUT_POIN_FLOAT, bit, retval, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefButI(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefBut(block, type | UI_BUT_POIN_INT, retval, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitI(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefButBit(block, type | UI_BUT_POIN_INT, bit, retval, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefButS(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefBut(block, type | UI_BUT_POIN_SHORT, retval, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitS(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefButBit(block, type | UI_BUT_POIN_SHORT, bit, retval, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefButC(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefBut(block, type | UI_BUT_POIN_CHAR, retval, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefButBitC(uiBlock *block, int type, int bit, int retval, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefButBit(block, type | UI_BUT_POIN_CHAR, bit, retval, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefButR(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip) { uiBut *but; but = ui_def_but_rna_propname(block, type, retval, str, x, y, width, height, ptr, propname, index, min, max, a1, a2, tip); ui_check_but(but); return but; } uiBut *uiDefButR_prop(uiBlock *block, int type, int retval, const char *str, int x, int y, short width, short height, PointerRNA *ptr, PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip) { uiBut *but; but = ui_def_but_rna(block, type, retval, str, x, y, width, height, ptr, prop, index, min, max, a1, a2, tip); ui_check_but(but); return but; } uiBut *uiDefButO_ptr(uiBlock *block, int type, wmOperatorType *ot, int opcontext, const char *str, int x, int y, short width, short height, const char *tip) { uiBut *but; but = ui_def_but_operator_ptr(block, type, ot, opcontext, str, x, y, width, height, tip); ui_check_but(but); return but; } uiBut *uiDefButO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x, int y, short width, short height, const char *tip) { wmOperatorType *ot = WM_operatortype_find(opname, 0); if (str == NULL && ot == NULL) str = opname; return uiDefButO_ptr(block, type, ot, opcontext, str, x, y, width, height, tip); } uiBut *uiDefButTextO(uiBlock *block, int type, const char *opname, int opcontext, const char *str, int x, int y, short width, short height, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but = ui_def_but_operator_text(block, type, opname, opcontext, str, x, y, width, height, poin, min, max, a1, a2, tip); ui_check_but(but); return but; } /* if a1==1.0 then a2 is an extra icon blending factor (alpha 0.0 - 1.0) */ uiBut *uiDefIconBut(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but = ui_def_but(block, type, retval, "", x, y, width, height, poin, min, max, a1, a2, tip); ui_check_but_and_iconize(but, icon); return but; } static uiBut *uiDefIconButBit(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, void *poin, float min, float max, float a1, float a2, const char *tip) { int bitIdx = findBitIndex(bit); if (bitIdx == -1) { return NULL; } else { return uiDefIconBut(block, type | UI_BUT_POIN_BIT | bitIdx, retval, icon, x, y, width, height, poin, min, max, a1, a2, tip); } } uiBut *uiDefIconButF(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconBut(block, type | UI_BUT_POIN_FLOAT, retval, icon, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitF(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconButBit(block, type | UI_BUT_POIN_FLOAT, bit, retval, icon, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButI(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconBut(block, type | UI_BUT_POIN_INT, retval, icon, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitI(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconButBit(block, type | UI_BUT_POIN_INT, bit, retval, icon, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButS(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconBut(block, type | UI_BUT_POIN_SHORT, retval, icon, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitS(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconButBit(block, type | UI_BUT_POIN_SHORT, bit, retval, icon, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButC(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconBut(block, type | UI_BUT_POIN_CHAR, retval, icon, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButBitC(uiBlock *block, int type, int bit, int retval, int icon, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconButBit(block, type | UI_BUT_POIN_CHAR, bit, retval, icon, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconButR(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip) { uiBut *but; but = ui_def_but_rna_propname(block, type, retval, "", x, y, width, height, ptr, propname, index, min, max, a1, a2, tip); ui_check_but_and_iconize(but, icon); return but; } uiBut *uiDefIconButR_prop(uiBlock *block, int type, int retval, int icon, int x, int y, short width, short height, PointerRNA *ptr, PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip) { uiBut *but; but = ui_def_but_rna(block, type, retval, "", x, y, width, height, ptr, prop, index, min, max, a1, a2, tip); ui_check_but_and_iconize(but, icon); return but; } uiBut *uiDefIconButO_ptr(uiBlock *block, int type, wmOperatorType *ot, int opcontext, int icon, int x, int y, short width, short height, const char *tip) { uiBut *but; but = ui_def_but_operator_ptr(block, type, ot, opcontext, "", x, y, width, height, tip); ui_check_but_and_iconize(but, icon); return but; } uiBut *uiDefIconButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, int x, int y, short width, short height, const char *tip) { wmOperatorType *ot = WM_operatortype_find(opname, 0); return uiDefIconButO_ptr(block, type, ot, opcontext, icon, x, y, width, height, tip); } /* Button containing both string label and icon */ uiBut *uiDefIconTextBut(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, void *poin, float min, float max, float a1, float a2, const char *tip) { uiBut *but = ui_def_but(block, type, retval, str, x, y, width, height, poin, min, max, a1, a2, tip); ui_check_but_and_iconize(but, icon); but->flag |= UI_ICON_LEFT; return but; } static uiBut *uiDefIconTextButBit(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, void *poin, float min, float max, float a1, float a2, const char *tip) { int bitIdx = findBitIndex(bit); if (bitIdx == -1) { return NULL; } else { return uiDefIconTextBut(block, type | UI_BUT_POIN_BIT | bitIdx, retval, icon, str, x, y, width, height, poin, min, max, a1, a2, tip); } } uiBut *uiDefIconTextButF(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextBut(block, type | UI_BUT_POIN_FLOAT, retval, icon, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitF(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, float *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextButBit(block, type | UI_BUT_POIN_FLOAT, bit, retval, icon, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButI(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextBut(block, type | UI_BUT_POIN_INT, retval, icon, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitI(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, int *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextButBit(block, type | UI_BUT_POIN_INT, bit, retval, icon, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButS(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextBut(block, type | UI_BUT_POIN_SHORT, retval, icon, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitS(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, short *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextButBit(block, type | UI_BUT_POIN_SHORT, bit, retval, icon, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButC(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextBut(block, type | UI_BUT_POIN_CHAR, retval, icon, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButBitC(uiBlock *block, int type, int bit, int retval, int icon, const char *str, int x, int y, short width, short height, char *poin, float min, float max, float a1, float a2, const char *tip) { return uiDefIconTextButBit(block, type | UI_BUT_POIN_CHAR, bit, retval, icon, str, x, y, width, height, (void *) poin, min, max, a1, a2, tip); } uiBut *uiDefIconTextButR(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, PointerRNA *ptr, const char *propname, int index, float min, float max, float a1, float a2, const char *tip) { uiBut *but; but = ui_def_but_rna_propname(block, type, retval, str, x, y, width, height, ptr, propname, index, min, max, a1, a2, tip); ui_check_but_and_iconize(but, icon); but->flag |= UI_ICON_LEFT; return but; } uiBut *uiDefIconTextButR_prop(uiBlock *block, int type, int retval, int icon, const char *str, int x, int y, short width, short height, PointerRNA *ptr, PropertyRNA *prop, int index, float min, float max, float a1, float a2, const char *tip) { uiBut *but; but = ui_def_but_rna(block, type, retval, str, x, y, width, height, ptr, prop, index, min, max, a1, a2, tip); ui_check_but_and_iconize(but, icon); but->flag |= UI_ICON_LEFT; return but; } uiBut *uiDefIconTextButO_ptr(uiBlock *block, int type, wmOperatorType *ot, int opcontext, int icon, const char *str, int x, int y, short width, short height, const char *tip) { uiBut *but; but = ui_def_but_operator_ptr(block, type, ot, opcontext, str, x, y, width, height, tip); ui_check_but_and_iconize(but, icon); but->flag |= UI_ICON_LEFT; return but; } uiBut *uiDefIconTextButO(uiBlock *block, int type, const char *opname, int opcontext, int icon, const char *str, int x, int y, short width, short height, const char *tip) { wmOperatorType *ot = WM_operatortype_find(opname, 0); return uiDefIconTextButO_ptr(block, type, ot, opcontext, icon, str, x, y, width, height, tip); } /* END Button containing both string label and icon */ void uiSetButLink(uiBut *but, void **poin, void ***ppoin, short *tot, int from, int to) { uiLink *link; link = but->link = MEM_callocN(sizeof(uiLink), "new uilink"); link->poin = poin; link->ppoin = ppoin; link->totlink = tot; link->fromcode = from; link->tocode = to; } /* cruft to make uiBlock and uiBut private */ int uiBlocksGetYMin(ListBase *lb) { uiBlock *block; int min = 0; for (block = lb->first; block; block = block->next) if (block == lb->first || block->rect.ymin < min) min = block->rect.ymin; return min; } void uiBlockSetDirection(uiBlock *block, int direction) { block->direction = direction; } /* this call escapes if there's alignment flags */ void uiBlockFlipOrder(uiBlock *block) { ListBase lb; uiBut *but, *next; float centy, miny = 10000, maxy = -10000; if (U.uiflag & USER_MENUFIXEDORDER) return; else if (block->flag & UI_BLOCK_NO_FLIP) return; for (but = block->buttons.first; but; but = but->next) { if (but->flag & UI_BUT_ALIGN) return; if (but->rect.ymin < miny) miny = but->rect.ymin; if (but->rect.ymax > maxy) maxy = but->rect.ymax; } /* mirror trick */ centy = (miny + maxy) / 2.0f; for (but = block->buttons.first; but; but = but->next) { but->rect.ymin = centy - (but->rect.ymin - centy); but->rect.ymax = centy - (but->rect.ymax - centy); SWAP(float, but->rect.ymin, but->rect.ymax); } /* also flip order in block itself, for example for arrowkey */ lb.first = lb.last = NULL; but = block->buttons.first; while (but) { next = but->next; BLI_remlink(&block->buttons, but); BLI_addtail(&lb, but); but = next; } block->buttons = lb; } void uiBlockSetFlag(uiBlock *block, int flag) { block->flag |= flag; } void uiBlockClearFlag(uiBlock *block, int flag) { block->flag &= ~flag; } void uiButSetFlag(uiBut *but, int flag) { but->flag |= flag; } void uiButClearFlag(uiBut *but, int flag) { but->flag &= ~flag; } void uiButSetDrawFlag(uiBut *but, int flag) { but->drawflag |= flag; } void uiButClearDrawFlag(uiBut *but, int flag) { but->drawflag &= ~flag; } int