/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributors: Blender Foundation, full recode * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/interface/interface_icons.c * \ingroup edinterface */ #include #include #include #ifndef WIN32 # include #else # include # include # include "BLI_winstuff.h" #endif #include "MEM_guardedalloc.h" #include "GPU_extensions.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "DNA_brush_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "RNA_access.h" #include "RNA_enum_types.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_icons.h" #include "BKE_utildefines.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "BIF_gl.h" #include "BIF_glutil.h" #include "ED_datafiles.h" #include "ED_render.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "interface_intern.h" #define ICON_IMAGE_W 600 #define ICON_IMAGE_H 640 #define ICON_GRID_COLS 26 #define ICON_GRID_ROWS 30 #define ICON_GRID_MARGIN 5 #define ICON_GRID_W 16 #define ICON_GRID_H 16 typedef struct IconImage { int w; int h; unsigned int *rect; } IconImage; typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha); #define ICON_TYPE_PREVIEW 0 #define ICON_TYPE_TEXTURE 1 #define ICON_TYPE_BUFFER 2 #define ICON_TYPE_VECTOR 3 typedef struct DrawInfo { int type; union { /* type specific data */ struct { VectorDrawFunc func; } vector; struct { IconImage *image; } buffer; struct { int x, y, w, h; } texture; } data; } DrawInfo; typedef struct IconTexture { GLuint id; int w; int h; float invw; float invh; } IconTexture; /* ******************* STATIC LOCAL VARS ******************* */ /* static here to cache results of icon directory scan, so it's not * scanning the filesystem each time the menu is drawn */ static struct ListBase iconfilelist = {NULL, NULL}; static IconTexture icongltex = {0, 0, 0, 0.0f, 0.0f}; /* **************************************************** */ static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size, int type) { Icon *new_icon = NULL; IconImage *iimg = NULL; DrawInfo *di; int y = 0; int imgsize = 0; new_icon = MEM_callocN(sizeof(Icon), "texicon"); new_icon->obj = NULL; /* icon is not for library object */ new_icon->type = 0; di = MEM_callocN(sizeof(DrawInfo), "drawinfo"); di->type = type; if (type == ICON_TYPE_TEXTURE) { di->data.texture.x = xofs; di->data.texture.y = yofs; di->data.texture.w = size; di->data.texture.h = size; } else if (type == ICON_TYPE_BUFFER) { iimg = MEM_mallocN(sizeof(IconImage), "icon_img"); iimg->rect = MEM_mallocN(size * size * sizeof(unsigned int), "icon_rect"); iimg->w = size; iimg->h = size; /* Here we store the rect in the icon - same as before */ imgsize = bbuf->x; for (y = 0; y < size; y++) { memcpy(&iimg->rect[y * size], &bbuf->rect[(y + yofs) * imgsize + xofs], size * sizeof(int)); } di->data.buffer.image = iimg; } new_icon->drawinfo_free = UI_icons_free_drawinfo; new_icon->drawinfo = di; BKE_icon_set(icon_id, new_icon); } static void def_internal_vicon(int icon_id, VectorDrawFunc drawFunc) { Icon *new_icon = NULL; DrawInfo *di; new_icon = MEM_callocN(sizeof(Icon), "texicon"); new_icon->obj = NULL; /* icon is not for library object */ new_icon->type = 0; di = MEM_callocN(sizeof(DrawInfo), "drawinfo"); di->type = ICON_TYPE_VECTOR; di->data.vector.func = drawFunc; new_icon->drawinfo_free = NULL; new_icon->drawinfo = di; BKE_icon_set(icon_id, new_icon); } /* Vector