/** * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_color_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_texture_types.h" #include "DNA_userdef_types.h" #include "DNA_windowmanager_types.h" #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "PIL_time.h" #include "BKE_colortools.h" #include "BKE_context.h" #include "BKE_idprop.h" #include "BKE_report.h" #include "BKE_texture.h" #include "BKE_utildefines.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_text.h" #include "interface.h" #include "RNA_access.h" #include "WM_api.h" #include "WM_types.h" /***************** structs and defines ****************/ #define BUTTON_TOOLTIP_DELAY 0.500 #define BUTTON_FLASH_DELAY 0.020 #define BUTTON_AUTO_OPEN_THRESH 0.3 #define BUTTON_MOUSE_TOWARDS_THRESH 1.0 typedef enum uiButtonActivateType { BUTTON_ACTIVATE_OVER, BUTTON_ACTIVATE, BUTTON_ACTIVATE_APPLY, BUTTON_ACTIVATE_TEXT_EDITING, BUTTON_ACTIVATE_OPEN } uiButtonActivateType; typedef enum uiHandleButtonState { BUTTON_STATE_INIT, BUTTON_STATE_HIGHLIGHT, BUTTON_STATE_WAIT_FLASH, BUTTON_STATE_WAIT_RELEASE, BUTTON_STATE_WAIT_KEY_EVENT, BUTTON_STATE_NUM_EDITING, BUTTON_STATE_TEXT_EDITING, BUTTON_STATE_TEXT_SELECTING, BUTTON_STATE_MENU_OPEN, BUTTON_STATE_EXIT } uiHandleButtonState; typedef struct uiHandleButtonData { wmWindow *window; ARegion *region; int interactive; /* overall state */ uiHandleButtonState state; int cancel, retval; int applied, appliedinteractive; wmTimer *flashtimer; /* edited value */ char *str, *origstr; double value, origvalue; float vec[3], origvec[3]; int togdual, togonly; ColorBand *coba; CurveMapping *cumap; /* tooltip */ ARegion *tooltip; wmTimer *tooltiptimer; wmTimer *autoopentimer; /* text selection/editing */ int maxlen, selextend, selstartx; /* number editing / dragging */ int draglastx, draglasty; int dragstartx, dragstarty; int dragchange, draglock, dragsel; float dragf, dragfstart; CBData *dragcbd; /* menu open */ uiMenuBlockHandle *menu; int menuretval; /* post activate */ uiButtonActivateType posttype; uiBut *postbut; } uiHandleButtonData; typedef struct uiAfterFunc { struct uiAfterFunc *next, *prev; void (*func)(struct bContext*, void *, void *); void *func_arg1; void *func_arg2; void (*handle_func)(struct bContext*, void *arg, int event); void *handle_func_arg; int retval; void (*butm_func)(struct bContext*, void *arg, int event); void *butm_func_arg; int a2; const char *opname; int opcontext; IDProperty *opproperties; } uiAfterFunc; static void button_activate_state(bContext *C, uiBut *but, uiHandleButtonState state); static int ui_handler_region_menu(bContext *C, wmEvent *event, void *userdata); static int ui_handler_popup(bContext *C, wmEvent *event, void *userdata); static void ui_handler_remove_popup(bContext *C, void *userdata); /* ********************** button apply/revert ************************/ static ListBase UIAfterFuncs = {NULL, NULL}; static void ui_apply_but_func(bContext *C, uiBut *but) { uiAfterFunc *after; uiBlock *block= but->block; /* these functions are postponed and only executed after all other * handling is done, i.e. menus are closed, in order to avoid conflicts * with these functions removing the buttons we are working with */ if(but->func || block->handle_func || (but->type == BUTM && block->butm_func) || but->opname) { after= MEM_callocN(sizeof(uiAfterFunc), "uiAfterFunc"); after->func= but->func; after->func_arg1= but->func_arg1; after->func_arg2= but->func_arg2; after->handle_func= block->handle_func; after->handle_func_arg= block->handle_func_arg; after->retval= but->retval; if(but->type == BUTM) { after->butm_func= block->butm_func; after->butm_func_arg= block->butm_func_arg; after->a2= but->a2; } after->opname= but->opname; after->opcontext= but->opcontext; after->opproperties= but->opproperties; but->opname= NULL; but->opcontext= 0; but->opproperties= NULL; BLI_addtail(&UIAfterFuncs, after); } } static void ui_apply_but_funcs_after(bContext *C) { uiAfterFunc *after; ListBase funcs; /* copy to avoid recursive calls */ funcs= UIAfterFuncs; UIAfterFuncs.first= UIAfterFuncs.last= NULL; for(after=funcs.first; after; after=after->next) { if(after->func) after->func(C, after->func_arg1, after->func_arg2); if(after->handle_func) after->handle_func(C, after->handle_func_arg, after->retval); if(after->butm_func) after->butm_func(C, after->butm_func_arg, after->a2); if(after->opname) WM_operator_name_call(C, after->opname, after->opcontext, after->opproperties); if(after->opproperties) { IDP_FreeProperty(after->opproperties); MEM_freeN(after->opproperties); } } BLI_freelistN(&funcs); } static void ui_apply_but_BUT(bContext *C, uiBut *but, uiHandleButtonData *data) { ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_BUTM(bContext *C, uiBut *but, uiHandleButtonData *data) { ui_set_but_val(but, but->min); ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_BLOCK(bContext *C, uiBut *but, uiHandleButtonData *data) { if(but->type == COL) ui_set_but_vectorf(but, data->vec); else if(ELEM3(but->type, MENU, ICONROW, ICONTEXTROW)) ui_set_but_val(but, data->value); ui_check_but(but); ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_TOG(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data) { double value; int w, lvalue, push; /* local hack... */ if(but->type==BUT_TOGDUAL && data->togdual) { if(but->pointype==SHO) but->poin += 2; else if(but->pointype==INT) but->poin += 4; } value= ui_get_but_val(but); lvalue= (int)value; if(but->bit) { w= BTST(lvalue, but->bitnr); if(w) lvalue = BCLR(lvalue, but->bitnr); else lvalue = BSET(lvalue, but->bitnr); if(but->type==TOGR) { if(!data->togonly) { lvalue= 1<<(but->bitnr); ui_set_but_val(but, (double)lvalue); } else { if(lvalue==0) lvalue= 1<<(but->bitnr); } } ui_set_but_val(but, (double)lvalue); if(but->type==ICONTOG || but->type==ICONTOGN) ui_check_but(but); } else { if(value==0.0) push= 1; else push= 0; if(but->type==TOGN || but->type==ICONTOGN) push= !push; ui_set_but_val(but, (double)push); if(but->type==ICONTOG || but->type==ICONTOGN) ui_check_but(but); } /* end local hack... */ if(but->type==BUT_TOGDUAL && data->togdual) { if(but->pointype==SHO) but->poin -= 2; else if(but->pointype==INT) but->poin -= 4; } ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_ROW(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data) { ui_set_but_val(but, but->max); ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_TEX(bContext *C, uiBut *but, uiHandleButtonData *data) { if(!data->str) return; ui_set_but_string(but, data->str); ui_check_but(but); /* give butfunc the original text too */ /* feature used for bone renaming, channels, etc */ if(but->func_arg2==NULL) but->func_arg2= data->origstr; ui_apply_but_func(C, but); if(but->func_arg2==data->origstr) but->func_arg2= NULL; data->retval= but->retval; data->applied= 1; } static void ui_apply_but_NUM(bContext *C, uiBut *but, uiHandleButtonData *data) { if(data->str) { /* XXX 2.50 missing python api */ #if 0 if(BPY_button_eval(data->str, &data->value)) { BKE_report(CTX_reports(C), RPT_WARNING, "Invalid Python expression, check console"); data->value = 0.0f; /* Zero out value on error */ if(data->str[0]) { data->cancel= 1; /* invalidate return value if eval failed, except when string was null */ return; } } #else data->value= atof(data->str); #endif if(!ui_is_but_float(but)) data->value= (int)data->value; if(but->type==NUMABS) data->value= fabs(data->value); if(data->valuemin) data->value= but->min; if(data->value>but->max) data->value= but->max; } ui_set_but_val(but, data->value); ui_check_but(but); ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_LABEL(bContext *C, uiBut *but, uiHandleButtonData *data) { ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_TOG3(bContext *C, uiBut *but, uiHandleButtonData *data) { if(but->pointype==SHO ) { short *sp= (short *)but->poin; if( BTST(sp[1], but->bitnr)) { sp[1]= BCLR(sp[1], but->bitnr); sp[0]= BCLR(sp[0], but->bitnr); } else if( BTST(sp[0], but->bitnr)) { sp[1]= BSET(sp[1], but->bitnr); } else { sp[0]= BSET(sp[0], but->bitnr); } } else { if( BTST(*(but->poin+2), but->bitnr)) { *(but->poin+2)= BCLR(*(but->poin+2), but->bitnr); *(but->poin)= BCLR(*(but->poin), but->bitnr); } else if( BTST(*(but->poin), but->bitnr)) { *(but->poin+2)= BSET(*(but->poin+2), but->bitnr); } else { *(but->poin)= BSET(*(but->poin), but->bitnr); } } ui_check_but(but); ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_VEC(bContext *C, uiBut *but, uiHandleButtonData *data) { ui_set_but_vectorf(but, data->vec); ui_check_but(but); ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_COLORBAND(bContext *C, uiBut *but, uiHandleButtonData *data) { ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_CURVE(bContext *C, uiBut *but, uiHandleButtonData *data) { ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } static void ui_apply_but_IDPOIN(bContext *C, uiBut *but, uiHandleButtonData *data) { but->idpoin_func(C, data->str, but->idpoin_idpp); ui_check_but(but); ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } #ifdef INTERNATIONAL static void ui_apply_but_CHARTAB(bContext *C, uiBut *but, uiHandleButtonData *data) { ui_apply_but_func(C, but); data->retval= but->retval; data->applied= 1; } #endif static void ui_apply_button(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, int interactive) { char *editstr; double *editval; float *editvec; ColorBand *editcoba; CurveMapping *editcumap; data->retval= 0; /* if we cancel and have not applied yet, there is nothing to do, * otherwise we have to restore the original value again */ if(data->cancel) { if(!data->applied) return; if(data->str) MEM_freeN(data->str); data->str= data->origstr; data->origstr= NULL; data->value= data->origvalue; data->origvalue= 0.0; VECCOPY(data->vec, data->origvec); data->origvec[0]= data->origvec[1]= data->origvec[2]= 0.0f; } else { /* we avoid applying interactive edits a second time * at the end with the appliedinteractive flag */ if(interactive) data->appliedinteractive= 1; else if(data->appliedinteractive) return; } /* ensures we are writing actual values */ editstr= but->editstr; editval= but->editval; editvec= but->editvec; editcoba= but->editcoba; editcumap= but->editcumap; but->editstr= NULL; but->editval= NULL; but->editvec= NULL; but->editcoba= NULL; but->editcumap= NULL; /* handle different types */ switch(but->type) { case BUT: ui_apply_but_BUT(C, but, data); break; case TEX: ui_apply_but_TEX(C, but, data); break; case TOG: case TOGR: case ICONTOG: case ICONTOGN: case TOGN: case BUT_TOGDUAL: ui_apply_but_TOG(C, block, but, data); break; case ROW: ui_apply_but_ROW(C, block, but, data); break; case SCROLL: break; case NUM: case NUMABS: ui_apply_but_NUM(C, but, data); break; case SLI: case NUMSLI: ui_apply_but_NUM(C, but, data); break; case HSVSLI: break; case ROUNDBOX: case LABEL: ui_apply_but_LABEL(C, but, data); break; case TOG3: ui_apply_but_TOG3(C, but, data); break; case MENU: case ICONROW: case ICONTEXTROW: case BLOCK: case PULLDOWN: case COL: ui_apply_but_BLOCK(C, but, data); break; case BUTM: ui_apply_but_BUTM(C, but, data); break; case BUT_NORMAL: case HSVCUBE: ui_apply_but_VEC(C, but, data); break; case BUT_COLORBAND: ui_apply_but_COLORBAND(C, but, data); break; case BUT_CURVE: ui_apply_but_CURVE(C, but, data); break; case IDPOIN: ui_apply_but_IDPOIN(C, but, data); break; #ifdef INTERNATIONAL case CHARTAB: ui_apply_but_CHARTAB(C, but, data); break; #endif case LINK: case INLINK: break; } but->editstr= editstr; but->editval= editval; but->editvec= editvec; but->editcoba= editcoba; but->editcumap= editcumap; } /* ******************* copy and paste ******************** */ /* c = copy, v = paste */ static void ui_but_copy_paste(bContext *C, uiBut *but, uiHandleButtonData *data, char mode) { static ColorBand but_copypaste_coba = {0}; char buf[UI_MAX_DRAW_STR+1]= {0}; double val; if(mode=='v' && but->lock) return; if(mode=='v') { /* extract first line from clipboard in case of multi-line copies */ char *p = NULL; /* XXX 2.48 getClipboard(0); */ if(p) { int i = 0; while (*p && *p!