uiButGetRetVal(uiBut *but) { return but->retval; } void uiButSetDragID(uiBut *but, ID *id) { but->dragtype = WM_DRAG_ID; but->dragpoin = (void *)id; } void uiButSetDragRNA(uiBut *but, PointerRNA *ptr) { but->dragtype = WM_DRAG_RNA; but->dragpoin = (void *)ptr; } void uiButSetDragPath(uiBut *but, const char *path) { but->dragtype = WM_DRAG_PATH; but->dragpoin = (void *)path; } void uiButSetDragName(uiBut *but, const char *name) { but->dragtype = WM_DRAG_NAME; but->dragpoin = (void *)name; } /* value from button itself */ void uiButSetDragValue(uiBut *but) { but->dragtype = WM_DRAG_VALUE; } void uiButSetDragImage(uiBut *but, const char *path, int icon, struct ImBuf *imb, float scale) { but->dragtype = WM_DRAG_PATH; but->icon = icon; /* no flag UI_HAS_ICON, so icon doesnt draw in button */ but->dragpoin = (void *)path; but->imb = imb; but->imb_scale = scale; } PointerRNA *uiButGetOperatorPtrRNA(uiBut *but) { if (but->optype && !but->opptr) { but->opptr = MEM_callocN(sizeof(PointerRNA), "uiButOpPtr"); WM_operator_properties_create_ptr(but->opptr, but->optype); } return but->opptr; } void uiButSetUnitType(uiBut *but, const int unit_type) { but->unit_type = (unsigned char)(RNA_SUBTYPE_UNIT_VALUE(unit_type)); } int uiButGetUnitType(uiBut *but) { int ownUnit = (int)but->unit_type; /* own unit define always takes precedence over RNA provided, allowing for overriding * default value provided in RNA in a few special cases (i.e. Active Keyframe in Graph Edit) */ /* XXX: this doesn't allow clearing unit completely, though the same could be said for icons */ if ((ownUnit != 0) || (but->rnaprop == NULL)) { return ownUnit << 16; } else { return RNA_SUBTYPE_UNIT(RNA_property_subtype(but->rnaprop)); } } void uiBlockSetHandleFunc(uiBlock *block, uiBlockHandleFunc func, void *arg) { block->handle_func = func; block->handle_func_arg = arg; } void uiBlockSetButmFunc(uiBlock *block, uiMenuHandleFunc func, void *arg) { block->butm_func = func; block->butm_func_arg = arg; } void uiBlockSetFunc(uiBlock *block, uiButHandleFunc func, void *arg1, void *arg2) { block->func = func; block->func_arg1 = arg1; block->func_arg2 = arg2; } void uiBlockSetNFunc(uiBlock *block, uiButHandleNFunc funcN, void *argN, void *arg2) { if (block->func_argN) { MEM_freeN(block->func_argN); } block->funcN = funcN; block->func_argN = argN; block->func_arg2 = arg2; } void uiButSetRenameFunc(uiBut *but, uiButHandleRenameFunc func, void *arg1) { but->rename_func = func; but->rename_arg1 = arg1; } void uiBlockSetDrawExtraFunc(uiBlock *block, void (*func)(const bContext *C, void *idv, void *arg1, void *arg2, rcti *rect), void *arg1, void *arg2) { block->drawextra = func; block->drawextra_arg1 = arg1; block->drawextra_arg2 = arg2; } void uiButSetFunc(uiBut *but, uiButHandleFunc func, void *arg1, void *arg2) { but->func = func; but->func_arg1 = arg1; but->func_arg2 = arg2; } void uiButSetNFunc(uiBut *but, uiButHandleNFunc funcN, void *argN, void *arg2) { if (but->func_argN) { MEM_freeN(but->func_argN); } but->funcN = funcN; but->func_argN = argN; but->func_arg2 = arg2; } void uiButSetCompleteFunc(uiBut *but, uiButCompleteFunc func, void *arg) { but->autocomplete_func = func; but->autofunc_arg = arg; } uiBut *uiDefBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip) { uiBut *but = ui_def_but(block, BLOCK, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); but->block_create_func = func; ui_check_but(but); return but; } uiBut *uiDefBlockButN(uiBlock *block, uiBlockCreateFunc func, void *argN, const char *str, int x, int y, short width, short height, const char *tip) { uiBut *but = ui_def_but(block, BLOCK, 0, str, x, y, width, height, NULL, 0.0, 0.0, 0.0, 0.0, tip); but->block_create_func = func; if (but->func_argN) { MEM_freeN(but->func_argN); } but->func_argN = argN; ui_check_but(but); return but; } uiBut *uiDefPulldownBut(uiBlock *block, uiBlockCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip) { uiBut *but = ui_def_but(block, PULLDOWN, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); but->block_create_func = func; ui_check_but(but); return but; } uiBut *uiDefMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, const char *str, int x, int y, short width, short height, const char *tip) { uiBut *but = ui_def_but(block, PULLDOWN, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); but->menu_create_func = func; ui_check_but(but); return but; } uiBut *uiDefIconTextMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, const char *str, int x, int y, short width, short height, const char *tip) { uiBut *but = ui_def_but(block, PULLDOWN, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); but->icon = (BIFIconID) icon; but->flag |= UI_HAS_ICON; but->flag |= UI_ICON_LEFT; but->flag |= UI_ICON_SUBMENU; but->menu_create_func = func; ui_check_but(but); return but; } uiBut *uiDefIconMenuBut(uiBlock *block, uiMenuCreateFunc func, void *arg, int icon, int x, int y, short width, short height, const char *tip) { uiBut *but = ui_def_but(block, PULLDOWN, 0, "", x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); but->icon = (BIFIconID) icon; but->flag |= UI_HAS_ICON; but->flag &= ~UI_ICON_LEFT; but->menu_create_func = func; ui_check_but(but); return but; } /* Block button containing both string label and icon */ uiBut *uiDefIconTextBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int icon, const char *str, int x, int y, short width, short height, const char *tip) { uiBut *but = ui_def_but(block, BLOCK, 0, str, x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); /* XXX temp, old menu calls pass on icon arrow, which is now UI_ICON_SUBMENU flag */ if (icon != ICON_RIGHTARROW_THIN) { but->icon = (BIFIconID) icon; but->flag |= UI_ICON_LEFT; } but->flag |= UI_HAS_ICON; but->flag |= UI_ICON_SUBMENU; but->block_create_func = func; ui_check_but(but); return but; } /* Block button containing icon */ uiBut *uiDefIconBlockBut(uiBlock *block, uiBlockCreateFunc func, void *arg, int retval, int icon, int x, int y, short width, short height, const char *tip) { uiBut *but = ui_def_but(block, BLOCK, retval, "", x, y, width, height, arg, 0.0, 0.0, 0.0, 0.0, tip); but->icon = (BIFIconID) icon; but->flag |= UI_HAS_ICON; but->flag |= UI_ICON_LEFT; but->block_create_func = func; ui_check_but(but); return but; } uiBut *uiDefKeyevtButS(uiBlock *block, int retval, const char *str, int x, int y, short width, short height, short *spoin, const char *tip) { uiBut *but = ui_def_but(block, KEYEVT | UI_BUT_POIN_SHORT, retval, str, x, y, width, height, spoin, 0.0, 0.0, 0.0, 0.0, tip); ui_check_but(but); return but; } /* short pointers hardcoded */ /* modkeypoin will be set to KM_SHIFT, KM_ALT, KM_CTRL, KM_OSKEY bits */ uiBut *uiDefHotKeyevtButS(uiBlock *block, int retval, const char *str, int x, int y, short width, short height, short *keypoin, short *modkeypoin, const char *tip) { uiBut *but = ui_def_but(block, HOTKEYEVT | UI_BUT_POIN_SHORT, retval, str, x, y, width, height, keypoin, 0.0, 0.0, 0.0, 0.0, tip); but->modifier_key = *modkeypoin; ui_check_but(but); return but; } /* arg is pointer to string/name, use uiButSetSearchFunc() below to make this work */ /* here a1 and a2, if set, control thumbnail preview rows/cols */ uiBut *uiDefSearchBut(uiBlock *block, void *arg, int retval, int icon, int maxlen, int x, int y, short width, short height, float a1, float a2, const char *tip) { uiBut *but = ui_def_but(block, SEARCH_MENU, retval, "", x, y, width, height, arg, 0.0, maxlen, a1, a2, tip); but->icon = (BIFIconID) icon; but->flag |= UI_HAS_ICON; but->flag |= UI_ICON_LEFT | UI_TEXT_LEFT; ui_check_but(but); return but; } /* arg is user value, searchfunc and handlefunc both get it as arg */ /* if active set, button opens with this item visible and selected */ void uiButSetSearchFunc(uiBut *but, uiButSearchFunc sfunc, void *arg, uiButHandleFunc bfunc, void *active) { but->search_func = sfunc; but->search_arg = arg; uiButSetFunc(but, bfunc, arg, active); /* search