Icon Drawing Routines */ /* Utilities */ static void viconutil_set_point(GLint pt[2], int x, int y) { pt[0] = x; pt[1] = y; } static void viconutil_draw_tri(GLint(*pts)[2]) { glBegin(GL_TRIANGLES); glVertex2iv(pts[0]); glVertex2iv(pts[1]); glVertex2iv(pts[2]); glEnd(); } static void viconutil_draw_lineloop(GLint(*pts)[2], int numPoints) { int i; glBegin(GL_LINE_LOOP); for (i = 0; i < numPoints; i++) { glVertex2iv(pts[i]); } glEnd(); } static void viconutil_draw_lineloop_smooth(GLint(*pts)[2], int numPoints) { glEnable(GL_LINE_SMOOTH); viconutil_draw_lineloop(pts, numPoints); glDisable(GL_LINE_SMOOTH); } static void viconutil_draw_points(GLint(*pts)[2], int numPoints, int pointSize) { int i; glBegin(GL_QUADS); for (i = 0; i < numPoints; i++) { int x = pts[i][0], y = pts[i][1]; glVertex2i(x - pointSize, y - pointSize); glVertex2i(x + pointSize, y - pointSize); glVertex2i(x + pointSize, y + pointSize); glVertex2i(x - pointSize, y + pointSize); } glEnd(); } /* Drawing functions */ static void vicon_x_draw(int x, int y, int w, int h, float alpha) { x += 3; y += 3; w -= 6; h -= 6; glEnable(GL_LINE_SMOOTH); glLineWidth(2.5); glColor4f(0.0, 0.0, 0.0, alpha); glBegin(GL_LINES); glVertex2i(x, y); glVertex2i(x + w, y + h); glVertex2i(x + w, y); glVertex2i(x, y + h); glEnd(); glLineWidth(1.0); glDisable(GL_LINE_SMOOTH); } static void vicon_view3d_draw(int x, int y, int w, int h, float alpha) { int cx = x + w / 2; int cy = y + h / 2; int d = MAX2(2, h / 3); glColor4f(0.5, 0.5, 0.5, alpha); glBegin(GL_LINES); glVertex2i(x, cy - d); glVertex2i(x + w, cy - d); glVertex2i(x, cy + d); glVertex2i(x + w, cy + d); glVertex2i(cx - d, y); glVertex2i(cx - d, y + h); glVertex2i(cx + d, y); glVertex2i(cx + d, y + h); glEnd(); glColor4f(0.0, 0.0, 0.0, alpha); glBegin(GL_LINES); glVertex2i(x, cy); glVertex2i(x + w, cy); glVertex2i(cx, y); glVertex2i(cx, y + h); glEnd(); } static void vicon_edit_draw(int x, int y, int w, int h, float alpha) { GLint pts[4][2]; viconutil_set_point(pts[0], x + 3, y + 3); viconutil_set_point(pts[1], x + w - 3, y + 3); viconutil_set_point(pts[2], x + w - 3, y + h - 3); viconutil_set_point(pts[3], x + 3, y + h - 3); glColor4f(0.0, 0.0, 0.0, alpha); viconutil_draw_lineloop(pts, 4); glColor3f(1, 1, 0.0); viconutil_draw_points(pts, 4, 1); } static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha) { GLint pts[3][2]; viconutil_set_point(pts[0], x + w / 2, y + h - 2); viconutil_set_point(pts[1], x + 3, y + 4); viconutil_set_point(pts[2], x + w - 3, y + 4); glColor4f(0.5, 0.5, 0.5, alpha); viconutil_draw_tri(pts); glColor4f(0.0, 0.0, 0.0, 1); viconutil_draw_lineloop_smooth(pts, 3); glColor3f(1, 1, 0.0); viconutil_draw_points(pts, 3, 1); } static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float UNUSED(alpha)) { GLint pts[3][2]; viconutil_set_point(pts[0], x + w / 2, y + h - 2); viconutil_set_point(pts[1], x + 3, y + 4); viconutil_set_point(pts[2], x + w - 3, y + 4); glColor4f(0.0f, 0.0f, 0.0f, 1); viconutil_draw_lineloop_smooth(pts, 3); glColor3f(0.9f, 0.9f, 0.9f); viconutil_draw_points(pts, 3, 1); } static void vicon_disclosure_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha) { GLint pts[3][2]; int cx = x + w / 2; int cy = y + w / 2; int d = w / 3, d2 = w / 5; viconutil_set_point(pts[0], cx - d2, cy + d); viconutil_set_point(pts[1], cx - d2, cy - d); viconutil_set_point(pts[2], cx + d2, cy); glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLES); glColor4f(0.8f, 0.8f, 0.8f, alpha); glVertex2iv(pts[0]); glVertex2iv(pts[1]); glColor4f(0.3f, 0.3f, 0.3f, alpha); glVertex2iv(pts[2]); glEnd(); glShadeModel(GL_FLAT); glColor4f(0.0f, 0.0f, 0.0f, 1); viconutil_draw_lineloop_smooth(pts, 3); } static void vicon_small_tri_right_draw(int x, int y, int w, int UNUSED(h), float alpha) { GLint pts[3][2]; int cx = x + w / 2 - 4; int cy = y + w / 2; int d = w / 5, d2 = w / 7; viconutil_set_point(pts[0], cx - d2, cy + d); viconutil_set_point(pts[1], cx - d2, cy - d); viconutil_set_point(pts[2], cx + d2, cy); glColor4f(0.2f, 0.2f, 0.2f, alpha); glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLES); glVertex2iv(pts[0]); glVertex2iv(pts[1]); glVertex2iv(pts[2]); glEnd(); glShadeModel(GL_FLAT); } static void vicon_disclosure_tri_down_draw(int x, int y, int w, int UNUSED(h), float alpha) { GLint pts[3][2]; int cx = x + w / 2; int cy = y + w / 2; int d = w / 3, d2 = w / 5; viconutil_set_point(pts[0], cx + d, cy + d2); viconutil_set_point(pts[1], cx - d, cy + d2); viconutil_set_point(pts[2], cx, cy - d2); glShadeModel(GL_SMOOTH); glBegin(GL_TRIANGLES); glColor4f(0.8f, 0.8f, 0.8f, alpha); glVertex2iv(pts[0]); glVertex2iv(pts[1]); glColor4f(0.3f, 0.3f, 0.3f, alpha); glVertex2iv(pts[2]); glEnd(); glShadeModel(GL_FLAT); glColor4f(0.0f, 0.0f, 0.0f, 1); viconutil_draw_lineloop_smooth(pts, 3); } static void vicon_move_up_draw(int x, int y, int w, int h, float UNUSED(alpha)) { int d = -2; glEnable(GL_LINE_SMOOTH); glLineWidth(1); glColor3f(0.0, 0.0, 0.0); glBegin(GL_LINE_STRIP); glVertex2i(x + w / 2 - d * 2, y + h / 2 + d); glVertex2i(x + w / 2, y + h / 2 - d + 1); glVertex2i(x + w / 2 + d * 2, y + h / 2 + d); glEnd(); glLineWidth(1.0); glDisable(GL_LINE_SMOOTH); } static void vicon_move_down_draw(int x, int y, int w, int h, float UNUSED(alpha)) { int d = 2; glEnable(GL_LINE_SMOOTH); glLineWidth(1); glColor3f(0.0, 0.0, 0.0); glBegin(GL_LINE_STRIP); glVertex2i(x + w / 2 - d * 2, y + h / 2 + d); glVertex2i(x + w / 2, y + h / 2 - d - 1); glVertex2i(x + w / 2 + d * 2, y + h / 2 + d); glEnd(); glLineWidth(1.0); glDisable(GL_LINE_SMOOTH); } #ifndef WITH_HEADLESS static void init_brush_icons(void) { #define INIT_BRUSH_ICON(icon_id, name) \ { \ bbuf = IMB_ibImageFromMemory((unsigned char *)datatoc_ ##name## _png, \ datatoc_ ##name## _png_size, \ IB_rect, ""); \ def_internal_icon(bbuf, icon_id, 0, 0, w, ICON_TYPE_BUFFER); \ IMB_freeImBuf(bbuf); \ } (void)0 /* end INIT_BRUSH_ICON */ ImBuf *bbuf; const int w = 96; INIT_BRUSH_ICON(ICON_BRUSH_ADD, add); INIT_BRUSH_ICON(ICON_BRUSH_BLOB, blob); INIT_BRUSH_ICON(ICON_BRUSH_BLUR, blur); INIT_BRUSH_ICON(ICON_BRUSH_CLAY, clay); INIT_BRUSH_ICON(ICON_BRUSH_CLAY_STRIPS, claystrips); INIT_BRUSH_ICON(ICON_BRUSH_CLONE, clone); INIT_BRUSH_ICON(ICON_BRUSH_CREASE, crease); INIT_BRUSH_ICON(ICON_BRUSH_DARKEN, darken); INIT_BRUSH_ICON(ICON_BRUSH_SCULPT_DRAW, draw); INIT_BRUSH_ICON(ICON_BRUSH_FILL, fill); INIT_BRUSH_ICON(ICON_BRUSH_FLATTEN, flatten); INIT_BRUSH_ICON(ICON_BRUSH_GRAB, grab); INIT_BRUSH_ICON(ICON_BRUSH_INFLATE, inflate); INIT_BRUSH_ICON(ICON_BRUSH_LAYER, layer); INIT_BRUSH_ICON(ICON_BRUSH_LIGHTEN, lighten); INIT_BRUSH_ICON(ICON_BRUSH_MASK, mask); INIT_BRUSH_ICON(ICON_BRUSH_MIX, mix); INIT_BRUSH_ICON(ICON_BRUSH_MULTIPLY, multiply); INIT_BRUSH_ICON(ICON_BRUSH_NUDGE, nudge); INIT_BRUSH_ICON(ICON_BRUSH_PINCH, pinch); INIT_BRUSH_ICON(ICON_BRUSH_SCRAPE, scrape); INIT_BRUSH_ICON(ICON_BRUSH_SMEAR, smear); INIT_BRUSH_ICON(ICON_BRUSH_SMOOTH, smooth); INIT_BRUSH_ICON(ICON_BRUSH_SNAKE_HOOK, snake_hook); INIT_BRUSH_ICON(ICON_BRUSH_SOFTEN, soften); INIT_BRUSH_ICON(ICON_BRUSH_SUBTRACT, subtract); INIT_BRUSH_ICON(ICON_BRUSH_TEXDRAW, texdraw); INIT_BRUSH_ICON(ICON_BRUSH_THUMB, thumb); INIT_BRUSH_ICON(ICON_BRUSH_ROTATE, twist); INIT_BRUSH_ICON(ICON_BRUSH_VERTEXDRAW, vertexdraw); #undef INIT_BRUSH_ICON } static void init_internal_icons(void) { bTheme *btheme = UI_GetTheme(); ImBuf *bbuf = NULL; int x, y, icontype; char iconfilestr[FILE_MAX]; if ((btheme != NULL) && btheme->tui.iconfile[0]) { char *icondir = BLI_get_folder(BLENDER_DATAFILES, "icons"); if (icondir) { BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, btheme->tui.iconfile); bbuf = IMB_loadiffname(iconfilestr, IB_rect); /* if the image is missing bbuf will just be NULL */ if (bbuf && (bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H)) { printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr); IMB_freeImBuf(bbuf); bbuf = NULL; } } else { printf("%s: 'icons' data path not found, continuing\n", __func__); } } if (bbuf == NULL) bbuf = IMB_ibImageFromMemory((unsigned char *)datatoc_blender_icons_png, datatoc_blender_icons_png_size, IB_rect, ""); if (bbuf) { /* free existing texture if any */ if (icongltex.id) { glDeleteTextures(1, &icongltex.id); icongltex.id = 0; } /* we only use a texture for cards with non-power of two */ if (GPU_non_power_of_two_support()) { glGenTextures(1, &icongltex.id); if (icongltex.id) { icongltex.w = bbuf->x; icongltex.h = bbuf->y; icongltex.invw = 1.0f / bbuf->x; icongltex.invh = 1.0f / bbuf->y; glBindTexture(GL_TEXTURE_2D, icongltex.id); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bbuf->x, bbuf->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, bbuf->rect); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glBindTexture(GL_TEXTURE_2D, 0); if (glGetError() == GL_OUT_OF_MEMORY) { glDeleteTextures(1, &icongltex.id); icongltex.id = 0; } } } } if (icongltex.id) icontype = ICON_TYPE_TEXTURE; else icontype = ICON_TYPE_BUFFER; if (bbuf) { for (y = 0; y < ICON_GRID_ROWS; y++) { for (x = 0; x < ICON_GRID_COLS; x++) { def_internal_icon(bbuf, BIFICONID_FIRST + y * ICON_GRID_COLS + x, x * (ICON_GRID_W + ICON_GRID_MARGIN) + ICON_GRID_MARGIN, y * (ICON_GRID_H + ICON_GRID_MARGIN) + ICON_GRID_MARGIN, ICON_GRID_W, icontype); } } } def_internal_vicon(VICO_VIEW3D_VEC, vicon_view3d_draw); def_internal_vicon(VICO_EDIT_VEC, vicon_edit_draw); def_internal_vicon(VICO_EDITMODE_DEHLT, vicon_editmode_dehlt_draw); def_internal_vicon(VICO_EDITMODE_HLT, vicon_editmode_hlt_draw); def_internal_vicon(VICO_DISCLOSURE_TRI_RIGHT_VEC, vicon_disclosure_tri_right_draw); def_internal_vicon(VICO_DISCLOSURE_TRI_DOWN_VEC, vicon_disclosure_tri_down_draw); def_internal_vicon(VICO_MOVE_UP_VEC, vicon_move_up_draw); def_internal_vicon(VICO_MOVE_DOWN_VEC, vicon_move_down_draw); def_internal_vicon(VICO_X_VEC, vicon_x_draw); def_internal_vicon(VICO_SMALL_TRI_RIGHT_VEC, vicon_small_tri_right_draw); IMB_freeImBuf(bbuf); } #endif // WITH_HEADLESS static void init_iconfile_list(struct ListBase *list) { IconFile *ifile; struct direntry *dir; int restoredir = 1; /* restore to current directory */ int totfile, i, index = 