='\r' && *p!='\n' && itype, NUM, NUMABS, NUMSLI, HSVSLI) { if(but->poin==NULL && but->rnapoin.data==NULL); else if(mode=='c') { sprintf(buf, "%f", ui_get_but_val(but)); /* XXX 2.48 putClipboard(buf, 0); */ } else { if (sscanf(buf, " %lf ", &val) == 1) { button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); data->value= val; button_activate_state(C, but, BUTTON_STATE_EXIT); } } } /* RGB triple */ else if(but->type==COL) { float rgb[3]; if(but->poin==NULL && but->rnapoin.data==NULL); else if(mode=='c') { ui_get_but_vectorf(but, rgb); sprintf(buf, "[%f, %f, %f]", rgb[0], rgb[1], rgb[2]); /* XXX 2.48 putClipboard(buf, 0); */ } else { if (sscanf(buf, "[%f, %f, %f]", &rgb[0], &rgb[1], &rgb[2]) == 3) { button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); VECCOPY(data->vec, rgb); button_activate_state(C, but, BUTTON_STATE_EXIT); } } } /* text/string and ID data */ else if(ELEM(but->type, TEX, IDPOIN)) { uiHandleButtonData *data= but->active; if(but->poin==NULL && but->rnapoin.data==NULL); else if(mode=='c') { button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING); BLI_strncpy(buf, data->str, UI_MAX_DRAW_STR); /* XXX 2.48 putClipboard(data->str, 0); */ data->cancel= 1; button_activate_state(C, but, BUTTON_STATE_EXIT); } else { button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING); BLI_strncpy(data->str, buf, data->maxlen); button_activate_state(C, but, BUTTON_STATE_EXIT); } } /* colorband (not supported by system clipboard) */ else if(but->type==BUT_COLORBAND) { if(mode=='c') { if(but->poin) return; memcpy(&but_copypaste_coba, but->poin, sizeof(ColorBand)); } else { if(but_copypaste_coba.tot==0) return; if(!but->poin) but->poin= MEM_callocN(sizeof(ColorBand), "colorband"); button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); memcpy(data->coba, &but_copypaste_coba, sizeof(ColorBand) ); button_activate_state(C, but, BUTTON_STATE_EXIT); } } } /* ************* in-button text selection/editing ************* */ /* return 1 if char ch is special character, otherwise return 0 */ static short test_special_char(char ch) { switch(ch) { case '\\': case '/': case '~': case '!': case '@': case '#': case '$': case '%': case '^': case '&': case '*': case '(': case ')': case '+': case '=': case '{': case '}': case '[': case ']': case ':': case ';': case '\'': case '\"': case '<': case '>': case ',': case '.': case '?': case '_': case '-': case ' ': return 1; break; default: break; } return 0; } static int ui_textedit_delete_selection(uiBut *but, uiHandleButtonData *data) { char *str; int x, changed; str= data->str; changed= (but->selsta != but->selend); for(x=0; x< strlen(str); x++) { if (but->selend + x <= strlen(str) ) { str[but->selsta + x]= str[but->selend + x]; } else { str[but->selsta + x]= '\0'; break; } } but->pos = but->selend = but->selsta; return changed; } static void ui_textedit_set_cursor_pos(uiBut *but, uiHandleButtonData *data, short x) { char *origstr; origstr= MEM_callocN(sizeof(char)*(data->maxlen+1), "ui_textedit origstr"); BLI_strncpy(origstr, but->drawstr, data->maxlen+1); but->pos= strlen(origstr)-but->ofs; while((but->aspect*UI_GetStringWidth(but->font, origstr+but->ofs, 0) + but->x1) > x) { if (but->pos <= 0) break; but->pos--; origstr[but->pos+but->ofs] = 0; } but->pos -= strlen(but->str); but->pos += but->ofs; if(but->pos<0) but->pos= 0; MEM_freeN(origstr); } static void ui_textedit_set_cursor_select(uiBut *but, uiHandleButtonData *data, short x) { if (x > data->selstartx) data->selextend = EXTEND_RIGHT; else if (x < data->selstartx) data->selextend = EXTEND_LEFT; ui_textedit_set_cursor_pos(but, data, x); if (data->selextend == EXTEND_RIGHT) but->selend = but->pos; if (data->selextend == EXTEND_LEFT) but->selsta = but->pos; ui_check_but(but); } static int ui_textedit_type_ascii(uiBut *but, uiHandleButtonData *data, char ascii) { char *str; int len, x, changed= 0; str= data->str; len= strlen(str); if(len-(but->selend - but->selsta)+1 <= data->maxlen) { /* type over the current selection */ if ((but->selend - but->selsta) > 0) changed= ui_textedit_delete_selection(but, data); len= strlen(str); if(len < data->maxlen) { for(x= data->maxlen; x>but->pos; x--) str[x]= str[x-1]; str[but->pos]= ascii; str[len+1]= '\0'; but->pos++; changed= 1; } } return WM_UI_HANDLER_BREAK; } void ui_textedit_move(uiBut *but, uiHandleButtonData *data, int direction, int select, int jump) { char *str; int len; str= data->str; len= strlen(str); if(direction) { /* right*/ /* if there's a selection */ if ((but->selend - but->selsta) > 0) { /* extend the selection based on the first direction taken */ if(select) { if (!data->selextend) { data->selextend = EXTEND_RIGHT; } if (data->selextend == EXTEND_RIGHT) { but->selend++; if (but->selend > len) but->selend = len; } else if (data->selextend == EXTEND_LEFT) { but->selsta++; /* if the selection start has gone past the end, * flip them so they're in sync again */ if (but->selsta == but->selend) { but->pos = but->selsta; data->selextend = EXTEND_RIGHT; } } } else { but->selsta = but->pos = but->selend; data->selextend = 0; } } else { if(select) { /* make a selection, starting from the cursor position */ but->selsta = but->pos; but->pos++; if(but->pos>strlen(str)) but->pos= strlen(str); but->selend = but->pos; } else if(jump) { /* jump betweenn special characters (/,\,_,-, etc.), * look at function test_special_char() for complete * list of special character, ctr -> */ while(but->pos < len) { but->pos++; if(test_special_char(str[but->pos])) break; } } else { but->pos++; if(but->pos>strlen(str)) but->pos= strlen(str); } } } else { /* left */ /* if there's a selection */ if ((but->selend - but->selsta) > 0) { /* extend the selection based on the first direction taken */ if(select) { if (!data->selextend) { data->selextend = EXTEND_LEFT; } if (data->selextend == EXTEND_LEFT) { but->selsta--; if (but->selsta < 0) but->selsta = 0; } else if (data->selextend == EXTEND_RIGHT) { but->selend--; /* if the selection start has gone past the end, * flip them so they're in sync again */ if (but->selsta == but->selend) { but->pos = but->selsta; data->selextend = EXTEND_LEFT; } } } else { but->pos = but->selend = but->selsta; data->selextend = 0; } } else { if(select) { /* make a selection, starting from the cursor position */ but->selend = but->pos; but->pos--; if(but->pos<0) but->pos= 0; but->selsta = but->pos; } else if(jump) { /* jump betweenn special characters (/,\,_,-, etc.), * look at function test_special_char() for complete * list of special character, ctr -> */ while(but->pos > 0){ but->pos--; if(test_special_char(str[but->pos])) break; } } else { if(but->pos>0) but->pos--; } } } } void ui_textedit_move_end(uiBut *but, uiHandleButtonData *data, int direction, int select) { char *str; str= data->str; if(direction) { /* right */ if(select) { but->selsta = but->pos; but->selend = strlen(str); data->selextend = EXTEND_RIGHT; } else { but->selsta = but->selend = but->pos= strlen(str); } } else { /* left */ if(select) { but->selend = but->pos; but->selsta = 0; data->selextend = EXTEND_LEFT; } else { but->selsta = but->selend = but->pos= 0; } } } static int ui_textedit_delete(uiBut *but, uiHandleButtonData *data, int direction, int all) { char *str; int len, x, changed= 0; str= data->str; len= strlen(str); if(all) { if(len) changed=1; str[0]= 0; but->pos= 0; } else if(direction) { /* delete */ if ((but->selend - but->selsta) > 0) { changed= ui_textedit_delete_selection(but, data); } else if(but->pos>=0 && but->pospos; xselend - but->selsta) > 0) { ui_textedit_delete_selection(but, data); } else if(but->pos>0) { for(x=but->pos; xpos--; changed= 1; } } } return changed; } static int ui_textedit_autocomplete(bContext *C, uiBut *but, uiHandleButtonData *data) { char *str; int changed= 1; str= data->str; but->autocomplete_func(C, str, but->autofunc_arg); but->pos= strlen(str); return changed; } static int ui_textedit_copypaste(uiBut *but, uiHandleButtonData *data, int paste, int copy, int cut) { char buf[UI_MAX_DRAW_STR]={0}; char *str, *p; int len, x, y, i, changed= 0; str= data->str; len= strlen(str); /* paste */ if (paste) { /* extract the first line from the clipboard */ p = NULL; /* XXX 2.48 getClipboard(0); */ if(p && p[0]) { while (*p && *p!='\r' && *p!