buttons show red-alert if item doesn't exist, not for menus */ if (0 == (but->block->flag & UI_BLOCK_LOOP)) { /* skip empty buttons, not all buttons need input, we only show invalid */ if (but->drawstr[0]) ui_but_search_test(but); } } /* Callbacks for operator search button. */ static void operator_enum_search_cb(const struct bContext *C, void *but, const char *str, uiSearchItems *items) { wmOperatorType *ot = ((uiBut *)but)->optype; PropertyRNA *prop = ot->prop; if (prop == NULL) { printf("%s: %s has no enum property set\n", __func__, ot->idname); } else if (RNA_property_type(prop) != PROP_ENUM) { printf("%s: %s \"%s\" is not an enum property\n", __func__, ot->idname, RNA_property_identifier(prop)); } else { PointerRNA *ptr = uiButGetOperatorPtrRNA(but); /* Will create it if needed! */ EnumPropertyItem *item, *item_array; int do_free; RNA_property_enum_items((bContext *)C, ptr, prop, &item_array, NULL, &do_free); for (item = item_array; item->identifier; item++) { /* note: need to give the index rather than the identifier because the enum can be freed */ if (BLI_strcasestr(item->name, str)) { if (false == uiSearchItemAdd(items, item->name, SET_INT_IN_POINTER(item->value), 0)) break; } } if (do_free) MEM_freeN(item_array); } } static void operator_enum_call_cb(struct bContext *UNUSED(C), void *but, void *arg2) { wmOperatorType *ot = ((uiBut *)but)->optype; PointerRNA *opptr = uiButGetOperatorPtrRNA(but); /* Will create it if needed! */ if (ot) { if (ot->prop) { RNA_property_enum_set(opptr, ot->prop, GET_INT_FROM_POINTER(arg2)); /* We do not call op from here, will be called by button code. * ui_apply_but_funcs_after() (in interface_handlers.c) called this func before checking operators, * because one of its parameters is the button itself! */ } else { printf("%s: op->prop for '%s' is NULL\n", __func__, ot->idname); } } } /* Same parameters as for uiDefSearchBut, with additional operator type and properties, used by callback * to call again the right op with the right options (properties values). */ uiBut *uiDefSearchButO_ptr(uiBlock *block, wmOperatorType *ot, IDProperty *properties, void *arg, int retval, int icon, int maxlen, int x, int y, short width, short height, float a1, float a2, const char *tip) { uiBut *but; but = uiDefSearchBut(block, arg, retval, icon, maxlen, x, y, width, height, a1, a2, tip); uiButSetSearchFunc(but, operator_enum_search_cb, but, operator_enum_call_cb, NULL); but->optype = ot; but->opcontext = WM_OP_EXEC_DEFAULT; if (properties) { PointerRNA *ptr = uiButGetOperatorPtrRNA(but); /* Copy idproperties. */ ptr->data = IDP_CopyProperty(properties); } return but; } /* push a new event onto event queue to activate the given button * (usually a text-field) upon entering a popup */ void uiButSetFocusOnEnter(wmWindow *win, uiBut *but) { wmEvent event; event = *(win->eventstate); event.type = EVT_BUT_OPEN; event.val = KM_PRESS; event.customdata = but; event.customdatafree = FALSE; wm_event_add(win, &event); } void uiButGetStrInfo(bContext *C, uiBut *but, ...) { va_list args; uiStringInfo *si; EnumPropertyItem *items = NULL, *item = NULL; int totitems, free_items = FALSE; va_start(args, but); while ((si = (uiStringInfo *) va_arg(args, void *))) { int type = si->type; char *tmp = NULL; if (type == BUT_GET_LABEL) { if (but->str) { /* Menu labels can have some complex formating stuff marked by pipes or %t, we don't want those here! */ const char *tc1, *tc2; tc1 = strstr(but->str, "%t"); tc2 = strstr(but->str, "|"); /* XXX For some reason strchr seems to not work here? */ if (tc2 && (!tc1 || tc1 > tc2)) tc1 = tc2; if (tc1) tmp = BLI_strdupn(but->str, tc1 - but->str); else tmp = BLI_strdup(but->str); } else type = BUT_GET_RNA_LABEL; /* Fail-safe solution... */ } else if (type == BUT_GET_TIP) { if (but->tip && but->tip[0]) tmp = BLI_strdup(but->tip); else type = BUT_GET_RNA_TIP; /* Fail-safe solution... */ } if (type == BUT_GET_RNAPROP_IDENTIFIER) { if (but->rnaprop) tmp = BLI_strdup(RNA_property_identifier(but->rnaprop)); } else if (type == BUT_GET_RNASTRUCT_IDENTIFIER) { if (but->rnaprop) tmp = BLI_strdup(RNA_struct_identifier(but->rnapoin.type)); else if (but->optype) tmp = BLI_strdup(but->optype->idname); else if (ELEM(but->type, MENU, PULLDOWN)) { MenuType *mt = uiButGetMenuType(but); if (mt) tmp = BLI_strdup(mt->idname); } } else if (ELEM(type, BUT_GET_RNA_LABEL, BUT_GET_RNA_TIP)) { if (but->rnaprop) { if (type == BUT_GET_RNA_LABEL) tmp = BLI_strdup(RNA_property_ui_name(but->rnaprop)); else { const char *t = RNA_property_ui_description(but->rnaprop); if (t && t[0]) tmp = BLI_strdup(t); } } else if (but->optype) { if (type == BUT_GET_RNA_LABEL) tmp = BLI_strdup(RNA_struct_ui_name(but->optype->srna)); else { const char *t = RNA_struct_ui_description(but->optype->srna); if (t && t[0]) tmp = BLI_strdup(t); } } else if (ELEM(but->type, MENU, PULLDOWN)) { MenuType *mt = uiButGetMenuType(but); if (mt) { /* not all menus are from python */ if (mt->ext.srna) { if (type == BUT_GET_RNA_LABEL) tmp = BLI_strdup(RNA_struct_ui_name(mt->ext.srna)); else { const char *t = RNA_struct_ui_description(mt->ext.srna); if (t && t[0]) tmp = BLI_strdup(t); } } } } } else if (type == BUT_GET_RNA_LABEL_CONTEXT) { const char *_tmp = BLF_I18NCONTEXT_DEFAULT; if (but->rnaprop) _tmp = RNA_property_translation_context(but->rnaprop); else if (but->optype) _tmp = RNA_struct_translation_context(but->optype->srna); else if (ELEM(but->type, MENU, PULLDOWN)) { MenuType *mt = uiButGetMenuType(but); if (mt) _tmp = RNA_struct_translation_context(mt->ext.srna); } if (BLF_is_default_context(_tmp)) { _tmp = BLF_I18NCONTEXT_DEFAULT_BPYRNA; } tmp = BLI_strdup(_tmp); } else if (ELEM3(type, BUT_GET_RNAENUM_IDENTIFIER, BUT_GET_RNAENUM_LABEL, BUT_GET_RNAENUM_TIP)) { PointerRNA *ptr = NULL; PropertyRNA *prop = NULL; int value = 0; /* get the enum property... */ if (but->rnaprop && RNA_property_type(but->rnaprop) == PROP_ENUM) { /* enum property */ ptr = &but->rnapoin; prop = but->rnaprop; value = (but->type == ROW) ? (int)but->hardmax : (int)ui_get_but_val(but); } else if (but->optype) { PointerRNA *opptr = uiButGetOperatorPtrRNA(but); wmOperatorType *ot = but->optype; /* if the default property of the operator is enum and it is set, * fetch the tooltip of the selected value so that "Snap" and "Mirror" * operator menus in the Anim Editors will show tooltips for the different * operations instead of the meaningless generic operator tooltip */ if (ot->prop && RNA_property_type(ot->prop) == PROP_ENUM) { if (RNA_struct_contains_property(opptr, ot->prop)) { ptr = opptr; prop = ot->prop; value = RNA_property_enum_get(opptr, ot->prop); } } } /* get strings from matching enum item */ if (ptr && prop) { if (!item) { int i; RNA_property_enum_items_gettexted(C, ptr, prop, &items, &totitems, &free_items); for (i = 0, item = items; i < totitems; i++, item++) { if (item->identifier[0] && item->value == value) break; } } if (item && item->identifier) { if (type == BUT_GET_RNAENUM_IDENTIFIER) tmp = BLI_strdup(item->identifier); else if (type == BUT_GET_RNAENUM_LABEL) tmp = BLI_strdup(item->name); else if (item->description && item->description[0]) tmp = BLI_strdup(item->description); } } } else if (type == BUT_GET_OP_KEYMAP) { if (!ui_block_is_menu(but->block)) { char buf[128]; if (ui_but_event_operator_string(C, but, buf, sizeof(buf))) { tmp = BLI_strdup(buf); } } } else if (type == BUT_GET_PROP_KEYMAP) { /* for properties that are bound to one of the context cycle, etc. keys... */ char buf[128]; if (ui_but_event_property_operator_string(C, but, buf, sizeof(buf))) { tmp = BLI_strdup(buf); } } si->strinfo = tmp; } va_end(args); if (free_items && items) MEM_freeN(items); } /* Program Init/Exit */ void UI_init(void) { ui_resources_init(); } /* after reading userdef file */ void UI_init_userdef(void) { /* fix saved themes */ init_userdef_do_versions(); uiStyleInit(); } void UI_reinit_font(void) { uiStyleInit(); } void UI_exit(void) { ui_resources_free(); }