1; const char *icondir; char olddir[FILE_MAX]; list->first = list->last = NULL; icondir = BLI_get_folder(BLENDER_DATAFILES, "icons"); if (icondir == NULL) return; /* since BLI_dir_contents changes the current working directory, restore it * back to old value afterwards */ if (!BLI_current_working_dir(olddir, sizeof(olddir))) restoredir = 0; totfile = BLI_dir_contents(icondir, &dir); if (restoredir && !chdir(olddir)) {} /* fix warning about checking return value */ for (i = 0; i < totfile; i++) { if ( (dir[i].type & S_IFREG) ) { char *filename = dir[i].relname; if (BLI_testextensie(filename, ".png")) { /* loading all icons on file start is overkill & slows startup * its possible they change size after blender load anyway. */ #if 0 int ifilex, ifiley; char iconfilestr[FILE_MAX + 16]; /* allow 256 chars for file+dir */ ImBuf *bbuf = NULL; /* check to see if the image is the right size, continue if not */ /* copying strings here should go ok, assuming that we never get back * a complete path to file longer than 256 chars */ BLI_join_dirfile(iconfilestr, sizeof(iconfilestr), icondir, filename); bbuf = IMB_loadiffname(iconfilestr, IB_rect); if (bbuf) { ifilex = bbuf->x; ifiley = bbuf->y; IMB_freeImBuf(bbuf); } else { ifilex = ifiley = 0; } /* bad size or failed to load */ if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H)) { printf("icon '%s' is wrong size %dx%d\n", iconfilestr, ifilex, ifiley); continue; } #endif /* removed */ /* found a potential icon file, so make an entry for it in the cache list */ ifile = MEM_callocN(sizeof(IconFile), "IconFile"); BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename)); ifile->index = index; BLI_addtail(list, ifile); index++; } } } /* free temporary direntry structure that's been created by BLI_dir_contents() */ i = totfile - 1; for (; i >= 0; i--) { MEM_freeN(dir[i].relname); MEM_freeN(dir[i].path); if (dir[i].string) { MEM_freeN(dir[i].string); } } free(dir); dir = NULL; } static void free_iconfile_list(struct ListBase *list) { IconFile *ifile = NULL, *next_ifile = NULL; for (ifile = list->first; ifile; ifile = next_ifile) { next_ifile = ifile->next; BLI_freelinkN(list, ifile); } } int UI_iconfile_get_index(const char *filename) { IconFile *ifile; ListBase *list = &(iconfilelist); for (ifile = list->first; ifile; ifile = ifile->next) { if (BLI_path_cmp(filename, ifile->filename) == 0) { return ifile->index; } } return 0; } ListBase *UI_iconfile_list(void) { ListBase *list = &(iconfilelist); return list; } void UI_icons_free(void) { #ifndef WITH_HEADLESS if (icongltex.id) { glDeleteTextures(1, &icongltex.id); icongltex.id = 0; } free_iconfile_list(&iconfilelist); BKE_icons_free(); #endif } void UI_icons_free_drawinfo(void *drawinfo) { DrawInfo *di = drawinfo; if (di) { if (di->type == ICON_TYPE_BUFFER) { if (di->data.buffer.image) { MEM_freeN(di->data.buffer.image->rect); MEM_freeN(di->data.buffer.image); } } MEM_freeN(di); } } static DrawInfo *icon_create_drawinfo(void) { DrawInfo *di = NULL; di = MEM_callocN(sizeof(DrawInfo), "di_icon"); di->type = ICON_TYPE_PREVIEW; return di; } /* note!, returns unscaled by DPI, may need to multiply result by UI_DPI_ICON_FAC */ int UI_icon_get_width(int icon_id) { Icon *icon = NULL; DrawInfo *di = NULL; icon = BKE_icon_get(icon_id); if (icon == NULL) { if (G.debug & G_DEBUG) printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id); return 