='\n' && iselend - but->selsta) > 0) ui_textedit_delete_selection(but, data); for (y=0; ymaxlen) { for(x= data->maxlen; x>but->pos; x--) str[x]= str[x-1]; str[but->pos]= buf[y]; but->pos++; len++; str[len]= '\0'; } } changed= 1; } } /* cut & copy */ else if (copy || cut) { /* copy the contents to the copypaste buffer */ for(x= but->selsta; x <= but->selend; x++) { if (x==but->selend) buf[x] = '\0'; else buf[(x - but->selsta)] = str[x]; } /* XXX 2.48 putClipboard(buf, 0); */ /* for cut only, delete the selection afterwards */ if(cut) if((but->selend - but->selsta) > 0) changed= ui_textedit_delete_selection(but, data); } return changed; } static void ui_textedit_begin(uiBut *but, uiHandleButtonData *data) { if(data->str) { MEM_freeN(data->str); data->str= NULL; } /* retrieve string */ if(but->type == TEX) { data->maxlen= but->max; data->str= MEM_callocN(sizeof(char)*(data->maxlen+1), "textedit str"); ui_get_but_string(but, data->str, data->maxlen+1); } else if(but->type == IDPOIN) { ID *id; data->maxlen= 22; data->str= MEM_callocN(sizeof(char)*(data->maxlen+1), "textedit str"); id= *but->idpoin_idpp; if(id) BLI_strncpy(data->str, id->name+2, data->maxlen+1); else data->str[0]= 0; } else { double value; data->maxlen= UI_MAX_DRAW_STR; data->str= MEM_callocN(sizeof(char)*(data->maxlen+1), "textedit str"); value= ui_get_but_val(but); if(ui_is_but_float(but)) { if(but->a2) { /* amount of digits defined */ if(but->a2==1) sprintf(data->str, "%.1f", value); else if(but->a2==2) sprintf(data->str, "%.2f", value); else if(but->a2==3) sprintf(data->str, "%.3f", value); else sprintf(data->str, "%.4f", value); } else sprintf(data->str, "%.3f", value); } else { sprintf(data->str, "%d", (int)value); } } data->origstr= BLI_strdup(data->str); data->selextend= 0; data->selstartx= 0; /* set cursor pos to the end of the text */ but->editstr= data->str; but->pos= strlen(data->str); but->selsta= 0; but->selend= strlen(but->drawstr) - strlen(but->str); ui_check_but(but); } static void ui_textedit_end(uiBut *but, uiHandleButtonData *data) { if(but) { but->editstr= 0; but->pos= -1; } } static void ui_textedit_next_but(uiBlock *block, uiBut *actbut, uiHandleButtonData *data) { uiBut *but; /* label and roundbox can overlap real buttons (backdrops...) */ if(actbut->type==LABEL && actbut->type==ROUNDBOX) return; for(but= actbut->next; but; but= but->next) { if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) { data->postbut= but; data->posttype= BUTTON_ACTIVATE_TEXT_EDITING; return; } } for(but= block->buttons.first; but!=actbut; but= but->next) { if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) { data->postbut= but; data->posttype= BUTTON_ACTIVATE_TEXT_EDITING; return; } } } static void ui_textedit_prev_but(uiBlock *block, uiBut *actbut, uiHandleButtonData *data) { uiBut *but; /* label and roundbox can overlap real buttons (backdrops...) */ if(actbut->type==LABEL && actbut->type==ROUNDBOX) return; for(but= actbut->prev; but; but= but->prev) { if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) { data->postbut= but; data->posttype= BUTTON_ACTIVATE_TEXT_EDITING; return; } } for(but= block->buttons.last; but!=actbut; but= but->prev) { if(ELEM5(but->type, TEX, NUM, NUMABS, NUMSLI, HSVSLI)) { data->postbut= but; data->posttype= BUTTON_ACTIVATE_TEXT_EDITING; return; } } } static void ui_do_but_textedit(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event) { int mx, my, changed= 0, retval= WM_UI_HANDLER_CONTINUE; switch(event->type) { case RIGHTMOUSE: case ESCKEY: data->cancel= 1; button_activate_state(C, but, BUTTON_STATE_EXIT); retval= WM_UI_HANDLER_BREAK; break; case LEFTMOUSE: { if(event->val) { mx= event->x; my= event->y; ui_window_to_block(data->region, block, &mx, &my); if ((but->y1 <= my) && (my <= but->y2) && (but->x1 <= mx) && (mx <= but->x2)) { ui_textedit_set_cursor_pos(but, data, mx); but->selsta = but->selend = but->pos; data->selstartx= mx; button_activate_state(C, but, BUTTON_STATE_TEXT_SELECTING); retval= WM_UI_HANDLER_BREAK; } else { button_activate_state(C, but, BUTTON_STATE_EXIT); retval= WM_UI_HANDLER_BREAK; } } break; } } if(event->val) { switch (event->type) { case VKEY: case XKEY: case CKEY: if(event->ctrl || event->oskey) { if(event->type == VKEY) changed= ui_textedit_copypaste(but, data, 1, 0, 0); else if(event->type == XKEY) changed= ui_textedit_copypaste(but, data, 0, 1, 0); else if(event->type == CKEY) changed= ui_textedit_copypaste(but, data, 0, 0, 1); retval= WM_UI_HANDLER_BREAK; } break; case RIGHTARROWKEY: ui_textedit_move(but, data, 1, event->shift, event->ctrl); retval= WM_UI_HANDLER_BREAK; break; case LEFTARROWKEY: ui_textedit_move(but, data, 0, event->shift, event->ctrl); retval= WM_UI_HANDLER_BREAK; break; case DOWNARROWKEY: case ENDKEY: ui_textedit_move_end(but, data, 1, event->shift); retval= WM_UI_HANDLER_BREAK; break; case UPARROWKEY: case HOMEKEY: ui_textedit_move_end(but, data, 0, event->shift); retval= WM_UI_HANDLER_BREAK; break; case PADENTER: case RETKEY: button_activate_state(C, but, BUTTON_STATE_EXIT); retval= WM_UI_HANDLER_BREAK; break; case DELKEY: changed= ui_textedit_delete(but, data, 1, 0); retval= WM_UI_HANDLER_BREAK; break; case BACKSPACEKEY: changed= ui_textedit_delete(but, data, 0, event->shift); retval= WM_UI_HANDLER_BREAK; break; case TABKEY: /* there is a key conflict here, we can't tab with autocomplete */ if(but->autocomplete_func) { changed= ui_textedit_autocomplete(C, but, data); retval= WM_UI_HANDLER_BREAK; } /* the hotkey here is not well defined, was G.qual so we check all */ else if(event->shift || event->ctrl || event->alt || event->oskey) { ui_textedit_prev_but(block, but, data); button_activate_state(C, but, BUTTON_STATE_EXIT); } else { ui_textedit_next_but(block, but, data); button_activate_state(C, but, BUTTON_STATE_EXIT); } retval= WM_UI_HANDLER_BREAK; break; } if(event->ascii && (retval == WM_UI_HANDLER_CONTINUE)) { changed= ui_textedit_type_ascii(but, data, event->ascii); retval= WM_UI_HANDLER_BREAK; } } if(changed) { if(data->interactive) ui_apply_button(C, block, but, data, 1); else ui_check_but(but); } if(changed || (retval == WM_UI_HANDLER_BREAK)) ED_region_tag_redraw(data->region); } static void ui_do_but_textedit_select(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event) { int mx, my, retval= WM_UI_HANDLER_CONTINUE; switch(event->type) { case MOUSEMOVE: { mx= event->x; my= event->y; ui_window_to_block(data->region, block, &mx, &my); ui_textedit_set_cursor_select(but, data, mx); retval= WM_UI_HANDLER_BREAK; break; } case LEFTMOUSE: if(event->val == 0) button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING); retval= WM_UI_HANDLER_BREAK; break; } if(retval == WM_UI_HANDLER_BREAK) { ui_check_but(but); ED_region_tag_redraw(data->region); } } /* ************* number editing for various types ************* */ static void ui_numedit_begin(uiBut *but, uiHandleButtonData *data) { float butrange; if(but->type == BUT_CURVE) { data->cumap= (CurveMapping*)but->poin; but->editcumap= data->coba; } else if(but->type == BUT_COLORBAND) { data->coba= (ColorBand*)but->poin; but->editcoba= data->coba; } else if(ELEM(but->type, BUT_NORMAL, HSVCUBE)) { ui_get_but_vectorf(but, data->origvec); VECCOPY(data->vec, data->origvec); but->editvec= data->vec; } else { data->origvalue= ui_get_but_val(but); data->value= data->origvalue; but->editval= &data->value; butrange= (but->max - but->min); data->dragfstart= (butrange == 0.0)? 0.0f: (data->value - but->min)/butrange; data->dragf= data->dragfstart; } data->dragchange= 0; data->draglock= 1; } static void ui_numedit_end(uiBut *but, uiHandleButtonData *data) { but->editval= NULL; but->editvec= NULL; but->editcoba= NULL; but->editcumap= NULL; data->dragstartx= 0; data->draglastx= 0; data->dragchange= 0; data->dragcbd= NULL; data->dragsel= 0; } static void ui_numedit_apply(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data) { if(data->interactive) ui_apply_button(C, block, but, data, 1); else ui_check_but(but); ED_region_tag_redraw(data->region); } /* ****************** menu opening for various types **************** */ static void ui_blockopen_begin(bContext *C, uiBut *but, uiHandleButtonData *data) { uiBlockFuncFP func= NULL; void *arg= NULL; switch(but->type) { case BLOCK: case PULLDOWN: func= but->block_func; arg= but->poin; break; case MENU: data->origvalue= ui_get_but_val(but); data->value= data->origvalue; but->editval= &data->value; func= ui_block_func_MENU; arg= but; break; case ICONROW: func= ui_block_func_ICONROW; arg= but; break; case ICONTEXTROW: func= ui_block_func_ICONTEXTROW; arg= but; break; case COL: ui_get_but_vectorf(but, data->origvec); VECCOPY(data->vec, data->origvec); but->editvec= data->vec; func= ui_block_func_COL; arg= but; break; } if(func) { data->menu= ui_menu_block_create(C, data->region, but, func, arg); if(but->block->handle) data->menu->popup= but->block->handle->popup; } /* this makes adjacent blocks auto open from now on */ if(but->block->auto_open==0) but->block->auto_open= 1; } static void ui_blockopen_end(bContext *C, uiBut *but, uiHandleButtonData *data) { if(but) { but->editval= NULL; but->editvec= NULL; but->block->auto_open_last= PIL_check_seconds_timer(); } if(data->menu) { ui_menu_block_free(C, data->menu); data->menu= NULL; } } /* ***************** events for different button types *************** */ static int ui_do_but_BUT(bContext *C, uiBut *but, uiHandleButtonData *data, wmEvent *event) { if(data->state == BUTTON_STATE_HIGHLIGHT) { if(event->type == LEFTMOUSE && event->val) { button_activate_state(C, but, BUTTON_STATE_WAIT_RELEASE); return WM_UI_HANDLER_BREAK; } else if(event->type == LEFTMOUSE && but->block->handle) { button_activate_state(C, but, BUTTON_STATE_EXIT); return WM_UI_HANDLER_BREAK; } else if(ELEM(event->type, PADENTER, RETKEY) && event->val) { button_activate_state(C, but, BUTTON_STATE_WAIT_FLASH); return WM_UI_HANDLER_BREAK; } } else if(data->state == BUTTON_STATE_WAIT_RELEASE) { if(event->type == LEFTMOUSE && event->val==0) { if(!