/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edinterface */ #include "BLI_listbase.h" #include "MEM_guardedalloc.h" #include "interface_intern.h" /* -------------------------------------------------------------------- */ /** \name Button Groups * \{ */ /** * Every function that adds a set of buttons must create another group, * then #ui_def_but adds buttons to the current group (the last). */ void ui_block_new_button_group(uiBlock *block, uiButtonGroupFlag flag) { /* Don't create a new group if there is a "lock" on new groups. */ if (!BLI_listbase_is_empty(&block->button_groups)) { uiButtonGroup *last_button_group = block->button_groups.last; if (last_button_group->flag & UI_BUTTON_GROUP_LOCK) { return; } } uiButtonGroup *new_group = MEM_mallocN(sizeof(uiButtonGroup), __func__); BLI_listbase_clear(&new_group->buttons); new_group->flag = flag; BLI_addtail(&block->button_groups, new_group); } void ui_button_group_add_but(uiBlock *block, uiBut *but) { if (BLI_listbase_is_empty(&block->button_groups)) { ui_block_new_button_group(block, 0); } uiButtonGroup *current_button_group = block->button_groups.last; /* We can't use the button directly because adding it to * this list would mess with its prev and next pointers. */ LinkData *button_link = BLI_genericNodeN(but); BLI_addtail(¤t_button_group->buttons, button_link); } static void button_group_free(uiButtonGroup *button_group) { BLI_freelistN(&button_group->buttons); MEM_freeN(button_group); } void ui_block_free_button_groups(uiBlock *block) { LISTBASE_FOREACH_MUTABLE (uiButtonGroup *, button_group, &block->button_groups) { button_group_free(button_group); } } void ui_button_group_replace_but_ptr(uiBlock *block, const void *old_but_ptr, uiBut *new_but) { LISTBASE_FOREACH (uiButtonGroup *, button_group, &block->button_groups) { LISTBASE_FOREACH (LinkData *, link, &button_group->buttons) { if (link->data == old_but_ptr) { link->data = new_but; return; } } } } /** \} */