0; } di = (DrawInfo *)icon->drawinfo; if (!di) { di = icon_create_drawinfo(); icon->drawinfo = di; } if (di) return ICON_DEFAULT_WIDTH; return 0; } int UI_icon_get_height(int icon_id) { Icon *icon = NULL; DrawInfo *di = NULL; icon = BKE_icon_get(icon_id); if (icon == NULL) { if (G.debug & G_DEBUG) printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id); return 0; } di = (DrawInfo *)icon->drawinfo; if (!di) { di = icon_create_drawinfo(); icon->drawinfo = di; } if (di) return ICON_DEFAULT_HEIGHT; return 0; } void UI_icons_init(int first_dyn_id) { #ifdef WITH_HEADLESS (void)first_dyn_id; #else init_iconfile_list(&iconfilelist); BKE_icons_init(first_dyn_id); init_internal_icons(); init_brush_icons(); #endif } /* Render size for preview images and icons */ static int preview_render_size(enum eIconSizes size) { switch (size) { case ICON_SIZE_ICON: return 32; case ICON_SIZE_PREVIEW: return PREVIEW_DEFAULT_HEIGHT; } return 0; } /* Create rect for the icon */ static void icon_create_rect(struct PreviewImage *prv_img, enum eIconSizes size) { unsigned int render_size = preview_render_size(size); if (!prv_img) { if (G.debug & G_DEBUG) printf("%s, error: requested preview image does not exist", __func__); } if (!prv_img->rect[size]) { prv_img->w[size] = render_size; prv_img->h[size] = render_size; prv_img->changed[size] = 1; prv_img->changed_timestamp[size] = 0; prv_img->rect[size] = MEM_callocN(render_size * render_size * sizeof(unsigned int), "prv_rect"); } } /* only called when icon has changed */ /* only call with valid pointer from UI_icon_draw */ static void icon_set_image(bContext *C, ID *id, PreviewImage *prv_img, enum eIconSizes size) { if (!prv_img) { if (G.debug & G_DEBUG) printf("%s: no preview image for this ID: %s\n", __func__, id->name); return; } icon_create_rect(prv_img, size); ED_preview_icon_job(C, prv_img, id, prv_img->rect[size], prv_img->w[size], prv_img->h[size]); } static void icon_draw_rect(float x, float y, int w, int h, float UNUSED(aspect), int rw, int rh, unsigned int *rect, float alpha, const float rgb[3], short is_preview) { ImBuf *ima = NULL; /* sanity check */ if (w <= 0 || h <= 0 || w > 2000 || h > 2000) { printf("%s: icons are %i x %i pixels?\n", __func__, w, h); BLI_assert(!"invalid icon size"); return; } /* modulate color */ if (alpha != 1.0f) glPixelTransferf(GL_ALPHA_SCALE, alpha); if (rgb) { glPixelTransferf(GL_RED_SCALE, rgb[0]); glPixelTransferf(GL_GREEN_SCALE, rgb[1]); glPixelTransferf(GL_BLUE_SCALE, rgb[2]); } /* rect contains image in 'rendersize', we only scale if needed */ if (rw != w && rh != h) { /* first allocate imbuf for scaling and copy preview into it */ ima = IMB_allocImBuf(rw, rh, 32, IB_rect); memcpy(ima->rect, rect, rw * rh * sizeof(unsigned int)); IMB_scaleImBuf(ima, w, h); /* scale it */ rect = ima->rect; } /* draw */ if (is_preview) { glaDrawPixelsSafe(x, y, w, h, w, GL_RGBA, GL_UNSIGNED_BYTE, rect); } else { glRasterPos2f(x, y); glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect); } if (ima) IMB_freeImBuf(ima); /* restore color */ if (alpha != 0.0f) glPixelTransferf(GL_ALPHA_SCALE, 1.0f); if (rgb) { glPixelTransferf(GL_RED_SCALE, 1.0f); glPixelTransferf(GL_GREEN_SCALE, 1.0f); glPixelTransferf(GL_BLUE_SCALE, 1.0f); } } static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy, int UNUSED(iw), int ih, float alpha, const