(but->flag & UI_SELECT)) data->cancel= 1; button_activate_state(C, but, BUTTON_STATE_EXIT); return WM_UI_HANDLER_BREAK; } } return WM_UI_HANDLER_CONTINUE; } static int ui_do_but_KEYEVT(bContext *C, uiBut *but, uiHandleButtonData *data, wmEvent *event) { if(data->state == BUTTON_STATE_HIGHLIGHT) { if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) { button_activate_state(C, but, BUTTON_STATE_WAIT_KEY_EVENT); return WM_UI_HANDLER_BREAK; } } else if(data->state == BUTTON_STATE_WAIT_KEY_EVENT) { if(event->type == MOUSEMOVE) return WM_UI_HANDLER_CONTINUE; if(event->val) { if(WM_key_event_string(event->type)[0]) ui_set_but_val(but, event->type); else data->cancel= 1; button_activate_state(C, but, BUTTON_STATE_EXIT); } } return WM_UI_HANDLER_CONTINUE; } static int ui_do_but_TEX(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event) { if(data->state == BUTTON_STATE_HIGHLIGHT) { if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) { button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING); return WM_UI_HANDLER_BREAK; } } else if(data->state == BUTTON_STATE_TEXT_EDITING) { ui_do_but_textedit(C, block, but, data, event); return WM_UI_HANDLER_BREAK; } else if(data->state == BUTTON_STATE_TEXT_SELECTING) { ui_do_but_textedit_select(C, block, but, data, event); return WM_UI_HANDLER_BREAK; } return WM_UI_HANDLER_CONTINUE; } static int ui_do_but_TOG(bContext *C, uiBut *but, uiHandleButtonData *data, wmEvent *event) { if(data->state == BUTTON_STATE_HIGHLIGHT) { if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) { data->togdual= event->ctrl; data->togonly= !event->shift; button_activate_state(C, but, BUTTON_STATE_EXIT); return WM_UI_HANDLER_BREAK; } } return WM_UI_HANDLER_CONTINUE; } static int ui_do_but_EXIT(bContext *C, uiBut *but, uiHandleButtonData *data, wmEvent *event) { if(data->state == BUTTON_STATE_HIGHLIGHT) { if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) { button_activate_state(C, but, BUTTON_STATE_EXIT); return WM_UI_HANDLER_BREAK; } } return WM_UI_HANDLER_CONTINUE; } static int ui_numedit_but_NUM(uiBut *but, uiHandleButtonData *data, float fac, int snap, int mx) { float deler, tempf; int lvalue, temp, changed= 0; if(mx == data->draglastx) return changed; /* drag-lock - prevent unwanted scroll adjustments */ /* change value (now 3) to adjust threshold in pixels */ if(data->draglock) { if(abs(mx-data->dragstartx) <= 3) return changed; data->draglock= 0; data->dragstartx= mx; /* ignore mouse movement within drag-lock */ } deler= 500; if(!ui_is_but_float(but)) { if((but->max-but->min)<100) deler= 200.0; if((but->max-but->min)<25) deler= 50.0; } deler /= fac; if(ui_is_but_float(but) && but->max-but->min > 11) { /* non linear change in mouse input- good for high precicsion */ data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabs(data->dragstartx-mx)*0.002); } else if (!ui_is_but_float(but) && but->max-but->min > 129) { /* only scale large int buttons */ /* non linear change in mouse input- good for high precicsionm ints need less fine tuning */ data->dragf+= (((float)(mx-data->draglastx))/deler) * (fabs(data->dragstartx-mx)*0.004); } else { /*no scaling */ data->dragf+= ((float)(mx-data->draglastx))/deler ; } if(data->dragf>1.0) data->dragf= 1.0; if(data->dragf<0.0) data->dragf= 0.0; data->draglastx= mx; tempf= ( but->min + data->dragf*(but->max-but->min)); if(!ui_is_but_float(but)) { temp= floor(tempf+.5); if(tempf==but->min || tempf==but->max); else if(snap) { if(snap == 2) temp= 100*(temp/100); else temp= 10*(temp/10); } if( temp>=but->min && temp<=but->max) { lvalue= (int)data->value; if(temp != lvalue ) { data->dragchange= 1; data->value= (double)temp; changed= 1; } } } else { temp= 0; if(snap) { if(snap == 2) { if(tempf==but->min || tempf==but->max); else if(but->max-but->min < 2.10) tempf= 0.01*floor(100.0*tempf); else if(but->max-but->min < 21.0) tempf= 0.1*floor(10.0*tempf); else tempf= floor(tempf); } else { if(tempf==but->min || tempf==but->max); else if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf); else if(but->max-but->min < 21.0) tempf= floor(tempf); else tempf= 10.0*floor(tempf/10.0); } } if( tempf>=but->min && tempf<=but->max) { if(tempf != data->value) { data->dragchange= 1; data->value= tempf; changed= 1; } } } return changed; } static int ui_do_but_NUM(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event) { int mx, my, click= 0; int retval= WM_UI_HANDLER_CONTINUE; mx= event->x; my= event->y; ui_window_to_block(data->region, block, &mx, &my); if(data->state == BUTTON_STATE_HIGHLIGHT) { if(event->val) { if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->shift) { button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING); retval= WM_UI_HANDLER_BREAK; } else if(event->type == LEFTMOUSE) { data->dragstartx= mx; data->draglastx= mx; button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); retval= WM_UI_HANDLER_BREAK; } else if(ELEM(event->type, PADENTER, RETKEY) && event->val) click= 1; } } else if(data->state == BUTTON_STATE_NUM_EDITING) { if(event->type == LEFTMOUSE && event->val==0) { if(data->dragchange) button_activate_state(C, but, BUTTON_STATE_EXIT); else click= 1; } else if(event->type == MOUSEMOVE) { float fac; int snap; fac= 1.0f; if(event->shift) fac /= 10.0f; if(event->alt) fac /= 20.0f; if(event->custom == EVT_DATA_TABLET) { wmTabletData *wmtab= event->customdata; /* de-sensitise based on tablet pressure */ if (ELEM(wmtab->Active, DEV_STYLUS, DEV_ERASER)) fac *= wmtab->Pressure; } snap= (event->ctrl)? (event->shift)? 2: 1: 0; if(ui_numedit_but_NUM(but, data, fac, snap, mx)) ui_numedit_apply(C, block, but, data); } retval= WM_UI_HANDLER_BREAK; } else if(data->state == BUTTON_STATE_TEXT_EDITING) { ui_do_but_textedit(C, block, but, data, event); retval= WM_UI_HANDLER_BREAK; } else if(data->state == BUTTON_STATE_TEXT_SELECTING) { ui_do_but_textedit_select(C, block, but, data, event); retval= WM_UI_HANDLER_BREAK; } if(click) { /* we can click on the side arrows to increment/decrement, * or click inside to edit the value directly */ float tempf; int temp; if(!ui_is_but_float(but)) { if(mx < (but->x1 + (but->x2 - but->x1)/3 - 3)) { button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); temp= (int)data->value - 1; if(temp>=but->min && temp<=but->max) data->value= (double)temp; else data->cancel= 1; button_activate_state(C, but, BUTTON_STATE_EXIT); } else if(mx > (but->x1 + (2*(but->x2 - but->x1)/3) + 3)) { button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); temp= (int)data->value + 1; if(temp>=but->min && temp<=but->max) data->value= (double)temp; else data->cancel= 1; button_activate_state(C, but, BUTTON_STATE_EXIT); } else button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING); } else { if(mx < (but->x1 + (but->x2 - but->x1)/3 - 3)) { button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); tempf= data->value - 0.01*but->a1; if (tempf < but->min) tempf = but->min; data->value= tempf; button_activate_state(C, but, BUTTON_STATE_EXIT); } else if(mx > but->x1 + (2*((but->x2 - but->x1)/3) + 3)) { button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); tempf= data->value + 0.01*but->a1; if (tempf < but->min) tempf = but->min; data->value= tempf; button_activate_state(C, but, BUTTON_STATE_EXIT); } else button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING); } retval= WM_UI_HANDLER_BREAK; } return retval; } static int ui_numedit_but_SLI(uiBut *but, uiHandleButtonData *data, int shift, int ctrl, int mx) { float deler, f, tempf; int temp, lvalue, changed= 0; if(but->type==NUMSLI) deler= ((but->x2-but->x1)/2 - 5.0*but->aspect); else if(but->type==HSVSLI) deler= ((but->x2-but->x1)/2 - 5.0*but->aspect); else deler= (but->x2-but->x1- 5.0*but->aspect); f= (float)(mx-data->dragstartx)/deler + data->dragfstart; if(shift) f= (f-data->dragfstart)/10.0 + data->dragfstart; CLAMP(f, 0.0, 1.0); tempf= but->min+f*(but->max-but->min); temp= floor(tempf+.5); if(ctrl) { if(tempf==but->min || tempf==but->max); else if(ui_is_but_float(but)) { if(shift) { if(tempf==but->min || tempf==but->max); else if(but->max-but->min < 2.10) tempf= 0.01*floor(100.0*tempf); else if(but->max-but->min < 21.0) tempf= 0.1*floor(10.0*tempf); else tempf= floor(tempf); } else { if(but->max-but->min < 2.10) tempf= 0.1*floor(10*tempf); else if(but->max-but->min < 21.0) tempf= floor(tempf); else tempf= 10.0*floor(tempf/10.0); } } else { temp= 10*(temp/10); tempf= temp; } } if(!ui_is_but_float(but)) { lvalue= floor(data->value+0.5); if(temp != lvalue) { data->value= temp; data->dragchange= 1; changed= 1; } } else { if(tempf != data->value) { data->value= tempf; data->dragchange= 1; changed= 1; } } return changed; } static int ui_do_but_SLI(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event) { int mx, my, click= 0; int retval= WM_UI_HANDLER_CONTINUE; mx= event->x; my= event->y; ui_window_to_block(data->region, block, &mx, &my); if(data->state == BUTTON_STATE_HIGHLIGHT) { if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) { /* start either dragging as slider, or editing as text */ if(mx>= -6+(but->x1+but->x2)/2) { if(event->type == LEFTMOUSE) { data->dragstartx= mx; data->draglastx= mx; button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); } else click= 1; } else button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING); retval= WM_UI_HANDLER_BREAK; } } else if(data->state == BUTTON_STATE_NUM_EDITING) { if(event->type == LEFTMOUSE && event->val==0) { if(data->dragchange) button_activate_state(C, but, BUTTON_STATE_EXIT); else click= 1; } else if(event->type == MOUSEMOVE) { if(ui_numedit_but_SLI(but, data, event->shift, event->ctrl, mx)) ui_numedit_apply(C, block, but, data); } retval= WM_UI_HANDLER_BREAK; } else if(data->state == BUTTON_STATE_TEXT_EDITING) { ui_do_but_textedit(C, block, but, data, event); retval= WM_UI_HANDLER_BREAK; } else if(data->state == BUTTON_STATE_TEXT_SELECTING) { ui_do_but_textedit_select(C, block, but, data, event); retval= WM_UI_HANDLER_BREAK; } if(click) { float f, h; float tempf; int temp; button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); tempf= data->value; temp= (int)data->value; h= but->y2-but->y1; if(but->type==SLI) f= (float)(mx-but->x1)/(but->x2-but->x1-h); else f= (float)(mx- (but->x1+but->x2)/2)/((but->x2-but->x1)/2 - h); f= but->min+f*(but->max-but->min); if(!ui_is_but_float(but)) { if(f=but->min && temp<=but->max) data->value= temp; else data->cancel= 1; } else { if(f=but->min && tempf<=but->max) data->value= tempf; else data->cancel= 1; } button_activate_state(C, but, BUTTON_STATE_EXIT); retval= WM_UI_HANDLER_BREAK; } return retval; } static int ui_do_but_BLOCK(bContext *C, uiBut *but, uiHandleButtonData *data, wmEvent *event) { if(data->state == BUTTON_STATE_HIGHLIGHT) { if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) { button_activate_state(C, but, BUTTON_STATE_MENU_OPEN); return WM_UI_HANDLER_BREAK; } } return WM_UI_HANDLER_CONTINUE; } static int ui_numedit_but_NORMAL(uiBut *but, uiHandleButtonData *data, int mx, int my) { float dx, dy, rad, radsq, mrad, *fp; int mdx, mdy, changed= 1; /* button is presumed square */ /* if mouse moves outside of sphere, it does negative normal */ fp= data->origvec; rad= (but->x2 - but->x1); radsq= rad*rad; if(fp[2]>0.0f) { mdx= (rad*fp[0]); mdy= (rad*fp[1]); } else if(fp[2]> -1.0f) { mrad= rad/sqrt(fp[0]*fp[0] + fp[1]*fp[1]); mdx= 2.0f*mrad*fp[0] - (rad*fp[0]); mdy= 2.0f*mrad*fp[1] - (rad*fp[1]); } else mdx= mdy= 0; dx= (float)(mx+mdx-data->dragstartx); dy= (float)(my+mdy-data->dragstarty); fp= data->vec; mrad= dx*dx+dy*dy; if(mrad < radsq) { /* inner circle */ fp[0]= dx; fp[1]= dy; fp[2]= sqrt( radsq-dx*dx-dy*dy ); } else { /* outer circle */ mrad= rad/sqrt(mrad); // veclen dx*= (2.0f*mrad - 1.0f); dy*= (2.0f*mrad - 1.0f); mrad= dx*dx+dy*dy; if(mrad < radsq) { fp[0]= dx; fp[1]= dy; fp[2]= -sqrt( radsq-dx*dx-dy*dy ); } } Normalize(fp); data->draglastx= mx; data->draglasty= my; return changed; } static int ui_do_but_NORMAL(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event) { int mx, my; mx= event->x; my= event->y; ui_window_to_block(data->region, block, &mx, &my); if(data->state == BUTTON_STATE_HIGHLIGHT) { if(event->type==LEFTMOUSE && event->val) { data->dragstartx= mx; data->dragstarty= my; data->draglastx= mx; data->draglasty= my; button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); /* also do drag the first time */ if(ui_numedit_but_NORMAL(but, data, mx, my)) ui_numedit_apply(C, block, but, data); return WM_UI_HANDLER_BREAK; } } else if(data->state == BUTTON_STATE_NUM_EDITING) { if(event->type == MOUSEMOVE) { if(mx!