/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup edinterface * * A special set of icons to represent input devices, * this is a mix of text (via fonts) and a handful of custom glyphs for special keys. * * Event codes are used as identifiers. */ #include #include #include #include "MEM_guardedalloc.h" #include "GPU_batch.h" #include "GPU_immediate.h" #include "GPU_state.h" #include "BLI_blenlib.h" #include "BLI_math_vector.h" #include "BLI_utildefines.h" #include "DNA_brush_types.h" #include "DNA_curve_types.h" #include "DNA_dynamicpaint_types.h" #include "DNA_object_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_workspace_types.h" #include "RNA_access.h" #include "RNA_enum_types.h" #include "BKE_appdir.h" #include "BKE_icons.h" #include "BKE_studiolight.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" #include "IMB_thumbs.h" #include "BLF_api.h" #include "DEG_depsgraph.h" #include "DRW_engine.h" #include "ED_datafiles.h" #include "ED_keyframes_draw.h" #include "ED_render.h" #include "UI_interface.h" #include "UI_interface_icons.h" #include "WM_api.h" #include "WM_types.h" #include "interface_intern.h" static void icon_draw_rect_input_text(const rctf *rect, const float color[4], const char *str, int font_size) { BLF_batch_draw_flush(); const int font_id = BLF_default(); BLF_color4fv(font_id, color); BLF_size(font_id, font_size * U.pixelsize, U.dpi); float width, height; BLF_width_and_height(font_id, str, BLF_DRAW_STR_DUMMY_MAX, &width, &height); const float x = rect->xmin + (((rect->xmax - rect->xmin) - width) / 2.0f); const float y = rect->ymin + (((rect->ymax - rect->ymin) - height) / 2.0f); BLF_position(font_id, x, y, 0.0f); BLF_draw(font_id, str, BLF_DRAW_STR_DUMMY_MAX); BLF_batch_draw_flush(); } static void icon_draw_rect_input_symbol(const rctf *rect, const float color[4], const char *str) { BLF_batch_draw_flush(); const int font_id = blf_mono_font; BLF_color4fv(font_id, color); BLF_size(font_id, 19 * U.pixelsize, U.dpi); const float x = rect->xmin + (2.0f * U.pixelsize); const float y = rect->ymin + (1.0f * U.pixelsize); BLF_position(font_id, x, y, 0.0f); BLF_draw(font_id, str, BLF_DRAW_STR_DUMMY_MAX); BLF_batch_draw_flush(); } void icon_draw_rect_input(float x, float y, int w, int h, float UNUSED(alpha), short event_type, short UNUSED(event_value)) { float color[4]; GPU_line_width(1.0f); UI_GetThemeColor4fv(TH_TEXT, color); UI_draw_roundbox_corner_set(UI_CNR_ALL); UI_draw_roundbox_aa( false, (int)x - U.pixelsize, (int)y, (int)(x + w), (int)(y + h), 3.0f * U.pixelsize, color); const enum { UNIX, MACOS, MSWIN, } platform = #if defined(__APPLE__) MACOS #elif defined(_WIN32) MSWIN #else UNIX #endif ; const rctf rect = { .xmin = x, .ymin = y, .xmax = x + w, .ymax = y + h, }; if ((event_type >= EVT_AKEY) && (event_type <= EVT_ZKEY)) { const char str[2] = {'A' + (event_type - EVT_AKEY), '\0'}; icon_draw_rect_input_text(&rect, color, str, 13); } else if ((event_type >= EVT_F1KEY) && (event_type <= EVT_F12KEY)) { char str[4]; SNPRINTF(str, "F%d", 1 + (event_type - EVT_F1KEY)); icon_draw_rect_input_text(&rect, color, str, event_type > EVT_F9KEY ? 8 : 10); } else if (event_type == EVT_LEFTSHIFTKEY) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x87, 0xa7, 0x0}); } else if (event_type == EVT_LEFTCTRLKEY) { if (platform == MACOS) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8c, 0x83, 0x0}); } else { icon_draw_rect_input_text(&rect, color, "Ctrl", 9); } } else if (event_type == EVT_LEFTALTKEY) { if (platform == MACOS) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8c, 0xa5, 0x0}); } else { icon_draw_rect_input_text(&rect, color, "Alt", 10); } } else if (event_type == EVT_OSKEY) { if (platform == MACOS) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8c, 0x98, 0x0}); } else if (platform == MSWIN) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x9d, 0x96, 0x0}); } else { icon_draw_rect_input_text(&rect, color, "OS", 10); } } else if (event_type == EVT_DELKEY) { icon_draw_rect_input_text(&rect, color, "Del", 9); } else if (event_type == EVT_TABKEY) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0xad, 0xbe, 0x0}); } else if (event_type == EVT_HOMEKEY) { icon_draw_rect_input_text(&rect, color, "Home", 6); } else if (event_type == EVT_ENDKEY) { icon_draw_rect_input_text(&rect, color, "End", 8); } else if (event_type == EVT_RETKEY) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8f, 0x8e, 0x0}); } else if (event_type == EVT_ESCKEY) { if (platform == MACOS) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x8e, 0x8b, 0x0}); } else { icon_draw_rect_input_text(&rect, color, "Esc", 8); } } else if (event_type == EVT_PAGEUPKEY) { icon_draw_rect_input_text(&rect, color, (const char[]){'P', 0xe2, 0x86, 0x91, 0x0}, 8); } else if (event_type == EVT_PAGEDOWNKEY) { icon_draw_rect_input_text(&rect, color, (const char[]){'P', 0xe2, 0x86, 0x93, 0x0}, 8); } else if (event_type == EVT_LEFTARROWKEY) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x86, 0x90, 0x0}); } else if (event_type == EVT_UPARROWKEY) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x86, 0x91, 0x0}); } else if (event_type == EVT_RIGHTARROWKEY) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x86, 0x92, 0x0}); } else if (event_type == EVT_DOWNARROWKEY) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x86, 0x93, 0x0}); } else if (event_type == EVT_SPACEKEY) { icon_draw_rect_input_symbol(&rect, color, (const char[]){0xe2, 0x90, 0xa3, 0x0}); } }