float rgb[3]) { float x1, x2, y1, y2; if (rgb) glColor4f(rgb[0], rgb[1], rgb[2], alpha); else glColor4f(1.0f, 1.0f, 1.0f, alpha); x1 = ix * icongltex.invw; x2 = (ix + ih) * icongltex.invw; y1 = iy * icongltex.invh; y2 = (iy + ih) * icongltex.invh; glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, icongltex.id); glBegin(GL_QUADS); glTexCoord2f(x1, y1); glVertex2f(x, y); glTexCoord2f(x2, y1); glVertex2f(x + w, y); glTexCoord2f(x2, y2); glVertex2f(x + w, y + h); glTexCoord2f(x1, y2); glVertex2f(x, y + h); glEnd(); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); } /* Drawing size for preview images */ static int get_draw_size(enum eIconSizes size) { switch (size) { case ICON_SIZE_ICON: return ICON_DEFAULT_HEIGHT; case ICON_SIZE_PREVIEW: return PREVIEW_DEFAULT_HEIGHT; } return 0; } static void icon_draw_size(float x, float y, int icon_id, float aspect, float alpha, const float rgb[3], enum eIconSizes size, int draw_size, int UNUSED(nocreate), short is_preview) { bTheme *btheme = UI_GetTheme(); Icon *icon = NULL; DrawInfo *di = NULL; IconImage *iimg; float fdraw_size = is_preview ? draw_size : (draw_size * UI_DPI_ICON_FAC); int w, h; icon = BKE_icon_get(icon_id); alpha *= btheme->tui.icon_alpha; if (icon == NULL) { if (G.debug & G_DEBUG) printf("%s: Internal error, no icon for icon ID: %d\n", __func__, icon_id); return; } di = (DrawInfo *)icon->drawinfo; if (!di) { di = icon_create_drawinfo(); icon->drawinfo = di; icon->drawinfo_free = UI_icons_free_drawinfo; } /* scale width and height according to aspect */ w = (int)(fdraw_size / aspect + 0.5f); h = (int)(fdraw_size / aspect + 0.5f); if (di->type == ICON_TYPE_VECTOR) { /* vector icons use the uiBlock transformation, they are not drawn * with untransformed coordinates like the other icons */ di->data.vector.func((int)x, (int)y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f); } else if (di->type == ICON_TYPE_TEXTURE) { icon_draw_texture(x, y, (float)w, (float)h, di->data.texture.x, di->data.texture.y, di->data.texture.w, di->data.texture.h, alpha, rgb); } else if (di->type == ICON_TYPE_BUFFER) { /* it is a builtin icon */ iimg = di->data.buffer.image; if (!iimg->rect) return; /* something has gone wrong! */ icon_draw_rect(x, y, w, h, aspect, iimg->w, iimg->h, iimg->rect, alpha, rgb, is_preview); } else if (di->type == ICON_TYPE_PREVIEW) { PreviewImage *pi = BKE_previewimg_get((ID *)icon->obj); if (pi) { /* no create icon on this level in code */ if (!pi->rect[size]) return; /* something has gone wrong! */ /* preview images use premul alpha ... */ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); icon_draw_rect(x, y, w, h, aspect, pi->w[size], pi->h[size], pi->rect[size], 1.0f, NULL, is_preview); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } } } static void ui_id_preview_image_render_size(bContext *C, ID *id, PreviewImage *pi, int size) { if ((pi->changed[size] || !pi->rect[size])) { /* changed only ever set by dynamic icons */ /* create the rect if necessary */ icon_set_image(C, id, pi, size); pi->changed[size] = 0; } } static void ui_id_icon_render(bContext *C, ID *id, int big) { PreviewImage *pi = BKE_previewimg_get(id); if (pi) { if (big) ui_id_preview_image_render_size(C, id, pi, ICON_SIZE_PREVIEW); /* bigger preview size */ else ui_id_preview_image_render_size(C, id, pi, ICON_SIZE_ICON); /* icon size */ } } static void