=data->draglastx || my!=data->draglasty) { if(ui_numedit_but_NORMAL(but, data, mx, my)) ui_numedit_apply(C, block, but, data); } } else if(event->type==LEFTMOUSE && event->val==0) button_activate_state(C, but, BUTTON_STATE_EXIT); return WM_UI_HANDLER_BREAK; } return WM_UI_HANDLER_CONTINUE; } static int ui_numedit_but_HSVCUBE(uiBut *but, uiHandleButtonData *data, int mx, int my) { float x, y; int changed= 1; /* relative position within box */ x= ((float)mx-but->x1)/(but->x2-but->x1); y= ((float)my-but->y1)/(but->y2-but->y1); CLAMP(x, 0.0, 1.0); CLAMP(y, 0.0, 1.0); if(but->a1==0) { but->hsv[0]= x; but->hsv[2]= y; } else if(but->a1==1) { but->hsv[0]= x; but->hsv[1]= y; } else if(but->a1==2) { but->hsv[2]= x; but->hsv[1]= y; } else but->hsv[0]= x; ui_set_but_hsv(but); // converts to rgb // update button values and strings ui_update_block_buts_hsv(but->block, but->hsv); data->draglastx= mx; data->draglasty= my; return changed; } static int ui_do_but_HSVCUBE(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event) { int mx, my; mx= event->x; my= event->y; ui_window_to_block(data->region, block, &mx, &my); if(data->state == BUTTON_STATE_HIGHLIGHT) { if(event->type==LEFTMOUSE && event->val) { data->dragstartx= mx; data->dragstarty= my; data->draglastx= mx; data->draglasty= my; button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); /* also do drag the first time */ if(ui_numedit_but_HSVCUBE(but, data, mx, my)) ui_numedit_apply(C, block, but, data); return WM_UI_HANDLER_BREAK; } } else if(data->state == BUTTON_STATE_NUM_EDITING) { if(event->type == MOUSEMOVE) { if(mx!=data->draglastx || my!=data->draglasty) { if(ui_numedit_but_HSVCUBE(but, data, mx, my)) ui_numedit_apply(C, block, but, data); } } else if(event->type==LEFTMOUSE && event->val==0) button_activate_state(C, but, BUTTON_STATE_EXIT); return WM_UI_HANDLER_BREAK; } return WM_UI_HANDLER_CONTINUE; } static int verg_colorband(const void *a1, const void *a2) { const CBData *x1=a1, *x2=a2; if( x1->pos > x2->pos ) return 1; else if( x1->pos < x2->pos) return -1; return WM_UI_HANDLER_CONTINUE; } static void ui_colorband_update(ColorBand *coba) { int a; if(coba->tot<2) return; for(a=0; atot; a++) coba->data[a].cur= a; qsort(coba->data, coba->tot, sizeof(CBData), verg_colorband); for(a=0; atot; a++) { if(coba->data[a].cur==coba->cur) { coba->cur= a; break; } } } static int ui_numedit_but_COLORBAND(uiBut *but, uiHandleButtonData *data, int mx) { float dx; int changed= 0; if(data->draglastx == mx) return changed; dx= ((float)(mx - data->draglastx))/(but->x2-but->x1); data->dragcbd->pos += dx; CLAMP(data->dragcbd->pos, 0.0, 1.0); ui_colorband_update(data->coba); data->dragcbd= data->coba->data + data->coba->cur; /* because qsort */ data->draglastx= mx; changed= 1; return changed; } static int ui_do_but_COLORBAND(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event) { ColorBand *coba; CBData *cbd; int mx, my, a, xco, mindist= 12; mx= event->x; my= event->y; ui_window_to_block(data->region, block, &mx, &my); if(data->state == BUTTON_STATE_HIGHLIGHT) { if(event->type==LEFTMOUSE && event->val) { coba= (ColorBand*)but->poin; if(event->ctrl) { /* insert new key on mouse location */ if(coba->tot < MAXCOLORBAND-1) { float pos= ((float)(mx - but->x1))/(but->x2-but->x1); float col[4]; do_colorband(coba, pos, col); /* executes it */ coba->tot++; coba->cur= coba->tot-1; coba->data[coba->cur].r= col[0]; coba->data[coba->cur].g= col[1]; coba->data[coba->cur].b= col[2]; coba->data[coba->cur].a= col[3]; coba->data[coba->cur].pos= pos; ui_colorband_update(coba); } button_activate_state(C, but, BUTTON_STATE_EXIT); } else { data->dragstartx= mx; data->dragstarty= my; data->draglastx= mx; data->draglasty= my; /* activate new key when mouse is close */ for(a=0, cbd= coba->data; atot; a++, cbd++) { xco= but->x1 + (cbd->pos*(but->x2-but->x1)); xco= ABS(xco-mx); if(a==coba->cur) xco+= 5; // selected one disadvantage if(xcocur= a; mindist= xco; } } data->dragcbd= coba->data + coba->cur; button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); } return WM_UI_HANDLER_BREAK; } } else if(data->state == BUTTON_STATE_NUM_EDITING) { if(event->type == MOUSEMOVE) { if(mx!=data->draglastx || my!=data->draglasty) { if(ui_numedit_but_COLORBAND(but, data, mx)) ui_numedit_apply(C, block, but, data); } } else if(event->type==LEFTMOUSE && event->val==0) button_activate_state(C, but, BUTTON_STATE_EXIT); return WM_UI_HANDLER_BREAK; } return WM_UI_HANDLER_CONTINUE; } static int ui_numedit_but_CURVE(uiBut *but, uiHandleButtonData *data, int snap, int mx, int my) { CurveMapping *cumap= data->cumap; CurveMap *cuma= cumap->cm+cumap->cur; CurveMapPoint *cmp= cuma->curve; float fx, fy, zoomx, zoomy, offsx, offsy; int a, changed= 0; zoomx= (but->x2-but->x1)/(cumap->curr.xmax-cumap->curr.xmin); zoomy= (but->y2-but->y1)/(cumap->curr.ymax-cumap->curr.ymin); offsx= cumap->curr.xmin; offsy= cumap->curr.ymin; if(data->dragsel != -1) { int moved_point= 0; /* for ctrl grid, can't use orig coords because of sorting */ fx= (mx-data->draglastx)/zoomx; fy= (my-data->draglasty)/zoomy; for(a=0; atotpoint; a++) { if(cmp[a].flag & SELECT) { float origx= cmp[a].x, origy= cmp[a].y; cmp[a].x+= fx; cmp[a].y+= fy; if(snap) { cmp[a].x= 0.125f*floor(0.5f + 8.0f*cmp[a].x); cmp[a].y= 0.125f*floor(0.5f + 8.0f*cmp[a].y); } if(cmp[a].x!=origx || cmp[a].y!=origy) moved_point= 1; } } curvemapping_changed(cumap, 0); /* no remove doubles */ if(moved_point) { data->draglastx= mx; data->draglasty= my; changed= 1; } data->dragchange= 1; /* mark for selection */ } else { fx= (mx-data->draglastx)/zoomx; fy= (my-data->draglasty)/zoomy; /* clamp for clip */ if(cumap->flag & CUMA_DO_CLIP) { if(cumap->curr.xmin-fx < cumap->clipr.xmin) fx= cumap->curr.xmin - cumap->clipr.xmin; else if(cumap->curr.xmax-fx > cumap->clipr.xmax) fx= cumap->curr.xmax - cumap->clipr.xmax; if(cumap->curr.ymin-fy < cumap->clipr.ymin) fy= cumap->curr.ymin - cumap->clipr.ymin; else if(cumap->curr.ymax-fy > cumap->clipr.ymax) fy= cumap->curr.ymax - cumap->clipr.ymax; } cumap->curr.xmin-=fx; cumap->curr.ymin-=fy; cumap->curr.xmax-=fx; cumap->curr.ymax-=fy; data->draglastx= mx; data->draglasty= my; changed= 1; } return changed; } static int ui_do_but_CURVE(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event) { int mx, my, a, changed= 0; mx= event->x; my= event->y; ui_window_to_block(data->region, block, &mx, &my); if(data->state == BUTTON_STATE_HIGHLIGHT) { if(event->type==LEFTMOUSE && event->val) { CurveMapping *cumap= (CurveMapping*)but->poin; CurveMap *cuma= cumap->cm+cumap->cur; CurveMapPoint *cmp= cuma->curve; float fx, fy, zoomx, zoomy, offsx, offsy; float dist, mindist= 200.0f; // 14 pixels radius int sel= -1; zoomx= (but->x2-but->x1)/(cumap->curr.xmax-cumap->curr.xmin); zoomy= (but->y2-but->y1)/(cumap->curr.ymax-cumap->curr.ymin); offsx= cumap->curr.xmin; offsy= cumap->curr.ymin; if(event->ctrl) { fx= ((float)my - but->x1)/zoomx + offsx; fy= ((float)my - but->y1)/zoomy + offsy; curvemap_insert(cuma, fx, fy); curvemapping_changed(cumap, 0); changed= 1; } /* check for selecting of a point */ cmp= cuma->curve; /* ctrl adds point, new malloc */ for(a=0; atotpoint; a++) { fx= but->x1 + zoomx*(cmp[a].x-offsx); fy= but->y1 + zoomy*(cmp[a].y-offsy); dist= (fx-mx)*(fx-mx) + (fy-my)*(fy-my); if(dist < mindist) { sel= a; mindist= dist; } } if (sel == -1) { /* if the click didn't select anything, check if it's clicked on the * curve itself, and if so, add a point */ fx= ((float)mx - but->x1)/zoomx + offsx; fy= ((float)my - but->y1)/zoomy + offsy; cmp= cuma->table; /* loop through the curve segment table and find what's near the mouse. * 0.05 is kinda arbitrary, but seems to be what works nicely. */ for(a=0; a<=CM_TABLE; a++) { if ( ( fabs(fx - cmp[a].x) < (0.05) ) && ( fabs(fy - cmp[a].y) < (0.05) ) ) { curvemap_insert(cuma, fx, fy); curvemapping_changed(cumap, 0); changed= 1; /* reset cmp back to the curve points again, rather than drawing segments */ cmp= cuma->curve; /* find newly added point and make it 'sel' */ for(a=0; atotpoint; a++) if(cmp[a].x == fx) sel = a; break; } } } if(sel!= -1) { /* ok, we move a point */ /* deselect all if this one is deselect. except if we hold shift */ if(event->shift==0 && (cmp[sel].flag & SELECT)==0) for(a=0; atotpoint; a++) cmp[a].flag &= ~SELECT; cmp[sel].flag |= SELECT; } else { /* move the view */ data->cancel= 1; } data->dragsel= sel; data->dragstartx= mx; data->dragstarty= my; data->draglastx= mx; data->draglasty= my; button_activate_state(C, but, BUTTON_STATE_NUM_EDITING); return WM_UI_HANDLER_BREAK; } } else if(data->state == BUTTON_STATE_NUM_EDITING) { if(event->type == MOUSEMOVE) { if(mx!=data->draglastx || my!=data->draglasty) { if(ui_numedit_but_CURVE(but, data, event->shift, mx, my)) ui_numedit_apply(C, block, but, data); } } else if(event->type==LEFTMOUSE && event->val==0) { if(data->dragsel != -1) { CurveMapping *cumap= data->cumap; CurveMap *cuma= cumap->cm+cumap->cur; CurveMapPoint *cmp= cuma->curve; if(!data->dragchange) { /* deselect all, select one */ if(event->shift==0) { for(a=0; atotpoint; a++) cmp[a].flag &= ~SELECT; cmp[data->dragsel].flag |= SELECT; } } else curvemapping_changed(cumap, 1); /* remove doubles */ } button_activate_state(C, but, BUTTON_STATE_EXIT); } return WM_UI_HANDLER_BREAK; } return WM_UI_HANDLER_CONTINUE; } #ifdef INTERNATIONAL static int ui_do_but_CHARTAB(bContext *C, uiBlock *block, uiBut *but, uiHandleButtonData *data, wmEvent *event) { /* XXX 2.50 bad global and state access */ #if 0 float sx, sy, ex, ey; float width, height; float butw, buth; int mx, my, x, y, cs, che; mx= event->x; my= event->y; ui_window_to_block(data->region, block, &mx, &my); if(data->state == BUTTON_STATE_HIGHLIGHT) { if(ELEM3(event->type, LEFTMOUSE, PADENTER, RETKEY) && event->val) { /* Calculate the size of the button */ width = abs(but->x2 - but->x1); height = abs(but->y2 - but->y1); butw = floor(width / 12); buth = floor(height / 6); /* Initialize variables */ sx = but->x1; ex = but->x1 + butw; sy = but->y1 + height - buth; ey = but->y1 + height; cs = G.charstart; /* And the character is */ x = (int) ((mx / butw) - 0.5); y = (int) (6 - ((my / buth) - 0.5)); che = cs + (y*12) + x; if(che > G.charmax) che = 0; if(G.obedit) { do_textedit(0,0,che); } button_activate_state(C, but, BUTTON_STATE_EXIT); return WM_UI_HANDLER_BREAK; } else if(ELEM(event->type, WHEELUPMOUSE, PAGEUPKEY)) { for(but= block->buttons.first; but; but= but->next) { if(but->type == CHARTAB) { G.charstart = G.charstart - (12*6); if(G.charstart < 0) G.charstart = 0; if(G.charstart < G.charmin) G.charstart = G.charmin; ui_draw_but(but); //Really nasty... to update the num button from the same butblock for(bt= block->buttons.first; bt; bt= bt->next) { if(ELEM(bt->type, NUM, NUMABS)) { ui_check_but(bt); ui_draw_but(bt); } } retval=UI_CONT; break; } } return WM_UI_HANDLER_BREAK; } else if(ELEM(event->type, WHEELDOWNMOUSE, PAGEDOWNKEY)) { for(but= block->buttons.first; but; but= but->next) { if(but->type == CHARTAB) { G.charstart = G.charstart + (12*6); if(G.charstart > (0xffff - 12*6)) G.charstart = 0xffff - (12*6); if(G.charstart > G.charmax - 12*6) G.charstart = G.charmax - 12*6; ui_draw_but(but); for(bt= block->buttons.first; bt; bt= bt->next) { if(ELEM(bt->type, NUM, NUMABS)) { ui_check_but(bt); ui_draw_but(bt); } } but->flag |= UI_ACTIVE; retval=UI_RETURN_OK; break; } } return WM_UI_HANDLER_BREAK; } } #endif return WM_UI_HANDLER_CONTINUE; } #endif static int ui_do_button(bContext *C, uiBlock *block, uiBut *but, wmEvent *event) { uiHandleButtonData *data; int retval; data= but->active; retval= WM_UI_HANDLER_CONTINUE; /* handle copy-paste */ if(data->state == BUTTON_STATE_HIGHLIGHT) { if(ELEM(event->type, CKEY, VKEY) && event->val && (event->ctrl || event->oskey)) { ui_but_copy_paste(C, but, data, (event->type == CKEY)? 'c': 'v'); return WM_UI_HANDLER_BREAK; } } /* verify if we can edit this button */ if(ELEM(event->type, LEFTMOUSE, RETKEY)) { if(but->lock) { if(but->lockstr) { BKE_report(CTX_reports(C), RPT_WARNING, but->lockstr); button_activate_state(C, but, BUTTON_STATE_EXIT); return WM_UI_HANDLER_BREAK; } } else if(but->pointype && but->poin==0) { /* there's a pointer needed */ BKE_reportf(CTX_reports(C), RPT_WARNING, "DoButton pointer error: %s", but->str); button_activate_state(C, but, BUTTON_STATE_EXIT); return WM_UI_HANDLER_BREAK; } } switch(but->type) { case BUT: retval= ui_do_but_BUT(C, but, data, event); break; case KEYEVT: retval= ui_do_but_KEYEVT(C, but, data, event); break; case TOG: case TOGR: case ICONTOG: case ICONTOGN: case TOGN: case BUT_TOGDUAL: retval= ui_do_but_TOG(C, but, data, event); break; #if 0 case SCROLL: /* DrawBut(b, 1); */ /* do_scrollbut(b); */ /* DrawBut(b,0); */ break; #endif case NUM: case NUMABS: retval= ui_do_but_NUM(C, block, but, data, event); break; case SLI: case NUMSLI: case HSVSLI: retval= ui_do_but_SLI(C, block, but, data, event); break; case ROUNDBOX: case LABEL: case TOG3: case ROW: retval= ui_do_but_EXIT(C, but, data, event); break; case TEX: case IDPOIN: retval= ui_do_but_TEX(C, block, but, data, event); break; case MENU: retval= ui_do_but_BLOCK(C, but, data, event); break; case ICONROW: retval= ui_do_but_BLOCK(C, but, data, event); break; case ICONTEXTROW: retval= ui_do_but_BLOCK(C, but, data, event); break; case BLOCK: case PULLDOWN: retval= ui_do_but_BLOCK(C, but, data, event); break; case BUTM: retval= ui_do_but_BUT(C, but, data, event); break; case COL: if(but->a1 == -1) // signal to prevent calling up color picker retval= ui_do_but_EXIT(C, but, data, event); else retval= ui_do_but_BLOCK(C, but, data, event); break; case BUT_NORMAL: retval= ui_do_but_NORMAL(C, block, but, data, event); break; case BUT_COLORBAND: retval= ui_do_but_COLORBAND(C, block, but, data, event); break; case BUT_CURVE: retval= ui_do_but_CURVE(C, block, but, data, event); break; case HSVCUBE: retval= ui_do_but_HSVCUBE(C, block, but, data, event); break; #ifdef INTERNATIONAL case CHARTAB: retval= ui_do_but_CHARTAB(C, block, but, data, event); break; #endif /* XXX 2.50 links not implemented yet */ #if 0 case LINK: case INLINK: retval= retval= ui_do_but_LINK(block, but); break; #endif } return retval; } /* ************************ button utilities *********************** */ static int ui_but_contains_pt(uiBut *but, int mx, int my) { return ((but->x1x2>=mx) && (but->y1y2>=my)); } static uiBut *ui_but_find_activated(ARegion *ar) { uiBlock *block; uiBut *but; for(block=ar->uiblocks.first; block; block=block->next) for(but=block->buttons.first; but; but= but->next) if(but->active) return but; return NULL; } static void ui_blocks_set_tooltips(ARegion *ar, int enable) { uiBlock *block; if(!ar) return; /* we disabled buttons when when they were already shown, and * re-enable them on mouse move */ for(block=ar->uiblocks.first; block; block=block->next) block->tooltipdisabled= !enable; } static int ui_mouse_inside_region(ARegion *ar, int x, int y) { uiBlock *block; int mx, my; /* check if the mouse is in the region, and in case of a view2d also check * if it is inside the view2d itself, not over scrollbars for example */ if(!BLI_in_rcti(&ar->winrct, x, y)) { for(block=ar->uiblocks.first; block; block=block->next) block->auto_open= 0; return 0; } if(ar->v2d.mask.xmin!=ar->v2d.mask.xmax) { mx= x; my= y; ui_window_to_region(ar, &mx, &my); if(!BLI_in_rcti(&ar->v2d.mask, mx, my)) return 0; } return 1; } static int ui_mouse_inside_button(ARegion *ar, uiBut *but, int x, int y) { if(!ui_mouse_inside_region(ar, x, y)) return 0; ui_window_to_block(ar, but->block, &x, &y); if(!ui_but_contains_pt(but, x, y)) return 0; return 1; } static uiBut *ui_but_find_mouse_over(ARegion *ar, int x, int y) { uiBlock *block; uiBut *but, *butover= NULL; int mx, my; if(!ui_mouse_inside_region(ar, x, y)) return NULL; for(block=ar->uiblocks.first; block; block=block->next) { mx= x; my= y; ui_window_to_block(ar, block, &mx, &my); for(but=block->buttons.first; but; but= but->next) { /* give precedence to already activated buttons */ if(ui_but_contains_pt(but, mx, my)) if(!butover || (!butover->active && but->active)) butover= but; } } return butover; } /* ****************** button state handling **************************/ static int button_modal_state(uiHandleButtonState state) { return ELEM6(state, BUTTON_STATE_WAIT_RELEASE, BUTTON_STATE_WAIT_KEY_EVENT, BUTTON_STATE_NUM_EDITING, BUTTON_STATE_TEXT_EDITING, BUTTON_STATE_TEXT_SELECTING, BUTTON_STATE_MENU_OPEN); } static void button_tooltip_timer_reset(uiBut *but) { uiHandleButtonData *data; data= but->active; if(data->tooltiptimer) { WM_event_remove_window_timer(data->window, data->tooltiptimer); data->tooltiptimer= NULL; } if(U.flag & USER_TOOLTIPS) if(!but->block->tooltipdisabled) data->tooltiptimer= WM_event_add_window_timer(data->window, BUTTON_TOOLTIP_DELAY); } static void button_activate_state(bContext *C, uiBut *but, uiHandleButtonState state) { uiHandleButtonData *data; data= but->active; if(data->state == state) return; /* highlight has timers for tooltips and auto open */ if(state == BUTTON_STATE_HIGHLIGHT) { but->flag &= ~UI_SELECT; button_tooltip_timer_reset(but); /* automatic open pulldown block timer */ if(but->type==BLOCK || but->type==MENU || but->type==PULLDOWN || but->type==ICONTEXTROW) { if(!data->autoopentimer) { int time; if(but->block->auto_open==2) time= 1; // test for toolbox else if(but->block->flag & UI_BLOCK_LOOP || but->block->auto_open) time= 5*U.menuthreshold2; else if(U.uiflag & USER_MENUOPENAUTO) time= 5*U.menuthreshold1; else time= -1; if(time >= 0) data->autoopentimer= WM_event_add_window_timer(data->window, 0.02*(double)time); } } } else { but->flag |= UI_SELECT; if(data->tooltiptimer) { WM_event_remove_window_timer(data->window, data->tooltiptimer); data->tooltiptimer= NULL; } if(data->tooltip) { ui_tooltip_free(C, data->tooltip); data->tooltip= NULL; } if(data->autoopentimer) { WM_event_remove_window_timer(data->window, data->autoopentimer); data->autoopentimer= NULL; } } /* text editing */ if(state == BUTTON_STATE_TEXT_EDITING && data->state != BUTTON_STATE_TEXT_SELECTING) ui_textedit_begin(but, data); else if(data->state == BUTTON_STATE_TEXT_EDITING && state != BUTTON_STATE_TEXT_SELECTING) ui_textedit_end(but, data); /* number editing */ if(state == BUTTON_STATE_NUM_EDITING) ui_numedit_begin(but, data); else if(data->state == BUTTON_STATE_NUM_EDITING) ui_numedit_end(but, data); /* menu open */ if(state == BUTTON_STATE_MENU_OPEN) ui_blockopen_begin(C, but, data); else if(data->state == BUTTON_STATE_MENU_OPEN) ui_blockopen_end(C, but, data); /* add a short delay before exiting, to ensure there is some feedback */ if(state == BUTTON_STATE_WAIT_FLASH) { data->flashtimer= WM_event_add_window_timer(data->window, BUTTON_FLASH_DELAY); } else if(data->flashtimer) { WM_event_remove_window_timer(data->window, data->flashtimer); data->flashtimer= NULL; } /* add a blocking ui handler at the window handler for blocking, modal states * but not for popups, because we already have a window level handler*/ if(!