ui_id_brush_render(bContext *C, ID *id) { PreviewImage *pi = BKE_previewimg_get(id); enum eIconSizes i; if (!pi) return; for (i = 0; i < NUM_ICON_SIZES; i++) { /* check if rect needs to be created; changed * only set by dynamic icons */ if ((pi->changed[i] || !pi->rect[i])) { icon_set_image(C, id, pi, i); pi->changed[i] = 0; } } } static int ui_id_brush_get_icon(bContext *C, ID *id) { Brush *br = (Brush *)id; if (br->flag & BRUSH_CUSTOM_ICON) { BKE_icon_getid(id); ui_id_brush_render(C, id); } else { Object *ob = CTX_data_active_object(C); SpaceImage *sima; EnumPropertyItem *items = NULL; int tool, mode = 0; /* XXX: this is not nice, should probably make brushes * be strictly in one paint mode only to avoid * checking various context stuff here */ if (CTX_wm_view3d(C) && ob) { if (ob->mode & OB_MODE_SCULPT) mode = OB_MODE_SCULPT; else if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) mode = OB_MODE_VERTEX_PAINT; else if (ob->mode & OB_MODE_TEXTURE_PAINT) mode = OB_MODE_TEXTURE_PAINT; } else if ((sima = CTX_wm_space_image(C)) && (sima->flag & SI_DRAWTOOL)) { mode = OB_MODE_TEXTURE_PAINT; } /* reset the icon */ if (mode == OB_MODE_SCULPT) { items = brush_sculpt_tool_items; tool = br->sculpt_tool; } else if (mode == OB_MODE_VERTEX_PAINT) { items = brush_vertex_tool_items; tool = br->vertexpaint_tool; } else if (mode == OB_MODE_TEXTURE_PAINT) { items = brush_image_tool_items; tool = br->imagepaint_tool; } if (!items || !RNA_enum_icon_from_value(items, tool, &id->icon_id)) id->icon_id = 0; } return id->icon_id; } int ui_id_icon_get(bContext *C, ID *id, int big) { int iconid = 0; /* icon */ switch (GS(id->name)) { case ID_BR: iconid = ui_id_brush_get_icon(C, id); break; case ID_MA: /* fall through */ case ID_TE: /* fall through */ case ID_IM: /* fall through */ case ID_WO: /* fall through */ case ID_LA: /* fall through */ iconid = BKE_icon_getid(id); /* checks if not exists, or changed */ ui_id_icon_render(C, id, big); break; default: break; } return iconid; } static void icon_draw_at_size(float x, float y, int icon_id, float aspect, float alpha, enum eIconSizes size, int nocreate) { int draw_size = get_draw_size(size); icon_draw_size(x, y, icon_id, aspect, alpha, NULL, size, draw_size, nocreate, FALSE); } void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect, float alpha) { icon_draw_at_size(x, y, icon_id, aspect, alpha, ICON_SIZE_ICON, 0); } void UI_icon_draw_aspect_color(float x, float y, int icon_id, float aspect, const float rgb[3]) { int draw_size = get_draw_size(ICON_SIZE_ICON); icon_draw_size(x, y, icon_id, aspect, 1.0f, rgb, ICON_SIZE_ICON, draw_size, FALSE, FALSE); } void UI_icon_draw(float x, float y, int icon_id) { UI_icon_draw_aspect(x, y, icon_id, 1.0f, 1.0f); } void UI_icon_draw_size(float x, float y, int size, int icon_id, float alpha) { icon_draw_size(x, y, icon_id, 1.0f, alpha, NULL, ICON_SIZE_ICON, size, TRUE, FALSE); } void UI_icon_draw_preview(float x, float y, int icon_id) { icon_draw_at_size(x, y, icon_id, 1.0f, 1.0f, ICON_SIZE_PREVIEW, 0); } void UI_icon_draw_preview_aspect(float x, float y, int icon_id, float aspect) { icon_draw_at_size(x, y, icon_id, aspect, 1.0f, ICON_SIZE_PREVIEW, 0); } void UI_icon_draw_preview_aspect_size(float x, float y, int icon_id, float aspect, int size) { icon_draw_size(x, y, icon_id, aspect, 1.0f, NULL, ICON_SIZE_PREVIEW, size, FALSE, TRUE); }