(but->block->handle && but->block->handle->popup)) { if(button_modal_state(state)) { if(!button_modal_state(data->state)) WM_event_add_ui_handler(C, &data->window->handlers, ui_handler_region_menu, NULL, data); } else { if(button_modal_state(data->state)) WM_event_remove_ui_handler(&data->window->handlers, ui_handler_region_menu, NULL, data); } } data->state= state; /* redraw */ ED_region_tag_redraw(data->region); } static void button_activate_init(bContext *C, ARegion *ar, uiBut *but, uiButtonActivateType type) { uiHandleButtonData *data; /* setup struct */ data= MEM_callocN(sizeof(uiHandleButtonData), "uiHandleButtonData"); data->window= CTX_wm_window(C); data->region= ar; data->interactive= 1; data->state = BUTTON_STATE_INIT; /* activate button */ but->flag |= UI_ACTIVE; but->active= data; /* we disable auto_open in the block after a threshold, because we still * want to allow auto opening adjacent menus even if no button is activated * inbetween going over to the other button, but only for a short while */ if(type == BUTTON_ACTIVATE_OVER && but->block->auto_open) if(but->block->auto_open_last+BUTTON_AUTO_OPEN_THRESH < PIL_check_seconds_timer()) but->block->auto_open= 0; button_activate_state(C, but, BUTTON_STATE_HIGHLIGHT); if(type == BUTTON_ACTIVATE_OPEN) button_activate_state(C, but, BUTTON_STATE_MENU_OPEN); else if(type == BUTTON_ACTIVATE_TEXT_EDITING) button_activate_state(C, but, BUTTON_STATE_TEXT_EDITING); else if(type == BUTTON_ACTIVATE_APPLY) button_activate_state(C, but, BUTTON_STATE_WAIT_FLASH); } static void button_activate_exit(bContext *C, uiHandleButtonData *data, uiBut *but, int mousemove) { uiBlock *block= but->block; /* ensure we are in the exit state */ if(data->state != BUTTON_STATE_EXIT) button_activate_state(C, but, BUTTON_STATE_EXIT); /* apply the button action or value */ ui_apply_button(C, block, but, data, 0); /* if this button is in a menu, this will set the button return * value to the button value and the menu return value to ok, the * menu return value will be picked up and the menu will close */ if(block->handle && !(block->flag & UI_BLOCK_KEEP_OPEN) && !data->cancel) { uiMenuBlockHandle *menu; menu= block->handle; menu->butretval= data->retval; menu->menuretval= UI_RETURN_OK; } /* disable tooltips until mousemove */ ui_blocks_set_tooltips(data->region, 0); /* clean up */ if(data->str) MEM_freeN(data->str); if(data->origstr) MEM_freeN(data->origstr); /* redraw (data is but->active!) */ ED_region_tag_redraw(data->region); /* clean up button */ MEM_freeN(but->active); but->active= NULL; but->flag &= ~(UI_ACTIVE|UI_SELECT); /* adds empty mousemove in queue for re-init handler, in case mouse is * still over a button. we cannot just check for this ourselfs because * at this point the mouse may be over a button in another region */ if(mousemove) WM_event_add_mousemove(C); } void ui_button_active_cancel(const bContext *C, uiBut *but) { uiHandleButtonData *data; /* this gets called when the button somehow disappears while it is still * active, this is bad for user interaction, but we need to handle this * case cleanly anyway in case it happens */ if(but->active) { data= but->active; data->cancel= 1; button_activate_exit((bContext*)C, data, but, 0); } } /************** handle activating a button *************/ static int ui_handle_button_over(bContext *C, wmEvent *event, ARegion *ar) { uiBut *but; if(event->type == MOUSEMOVE) { but= ui_but_find_mouse_over(ar, event->x, event->y); if(but) button_activate_init(C, ar, but, BUTTON_ACTIVATE_OVER); } return WM_UI_HANDLER_CONTINUE; } static void ui_handle_button_activate(bContext *C, ARegion *ar, uiBut *but, uiButtonActivateType type) { uiBut *oldbut; uiHandleButtonData *data; oldbut= ui_but_find_activated(ar); if(oldbut) { data= oldbut->active; data->cancel= 1; button_activate_exit(C, data, oldbut, 0); } button_activate_init(C, ar, but, type); } /************ handle events for an activated button ***********/ static int ui_handle_button_event(bContext *C, wmEvent *event, uiBut *but) { uiHandleButtonData *data; uiBlock *block; ARegion *ar; uiBut *postbut; uiButtonActivateType posttype; int retval; data= but->active; block= but->block; ar= data->region; retval= WM_UI_HANDLER_CONTINUE; if(data->state == BUTTON_STATE_HIGHLIGHT) { switch(event->type) { case MOUSEMOVE: /* verify if we are still over the button, if not exit */ if(!ui_mouse_inside_button(ar, but, event->x, event->y)) { data->cancel= 1; button_activate_state(C, but, BUTTON_STATE_EXIT); } else if(event->x!=event->prevx || event->y!=event->prevy) { /* re-enable tooltip on mouse move */ ui_blocks_set_tooltips(ar, 1); button_tooltip_timer_reset(but); } break; case TIMER: { /* handle tooltip timer */ if(event->customdata == data->tooltiptimer) { WM_event_remove_window_timer(data->window, data->tooltiptimer); data->tooltiptimer= NULL; if(!data->tooltip) data->tooltip= ui_tooltip_create(C, data->region, but); } /* handle menu auto open timer */ else if(event->customdata == data->autoopentimer) { WM_event_remove_window_timer(data->window, data->autoopentimer); data->autoopentimer= NULL; if(ui_mouse_inside_button(ar, but, event->x, event->y)) button_activate_state(C, but, BUTTON_STATE_MENU_OPEN); } retval= WM_UI_HANDLER_CONTINUE; break; default: /* handle button type specific events */ retval= ui_do_button(C, block, but, event); } } } else if(data->state == BUTTON_STATE_WAIT_RELEASE) { switch(event->type) { case MOUSEMOVE: /* deselect the button when moving the mouse away */ if(ui_mouse_inside_button(ar, but, event->x, event->y)) { if(!(but->flag & UI_SELECT)) { but->flag |= UI_SELECT; data->cancel= 0; ED_region_tag_redraw(data->region); } } else { if(but->flag & UI_SELECT) { but->flag &= ~UI_SELECT; data->cancel= 1; ED_region_tag_redraw(data->region); } } break; default: /* otherwise catch mouse release event */ ui_do_button(C, block, but, event); break; } retval= WM_UI_HANDLER_BREAK; } else if(data->state == BUTTON_STATE_WAIT_FLASH) { switch(event->type) { case TIMER: { if(event->customdata == data->flashtimer) button_activate_state(C, but, BUTTON_STATE_EXIT); } } retval= WM_UI_HANDLER_CONTINUE; } else if(data->state == BUTTON_STATE_MENU_OPEN) { switch(event->type) { case MOUSEMOVE: { uiBut *bt= ui_but_find_mouse_over(ar, event->x, event->y); if(bt && bt->active != data) { data->cancel= 1; button_activate_state(C, but, BUTTON_STATE_EXIT); } break; } } ui_do_button(C, block, but, event); retval= WM_UI_HANDLER_CONTINUE; } else { ui_do_button(C, block, but, event); retval= WM_UI_HANDLER_BREAK; } if(data->state == BUTTON_STATE_EXIT) { postbut= data->postbut; posttype= data->posttype; button_activate_exit(C, data, but, (postbut == NULL)); /* for jumping to the next button with tab while text editing */ if(postbut) button_activate_init(C, ar, postbut, posttype); } return retval; } static void ui_handle_button_closed_submenu(bContext *C, wmEvent *event, uiBut *but) { uiHandleButtonData *data; uiMenuBlockHandle *menu; data= but->active; menu= data->menu; /* copy over return values from the closing menu */ if(menu->menuretval == UI_RETURN_OK) { if(but->type == COL) VECCOPY(data->vec, menu->retvec) else if(ELEM3(but->type, MENU, ICONROW, ICONTEXTROW)) data->value= menu->retvalue; } /* now change button state or exit, which will close the submenu */ if(ELEM(menu->menuretval, UI_RETURN_OK, UI_RETURN_CANCEL)) { if(menu->menuretval != UI_RETURN_OK) data->cancel= 1; button_activate_exit(C, data, but, 1); } else if(menu->menuretval == UI_RETURN_OUT) { if(ui_mouse_inside_button(data->region, but, event->x, event->y)) { button_activate_state(C, but, BUTTON_STATE_HIGHLIGHT); } else { data->cancel= 1; button_activate_exit(C, data, but, 1); } } } /* ******************** menu navigation helpers ************** */ static uiBut *ui_but_prev(uiBut *but) { while(but->prev) { but= but->prev; if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but; } return NULL; } static uiBut *ui_but_next(uiBut *but) { while(but->next) { but= but->next; if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but; } return NULL; } static uiBut *ui_but_first(uiBlock *block) { uiBut *but; but= block->buttons.first; while(but) { if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but; but= but->next; } return NULL; } static uiBut *ui_but_last(uiBlock *block) { uiBut *but; but= block->buttons.last; while(but) { if(but->type!=LABEL && but->type!=SEPR && but->type!=ROUNDBOX) return but; but= but->prev; } return NULL; } /* ************************* menu handling *******************************/ /* function used to prevent loosing the open menu when using nested pulldowns, * when moving mouse towards the pulldown menu over other buttons that could * steal the highlight from the current button, only checks: * * - while mouse moves in triangular area defined old mouse position and * left/right side of new menu * - only for 1 second */ static void ui_mouse_motion_towards_init(uiMenuBlockHandle *menu, int mx, int my) { if(!menu->dotowards) { menu->dotowards= 1; menu->towardsx= mx; menu->towardsy= my; menu->towardstime= PIL_check_seconds_timer(); } } static int ui_mouse_motion_towards_check(uiBlock *block, uiMenuBlockHandle *menu, int mx, int my) { int fac, dx, dy, domx, domy; if(!menu->dotowards) return 0; if((block->direction & UI_TOP) || (block->direction & UI_DOWN)) { menu->dotowards= 0; return menu->dotowards; } /* calculate dominant direction */ domx= (-menu->towardsx + (block->maxx+block->minx)/2); domy= (-menu->towardsy + (block->maxy+block->miny)/2); /* we need some accuracy */ if(abs(domx) < 4) { menu->dotowards= 0; return menu->dotowards; } /* check direction */ dx= mx - menu->towardsx; dy= my - menu->towardsy; /* threshold */ if(abs(dx)+abs(dy) > 4) { /* menu to right */ if(domx>0) { fac= (mx - menu->towardsx)*( menu->towardsy - (int)(block->maxy+20)) + (my - menu->towardsy)*(-menu->towardsx + (int)block->minx); if(fac>0) menu->dotowards= 0; fac= (mx - menu->towardsx)*( menu->towardsy - (int)(block->miny-20)) + (my - menu->towardsy)*(-menu->towardsx + (int)block->minx); if(fac<0) menu->dotowards= 0; } else { fac= (mx - menu->towardsx)*( menu->towardsy - (int)(block->maxy+20)) + (my - menu->towardsy)*(-menu->towardsx + (int)block->maxx); if(fac<0) menu->dotowards= 0; fac= (mx - menu->towardsx)*( menu->towardsy - (int)(block->miny-20)) + (my - menu->towardsy)*(-menu->towardsx + (int)block->maxx); if(fac>0) menu->dotowards= 0; } } /* 1 second timer */ if(PIL_check_seconds_timer() - menu->towardstime > BUTTON_MOUSE_TOWARDS_THRESH) menu->dotowards= 0; return menu->dotowards; } int ui_handle_menu_event(bContext *C, wmEvent *event, uiMenuBlockHandle *menu, int topmenu) { ARegion *ar; uiBlock *block; uiBut *but, *bt; int inside, act, count, mx, my, retval; ar= menu->region; block= ar->uiblocks.first; act= 0; retval= WM_UI_HANDLER_CONTINUE; mx= event->x; my= event->y; ui_window_to_block(ar, block, &mx, &my); /* check if mouse is inside block */ inside= 0; if(block->minx <= mx && block->maxx >= mx) if(block->miny <= my && block->maxy >= my) inside= 1; if(topmenu && event->type != TIMER) { /* for ui_mouse_motion_towards_block */ if(event->type == MOUSEMOVE) ui_mouse_motion_towards_init(menu, mx, my); switch(event->type) { /* closing sublevels of pulldowns */ case LEFTARROWKEY: if(event->val && (block->flag & UI_BLOCK_LOOP)) if(BLI_countlist(&block->saferct) > 0) menu->menuretval= UI_RETURN_OUT; retval= WM_UI_HANDLER_BREAK; break; /* opening sublevels of pulldowns */ case RIGHTARROWKEY: if(event->val && (block->flag & UI_BLOCK_LOOP)) { but= ui_but_find_activated(ar); if(!but) { /* no item active, we make first active */ if(block->direction & UI_TOP) but= ui_but_last(block); else but= ui_but_first(block); } if(but && but->type==BLOCK) ui_handle_button_activate(C, ar, but, BUTTON_ACTIVATE_OPEN); } retval= WM_UI_HANDLER_BREAK; break; case UPARROWKEY: case DOWNARROWKEY: case WHEELUPMOUSE: case WHEELDOWNMOUSE: /* arrowkeys: only handle for block_loop blocks */ if(inside || (block->flag & UI_BLOCK_LOOP)) { if(event->val) { but= ui_but_find_activated(ar); if(but) { if(ELEM(event->type, UPARROWKEY, WHEELUPMOUSE)) { if(block->direction & UI_TOP) but= ui_but_next(but); else but= ui_but_prev(but); } else { if(block->direction & UI_TOP) but= ui_but_prev(but); else but= ui_but_next(but); } if(but) ui_handle_button_activate(C, ar, but, BUTTON_ACTIVATE); } if(!but) { if(ELEM(event->type, UPARROWKEY, WHEELUPMOUSE)) { if(block->direction & UI_TOP) bt= ui_but_first(block); else bt= ui_but_last(block); } else { if(block->direction & UI_TOP) bt= ui_but_last(block); else bt= ui_but_first(block); } if(bt) ui_handle_button_activate(C, ar, bt, BUTTON_ACTIVATE); } } } retval= WM_UI_HANDLER_BREAK; break; case ONEKEY: case PAD1: act= 1; case TWOKEY: case PAD2: if(act==0) act= 2; case THREEKEY: case PAD3: if(act==0) act= 3; case FOURKEY: case PAD4: if(act==0) act= 4; case FIVEKEY: case PAD5: if(act==0) act= 5; case SIXKEY: case PAD6: if(act==0) act= 6; case SEVENKEY: case PAD7: if(act==0) act= 7; case EIGHTKEY: case PAD8: if(act==0) act= 8; case NINEKEY: case PAD9: if(act==0) act= 9; case ZEROKEY: case PAD0: if(act==0) act= 10; if(block->flag & UI_BLOCK_NUMSELECT) { if(event->alt) act+= 10; count= 0; for(but= block->buttons.first; but; but= but->next) { int doit= 0; if(but->type!=LABEL && but->type!=SEPR) count++; /* exception for menus like layer buts, with button aligning they're not drawn in order */ if(but->type==TOGR) { if(but->bitnr==act-1) doit= 1; } else if(count==act) doit=1; if(doit) { ui_handle_button_activate(C, ar, but, BUTTON_ACTIVATE_APPLY); break; } } } retval= WM_UI_HANDLER_BREAK; break; } /* here we check return conditions for menus */ if(block->flag & UI_BLOCK_LOOP) { /* if we click outside the block, verify if we clicked on the * button that opened us, otherwise we need to close */ if(inside==0) { uiSafetyRct *saferct= block->saferct.first; if(ELEM3(event->type, LEFTMOUSE, MIDDLEMOUSE, RIGHTMOUSE) && event->val) if(saferct && !BLI_in_rctf(&saferct->parent, event->x, event->y)) menu->menuretval= UI_RETURN_OK; } if(menu->menuretval); else if(event->type==ESCKEY && event->val) { /* esc cancels this and all preceding menus */ menu->menuretval= UI_RETURN_CANCEL; } else if(ELEM(event->type, RETKEY, PADENTER) && event->val) { /* enter will always close this block, but we let the event * get handled by the button if it is activated */ if(!ui_but_find_activated(ar)) menu->menuretval= UI_RETURN_OK; } else { ui_mouse_motion_towards_check(block, menu, mx, my); /* check mouse moving outside of the menu */ if(inside==0 && (block->flag & UI_BLOCK_MOVEMOUSE_QUIT)) { uiSafetyRct *saferct; /* check for all parent rects, enables arrowkeys to be used */ for(saferct=block->saferct.first; saferct; saferct= saferct->next) { /* for mouse move we only check our own rect, for other * events we check all preceding block rects too to make * arrow keys navigation work */ if(event->type!=MOUSEMOVE || saferct==block->saferct.first) { if(BLI_in_rctf(&saferct->parent, (float)event->x, (float)event->y)) break; if(BLI_in_rctf(&saferct->safety, (float)event->x, (float)event->y)) break; } } /* strict check, and include the parent rect */ if(!menu->dotowards && !saferct) menu->menuretval= (block->flag & UI_BLOCK_KEEP_OPEN)? UI_RETURN_OK: UI_RETURN_OUT; else if(menu->dotowards && event->type==MOUSEMOVE) retval= WM_UI_HANDLER_BREAK; } } } } /* if we are inside the region and didn't handle the event yet, lets * pass it on to buttons inside this region */ if((inside && !menu->menuretval && retval == WM_UI_HANDLER_CONTINUE) || event->type == TIMER) { but= ui_but_find_activated(ar); if(but) retval= ui_handle_button_event(C, event, but); else retval= ui_handle_button_over(C, event, ar); } /* if we set a menu return value, ensure we continue passing this on to * lower menus and buttons, so always set continue then, and if we are * inside the region otherwise, ensure we swallow the event */ if(menu->menuretval) return WM_UI_HANDLER_CONTINUE; else if(inside) return WM_UI_HANDLER_BREAK; else return retval; } static int ui_handle_menu_closed_submenu(bContext *C, wmEvent *event, uiMenuBlockHandle *menu) { ARegion *ar; uiBut *but; uiBlock *block; uiHandleButtonData *data; uiMenuBlockHandle *submenu; ar= menu->region; block= ar->uiblocks.first; but= ui_but_find_activated(ar); data= but->active; submenu= data->menu; if(submenu->menuretval) { /* first decide if we want to close our own menu cascading, if * so pass on the sub menu return value to our own menu handle */ if(ELEM(submenu->menuretval, UI_RETURN_OK, UI_RETURN_CANCEL)) { if(!(block->flag & UI_BLOCK_KEEP_OPEN)) { menu->menuretval= submenu->menuretval; menu->butretval= data->retval; } } /* now let activated button in this menu exit, which * will actually close the submenu too */ ui_handle_button_closed_submenu(C, event, but); } if(menu->menuretval) return WM_UI_HANDLER_CONTINUE; else return WM_UI_HANDLER_BREAK; } static int ui_handle_menus_recursive(bContext *C, wmEvent *event, uiMenuBlockHandle *menu) { uiBut *but; uiHandleButtonData *data; uiMenuBlockHandle *submenu; int retval= WM_UI_HANDLER_CONTINUE; /* check if we have a submenu, and handle events for it first */ but= ui_but_find_activated(menu->region); data= (but)? but->active: NULL; submenu= (data)? data->menu: NULL; if(submenu) retval= ui_handle_menus_recursive(C, event, submenu); /* now handle events for our own menu */ if(retval == WM_UI_HANDLER_CONTINUE || event->type == TIMER) { if(submenu && submenu->menuretval) retval= ui_handle_menu_closed_submenu(C, event, menu); else retval= ui_handle_menu_event(C, event, menu, (submenu == NULL)); } return retval; } /* *************** UI event handlers **************** */ static int ui_handler_region(bContext *C, wmEvent *event, void *userdata) { ARegion *ar; uiBut *but; int retval; /* here we handle buttons at the region level, non-modal */ ar= CTX_wm_region(C); retval= WM_UI_HANDLER_CONTINUE; if(ar==NULL) return retval; if(ar->uiblocks.first==NULL) return retval; /* either handle events for already activated button or try to activate */ but= ui_but_find_activated(ar); if(but) retval= ui_handle_button_event(C, event, but); else retval= ui_handle_button_over(C, event, ar); /* re-enable tooltips */ if(event->type == MOUSEMOVE && (event->x!=event->prevx || event->y!=event->prevy)) ui_blocks_set_tooltips(ar, 1); /* delayed apply callbacks */ ui_apply_but_funcs_after(C); return retval; } static void ui_handler_remove_region(bContext *C, void *userdata) { bScreen *sc; ARegion *ar; ar= CTX_wm_region(C); if(ar == NULL) return; uiFreeBlocks(C, &ar->uiblocks); sc= CTX_wm_screen(C); if(sc == NULL) return; /* delayed apply callbacks, but not for screen level regions, those * we rather do at the very end after closing them all, which will * be done in ui_handler_region/window */ if(BLI_findindex(&sc->regionbase, ar) == -1) ui_apply_but_funcs_after(C); } static int ui_handler_region_menu(bContext *C, wmEvent *event, void *userdata) { ARegion *ar; uiBut *but; uiHandleButtonData *data; int retval; /* here we handle buttons at the window level, modal, for example * while number sliding, text editing, or when a menu block is open */ ar= CTX_wm_region(C); but= ui_but_find_activated(ar); if(but) { /* handle activated button events */ data= but->active; if(data->state == BUTTON_STATE_MENU_OPEN) { /* handle events for menus and their buttons recursively, * this will handle events from the top to the bottom menu */ retval= ui_handle_menus_recursive(C, event, data->menu); /* handle events for the activated button */ if(retval == WM_UI_HANDLER_CONTINUE || event->type == TIMER) { if(data->menu->menuretval) ui_handle_button_closed_submenu(C, event, but); else ui_handle_button_event(C, event, but); } } else { /* handle events for the activated button */ ui_handle_button_event(C, event, but); } } /* re-enable tooltips */ if(event->type == MOUSEMOVE && (event->x!=event->prevx || event->y!=event->prevy)) ui_blocks_set_tooltips(ar, 1); /* delayed apply callbacks */ ui_apply_but_funcs_after(C); /* we block all events, this is modal interaction */ return WM_UI_HANDLER_BREAK; } /* two types of popups, one with operator + enum, other with regular callbacks */ static int ui_handler_popup(bContext *C, wmEvent *event, void *userdata) { uiMenuBlockHandle *menu= userdata; ui_handle_menus_recursive(C, event, menu); /* free if done, does not free handle itself */ if(menu->menuretval) { /* copy values, we have to free first (closes region) */ uiMenuBlockHandle temp= *menu; ui_menu_block_free(C, menu); WM_event_remove_ui_handler(&CTX_wm_window(C)->handlers, ui_handler_popup, ui_handler_remove_popup, menu); if(temp.menuretval == UI_RETURN_OK) { if(temp.popup_func) { temp.popup_func(C, temp.op_arg, temp.retvalue); } else if(temp.op_arg) { if(temp.propname) RNA_enum_set(temp.op_arg->ptr, temp.propname, temp.retvalue); WM_operator_call(C, temp.op_arg); } } /* always free operator */ else if(temp.op_arg) WM_operator_free(temp.op_arg); } else { /* re-enable tooltips */ if(event->type == MOUSEMOVE && (event->x!=event->prevx || event->y!=event->prevy)) ui_blocks_set_tooltips(menu->region, 1); } /* delayed apply callbacks */ ui_apply_but_funcs_after(C); /* we block all events, this is modal interaction */ return WM_UI_HANDLER_BREAK; } static void ui_handler_remove_popup(bContext *C, void *userdata) { uiMenuBlockHandle *menu= userdata; /* free menu block if window is closed for some reason */ ui_menu_block_free(C, menu); /* delayed apply callbacks */ ui_apply_but_funcs_after(C); } void UI_add_region_handlers(ListBase *handlers) { WM_event_remove_ui_handler(handlers, ui_handler_region, ui_handler_remove_region, NULL); WM_event_add_ui_handler(NULL, handlers, ui_handler_region, ui_handler_remove_region, NULL); } void UI_add_popup_handlers(ListBase *handlers, uiMenuBlockHandle *menu) { WM_event_add_ui_handler(NULL, handlers, ui_handler_popup, ui_handler_remove_popup, menu); }